so10a2022 10:96, RPG Tinker - D&D Se NPC Generator
Tamajon: Pirate
Female Kenku, any alignment
‘Armor Class: 13 (Padded)
Hit Points: 27 (5d8 +5)
Speed: Soft (9m/6 sar)
Proficiency: +2
STR DEX CON
12(+4) 15 (+2) 13(+4)
INT wis CHA
11(40) 12(+1) 13(+1)
Skills: Deception +3 Acrobatics +4 Athletics +3 Perception+3
Challenge: 1/2 (100 XP)
Actions
Multiattack.The Pirate makes two weapon melee attacks or two ranged attacks.
Scimitar, Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2) slashing damage.
Properties: Finesse Lisht
Shortbow, Ranged Weapon Attack +4 to hit, range 80/320ft, one target. Hit: 5 (1dé +2) piercing damage.
Properties: Ammunition: range 80/320, Two-handed,
Special Abilities
Dirty Fighting: (2/short rest) If one pirate's attacks hits the enemy, he can choose as a bonus action to trip or
disarm the target.
‘Sea Prowess: The pirate has advantage on acrobatics and athletics checks that involve movement on a ship and in
‘swiming checks.
Tool Proficiency: The pirate is proficient with Vehicles (sea).
Racial Features
Ability Modifiers: +2 Dex, +1 Wis
Expert Forgery: You can duplicate other creatures’ handwrit
made to produce forgeries or duplicates of existing objects.
ing and craftwork. You have advantage on alll checks
Kenku Training: You gain proficiency in two skills (randomly choosen from Acrobatics, Deception, Stealth or
Sleight of Hand)
Mimicry: You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can
tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Languages: You can read and write Common and Auran, but you can speak only by using your Mimicry trait.
Character created at rpgtinker.com
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