Boinas Verdes (HTML)

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Boinas verdes (Warhammer 40,000: Kill Team (2021))

Roster (Kommando)

Configuration

Game Type
Selections: Matched

Categories: Configuration

Leader

Nob w/ power klaw


Selections: Power klaw, Slugga
Categories: KOMMANDO, Ork, Kommando Nob, Leader
Rules: Brutal, Rng x

Abilities: Get it Dun!, Throat Slitta, Operative: Kommando Nob, Weapons: ⌖ Slugga, ⚔ Power klaw

Abilities Ability Ref

Get it Each time this operative is activated, you can select one friendly KOMMANDO�� operative within ⬟ of and
Dun! visible to it. Add 1 to the selected operative's APL.

Throat
This operative can perform a Charge action while it has a Conceal order.
Slitta

Operative M APL GA DF SV W Ref

Kommando Nob 3⬤ 2 1 3 4+ 13

Weapons A WS/BS D SR ! Ref

⌖ Slugga 4 4+ 3/4 Rng ⬟ -

⚔ Power klaw 4 3+ 5/7 Brutal -

Operative
Bomb Squig
Selections: Dynamite, Vicious Bite
Categories: KOMMANDO, Ork, Bomb Squig, Operative

Rules: APx, Px
Abilities: *Bomb Squig, BOOM!, Stoopid, Operative: Bomb Squig, Weapons: ⌖ Dynamite, ⚔ Vicious Bite

Abilities Ability Ref

This operative can perform a Shoot action with this weapon if it is within Engagement Range of an enemy
operative. When this operative performs a Shoot action and selects this ranged weapon, make a shooting
*Bomb attack against each other operative Visible to and within of it (even if it has friendly operatives within its
Squig Engagement Range) with this weapon - each of them is a valid target and cannot be in Cover. After all of those
shooting attacks have been made, this operative is incapacitated and does not roll for its BOOM! ability. This
operative cannot make a shooting attack with this weapon by performing an Overwatch action.

BOOM! If this operative is incapacitated, roll one D6: on a 3+, it makes a shooting attack using its dynamite.

This operative cannot perform mission actions, cannot perform the Pick Up action and cannot have a Conceal
Stoopid order. It cannot be equipped with equipment. In narrative play, it cannot gain (or lose) experience and
automatically passes Casualty tests.

Operative M APL GA DF SV W Ref

Bomb Squig 3⬤ 2 1 3 6+ 6

Weapons A WS/BS D SR ! Ref

⌖ Dynamite 4 3+ 5/6 AP1, Bomb Squig* P2

⚔ Vicious Bite 3 4+ 4/5 - -

Boy
Selections: Choppa, Slugga

Categories: KOMMANDO, Ork, Kommando Boy, Operative


Rules: Rng x
Abilities: Throat Slitta, Operative: Kommando Boy, Weapons: ⌖ Slugga, ⚔ Choppa

Abilities Ability Ref

Throat Slitta This operative can perform a Charge action while it has a Conceal order.

Operative M APL GA DF SV W Ref

Kommando Boy 3⬤ 2 1 3 5+ 10

Weapons A WS/BS D SR ! Ref

⌖ Slugga 4 4+ 3/4 Rng ⬟ -

⚔ Choppa 4 3+ 4/5 - -
Boy
Selections: Choppa, Slugga
Categories: KOMMANDO, Ork, Kommando Boy, Operative

Rules: Rng x
Abilities: Throat Slitta, Operative: Kommando Boy, Weapons: ⌖ Slugga, ⚔ Choppa

Abilities Ability Ref

Throat Slitta This operative can perform a Charge action while it has a Conceal order.

Operative M APL GA DF SV W Ref

Kommando Boy 3⬤ 2 1 3 5+ 10

Weapons A WS/BS D SR ! Ref

⌖ Slugga 4 4+ 3/4 Rng ⬟ -

⚔ Choppa 4 3+ 4/5 - -

Breacha Boy
Selections: Breacha ram, Slugga

Categories: KOMMANDO, Ork, Breacha Boy, Operative


Rules: Brutal, Rng x
Abilities: Breach, Bull Charge, Throat Slitta, Operative: Breacha Boy, Weapons: ⌖ Slugga, ⚔ Breacha ram

Abilities Ability Ref

Each time this operative performs a Normal Move, Dash or Charge action, it can move through parts of terrain
Breach
features that are no more than ▲ thick as if they were not there.

