00d497a2afb19dc0 0000000000000000 Vs

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#version 420

#extension GL_ARB_texture_gather : enable


#extension GL_ARB_shading_language_packing : enable
// shader 00d497a2afb19dc0
uniform ivec4 uf_remappedVS[48];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
uniform float uf_alphaTestRef;
layout(binding = 36) uniform sampler2D textureUnitVS4;// Tex4 addr 0xf4e91800 res
1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1)
sliceView: 0x0 (num 0x1) Sampler22 ClampX/Y/Z: 2 2 0 border: 0
layout(location = 0) in uvec4 attrDataSem0;
layout(location = 1) in uvec4 attrDataSem1;
layout(location = 2) in uvec4 attrDataSem2;
layout(location = 3) in uvec4 attrDataSem3;
layout(location = 4) in uvec4 attrDataSem4;
layout(location = 5) in uvec4 attrDataSem5;
layout(location = 6) in uvec4 attrDataSem6;
layout(location = 7) in uvec4 attrDataSem7;
layout(location = 8) in uvec4 attrDataSem8;
layout(location = 9) in uvec4 attrDataSem9;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
layout(location = 1) out vec4 passParameterSem1;
layout(location = 3) out vec4 passParameterSem7;
layout(location = 2) out vec4 passParameterSem4;
layout(location = 4) out vec4 passParameterSem8;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return
a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R14i = ivec4(0);
ivec4 R15i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[4];
bool activeMaskStackC[5];
activeMaskStack[0] = false;
activeMaskStack[1] = false;
activeMaskStack[2] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStackC[2] = false;
activeMaskStackC[3] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder = attrDataSem4;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|
((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z),
int(attrDecoder.w));
attrDecoder = attrDataSem9;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|
((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z),
int(attrDecoder.w));
attrDecoder = attrDataSem8;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|
((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z),
int(attrDecoder.w));
attrDecoder = attrDataSem1;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|
((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z),
int(attrDecoder.w));
attrDecoder = attrDataSem2;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|
((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z),
int(attrDecoder.w));
attrDecoder = attrDataSem6;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|
((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z),
int(attrDecoder.w));
attrDecoder = attrDataSem5;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|
((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z),
int(attrDecoder.w));
attrDecoder = attrDataSem0;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|
((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z),
int(attrDecoder.w));
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) +
intBitsToFloat(uf_remappedVS[0].x));
R1i.w = 0;
R3i.w = floatBitsToInt(1.0);
PS0i = R3i.w;
// 1
predResult = (0.0 > intBitsToFloat(R10i.y));
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R11i.x = 0;
R11i.y = 0;
R11i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].y) *
intBitsToFloat(0x40a00000));
R12i.x = 0;
PS0i = R12i.x;
// 1
R4i.w = R3i.w;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R4i.w = R1i.w;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (R4i.w == 0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
PS0i = int(intBitsToFloat(R2i.w));
// 1
R7i.z = floatBitsToInt(float(PS0i));
PS1i = R7i.z;
// 2
predResult = (intBitsToFloat(R10i.y) >= intBitsToFloat(R7i.z));
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
// 0
R11i.x = 0;
R11i.y = 0;
R11i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].y) *
intBitsToFloat(0x40a00000));
R12i.x = 0;
PS0i = R12i.x;
// 1
R1i.w = R3i.w;
}
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
predResult = (R1i.w == 0);
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
// 0
PV0i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[2].x) > 0.0)?1.0:0.0);
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x),
intBitsToFloat(uf_remappedVS[3].y)));
R126i.z = floatBitsToInt(max(intBitsToFloat(R5i.x), 0.0));
PV0i.w = floatBitsToInt((0.0 > intBitsToFloat(uf_remappedVS[2].x))?1.0:0.0);
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedVS[2].x));
// 1
R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w)) +
intBitsToFloat(uf_remappedVS[5].w));
R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].z)) +
intBitsToFloat(uf_remappedVS[5].z));
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.w)));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(R10i.y) * intBitsToFloat(PS0i));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R7i.z));
// 2
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
R12i.y = floatBitsToInt(intBitsToFloat(R10i.y) * intBitsToFloat(PS1i));
PV0i.y = R12i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.w));
R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].x)) +
intBitsToFloat(uf_remappedVS[5].x));
R126i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].y)) +
intBitsToFloat(uf_remappedVS[5].y));
PS0i = R126i.x;
// 3
PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.z)));
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y),
intBitsToFloat(PV0i.x)));
R125i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].z)) +
intBitsToFloat(uf_remappedVS[6].z));
R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].w)) +
intBitsToFloat(uf_remappedVS[6].w));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
// 4
backupReg0i = R126i.y;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z),
intBitsToFloat(PV1i.x)));
R126i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i));
R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS1i));
R127i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS1i));
R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].x)) +
intBitsToFloat(uf_remappedVS[6].x));
PS0i = R127i.z;
// 5
backupReg0i = R126i.w;
R125i.x = floatBitsToInt(min(intBitsToFloat(R126i.z), 0.0));
PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].y)) +
intBitsToFloat(uf_remappedVS[6].y));
R126i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x));
PV1i.w = R126i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
// 6
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(PS1i));
R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i));
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -
(intBitsToFloat(uf_remappedVS[4].w)));
PV0i.z = R127i.z;
R125i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -
(intBitsToFloat(uf_remappedVS[5].w)));
PV0i.w = R125i.w;
R124i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i));
PS0i = R124i.w;
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z),
intBitsToFloat(R127i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z),
intBitsToFloat(R126i.y)));
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) + -
(intBitsToFloat(uf_remappedVS[6].w)));
R126i.w = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.w = R126i.w;
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z),
intBitsToFloat(R124i.z)));
PS1i = R127i.w;
// 8
R127i.x = ((intBitsToFloat(R127i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
R125i.y = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV0i.y = R125i.y;
R127i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
R0i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].x) +
intBitsToFloat(PV1i.y));
R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].y) +
intBitsToFloat(PV1i.x));
PS0i = R126i.y;
// 9
backupReg0i = R126i.x;
R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z) +
intBitsToFloat(R127i.w));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w),
intBitsToFloat(backupReg0i)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w),
intBitsToFloat(R127i.y)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w),
intBitsToFloat(R124i.w)));
PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
// 10
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg1i = R127i.z;
R127i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0);
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w),
intBitsToFloat(PS1i)));
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].x) +
intBitsToFloat(PV1i.z));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i),
intBitsToFloat(backupReg1i)));
R124i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].y) +
intBitsToFloat(PV1i.y));
PS0i = R124i.z;
// 11
