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Wss107 Online
P L AY I N G T H E F O U R E M P E R O R S C A M PA I G N
THEME
By James Oram
S
ince ‘Project Ligny’, our group As a group, we gave some thought to
has dabbled in various war- what new project we could organise.
gaming projects appealing to However, work and family commit- by club member Ben’s collection of Ro-
our individual historical inter- ments mean that a project similar in mans and Macedonians. Ben tends to
ests. Although many models scale to Ligny buy an army and turn up with it assem-
have been painted, at least on my part, is not pos- bled and painted a single month or two
no new armies have taken the field; sible at pre- later. A quick poll of our group’s mem-
my WWII Germans cannot reasonably sent. We were bers indicated that the ancients period,
face Sassanid Persians without a very inspired particularly that of imperial Rome,
creative approach to wargaming! held a common interest for most of us.
Given that there are plenty of figures
available in both plastic and metal, this
seemed an ideal choice. One problem:
everyone wanted to be the Romans!
Thankfully, history provided us with
the ideal solution; and thus was born
the Year of the Four Emperors – 69 AD,
where legion fought legion.
© Simon Miller
Bridges are best crossed when undefended. Legionary versus legionary and not a barbarian in sight.
com will help out Vespasian by play- Belgica Barbarian warriors Moesia Fabrica – heavy armour
ing as Marcus Antonius Primus. upgrade
through a blog on the WS&S website. Cyrenaica No bonus Pannonia Veteran legionaries
Perhaps you’d like to join in and lend
Cilicia & Cyprus Marines Raetia Fabrica – heavy armour
your troops to one of the factions? upgrade
© Andy Singleton
The emperor is challenged and his Praetorian Guard (left) takes the field against his enemies. Artillery on the field - nothing will stop those bolts!
Should players fight and get a draw, province gained unless it is the may be selected. For the avoidance
there is a chance (roll 5–6 on a D6) only province controlled by a of doubt, the points for these units
that the province will become dev- player. Control of Rome will must still be paid; control of the rel-
astated. If this happens, it no longer usually be determined by a suc- evant province merely gives the op-
gives a troop bonus nor counts to any cessful challenge. tion to choose that unit type.
player’s total for provinces controlled.
Sea crossings Any player who controls more prov-
PROVINCES AND MAPS Any province bordering the Oceanus inces than his opponent is entitled to
Control of provinces is key to victory Atlanticus can cross to any other. field an additional 10% points in ad-
in the game. All players start with Any province bordering the Mare In- dition to the points limit agreed with
one province (ideally a province to ternum can cross to any other. his opponent for that battle.
which historically they had the great-
est connection). ARMY SELECTION WINNING THE GAME
Troop selection for each battle is If, on completion of the agreed num-
A player will gain a province of their limited to ‘basic’ types (legionaries, ber of rounds, the emperor is the
choice at the end of a round by win- raw legionaries, auxilia, auxiliary player with the most provinces, he
ning a battle, subject to the following cavalry, auxiliary archers, and artil- wins the campaign. If the emperor is
restrictions: lery). Heavy armour cannot be taken not the player with the most provinc-
by the legion, unless the player owns es, the player with the most provinces
i. The province gained must al-
a province with a Fabrica. Additional must play the current emperor. The
ways be one that is adjacent to
choices will be gained by control of winner of this battle wins the imperial
one already controlled by the
certain provinces, representing the throne and the campaign. WS&S
selecting player.
player being able to recruit troops for
ii. A province already controlled
which that province is famous. The You can read more about history be-
by another player may only be
table on the previous page states the hind the Year of the Four Emperors
selected if the selecting player
additional units that in Ancient Warfare X-6.
defeated the player controlling
that province in the current
round, or if the player control-
ling that province did not ac-
cept an invitation issued
by the selecting player.
iii. The province of Rome
may not be selected as the