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Mil Reviewer
This sentence is directly quoted from the United Nations Declaration of Human Rights (also known as the
UNDHR). This is a document drafted by different people with legal and cultural backgrounds from all over the
world. It states how each individual is entitled to his or her own opinions. We commonly call this as free
speech or freedom of expression. We would see this right practiced and exercised everyday. Due to digital
technology, we get to spread our ideas and information faster and easier.
However, knowing this basic human right and being able to practice it is just one part of it. We also have to act
ethically. We know that individuals come from different cultures, social backgrounds, and different ideological
systems. Ideology is a set of beliefs or principles belonging to an individual or group that can be viewed as a
complete vision, or a way of looking at things. And with this, ideologies will clash, one’s freedom of expression
might hinder or negatively affect another’s.
In line with this, the Philippines has established laws that ascertain the promotion of this human right while
ethically acknowledging the differences of individuals. These are through the Freedom of Information Bill, Fair
Use Policy, the Copyright Law, and the Intellectual Property Code to name a few.
1. Copyright
• a legal term used to describe the rights that creators have over their literary and artistic works
? books, music, paintings, sculpture and
films, to computer programs, databases, advertisements, maps and technical drawings
• Provides exclusive publication, distribution &
usage rights
● Works covered by copyright include but are not limited to literary works such as novels; poems and plays,
newspaper articles; films and television programs; letters; artistic works including paintings, sculptures,
drawing and photographs; architecture; computer programs; and advertisements, maps and technical
drawing.
WHAT WORKS ARE NOT PROTECTED BY COPYRIGHT?
● No copyright protection extends to any idea, procedure, system method or operation, concept or principle,
discovery or mere data, news, miscellaneous facts, or any official text of a legislative, administrative or legal
nature including official translations thereof (Sec. 175, IP Code).
WHERE TO REGISTER?
NATIONAL LIBRARY OF THE PHILIPPINES
Contact Information:
Copyright Section
5/F East Wing, NLP Building
T.M. Kalaw Avenue, Manila Philippines
Email: copyright@nlp.gov.ph
Telephone: (632) 310-5035/ 336-7200 loc. 411 524-2737
● If a work is created by an author in the course of his employment, the copyright shall belong to the employee,
if the creation of the object of copyright is not part of his regular duties even if the employee uses the time,
facilities and materials of the employer. On the other hand, if the work is the result of the performance of his
regularly-assigned duties, copyright shall belong to the employer, unless there is an agreement to the contrary
that is expressed or implied (Sec. 178.3, IP Code).
● In case of audiovisual work, the copyright shall belong to the producer, the author of the scenario, the
composer of the music, the film director, and the author of the work so adapted. However, subject to the
contrary or other stipulations among the creators, the producers shall exercise the copyright to an extent
required for the exhibition of the work in any manner, except for the right to collect performing license fees for
the performance of musical compositions, with or without words, which are incorporated into the work (Sec.
178.5, IP Code).
● Republic Act No. 8293 commonly known as the Philippine Copyright Law states that any original tangible
material with a known creator of a published book, research paper, journal articles, web content, pictures,
graphics, music or videos is protected under this law. Original tangible materials include those of content and
information published physically or online in the internet. This law also includes the Intellectual Property
Code which covers the rights of a copyright holder to the attribution, integrity of ownership, and protection of
all his/her original works. Another provision of the Copyright Law is the Fair Use Policy. Under this, non-profit
educational institutions and libraries are allowed to use someone else’s original and copyrighted work guided
by specific rules and guidelines. This also covers unpublished works in the Philippines.
● Recently, the government pushed a bill in Congress called the Freedom of Information Bill. With this, every
Filipino citizen can have access to all information about all government agencies in the country. All information
about policy development, including researches conducted, official acts, decisions, and transactions can be
accessed by any Filipino. This seeks to promote transparency and good leadership in the government.
● Although there are many positive opportunities for media and information, it also has a downside to it. The
ease in uploading original content in the internet and its easy access pose a challenge to the current copyright
laws.