backupReg0i = R126i.x;
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y),
intBitsToFloat(PV0i.w)));
R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].z) +
intBitsToFloat(R127i.w));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w),
intBitsToFloat(PV0i.w)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i),
intBitsToFloat(PV0i.w)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[4].x),
intBitsToFloat(PV0i.x)));
// 12
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[4].z),
intBitsToFloat(R127i.x)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[4].y),
intBitsToFloat(R127i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z),
intBitsToFloat(R127i.y)));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PS1i));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z),
intBitsToFloat(R127i.y)));
PS0i = R127i.z;
// 13
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y),
intBitsToFloat(R127i.y)));
PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x));
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y));
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[6].x),
intBitsToFloat(R125i.y)));
PS1i = R126i.x;
// 14
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[6].y),
intBitsToFloat(R125i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[6].z),
intBitsToFloat(R125i.y)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y));
PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.z));
R0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R125i.x));
PS0i = R0i.x;
// 15
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
PV1i.y = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R127i.w));
R7i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[7].x)) + 1.0);
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z));
R9i.y = ((intBitsToFloat(uf_remappedVS[7].x) == 1.0)?int(0xFFFFFFFF):int(0x0));
PS1i = R9i.y;
// 16
backupReg0i = R0i.x;
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.w)));
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.x)));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i),
intBitsToFloat(PV1i.y)));
R10i.x = 0;
PS0i = R10i.x;
}
if( activeMaskStackC[3] == true ) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
backupReg0i = R0i.z;
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z),
intBitsToFloat(uf_remappedVS[8].y)));
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y),
intBitsToFloat(uf_remappedVS[8].z)));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x),
intBitsToFloat(uf_remappedVS[8].w)));
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i),
intBitsToFloat(uf_remappedVS[8].y)));
// 1
R2i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].w) +
intBitsToFloat(R10i.y));
// 2
predResult = (R9i.y != 0);
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if( activeMaskStackC[4] == true ) {
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w)));
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0);
// 1
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].w),
intBitsToFloat(PV0i.x)));
// 2
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].x),
intBitsToFloat(PV1i.w)));
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].y),
intBitsToFloat(PV1i.w)));
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].z),
intBitsToFloat(PV1i.w)));
}
activeMaskStack[3] = activeMaskStack[3] == false;
activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
if( activeMaskStackC[4] == true ) {
// 0
tempResultf = log2(abs(intBitsToFloat(uf_remappedVS[7].x)));
PS0i = floatBitsToInt(tempResultf);
// 1
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f317218));
tempResultf = log2(intBitsToFloat(uf_remappedVS[7].x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 2
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PS1i)));
R127i.y = ((intBitsToFloat(uf_remappedVS[7].x) == 0.0)?(0xff7fffff):(PV1i.z));
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R7i.z));
PS0i = R127i.z;
// 3
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
// 4
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + -(1.0));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
// 5
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i));
// 6
PV0i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(PV1i.z)));
// 7
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z),
intBitsToFloat(PV0i.y)));
// 8
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].w),
intBitsToFloat(PV1i.x)));
// 9
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].x),
intBitsToFloat(PV0i.w)));
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].y),
intBitsToFloat(PV0i.w)));
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].z),
intBitsToFloat(PV0i.w)));
}
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
backupReg0i = R0i.z;
R0i.x = 0x3f800000;
PV0i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y));
PV0i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(R5i.z));
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z),
intBitsToFloat(backupReg0i)));
tempResultf = log2(intBitsToFloat(uf_remappedVS[7].x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.z));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 0.5);
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * 0.5);
R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R7i.z));
PS1i = R127i.y;
// 2
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5));
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
R0i.y = floatBitsToInt(intBitsToFloat(R5i.x) + -(0.5));
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + -(0.5));
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * 0.5);
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x)));
// 3
R9i.x = floatBitsToInt(intBitsToFloat(R5i.y) + -(0.5));
R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5));
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0);
PV1i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
R1i.w = floatBitsToInt(intBitsToFloat(R5i.z) + -(0.5));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x),
intBitsToFloat(uf_remappedVS[10].x)));
// 4
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z),
intBitsToFloat(uf_remappedVS[10].y)));
R0i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(uf_remappedVS[11].x));
// 5
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y),
intBitsToFloat(uf_remappedVS[10].z)));
R0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].y) +
intBitsToFloat(PV0i.y));
R123i.w = ((R9i.y == 0)?(PV0i.x):(R2i.w));
PV1i.w = R123i.w;
// 6
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z),
intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y),
intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x),
intBitsToFloat(PV1i.w)));
R3i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].z) +
intBitsToFloat(PV1i.y));
PS0i = uf_remappedVS[12].x & 0x00010000;
// 7
R127i.x = uf_remappedVS[12].x & 0x00020000;
PV1i.y = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV0i.x));
PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.y));
PV1i.w = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z));
PS1i = floatBitsToInt(float(PS0i));
// 8
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w),
intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt((intBitsToFloat(PS1i) > 0.0)?1.0:0.0);
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w),
intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w),
intBitsToFloat(PV1i.z)));
PS0i = floatBitsToInt((0.0 > intBitsToFloat(PS1i))?1.0:0.0);
// 9
backupReg0i = R2i.x;
backupReg1i = R2i.y;
backupReg2i = R2i.z;
R2i.xyz =
floatBitsToInt(vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBits
ToFloat(backupReg2i)) +
vec3(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.z)));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(PS0i)));
PS1i = floatBitsToInt(float(R127i.x));
// 10
PV0i.x = floatBitsToInt((0.0 > intBitsToFloat(PS1i))?1.0:0.0);
PV0i.y = uf_remappedVS[12].x & 0x00040000;
PV0i.z = R5i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
PV0i.w = floatBitsToInt((intBitsToFloat(PS1i) > 0.0)?1.0:0.0);
R127i.z = int(intBitsToFloat(PV1i.w));
PS0i = R127i.z;
// 11
R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.z)));
PV1i.x = R127i.x;
PV1i.y = 0 - PS0i;
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(PV0i.x)));
R127i.w = R5i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
PS1i = floatBitsToInt(float(PV0i.y));
// 12
PV0i.x = floatBitsToInt((intBitsToFloat(PS1i) > 0.0)?1.0:0.0);
R127i.y = floatBitsToInt((intBitsToFloat(PV1i.x) > 0.0)?1.0:0.0);
PV0i.z = floatBitsToInt((0.0 > intBitsToFloat(PS1i))?1.0:0.0);
PV0i.w = max(R127i.z, PV1i.y);
