This document summarizes the log of initializing and loading Ren'Py version 7.4.11. It details the various steps taken such as loading scripts and assets, initializing translations, compiling shaders, and more. The process completed successfully and reported details of the graphics hardware and screen sizes.
This document summarizes the log of initializing and loading Ren'Py version 7.4.11. It details the various steps taken such as loading scripts and assets, initializing translations, compiling shaders, and more. The process completed successfully and reported details of the graphics hardware and screen sizes.
This document summarizes the log of initializing and loading Ren'Py version 7.4.11. It details the various steps taken such as loading scripts and assets, initializing translations, compiling shaders, and more. The process completed successfully and reported details of the graphics hardware and screen sizes.
Early init took 0.01s Loader init took 0.16s Loading error handling took 0.15s Loading script took 16.07s Loading save slot metadata. took 0.03s Loading persistent took 0.00s Importing _renpysteam: ImportError('No module named _renpysteam',) import tarfile # precompiled from /lib/python2.7/tarfile.pyo Set script version to: (7, 4, 11) - Init at renpy/common/00images.rpyc:52 took 0.45200 s. Running init code took 0.91s Loading analysis data took 0.06s Analyze and compile ATL took 0.38s Index archives took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Initial gc. took 1.16s DPI scale factor: 1.000000 Creating interface object took 0.00s Cleaning stores took 0.00s Init translation took 1.30s Build styles took 0.02s Load screen analysis took 0.00s Analyze screens took 0.04s Save screen analysis took 0.08s Prepare screens took 0.21s Save pyanalysis. took 0.00s Save bytecode. took 0.34s Running _start took 0.00s import renpy.audio.webaudio # precompiled from ./renpy/audio/webaudio.pyo Interface start took 1.34s import renpy.gl.gldraw # builtin import renpy.gl.gltexture # builtin import renpy.gl.glfunctions # precompiled from ./renpy/gl/glfunctions.pyo import renpy.gl.glrtt_copy # builtin import renpy.gl.glrtt_fbo # builtin import renpy.gl.glenviron_shader # builtin
Initializing gles2 renderer:
primary display bounds: (0, 0, 1920, 1080) swap interval: 1 frames Windowed mode. UGUU couldn't find glFlushMappedBufferRange: No OpenGL context has been made current UGUU couldn't find glGetBufferPointerv: No OpenGL context has been made current UGUU couldn't find glMapBufferRange: No OpenGL context has been made current UGUU couldn't find glUnmapBuffer: No OpenGL context has been made current Vendor: 'Mozilla' Renderer: 'ANGLE (NVIDIA, NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0)' Version: 'OpenGL ES 3.0 (WebGL 2.0)' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(1170, 658) drawable=(1170, 658) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096