Bull Each time this operative fights in combat, if it made a charge move during that activation, its breacha ram gains
Charge the Stun critical hit rule for that combat.

Throat
This operative can perform a Charge action while it has a Conceal order.
Slitta

Operative M APL GA DF SV W Ref

Breacha Boy 3⬤ 2 1 3 5+ 10

Weapons A WS/BS D SR ! Ref

⌖ Slugga 4 4+ 3/4 Rng ⬟ -

⚔ Breacha ram 3 3+ 5/5 Brutal -


Burna Boy
Selections: Burna, Fists
Categories: KOMMANDO, Ork, Burna Boy, Operative

Rules: Rng x, Torrent x


Abilities: Throat Slitta, Operative: Burna Boy, Weapons: ⌖ Burna, ⚔ Fists

Abilities Ability Ref

Throat Slitta This operative can perform a Charge action while it has a Conceal order.

Operative M APL GA DF SV W Ref

Burna Boy 3⬤ 2 1 3 5+ 10

Weapons A WS/BS D SR ! Ref

⌖ Burna 5 2+ 2/2 Rng ⬟, Torrent ⬤

⚔ Fists 3 3+ 3/4 - -

Comms Boy
Selections: Fists, Shokka pistol

Categories: KOMMANDO, Ork, Comms Boy, Operative


Rules: MWx, Rng x, Stun
Abilities: I Got a Plan, Ladz, Throat Slitta, Operative: Comms Boy, Unique Actions: Listen In (1AP), Weapons: ⌖ Shokka pistol, ⚔ Fists

Abilities Ability Ref

I Got a Plan, Once per Turning Point, during this operative's activation, it can perform a mission or Pick Up action for one
Ladz less AP (to a minimum of 0AP).

Throat Slitta This operative can perform a Charge action while it has a Conceal order.

Operative M APL GA DF SV W Ref

Comms Boy 3⬤ 2 1 3 5+ 10

Unique
Unique Action Ref
Actions

Listen
Select one friendly KOMMANDO operative within ⬟ of and Visible to this operative. Add 1 to its APL. This
In
operative cannot perform this action if it is within Engagement Range of an enemy operative.
(1AP)

Weapons A WS/BS D SR ! Ref

⌖ Shokka pistol 6 4+ 1/1 Rng ⬟ Stun, MW2

⚔ Fists 3 3+ 3/4 - -
Dakka Boy
Selections: Dakka shoota, Fists
Categories: KOMMANDO, Ork, Dakka Boy, Operative

Abilities: *Unload Slugs, Throat Slitta, Operative: Dakka Boy, Unique Actions: Dakka Dash (1AP), Weapons: ⌖ Dakka shoota, ⚔ Fists

Abilities Ability Ref

*Unload Each time this operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting
Slugs attack, if the target is within ⬟ of it, you can re-roll any or all of your attack dice.

Throat
This operative can perform a Charge action while it has a Conceal order.
Slitta

Operative M APL GA DF SV W Ref

Dakka Boy 3⬤ 2 1 3 5+ 10

Unique
Unique Action Ref
Actions

Dakka Dash Perform a free Shoot action and free Dash action with this operative in any order. You can only select a
(1AP) dakka shoota for this action’s shooting attack.

Weapons A WS/BS D SR ! Ref

⌖ Dakka shoota 5 4+ 3/4 Unload Slugs* -

⚔ Fists 3 3+ 3/4 - -

Grot
Selections: Grot choppa
Categories: KOMMANDO, Ork, Kommando Grot, Operative
Abilities: Sneaky Zogger, Throat Slitta, Operative: Grot, Unique Actions: Grappling Hook (1AP), Weapons: ⚔ Grot choppa

Abilities Ability Ref

Sneaky This operative cannot have an Engage order. In addition, this operative is always treated as having a Conceal
Zogger order, regardless of any other rules (e.g. Vantage Point).

Throat
This operative can perform a Charge action while it has a Conceal order.
Slitta

Operative M APL GA DF SV W Ref

Grot 3⬤ 2 1 3 5+ 5

Unique
Unique Action Ref
Actions

Grappling Select a point on a terrain feature that is Visible to this operative (treat that point as an intended target).
Hook Perform a free Normal Move action with this operative, moving in a single straight line with an unlimited
(1AP) Movement as though it can FLY. It must finish that move within ▲ of that point.