R126i.y = int(intBitsToFloat(PV1i.z));
PS0i = R126i.y;
// 13
PV1i.x = floatBitsToInt((0.0 > intBitsToFloat(R127i.x))?1.0:0.0);
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.z)));
PV1i.z = floatBitsToInt(floor(intBitsToFloat(R127i.w)));
PV1i.w = 0 - PS0i;
R127i.x = floatBitsToInt(float(PV0i.w));
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0);
PS1i = R127i.x;
// 14
PV0i.x = max(R126i.y, PV1i.w);
PV0i.y = floatBitsToInt((intBitsToFloat(PV1i.z) > 0.0)?1.0:0.0);
PV0i.z = floatBitsToInt((0.0 > intBitsToFloat(PV1i.z))?1.0:0.0);
PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(PV1i.x)));
R127i.w = int(intBitsToFloat(PV1i.y));
PS0i = R127i.w;
// 15
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(PV0i.z)));
R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.x)),
intBitsToFloat(PV0i.w)));
PV1i.z = 0 - PS0i;
PS1i = floatBitsToInt(float(PV0i.x));
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
// 16
PV0i.z = max(R127i.w, PV1i.z);
R2i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS1i)),
intBitsToFloat(PV1i.x)));
// 17
R3i.y = floatBitsToInt(float(PV0i.z));
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) * 2.0);
PS1i = R3i.y;
}
if( activeMaskStackC[3] == true ) {
// 0
R6i.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(
R2i.z),intBitsToFloat(R0i.x)),vec4(intBitsToFloat(uf_remappedVS[13].x),intBitsToFlo
at(uf_remappedVS[13].y),intBitsToFloat(uf_remappedVS[13].z),intBitsToFloat(uf_remap
pedVS[13].w))));
PV0i.x = R6i.x;
PV0i.y = R6i.x;
PV0i.z = R6i.x;
PV0i.w = R6i.x;
// 1
backupReg0i = R0i.x;
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(
R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[14].x),intBit
sToFloat(uf_remappedVS[14].y),intBitsToFloat(uf_remappedVS[14].z),intBitsToFloat(uf
_remappedVS[14].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R9i.y = tempi.x;
PS1i = R5i.x;
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
// 2
backupReg0i = R2i.z;
backupReg1i = R0i.x;
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(
backupReg0i),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[15].x),
intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFl
oat(uf_remappedVS[15].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.z = tempi.x;
PS0i = floatBitsToInt(floor(intBitsToFloat(PS1i)));
// 3
backupReg0i = R0i.z;
PV1i.x = floatBitsToInt((0.0 > intBitsToFloat(PS0i))?1.0:0.0);
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R6i.y)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R6i.y)));
PV1i.w = floatBitsToInt((intBitsToFloat(PS0i) > 0.0)?1.0:0.0);
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i),
intBitsToFloat(R2i.w)));
// 4
backupReg0i = R0i.z;
R126i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y));
R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.z));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PV1i.x)));
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS1i));
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R2i.w)));
// 5
backupReg0i = R0i.y;
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R3i.y)),
intBitsToFloat(PV0i.z)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x),
intBitsToFloat(uf_remappedVS[16].y)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i),
intBitsToFloat(uf_remappedVS[16].x)));
PV1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PS0i));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w),
intBitsToFloat(uf_remappedVS[16].z)));
PS1i = R127i.z;
// 6
R125i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y));
R126i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w),
intBitsToFloat(PV1i.x)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z),
intBitsToFloat(PV1i.x)));
tempResultf = log2(intBitsToFloat(uf_remappedVS[11].w));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 7
PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.w));
R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.z));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(PS0i)));
R127i.w = ((intBitsToFloat(uf_remappedVS[11].w) == 1.0)?int(0xFFFFFFFF):int(0x0));
R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[11].w)) + 1.0);
PS1i = R127i.x;
// 8
R125i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.z));
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
// 9
PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
// 10
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(PS1i));
// 11
R123i.w = ((R127i.w == 0)?(PV0i.y):(R10i.y));
PV1i.w = R123i.w;
// 12
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x),
intBitsToFloat(PV1i.w)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y),
intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w),
intBitsToFloat(PV1i.w)));
// 13
PV1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV0i.z));
R6i.y = 0x3f800000;
PV1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y));
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PV0i.x));
// 14
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983) +
0.5));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983) +
0.5));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e22f983) +
0.5));
PV0i.z = R123i.z;
// 15
PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.z)));
PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.y)));
// 16
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) +
intBitsToFloat(0xc0490fdb)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c90fdb) +
intBitsToFloat(0xc0490fdb)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c90fdb) +
intBitsToFloat(0xc0490fdb)));
PV0i.z = R123i.z;
R0i.w = 0x3f800000;
// 17
R125i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983));
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983));
PV1i.z = R127i.z;
R126i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e22f983));
// 18
R125i.y = floatBitsToInt(sin((intBitsToFloat(PV1i.z))/0.1591549367));
PS0i = R125i.y;
// 19
R127i.w = floatBitsToInt(cos((intBitsToFloat(R127i.z))/0.1591549367));
PS1i = R127i.w;
// 20
R126i.x = floatBitsToInt(sin((intBitsToFloat(R126i.w))/0.1591549367));
PS0i = R126i.x;
// 21
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y),
intBitsToFloat(PS0i)));
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w),
intBitsToFloat(PS0i)));
R127i.z = floatBitsToInt(cos((intBitsToFloat(R126i.w))/0.1591549367));
PS1i = R127i.z;
// 22
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y),
intBitsToFloat(PS1i)));
PV0i.y = R126i.y;
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w),
intBitsToFloat(PS1i)));
PV0i.w = R125i.w;
R127i.y = floatBitsToInt(sin((intBitsToFloat(R125i.x))/0.1591549367));
PS0i = R127i.y;
// 23
R1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i),
intBitsToFloat(R126i.z)));
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.w)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y)));
R126i.w = floatBitsToInt(cos((intBitsToFloat(R125i.x))/0.1591549367));
PS1i = R126i.w;
// 24
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.y));
R0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z));
R1i.w = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(PV1i.w));
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i)));
PS0i = R0i.y;
// 25
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x),
intBitsToFloat(R126i.w)));
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y),
intBitsToFloat(R127i.x)));
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.w)));
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y),
intBitsToFloat(R126i.w)));
R2i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedVS[17].x));
PS1i = R2i.y;
// 26
PV0i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.y));
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.w)));
// 27
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.w)));
}
if( activeMaskStackC[3] == true ) {
// 0
R127i.x = floatBitsToInt(intBitsToFloat(R6i.x) + -
(intBitsToFloat(uf_remappedVS[18].x)));
PV0i.y = uf_remappedVS[19].y;
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0);
PV0i.z = uf_remappedVS[19].x;
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0);
R125i.w = floatBitsToInt(intBitsToFloat(R9i.y) + -
(intBitsToFloat(uf_remappedVS[18].y)));
// 1
R126i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.y));
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w),
intBitsToFloat(uf_remappedVS[19].z)));
PV1i.z = floatBitsToInt(intBitsToFloat(R2i.z) + -
(intBitsToFloat(uf_remappedVS[18].z)));
PV1i.w = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z));
// 2
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.w),intBitsToFl
oat(PV1i.z),-
0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z),0.