● The Anti-Camcording Act of 2010 seeks to eradicate one of the rampant problems of the Philippine film
industry - film piracy. This law penalizes illegal video recording, distribution, selling, and possession of
unlicensed films. 12 According to the dictionary meaning, piracy is the act of illegally copying someone’s
product or invention without proper permission. This is similar to plagiarism but piracy is geared more into the
redistribution and profiteering.
● Another issue we often encounter is censorship. This is the subduing, and or prohibition of any part of books,
films, news, language, and information that are considered indecent, politically or socially unacceptable, or a
threat to security.
● The government has constantly tried to address these issues by creating different
organizations and works with other organizations as well. You can see advocacies and public service
announcements during movie previews that show harsh consequences for individuals who violate the
anti-camcording act.
● The MTRCB or the Movie and Television Review and Classification Board is in charge of regulating what
televisions and movies show to the public. They are also in charge of rating TV shows and films accordingly.
● The OMB or the Optical Media Board under the Office of the President implements the rules and regulations
under the Optical Media Act of 2003. They are also the key government agency in battling film, video, and
music piracy in the Philippines.
The IPOPHIL or the Intellectual Property Office of the Philippines is government agency that grants patents to
innovative inventions and protects these individuals by strictly enforcing the intellectual property rights of the country.
2. Patent
• an exclusive right granted for an invention
• provides the patent owner with the right to decide how - or whether - the invention can be used by others
• given to an inventor, or creator of original content or
invention, for a right of title for a set period of time. An invention or creation with a patent excludes other people from
making, using, or selling it without permission not under the guidelines of the Fair Use Policy.
3. Trademarks
• a sign capable of distinguishing the goods or services of one enterprise from those of other enterprises.
TRADEMARK INFRINGEMENT?
Mars sues Hershey for trademark infringement over MALTESER brand
4. Industrial Design
• constitutes the ornamental or aesthetic aspect of an article
• may consist of three-dimensional
features, such as the shape or surface of an article, or of two-dimensional features, such as patterns, lines or color
Fair use
It is a legal concept that allows the reproduction of copyrighted material for certain purposes without obtaining
permission or consent & without paying a fee or royalty. These purposes include:
● Commentary
● Criticism
● Reporting
● Research
● Teaching
● It is an American non-profit organization devoted to expanding the range of creative works available for others
to build upon legally and to share. The organization has released several copyright-licenses known as
Creative Commons licenses free of charge to the public.
Digital Citizenship
● is the norms of appropriate, responsible technology use
● a holistic and positive approach to helping children learn how to be safe and secure, as well as smart and
effective participants in a digital world
Digital Divide
● The term digital divide is described as a “gap” found between individuals, social classes, businesses, and
even countries with different socioeconomic backgrounds and their ability to access and use information
communications technology. Traditionally, its basis was on the question of having or not having access.
However, with the rise of mobile smartphones worldwide, this inequality has now become about having more
or less internet bandwidth, and having or not having the internet technology skills to utilize it.
● An idea of “being left behind” in the digital literacy race do exist. Owning new technologies, accessing new
content and services, and having the confidence and competence in using these devices are just some of the
skills we constantly strive to have today. This digital divide is not limited to the physical, material, and technical
gap but also tackles on a gap in digital knowledge.
● When we go online, our virtual selves enter what she calls cyberspace,
which has its own unique culture. The indirect approach of connecting to people in the internet often leads to a
few social mistakes. We might be misinterpreted and offend others, or we might understand some things and
get offended. Oftentimes, we forget that behind those usernames, are real people too. These rules were
written for both digital natives and digital immigrants.
● Digital natives are people that have grown up in the age of the internet or the digital age while digital
immigrants were born years before them only acquiring familiarity with these digital technologies and systems
as an adult.
FLAME WARS
● A lengthy exchange of angry or abusive messages between user of an online forum or other discussion
area.