Weapons A WS/BS D SR ! Ref

⚔ Grot choppa 3 5+ 1/4 - -


Rokkit Boy
Selections: Fists, Rokkit launcha
Categories: KOMMANDO, Ork, Rokkit Boy, Operative

Rules: APx, Splash x


Abilities: Boom Boy, Throat Slitta, Operative: Rokkit Boy, Weapons: ⌖ Rokkit launcha, ⚔ Fists

Abilities Ability Ref

Boom Each time this operative performs a Shoot action during its activation, in the Roll Attack Dice step of that
Boy action's shooting attack, if it has not moved during that activation, you can re-roll any or all of your attack dice.

Throat
This operative can perform a Charge action while it has a Conceal order.
Slitta

Operative M APL GA DF SV W Ref

Rokkit Boy 3⬤ 2 1 3 5+ 10

Weapons A WS/BS D SR ! Ref

⌖ Rokkit launcha 5 4+ 4/5 AP1 Splash 1

⚔ Fists 3 3+ 3/4 - -

Slasha Boy
Selections: Throwing knives, Twin choppas

Categories: KOMMANDO, Ork, Slasha Boy, Operative


Rules: Relentless, Rng x, Silent
Abilities: Dat All You Got?, Throat Slitta, Operative: Slasha Boy, Weapons: Throwing knives, Twin choppas

Abilities Ability Ref

Dat All
Each time after this operative fights in combat, if it lost any wounds in that combat but was not incapacitated,
You
you can roll one D6: on a 4+, the enemy operative that fought it in that combat suffers 2 mortal wounds.
Got?

Throat
This operative can perform a Charge action while it has a Conceal order.
Slitta

Operative M APL GA DF SV W Ref

Slasha Boy 3⬤ 2 1 3 5+ 10

Weapons A WS/BS D SR ! Ref

Throwing knives 4 3+ 2/5 Rng ⬟, Silent

Twin choppas 4 3+ 4/5 Relentless -


Snipa Boy
Selections: Fists, Scoped big shoota
Categories: KOMMANDO, Ork, Snipa Boy, Operative

Rules: MWx
Abilities: Throat Slitta, Operative: Snipa Boy, Unique Actions: 'Av it! (2AP), Da Best Spot (2AP), Weapons: ⌖ Scoped big shoota, ⚔
Fists

Abilities Ability Ref

Throat Slitta This operative can perform a Charge action while it has a Conceal order.

Operative M APL GA DF SV W Ref

Snipa Boy 3⬤ 2 1 3 5+ 10

Unique
Unique Action Ref
Actions

Perform a free Shoot action with this operative using its scoped big shoota. After making the shooting attack
'Av it! against the target, this operative can make a shooting attack against each other valid target within ⬤ of the
(2AP) original target. Each time this operative makes a shooting attack for this action, subtract 2 from the Attacks
characteristic of its scoped big shoota for that shooting attack.

Da Best
Spot Perform a free Shoot action with this operative using its scoped big shoota, even if it has a Conceal order.
(2AP)

Weapons A WS/BS D SR ! Ref

⌖ Scoped big shoota 6 3+ 2/2 - MW2

⚔ Fists 3 3+ 3/4 - -

Selection Rules
APx:
Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
()
Brutal:
Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat, your opponent can only
parry with critical hits.
()
MWx:
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each critical
hit retained, inflict x mortal wounds on the target. x is the number after the weapon's MW, e.g. MW3.
()
Px:
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, the weapon gains the APx rule for that shooting attack. x is the number after the weapon's P, e.g. P1.
()
Relentless:
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat
or shooting attack, you can re-roll any or all of your attack dice.
()
Rng x:
Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
()
Silent:
While an operative has a Conceal order, it can perform Shoot actions if this is the ranged weapon (or weapon profile) that is selected for the
shooting attack(s).
()
Splash x:
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each
critical hit retained, inflict x mortal wounds on the target and each other operative Visible to and within ⬤ of it. x is the number after the weapon's
Splash, e.g. Splash 1.
()
Stun:
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, subtract 1 from the target's APL.

Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat:

- The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be discarded.
- The second time you strike with a critical hit, subtract 1 from the target's APL.
()

Torrent x:
Each time a friendly operative performs a Shoot action or Overwatch action and selects this weapon, after making the shooting attack
against the target, it can make a shooting attack with this weapon against each other valid target within x of the original target and each each other. x
is the distance after the weapon's Torrent, e.g. Torrent ⬤
()

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