0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x),
intBitsToFloat(PV1i.w)));
PS0i = R127i.z;
// 3
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y),
intBitsToFloat(R126i.x)));
R4i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
PS1i = R4i.z;
// 4
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R0i.y))
+ intBitsToFloat(R1i.z)));
PV0i.x = R123i.x;
R125i.y = 0x3f800000;
PV0i.y = R125i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R3i.w))
+ intBitsToFloat(R3i.y)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R1i.x))
+ intBitsToFloat(R1i.y)));
PV0i.w = R123i.w;
// 5
backupReg0i = R127i.z;
R126i.x =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R9i.x)) +
intBitsToFloat(PV0i.w)));
PV1i.x = R126i.x;
R127i.y =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R0i.z)) +
intBitsToFloat(PV0i.x)));
PV1i.y = R127i.y;
R127i.z =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.w)) +
intBitsToFloat(PV0i.z)));
PV1i.z = R127i.z;
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y),
intBitsToFloat(uf_remappedVS[20].w)));
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y),
intBitsToFloat(uf_remappedVS[21].w)));
PS1i = R127i.x;
// 6
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remap
pedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),intBitsToFloat(uf_remappedVS[22].w
)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBit
sToFloat(R6i.y))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
// 7
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[23].x),intBitsToFloat(uf_remap
pedVS[23].y),intBitsToFloat(uf_remappedVS[23].z),intBitsToFloat(uf_remappedVS[23].w
)),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),int
BitsToFloat(R6i.y))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.z = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.x));
PS1i = R126i.z;
// 8
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[24].x),intBitsToFloat(uf_remap
pedVS[24].y),intBitsToFloat(uf_remappedVS[24].z),intBitsToFloat(uf_remappedVS[24].w
)),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),int
BitsToFloat(R6i.y))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV1i.x));
// 9
R9i.x = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i));
R6i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(R126i.z));
R123i.z =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[20].
z)) + intBitsToFloat(R125i.w)));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.x));
R122i.x =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedVS[21].
z)) + intBitsToFloat(R127i.x)));
PS1i = R122i.x;
// 10
R1i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.w));
R123i.y =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(uf_remappedVS[20].
y)) + intBitsToFloat(PV1i.z)));
PV0i.y = R123i.y;
R122i.x =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(uf_remappedVS[21].
y)) + intBitsToFloat(PS1i)));
PS0i = R122i.x;
// 11
R127i.y =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(uf_remappedVS[20].
x)) + intBitsToFloat(PV0i.y)));
R126i.z =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(uf_remappedVS[21].
x)) + intBitsToFloat(PS0i)));
// 12
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R9i.y),intBitsToFloat(
R2i.z),intBitsToFloat(R125i.y)),vec4(intBitsToFloat(uf_remappedVS[25].x),intBitsToF
loat(uf_remappedVS[25].y),intBitsToFloat(uf_remappedVS[25].z),intBitsToFloat(uf_rem
appedVS[25].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.w = tempi.x;
// 13
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R9i.y),intBitsToFloat(
R2i.z),intBitsToFloat(R125i.y)),vec4(intBitsToFloat(uf_remappedVS[26].x),intBitsToF
loat(uf_remappedVS[26].y),intBitsToFloat(uf_remappedVS[26].z),intBitsToFloat(uf_rem
appedVS[26].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
// 14
R0i.x = floatBitsToInt((intBitsToFloat(R125i.w) * 0.0 + intBitsToFloat(PV1i.x)));
PV0i.x = R0i.x;
PV0i.z = PV1i.x;
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0);
R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[27].y) > 0.0)?1.0:0.0);
// 15
backupReg0i = R125i.w;
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * 0.0 + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
R125i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * 0.5 +
intBitsToFloat(PV0i.z)));
PV1i.w = R125i.w;
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
PS1i = R127i.x;
// 16
R3i.y = floatBitsToInt((intBitsToFloat(R126i.z) * 0.5 + intBitsToFloat(PV1i.y)));
R3i.z = floatBitsToInt((intBitsToFloat(R127i.y) * -(0.5) +
intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[19].z),
intBitsToFloat(PV1i.w)));
// 17
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(R127i.x));
// 18
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[19].z) + -
(intBitsToFloat(PV1i.z)));
// 19
PV1i.w = floatBitsToInt(intBitsToFloat(R125i.w) + -(intBitsToFloat(PV0i.y)));
// 20
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.w));
// 21
R123i.z =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedVS[1].w),intBitsToFloat(PV0i.
x)) + -(intBitsToFloat(uf_remappedVS[1].y))));
PV1i.z = R123i.z;
// 22
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
// 23
R3i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[1].z)) *
intBitsToFloat(PS0i));
}
if( activeMaskStackC[3] == true ) {
// 0
R4i.x = uf_remappedVS[28].x;
R0i.y = uf_remappedVS[28].y;
PV0i.z = floatBitsToInt(min(intBitsToFloat(R4i.z),
intBitsToFloat(uf_remappedVS[17].x)));
// 1
backupReg0i = R2i.y;
R2i.y = uf_remappedVS[28].z;
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(backupReg0i));
// 2
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y),
intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x),
intBitsToFloat(PV1i.w)));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x),
intBitsToFloat(PV1i.w)));
// 3
backupReg0i = R6i.x;
backupReg1i = R9i.y;
backupReg2i = R2i.z;
R6i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.x));
R9i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.z));
R2i.z = floatBitsToInt(intBitsToFloat(backupReg2i) + intBitsToFloat(PV0i.w));
}
if( activeMaskStackC[3] == true ) {
// 0
backupReg0i = R0i.w;
R11i.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R9i.y),intBitsToFloat(
R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[21].x),intBit
sToFloat(uf_remappedVS[21].y),intBitsToFloat(uf_remappedVS[21].z),intBitsToFloat(uf
_remappedVS[21].w))));
PV0i.x = R11i.x;
PV0i.y = R11i.x;
PV0i.z = R11i.x;
PV0i.w = R11i.x;
// 1
backupReg0i = R0i.w;
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R9i.y),intBitsToFloat(
R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[20].x),intBit
sToFloat(uf_remappedVS[20].y),intBitsToFloat(uf_remappedVS[20].z),intBitsToFloat(uf
_remappedVS[20].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R11i.y = tempi.x;
// 2
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R9i.y),intBitsToFloat(
R2i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[26].x),intBitsToFlo
at(uf_remappedVS[26].y),intBitsToFloat(uf_remappedVS[26].z),intBitsToFloat(uf_remap
pedVS[26].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R11i.w = tempi.x;
// 3
backupReg0i = R0i.w;
R127i.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R9i.y),intBitsToFloat(
R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[29].x),intBit
sToFloat(uf_remappedVS[29].y),intBitsToFloat(uf_remappedVS[29].z),intBitsToFloat(uf
_remappedVS[29].w))));
PV1i.x = R127i.x;
PV1i.y = R127i.x;
PV1i.z = R127i.x;
PV1i.w = R127i.x;
// 4
backupReg0i = R0i.w;
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R9i.y),intBitsToFloat(
R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[30].x),intBit
sToFloat(uf_remappedVS[30].y),intBitsToFloat(uf_remappedVS[30].z),intBitsToFloat(uf
_remappedVS[30].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
// 5
backupReg0i = R0i.w;
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R9i.y),intBitsToFloat(
R2i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[31].x),intBit
sToFloat(uf_remappedVS[31].y),intBitsToFloat(uf_remappedVS[31].z),intBitsToFloat(uf
_remappedVS[31].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
// 6
PV0i.x = floatBitsToInt((0.0 > intBitsToFloat(uf_remappedVS[27].y))?1.0:0.0);
R126i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedVS[27].y));
// 7
R127i.z = floatBitsToInt(intBitsToFloat(R1i.w) + -(intBitsToFloat(PV0i.x)));
PV1i.z = R127i.z;
R126i.w = floatBitsToInt(intBitsToFloat(R10i.y) * intBitsToFloat(PS0i));
// 8
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R9i.y),intBitsToFloat(
R2i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[32].x),intBitsToFlo
at(uf_remappedVS[32].y),intBitsToFloat(uf_remappedVS[32].z),intBitsToFloat(uf_remap
pedVS[32].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R125i.w = tempi.x;
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
PS0i = R125i.y;
// 9
R126i.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFl
oat(R126i.z),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(uf_remappedVS[33].x),intBi
tsToFloat(uf_remappedVS[33].y),intBitsToFloat(uf_remappedVS[33].z),intBitsToFloat(u
f_remappedVS[33].w))));
PV1i.x = R126i.x;
PV1i.y = R126i.x;
PV1i.z = R126i.x;
PV1i.w = R126i.x;