Flamer or Flame Warrior
-it is defined as someone who knowingly attacks other netizens, or expresses in aggressive manner his opinion or
controversial issues.
RESPONSIBLE NETIZENSHIP
Netiquette
● set of rules for behaving properly online
( The Core Rules of Netiquette by Virginia Shea )
● respecting other users’ views and displaying common courtesy when posting your views to online discussion
groups
The Core Rules of Netiquette. Shea, V. (1994). Core rules of netiquette. Netiquette (Online ed., pp. 32-45). San
Francisco: Albion Books.
http://www.albion.com/netiquette/introduction.html
http://learning.colostate.edu/guides/guide.cfm?guideid=4
CYBERBULLYING
It is a type of offensive action toward another which takes place using electronic technology.
Cyberbullying can be avoided when you promote netiquette, foster mutual respect and courtesy by avoiding “flame
wars,” and when you are vigilant against people’s intention to harm other netizens.
INTERNET ADDICTION
Internet addiction is often triggered by factors such as stress, anxiety, depression, some other forms of addiction, lack
of social support, inactivity, and unhappiness. Some of the signs and symptoms of Internet addiction, or computer
addiction, that can be observed may be the following:
1. Being less conscious of the time sent online or with gadgets that enable Internet access
2. Failing to complete tasks or activities intended to be finished at the time you were using the Internet.
3. Having less time with friends and family
4. Lack of remorse for excessive Internet use
5. Feeling more excited with Internet activities rather than physical activities
“Too much of anything is bad for you. Do things in moderation.”
STEALING OR BORROWING?
Plagiarism
● the act of using another person's words or ideas without giving credit to that person
● The practice of taking someone else's work or ideas and passing them off as one's own.
TYPES OF PLAGIARISM
Sources Not Cited
The Ghost Writer
The Photocopy
The Potluck Paper
The Poor Disguise
The Labor of Laziness
The Self-stealer
Sources Cited
The Forgotten Footnote
Misinformer
The Too-perfect Paraphrase
The Resourceful Citer
The Perfect crime
LESSON 1:
The Power of Media and Information
● Equip you with the necessary skills to become functional and participative in the affairs of your society.
● You have enormous access to information that you can use and share.
● More people can now create, store, and share information in a fast and efficient manner.
Opportunities:
● Political
● Social
● Economic
● Educational
Challenges
● Abuse
● Misuse
● Risks
● Threats
The following areas are examples where the power and influence of media and information is greatly observed.
Economical
• Economy is defined as the ability of a country or a region to produce and sustain wealth and resources through the
production and utilization of goods and services.
• Economy should work on what to produce and consume.
E-Commerce
• E-commerce, short for electronic commerce, is the use of technology or any connected network in order to complete
a business transaction.
• With e-commerce, consumers may buy products and avail of services within the comforts of their home.
Educational
● Learning is no longer enclosed in the four corners of the classroom.
● These platforms can be used to upload files, assign online activities, quizzes and examinations.
● Learning management systems (LMS) allow educational institutions to deliver learning materials with the
use of an online platform.
● Learning management systems (LMS) is often associated with “blended-learning”.
● Blended learning-a combination of face to face interaction and internet-based activities
Social
● We now live in a digital society. Several aspects of life now revolve around the use of social media for
communication and interaction.
● With the aid of social media,” netizens” (people using the internet) can already reach a large number of
people.
● Topics start to trend on digital media when a hashtag (used for categorization) is used frequently beyond a
certain household.
● Social media is a great tool for activities such as sharing information and common interests and advocacies.
Political
● E-governance is the use of technology to deliver services by the government to its citizens.
● E-governance may be used to keep the citizens informed and updated of the current state of the government
and its projects.
● Local government units also have their own websites, where their constituents are able to see the current
projects and activities that the LGU’s are working on.
LESSON 2
Advantages and Disadvantages of Media and Information
What is Cybercrime?
• The use of a computer as an instrument to further illegal ends.