// 10
tempi.x =
floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFl
oat(R126i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[34].x),intB
itsToFloat(uf_remappedVS[34].y),intBitsToFloat(uf_remappedVS[34].z),intBitsToFloat(
uf_remappedVS[34].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
// 11
R123i.x =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedVS[2].z
)) + intBitsToFloat(R126i.w)));
PV1i.x = R123i.x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
// 12
PV0i.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS1i));
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.x)));
// 13
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w),
intBitsToFloat(PV0i.x)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z),
intBitsToFloat(PV0i.z)));
// 14
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R125i.y))
+ intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt((0.0 > intBitsToFloat(uf_remappedVS[27].w))?1.0:0.0);
PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[27].w) > 0.0)?1.0:0.0);
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedVS[27].w));
// 15
R125i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(PV0i.z)));
PV1i.y = R125i.y;
PV1i.w = floatBitsToInt(intBitsToFloat(R10i.y) * intBitsToFloat(PS0i));
// 16
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
R123i.z =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedVS[3].x
)) + intBitsToFloat(PV1i.w)));
PV0i.z = R123i.z;
// 17
PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.z)));
// 18
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y),
intBitsToFloat(PV1i.y)));
// 19
R9i.x = uf_remappedVS[1].x;
R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R126i.x))
+ intBitsToFloat(PV0i.w)));
R9i.w = uf_remappedVS[1].w;
}
if( activeMaskStackC[3] == true ) {
// 0
R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) + -
(intBitsToFloat(uf_remappedVS[35].w)));
PV0i.x = R125i.x;
R127i.z = floatBitsToInt(intBitsToFloat(R6i.x) + -
(intBitsToFloat(uf_remappedVS[36].w)));
PV0i.z = R127i.z;
PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[36].w)) +
intBitsToFloat(uf_remappedVS[35].w));
// 1
R127i.x = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.x = R127i.x;
PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[36].x)) +
intBitsToFloat(uf_remappedVS[35].x));
R126i.z = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.z = R126i.z;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 2
R126i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[35].x)) +
intBitsToFloat(uf_remappedVS[37].x));
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(PS1i));
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
// 3
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z),
intBitsToFloat(PV0i.w)));
R123i.y =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.z)) +
intBitsToFloat(uf_remappedVS[36].x)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[36].x),
intBitsToFloat(PV0i.y)));
PV1i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -
(intBitsToFloat(uf_remappedVS[37].w)));
// 4
R124i.x = ((intBitsToFloat(PV1i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV0i.x = R124i.x;
PV0i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[35].w)) +
intBitsToFloat(uf_remappedVS[37].w));
R126i.w =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x)) +
intBitsToFloat(PV1i.z)));
// 5
backupReg0i = R0i.y;
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x),
intBitsToFloat(uf_remappedVS[38].x)));
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i),
intBitsToFloat(uf_remappedVS[38].y)));
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
R125i.w = uf_remappedVS[39].x;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z));
// 6
backupReg0i = R127i.x;
R127i.x = uf_remappedVS[39].y;
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i),
intBitsToFloat(PV1i.z)));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y),
intBitsToFloat(uf_remappedVS[38].z)));
PV0i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS1i));
// 7
R123i.x =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.w)) +
intBitsToFloat(uf_remappedVS[35].x)));
PV1i.x = R123i.x;
R126i.y = uf_remappedVS[39].z;
// 8
R123i.x =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R125i.y)) +
intBitsToFloat(R126i.w)));
PV0i.x = R123i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R2i.z) + -
(intBitsToFloat(uf_remappedVS[40].w)));
PV0i.y = R127i.y;
R125i.z = floatBitsToInt(intBitsToFloat(R2i.z) + -
(intBitsToFloat(uf_remappedVS[41].w)));
PV0i.z = R125i.z;
PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[40].w)) +
intBitsToFloat(uf_remappedVS[41].w));
// 9
backupReg0i = R124i.x;
R124i.x = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.x = R124i.x;
R125i.y = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.y = R125i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(R2i.z) + -
(intBitsToFloat(uf_remappedVS[42].w)));
R123i.w =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedVS[37].x),intBitsToFloat(back
upReg0i)) + intBitsToFloat(PV0i.x)));
PV1i.w = R123i.w;
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
PS1i = R127i.z;
// 10
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
R124i.z = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV0i.z = R124i.z;
R13i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w),
intBitsToFloat(uf_remappedVS[38].w)));
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w),
intBitsToFloat(uf_remappedVS[43].x)));
PS0i = R2i.x;
// 11
PV1i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[40].x)) +
intBitsToFloat(uf_remappedVS[41].x));
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y),
intBitsToFloat(PV0i.x)));
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[40].x),
intBitsToFloat(PV0i.y)));
R125i.y = ((intBitsToFloat(R5i.x) > 0.5)?int(0xFFFFFFFF):int(0x0));
PS1i = R125i.y;
// 12
backupReg0i = R124i.x;
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i),
intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.z));
R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[41].x)) +
intBitsToFloat(uf_remappedVS[42].x));
R0i.w = ((PS1i == 0)?(R7i.y):(R7i.y));
R3i.x = floatBitsToInt(-(intBitsToFloat(R7i.x)) + 1.0);
PS0i = R3i.x;
// 13
R123i.x =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y)) +
intBitsToFloat(uf_remappedVS[40].x)));
PV1i.x = R123i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x),
intBitsToFloat(uf_remappedVS[43].y)));
R2i.z = ((R125i.y == 0)?(R7i.x):(PS0i));
// 14
backupReg0i = R125i.w;
PV0i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[41].w)) +
intBitsToFloat(uf_remappedVS[42].w));
R125i.w =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.z)) +
intBitsToFloat(backupReg0i)));
// 15
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y),
intBitsToFloat(uf_remappedVS[43].z)));
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
// 16
PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i));
// 17
R123i.z =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.w)) +
intBitsToFloat(uf_remappedVS[41].x)));
PV1i.z = R123i.z;
// 18
R123i.z =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R124i.x)) +
intBitsToFloat(R125i.w)));
PV0i.z = R123i.z;
// 19
R123i.y =
floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedVS[42].x),intBitsToFloat(R124
i.z)) + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
// 20
R14i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y),
intBitsToFloat(uf_remappedVS[43].w)));
}
if( activeMaskStackC[3] == true ) {
// 0
R13i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x),
intBitsToFloat(uf_remappedVS[44].x)));
R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y),
intBitsToFloat(uf_remappedVS[44].x)));
R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z),
intBitsToFloat(uf_remappedVS[44].x)));
PV0i.w = uf_remappedVS[12].x & 0x00080000;
R14i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[44].x),
intBitsToFloat(R2i.x)));
PS0i = R14i.x;
// 1
PV1i.x = (PV0i.w == 0x00080000)?int(0xFFFFFFFF):int(0x0);
R14i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[44].x),
intBitsToFloat(R1i.y)));
R14i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[44].x),
intBitsToFloat(R1i.z)));
PV1i.w = uf_remappedVS[12].x & 0x00100000;
R125i.z = ((intBitsToFloat(R5i.y) > 0.5)?int(0xFFFFFFFF):int(0x0));
PS1i = R125i.z;
// 2
PV0i.x = 0;
R126i.y = ((PV1i.x == 0)?(R7i.y):(R0i.w));
PV0i.y = R126i.y;
R124i.z = ((PV1i.x == 0)?(R7i.x):(R2i.z));
PV0i.z = R124i.z;
R125i.w = (PV1i.w == 0x00100000)?int(0xFFFFFFFF):int(0x0);
R124i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedVS[45].z));
PS0i = R124i.x;
// 3
R123i.x = ((R125i.z == 0)?(PV0i.z):(PV0i.z));
PV1i.x = R123i.x;
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
PV1i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.x));
PV1i.w = 0;
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedVS[45].w));
PS1i = R126i.w;
// 4
PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.w));
R127i.y = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R3i.y));
R123i.z = ((R125i.w == 0)?(R124i.z):(PV1i.x));
PV0i.z = R123i.z;
R123i.w = ((R125i.z == 0)?(R126i.y):(PV1i.y));
PV0i.w = R123i.w;
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
PS0i = R1i.z;
// 5
backupReg0i = R0i.x;
PV1i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(backupReg0i));
R123i.y = ((R125i.w == 0)?(R126i.y):(PV0i.w));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z),
intBitsToFloat(uf_remappedVS[45].x)));
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.x)));
// 6
R15i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x),
intBitsToFloat(PV1i.z)));
PV0i.y = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R3i.y));
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y),
intBitsToFloat(uf_remappedVS[45].y)));
R9i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
PS0i = R9i.z;
// 7
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
R15i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w),
intBitsToFloat(PV0i.w)));
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i)));
// 8
R15i.z = 0;
}
if( activeMaskStackC[3] == true ) {
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbf4ccccd));
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbf333333));
PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[46].y) * -(1.0));
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3f333333) + intBitsToFloat(R3i.y)));
PV0i.w = R123i.w;
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3f4ccccd) + intBitsToFloat(R3i.z)));
PS0i = R122i.x;
// 1
PV1i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV0i.y));
PV1i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.z));
PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x));
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
PS1i = R5i.y;
// 2
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z)));
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z)));
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3f333333) + intBitsToFloat(R3i.y)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R3i.z)));
PV0i.w = R123i.w;
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.y)));
PS0i = R7i.x;
// 3
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.z)));
R1i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[46].y) * -(1.0));
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
R2i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[46].y) * 1.0);
PS1i = R2i.y;
}
if( activeMaskStackC[3] == true ) {
R0i.w = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R0i.xy)).x);
R5i.z = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R7i.xw)).x);
R5i.y = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R5i.wy)).x);
R2i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R2i.xz)).x);
}
if( activeMaskStackC[3] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R5i.z))
+ intBitsToFloat(R9i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R5i.y))
+ intBitsToFloat(R9i.x)));
PV0i.y = R123i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R0i.w))
+ intBitsToFloat(R9i.x)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R3i.z));
// 1
PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.w));
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R9i.z)));
PV1i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.y));
PV1i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.x));
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R9i.z)));
PS1i = R7i.y;
// 2
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -0.0);
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -0.0);
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -0.0);
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R2i.x))
+ intBitsToFloat(R9i.x)));
PV0i.w = R123i.w;
R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[46].y) * 1.0);
PS0i = R125i.z;
// 3
R124i.x = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
R123i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.y = R123i.y;
R124i.z = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.w));
PS1i = 0;
// 4
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -0.0);
PV0i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.z));
PV0i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i));
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * 2.0 + 0.0));
PV0i.w = R123i.w;
// 5
R123i.x = floatBitsToInt((intBitsToFloat(R124i.x) * 1.0 + intBitsToFloat(PV0i.w)));
PV1i.x = R123i.x;
R5i.y = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y)));
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.z)));
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3f4ccccd) + intBitsToFloat(R3i.y)));
PS1i = R122i.x;
// 6
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbf0f5c29) + intBitsToFloat(R3i.y)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3f333333) + intBitsToFloat(R3i.z)));
PV0i.z = R123i.z;
R5i.w = floatBitsToInt((intBitsToFloat(R124i.z) * 2.0 + intBitsToFloat(PV1i.x)));
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbefae147) + intBitsToFloat(R3i.z)));
PS0i = R122i.x;
// 7
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y)));
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.z)));
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
R7i.w = 0;
R5i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbf333333));
PS1i = R5i.z;
}
if( activeMaskStackC[3] == true ) {
R4i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R4i.xy)).x);
R7i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R7i.zy)).x);
R7i.y = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R0i.zw)).x);
R2i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R2i.xy)).x);
}
if( activeMaskStackC[3] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R4i.x))
+ intBitsToFloat(R9i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R7i.y))
+ intBitsToFloat(R9i.x)));
PV0i.y = R123i.y;
R124i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R5i.z));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R7i.x))
+ intBitsToFloat(R9i.x)));
PV0i.w = R123i.w;
// 1
PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.y));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R2i.x))
+ intBitsToFloat(R9i.x)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.w));
PV1i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.x));
R125i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(R7i.w));
PS1i = R125i.z;
// 2
PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.y));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -0.0);
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -0.0);
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -0.0);
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z),
intBitsToFloat(R124i.z)));
PS0i = R2i.x;
// 3
backupReg0i = R125i.z;
R124i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
R123i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.y = R123i.y;
R125i.z = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -0.0);
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z),
intBitsToFloat(backupReg0i)));
PS1i = R2i.y;
// 4
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 1.0 + intBitsToFloat(R5i.w)));
PV0i.x = R123i.x;
R127i.y = ((intBitsToFloat(PV1i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
// 5
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3efae147) + intBitsToFloat(R3i.y)));
PV1i.x = R123i.x;
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3f0f5c29) + intBitsToFloat(R3i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R124i.x) * 1.0 + intBitsToFloat(PV0i.x)));
PV1i.w = R123i.w;
// 6
backupReg0i = R5i.y;
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.x)));
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R3i.y));
R123i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * 2.0 +
intBitsToFloat(PV1i.w)));
PV0i.w = R123i.w;
R0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbf333333));
PS0i = R0i.y;
// 7
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R9i.z)));
R123i.y = floatBitsToInt((intBitsToFloat(R125i.z) * 1.0 + intBitsToFloat(PV0i.w)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(R3i.z));
PV1i.w = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R3i.y));
R0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3f333333));
PS1i = R0i.y;
// 8
R7i.x = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(R3i.z));
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R9i.z)));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R9i.z)));
R5i.w = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + intBitsToFloat(PV1i.y)));
R7i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3efae147) + intBitsToFloat(R3i.y)));
PS0i = R7i.y;
}
if( activeMaskStackC[3] == true ) {
R6i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R6i.xz)).x);
R2i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R2i.xy)).x);
R5i.y = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R5i.xy)).x);
R4i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R4i.xy)).x);
}
if( activeMaskStackC[3] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R6i.x))
+ intBitsToFloat(R9i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R2i.x))
+ intBitsToFloat(R9i.x)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R5i.y))
+ intBitsToFloat(R9i.x)));
PV0i.z = R123i.z;
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbf0f5c29) + intBitsToFloat(R3i.z)));