• Criminal activity or a crime that involves the Internet, a computer system, or computer technology.
Media Content
● Real world and the Media world (Potter, 2011)
- The challenge is how you are able to discern the thin line that separates these two worlds
● Information processing is a skill that every media and information literate audience must exploit to avoid
automaticity and normalization
Media Effect
● Media is pervasive. This being the case, you might not notice the subtle
● ways media influence your attitude and behavior
● … certain types of messages will lead to certain kinds of opinions and behaviors… as individuals, we do not
have much power to control the media, but we have a great deal of power (if we will use it) to control the
media’s effects on us
-W. James Potter, Media Literacy
Big Idea
Message reception is much like pouring a liquid into a container with a small opening. The human brain can only
handle a certain amount of information, thus, siphoning or filtering content/messages is a productive act of making
sure we only receive the most important information.
Lesson 1
UBIQUITOUS LEARNING.
Ubiquitous Learning
● ...learning at any time, at any place
● It is a kind of e-learning experience that is more context-based and more adaptive to learner needs.
● It is a learning environment that can be accessed in various contexts and situations, most prominently mobile
learning.
● It utilizes all forms of materials “that may be transferred to mobile devices via cable or wirelessly and [can] be
operated in these devices”
- These materials can be videos, audios, PowerPoint presentations, or notes with embedded source in
them.
● It has shifted the learning paradigm from teacher-centered-students to learner-centered.
- Students “access instructional materials at different times from different locations” making them
“lifelong learners in that they are able to use multiple devices to access and search for knowledge and
information while developing their search skills (Alsheail, 2010).”
Lesson 2
Massive Open Online Course
EDUCAUSE
a non-profit association and community of IT leaders and professionals
● A Massive Open Online Course or MOOC is an interactive model for delivering content to interested users
online.
● To enroll in a MOOC, you must first register before joining a class. Most MOOCs are free, while others charge
a fee. You can scroll through different topics ranging from areas of personal interests or several disciplines
such as engineering, languages, mathematics, business management, and computer science, among others.
Open. This means anyone can join MOOCs regardless of academic achievement, industry experience, or any other
factors. As long as you can understand the medium of instruction, you can join one.
Courses. This refers to the various disciplines or subjects available. Content providers offer a list of courses
depending on your interest. You can enroll in any class from “Basics of Cost Accounting” to “Programming
Languages.”
According to tech writer Justin Reich, MOOCs are open in two respects (Vollmer, 2012):
● Open enrolment to students outside a hosting university (as in “open registration”); or
● The materials of the course were licensed using Creative Commons licenses so their materials could be
remixed and reused by others (as in “open license”).
MOOCs are utilized primarily by education institutions and so are Open Educational Resources (OER). OERs
are “teaching, learning, and research resources that reside in the public domain or have been released under
an intellectual property license that permits their free use and repurposing by others (Hewlett as cited in
Vollmer, 2012).” The openness of OERs means that they must be “available at no cost” and “can be legally
repurposed by everyone”. Later versions of MOOCs have restricted their openness by allowing only open
enrollment but no open licenses.
Universities such as Stanford, Harvard, and Princeton tie up with non-profit and commercial providers like
edX, Coursera, and NovoEd. MOOCs are not limited to the education industry because other institutional
partners such as Google, Microsoft, and World Health Organization (WHO) also provide such services.
Additionally, the textbook publishing industry is not limited to printing books nowadays. They are also investing
in softwares that turns textbooks into MOOCs.
1. Scalability
- Usually, a single classroom accepts a maximum of 45 students in one class. If a teacher or instructor uses a
MOOC, he/she can allow a larger number of students to join the class, including those who are not enrolled in
schools yet. It may also be available to the public as long as they sign up accordingly.
2. Optimal Resource Utilization
- Our teacher may a famous business tycoon for your ABM class, or a known literati for your HUMSS class.
With MOOC, you have the opportunity to be taught by famous personalities and respected educators known
in their industry.