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R7i.y)));
PS0i = R2i.x;
// 1
PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.y));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.z));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R4i.x))
+ intBitsToFloat(R9i.x)));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.x));
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R9i.z)));
PS1i = R0i.y;
// 2
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + -0.0);
PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -0.0);
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -0.0);
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z),
intBitsToFloat(R126i.w)));
PS0i = R2i.y;
// 3
R124i.x = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
R123i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.y = R123i.y;
R125i.z = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -0.0);
PS1i = floatBitsToInt(intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3f333333));
// 4
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 2.0 + intBitsToFloat(R5i.w)));
PV0i.x = R123i.x;
R127i.y = ((intBitsToFloat(PV1i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV0i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(R7i.w));
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS1i));
// 5
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
R123i.y = floatBitsToInt((intBitsToFloat(R125i.z) * 1.0 + intBitsToFloat(PV0i.x)));
PV1i.y = R123i.y;
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.z)));
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3f0f5c29) + intBitsToFloat(R3i.y)));
PV1i.w = R123i.w;
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3efae147) + intBitsToFloat(R3i.z)));
PS1i = R122i.x;
// 6
R123i.x = floatBitsToInt((intBitsToFloat(R124i.x) * 2.0 + intBitsToFloat(PV1i.y)));
PV0i.x = R123i.x;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.w)));
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbea3d70b) + intBitsToFloat(R3i.y)));
PV0i.w = R123i.w;
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbe8f5c29) + intBitsToFloat(R3i.z)));
PS0i = R122i.x;
// 7
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
R6i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbecccccd));
R0i.w = floatBitsToInt((intBitsToFloat(R127i.y) * 1.0 + intBitsToFloat(PV0i.x)));
R5i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(R7i.w));
PS1i = R5i.w;
}
if( activeMaskStackC[3] == true ) {
R7i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R0i.zy)).x);
R2i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R2i.xy)).x);
R2i.y = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R4i.xz)).x);
R4i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R5i.zy)).x);
}
if( activeMaskStackC[3] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R2i.x))
+ intBitsToFloat(R9i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R2i.y))
+ intBitsToFloat(R9i.x)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R7i.x))
+ intBitsToFloat(R9i.x)));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R6i.z));
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w)));
PS0i = R2i.y;
// 1
PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.x));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.z));
PV1i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.y));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R4i.x))
+ intBitsToFloat(R9i.x)));
PV1i.w = R123i.w;
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
PS1i = R2i.x;
// 2
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + -0.0);
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -0.0);
PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.w));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -0.0);
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3e8f5c29) + intBitsToFloat(R3i.y)));
PS0i = R126i.w;
// 3
R124i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -0.0);
R125i.z = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.w = R123i.w;
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3ea3d70b) + intBitsToFloat(R3i.z)));
PS1i = R122i.x;
// 4
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z),
intBitsToFloat(R126i.w)));
R127i.y = ((intBitsToFloat(PV1i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * 1.0 + intBitsToFloat(R0i.w)));
PV0i.z = R123i.z;
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
// 5
R0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbecccccd));
PV1i.y = R0i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R124i.x) * 2.0 + intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R3i.y));
// 6
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R9i.z)));
R123i.y = floatBitsToInt((intBitsToFloat(R125i.z) * 1.0 + intBitsToFloat(PV1i.z)));
PV0i.y = R123i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z));
PV0i.w = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R3i.y));
R0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3ecccccd));
PS0i = R0i.y;
// 7
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R9i.z)));
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R9i.z)));
R6i.z = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(R3i.z));
R5i.w = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + intBitsToFloat(PV0i.y)));
R5i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3e8f5c29) + intBitsToFloat(R3i.y)));
PS1i = R5i.z;
}
if( activeMaskStackC[3] == true ) {
R6i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R6i.xy)).x);
R2i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R2i.xy)).x);
R2i.y = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R0i.xw)).x);
R4i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R4i.xy)).x);
}
if( activeMaskStackC[3] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R6i.x))
+ intBitsToFloat(R9i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R2i.y))
+ intBitsToFloat(R9i.x)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R2i.x))
+ intBitsToFloat(R9i.x)));
PV0i.z = R123i.z;
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R9i.z)));
R127i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbea3d70b) + intBitsToFloat(R3i.z)));
PS0i = R127i.y;
// 1
PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.y));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.z));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R4i.x))
+ intBitsToFloat(R9i.x)));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.x));
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.z)));
PS1i = R4i.x;
// 2
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + -0.0);
PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -0.0);
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -0.0);
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z),
intBitsToFloat(R127i.y)));
PS0i = R4i.y;
// 3
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -0.0);
R123i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.y = R123i.y;
R125i.z = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
R126i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
PS1i = floatBitsToInt(intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3ecccccd));
// 4
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 2.0 + intBitsToFloat(R5i.w)));
PV0i.x = R123i.x;
R127i.y = ((intBitsToFloat(PV1i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV0i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS1i));
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(R7i.w));
// 5
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.z)));
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * 1.0 + intBitsToFloat(PV0i.x)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3ea3d70b) + intBitsToFloat(R3i.y)));
PV1i.w = R123i.w;
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3e8f5c29) + intBitsToFloat(R3i.z)));
PS1i = R122i.x;
// 6
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.w)));
R123i.y = floatBitsToInt((intBitsToFloat(R125i.z) * 2.0 + intBitsToFloat(PV1i.z)));
PV0i.y = R123i.y;
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbe75c290) + intBitsToFloat(R3i.y)));
PV0i.w = R123i.w;
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbef5c290) + intBitsToFloat(R3i.z)));
PS0i = R122i.x;
// 7
R6i.x = floatBitsToInt((intBitsToFloat(R127i.y) * 1.0 + intBitsToFloat(PV0i.y)));
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
R5i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3e75c290) + intBitsToFloat(R3i.y)));
R6i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3ef5c290) + intBitsToFloat(R3i.z)));
PS1i = R6i.z;
}
if( activeMaskStackC[3] == true ) {
R1i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R1i.xw)).x);
R4i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R4i.xy)).x);
R2i.y = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R2i.xy)).x);
R5i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R5i.xz)).x);
}
if( activeMaskStackC[3] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R4i.x))
+ intBitsToFloat(R9i.x)));
PV0i.x = R123i.x;
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.z)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R2i.y))
+ intBitsToFloat(R9i.x)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R1i.x))
+ intBitsToFloat(R9i.x)));
PV0i.w = R123i.w;
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w)));
PS0i = R1i.x;
// 1
PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.x));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.z));
PV1i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.w));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R5i.x))
+ intBitsToFloat(R9i.x)));
PV1i.w = R123i.w;
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3ef5c290) + intBitsToFloat(R3i.y)));
PS1i = R126i.w;
// 2
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + -0.0);
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -0.0);
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + -0.0);
PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.w));
R125i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbe75c290) + intBitsToFloat(R3i.z)));
PS0i = R125i.z;
// 3
backupReg0i = R126i.w;
R123i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.x = R123i.x;
R127i.y = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -0.0);
R126i.w = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z),
intBitsToFloat(backupReg0i)));
PS1i = R5i.x;
// 4
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z),
intBitsToFloat(R125i.z)));
R125i.z = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * 1.0 + intBitsToFloat(R6i.x)));
PV0i.w = R123i.w;
// 5
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3e75c290) + intBitsToFloat(R3i.z)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbef5c290) + intBitsToFloat(R3i.y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + intBitsToFloat(PV0i.w)));
PV1i.w = R123i.w;
// 6
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.z)));
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.y)));
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * 1.0 + intBitsToFloat(PV1i.w)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbdcccccd) + intBitsToFloat(R3i.y)));
PV0i.w = R123i.w;
R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbe4ccccd) + intBitsToFloat(R3i.z)));
PS0i = R122i.x;
// 7
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
R2i.y = floatBitsToInt((intBitsToFloat(R125i.z) * 2.0 + intBitsToFloat(PV0i.z)));
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
R5i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3dcccccd) + intBitsToFloat(R3i.y)));
R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3e4ccccd) + intBitsToFloat(R3i.z)));
PS1i = R1i.w;
}
if( activeMaskStackC[3] == true ) {
R4i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R0i.zy)).x);
R1i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R1i.xy)).x);
R5i.y = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R5i.xy)).x);
R6i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R6i.xy)).x);
}
if( activeMaskStackC[3] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R1i.x))
+ intBitsToFloat(R9i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R4i.x))
+ intBitsToFloat(R9i.x)));
PV0i.y = R123i.y;
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w)));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R5i.y))
+ intBitsToFloat(R9i.x)));
PV0i.w = R123i.w;
R124i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3e4ccccd) + intBitsToFloat(R3i.y)));
PS0i = R124i.x;
// 1
PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.y));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R6i.x))
+ intBitsToFloat(R9i.x)));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.w));
PV1i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.x));
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)));
PS1i = R5i.y;
// 2
PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.y));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -0.0);
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -0.0);
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -0.0);
R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbdcccccd) + intBitsToFloat(R3i.z)));
PS0i = R126i.w;
// 3
backupReg0i = R124i.x;
R124i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
R127i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
R123i.z = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -0.0);
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z),
intBitsToFloat(backupReg0i)));
PS1i = R1i.x;
// 4
R127i.x = ((intBitsToFloat(PV1i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40400000) +
0.0));
PV0i.y = R123i.y;
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z),
intBitsToFloat(R126i.w)));
// 5
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x40400000) +
intBitsToFloat(PV0i.y)));
PV1i.x = R123i.x;
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0x3dcccccd) + intBitsToFloat(R3i.z)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedVS[46].y) *
intBitsToFloat(0xbe4ccccd) + intBitsToFloat(R3i.y)));
PV1i.w = R123i.w;
// 6
backupReg0i = R3i.y;
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.w)));
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.0);
R123i.w = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(0x40400000) +
intBitsToFloat(PV1i.x)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(intBitsToFloat(R3i.z) + 0.0);
// 7
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R9i.z)));
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R9i.z)));
R9i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3cea0ea1));
R9i.z = clampFI32(R9i.z);
R5i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(0x40400000) +
intBitsToFloat(PV0i.w)));
}
if( activeMaskStackC[3] == true ) {
R2i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R2i.xz)).x);
R6i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R5i.zy)).x);
R5i.y = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R1i.xw)).x);
R3i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R3i.xy)).x);
}
if( activeMaskStackC[3] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R6i.x))
+ intBitsToFloat(R9i.x)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R5i.y))
+ intBitsToFloat(R9i.x)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R2i.x))
+ intBitsToFloat(R9i.x)));
PV0i.z = R123i.z;
// 1
PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.x));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.z));
PV1i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.y));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R3i.x))
+ intBitsToFloat(R9i.x)));
PV1i.w = R123i.w;
// 2
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + -0.0);
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -0.0);
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + -0.0);
PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.w));
// 3
R127i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
R127i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -0.0);
R123i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.w = R123i.w;
// 4
R124i.x = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40400000) +
intBitsToFloat(R5i.w)));
PV0i.z = R123i.z;
// 5
R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(0x40400000) +
intBitsToFloat(PV0i.z)));
PV1i.z = R123i.z;
// 6
R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x40400000) +
intBitsToFloat(PV1i.z)));
PV0i.z = R123i.z;
// 7
R5i.y = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(0x40400000) +
intBitsToFloat(PV0i.z)));
}
if( activeMaskStackC[3] == true ) {
R4i.x = floatBitsToInt(texture(textureUnitVS4, intBitsToFloat(R4i.xy)).x);
}
if( activeMaskStackC[3] == true ) {
// 0
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R4i.x))
+ intBitsToFloat(R9i.x)));
PV0i.y = R123i.y;
// 1
PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.y));
// 2
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -0.0);
// 3
R123i.z = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV1i.z = R123i.z;
// 4
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40a00000) +
intBitsToFloat(R5i.y)));
PV0i.y = R123i.y;
// 5
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e124925));
PV1i.w = clampFI32(PV1i.w);
// 6
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z),
intBitsToFloat(PV1i.w)));
// 7
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[8].x),
intBitsToFloat(PV0i.z)));
R12i.y = uf_remappedVS[47].x;
// 8
R0i.xyz = ivec3(R8i.x,R8i.y,R8i.z);
R0i.w = R8i.w;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
// export
gl_Position = vec4(intBitsToFloat(R11i.x), intBitsToFloat(R11i.y),
intBitsToFloat(R11i.z), intBitsToFloat(R11i.w));
// export
passParameterSem0 = vec4(intBitsToFloat(R13i.x), intBitsToFloat(R13i.y),
intBitsToFloat(R13i.z), intBitsToFloat(R13i.w));
// export
passParameterSem1 = vec4(intBitsToFloat(R14i.x), intBitsToFloat(R14i.y),
intBitsToFloat(R14i.z), intBitsToFloat(R14i.w));
// export
passParameterSem7 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y),
intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
// export
passParameterSem4 = vec4(intBitsToFloat(R12i.x), intBitsToFloat(R12i.y),
intBitsToFloat(R12i.z), intBitsToFloat(R12i.z));
// export
passParameterSem8 = vec4(intBitsToFloat(R15i.x), intBitsToFloat(R15i.y),
intBitsToFloat(R15i.z), intBitsToFloat(R15i.z));
}

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