3. Self-paced
- Learning in the MOOCs depend on the learner’s response, not all students learn the same way at the same
time. However, there are other MOOCs that are also instructor-paced which means courses run through a
specified schedule. Be sure that you read up on the MOOCs schedule before signing up for a class.
4. Removal Of Other Constraints
- Some people cannot go to learning institutions because of their busy work schedule so they opt to join
MOOCs. Some cannot afford the hefty tuition offered by universities for continuing professional development,
so enrolling in a MOOC is the more affordable alternative. Additionally, you will have the opportunity to link or
connect with other instructors and learners around the globe to share ideas and resources.
Video Presentation
MOOCs and Beyond (2013), EDUCAUSE SPRINT 2013,
YouTube Channel: educause, retrieved February 7, 2016 from
https://www.youtube.com/watch?v=XGMrzQ7 YOfI
2. Contextual awareness refers to a device system's ability to collect information based on the user's environment
combined with algorithmic preferences.
Examples:
● Some people use navigation apps like Waze to find directions for a specific location.
● Smartphones also have a feature where a user enters only a few
● letters, and an accurate contact selection is flashed on-screen.
○ In addition to these, it follows the user's locations and travels, and notifies him/her of his/her upcoming
appointments.
● When you watch videos from online streaming websites or apps like Youtube or Netflix, video suggestions and
channel preferences are then presented based on the previous videos you watched.
3. Voice and tone recognition is the ability of devices to identify a particular person.
Example:
● Speech recognition only detects spoken words. This feature is helpful for biometrics and security purposes.
Some banks already offer voice ID authentication services. However, stronger measures must be done to
protect one’s identity because voice recognition security may still be breached.
4. Intelligent routing to devices collects information on a certain location, particularly about an issue.
Example:
● Drivers using navigation apps can take a photo of a specific area to warn other drivers about a road block, a
police officer in sight, or a road accident. In turn, other drivers with the same app can be notified with these
reports.
Lesson 3
WEARABLE TECHNOLOGY
WEARABLE TECHNOLOGY
● Other term: wearable devices or wearables
● “Wearable Technology speaks of electronic technologies or computers that are incorporated into items or
clothing and accessories which can comfortably be worn on the body”
Examples:
● Google Glass
● iPhone watch
● Fitbit Charge 2 “fitness wristband”
● HTC Vive VR Headset “virtual reality”
● Microsoft HoloLens “augmented reality”
● 3D Printer
According to www.imagearts.ryerson.ca, there are three basic phases in 3D computer graphics creation:
1. 3D modeling - the process of forming a computer model of objects within a scene
2. Layout and animation - the motion and placement of objects within a scene
3. 3D rendering - the computer calculations that, generate the image based on light placement, surface types, and
other qualities
In a 3D environment, an artist creates an object rendered in three-dimensional space to be able to “make 3D models,
animate them, give them surface, render them all in one seamless environment… [and] export the rendered file to
different medium.” Some common uses of 3D environment are in
● three-dimensional still models,landscape to represent buildings, objects for architecture or
print
● Two-dimensional animations for film or video effects, games, broadcast, Web and
advertising;
● Three-dimensional virtual spaces
● Interactive 3D theaters
Big Idea:
Trends and technologies will continue to evolve and flourish as long as humans incessantly seek to find better
ways to make life more convenient.
UNIT 9: MEDIA AND INFORMATION LITERACY (MIL)
Conversational Media
- It is what makes it possible for social media participants to share information through Web-based applications
designed to help them create, post and share text, pictures, audio and video.
How does media and information literacy empower the individual, the community, and the society?
Consider the following terminologies being used by various actors around the world:
➢ Media Literacy
➢ Computer Literacy
➢ Information Literacy
➢ Internet Literacy
➢ Library Literacy
➢ Digital Literacy
➢ News Literacy
➢ Cinema Literacy
➢ Freedom of expression and
➢ Games Literacy information literacy
➢ Television Literacy, advertising literacy