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K He Bu Player Guide
K He Bu Player Guide
Y ER ’ S
P L A
G U ID E
KHEBU
CITY IN THE SAND
Grand Khebu, the city that stands in de ance of Zaid, the gateway to desert trade, and
the seat of the Great Ka. It is all of this and more. This guide contains everything
necessary to enlighten even travelers with the most well defended skulls of the prestige
of our magni cent city. History, culture, demographics, maps, and even adventure lie
within.
My! Th
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A guide to Khebu for players some o
pinions ly has
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or you, K hebu!
this gu I have
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-Reginal
d Kalvar
ius
BY DIVIDESTINED
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HISTORY
AND
CULTURE
History
destroy Khebu. Our vigilant and well-fed
soldiers protected us from this threat.
From a small town eking out an existence to
The Great Ka and his forces went to
the magni cent city-state it is today, Khebu
Achortaten to seek recompense for this
was always destined for greatness.
insult. The people were found to be weak and
sickly from poor leadership. Hathsheptet I
Founding struck down the false god and cursed him so
The city of Khebu was founded over 2,000 that no one would ever su er his rule again.
years ago by several di erent groups. It had Without Achortaten, Khebu became the
long been used by thri-kreen nomads who undisputed power in the region. The Great
hunted the wild game and gathered the wild Ka’s lineage has reigned ever since.
vegetables of this exceptionally fertile land.
Following the example of these noble Some ibu claim that those saboteurs were
savages, di erent groups seeking a better life diplomats. The Great Ka didn’t appreciate
for themselves left the surrounding countries being told to stop dumping trash in the river.
and city-states to settle here. -Reginald Kalvarius
Even this early in Khebu’s existence, two of
its major de ning factors were apparent:
Demographics
diversity and agricultural prowess. Khebu is a diverse city lled with many
peoples. A stable population of 20,000 people
live within the walls. Several thousand more
The Coming of the Great Ka wallow in the dirt outside and call
Empires rose and fell around Khebu, but the themselves locals. Further into the desert
small agrarian settlement remained. Its are small villages and towns each under
unique position near the beginning of the Khebu’s power.
Havir river along one of the most fertile
bands in the Zaid desert made it a useful
tool for each nation that claimed it. However, Common Races
it never was able to use these advantages to People of all kinds make their way to Khebu,
its own bene t. though some are more common than others.
Everything changed with the coming of the
rst Great Ka, Hathsheptet I. He was a Humans
tabaxi that stood head and shoulders above Humans have been in Khebu since its
all mortals, a prowess owed in part to his founding and can be found in all walks of life
divine nature. Hathsheptet I’s singular vision in the city and are the most numerous
allowed Khebu to claim the independence it citizens. They have most strongly left their
deserved and become the powerhouse it was mark in Khebu’s architecture as most of it
always meant to be. was designed and built by humans, usually
at the request of the Great Ka.
The Achortaten Invasion Ibu
The nearby city of Achortaten had formerly
The ibu of our city are often compared to the
been the main power in the region and did
kenku of other lands, but they are a totally
not take Khebu’s rise lightly. Lead by an
separate people. While kenku were cursed
imposter claiming to be the incarnation of
with ightlessness for stealing their speech
the god Achoris, they sent saboteurs to
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Domains: War
Khebu’s Pantheon Symbol: Blood dripping from a lunar disk
As a city favored by destiny, several gods and
The royal line in Khebu derives its right to
spirits have a special interest in Khebu.
rule due to tis unbroken bloodline that can
Achoris be traced back to Hathsheptet I, a deity in
mortal form. “Ka” is a word the locals use for
Alignment: Lawful Neutral
“soul”, and as such the title of the Great Ka
Domains: Knowledge, Life refers to the owner’s magni cently divine
Symbol: Ankh with an eye in the loop soul.
Achoris is the embodiment of logic, magic, Like their ancestor, each Great Ka is a god
and medicine. He is worshipped by scholars in mortal form. Every citizen worships their
and administrators, usually by lighting ruler and taxes are collected as tribute.
incense and a making a meditative prayer When a Great Ka dies, they go to the moon
before attempting something that requires where past Great Kas reside and return each
focus. It was he that fashioned the bodies of night to watch over their people.
mortals from the mud of Havir and Zaid’s
Havir
war.
Alignment: Chaotic Neutral
As Achoris was the patron deity of
Achortaten, he has fallen out of favor in Domains: Life, Tempest
Khebu and has no temples. However, the god Symbol: Twisting river
is an accepted part of the pantheon and has
Bound by Heliaton to the river that shares
a following of sorts. True patriots wouldn’t be
their name, the genderless god Havir plays a
caught lifting up prayers to him though.
vital role in Khebu. Their river oods every
Bustek year as Havir struggles against their prison,
bringing silt to fertilize the elds. In this way,
Alignment: Chaotic Neutral
Havir has become the source of life in Khebu.
Domains: Trickery
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Kashto
Alignment: Neutral Politics
Khebu’s unique geographical position,
Domains: Nature
diverse population, and divine favoritism
Symbol: Humanoid gure have made it politically interesting to a
number of factions.
When people die, their ka, their souls, linger
without a body and become known as a Court of the Great Ka
kashto. These spirits invisibly aid the living The Great Ka is the ruler of Khebu, and their
in tasks that they did while alive, most court oversees the day-to-day duties that
commonly farming. A kashto can exist entails. The court upholds the law, protects
inde nitely so long as it is given a home to the city’s citizens, and directs public works.
rest at each night, usually in the form of a
hollow clay gurine. Worshippers make these Hathsheptet V
gurines and keep them in their houses and As the 14th and current Great Ka of Khebu,
elds, hoping that the kashto they invite in young Hathsheptet V has absolute dominion
will bring them good luck. over the city. She is especially blessed with
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Khebu’s main export is its food, which largely The followers of Heliaton are told to shine
goes to the surrounding villages. They also light in the darkness. This usually takes the
export various crafted goods such as ne form of bringing food and water to the less
clothes, wine, and jewelry. The main imports fortunate.
are raw materials such as iron and gold. Court of the Great Ka. As the Great Ka is
The Havir river is the major artery of trade, a deity, the people of Khebu worship them.
allowing boats to easily travel between Khebu This mostly takes the form of taxes.
and most of the surrounding villages. Roads
lead to more isolated desert settlements and Other Worship
to other nations. These all bring travelers to The other gods are worshipped in various
the city as well, supporting Khebu’s ways throughout Khebu, but do not have
hospitality industry. large public organizations directing their
worshippers. Achoris and Zaid in particular
Unity are suspected to have dark cults hiding
Merchants United is a loose organization of within our walls. If a mysterious stranger
the di erent guilds. Meetings are infrequent, with a robe and a dagger asks you to follow
but they are called when a wide-reaching them down an alley, you should ee the area
issue or opportunity presents itself. Mostly and nd the nearest guard.
the organization serves as a way to keep
communication open between the guilds.
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POINTS
OF
INTEREST
10
Districts of Khebu
entrance in the outer walls, hoping to nd a
cleric that will create fresh, clean water for
Khebu has ten di erent districts, each of them.
which have their own purpose, quirks, and
history. Grand Temple of Heliaton
The worshippers of Heliaton have built their
grand temple rising high above the
1. House of the Great Ka surrounding hovels. It is laid out in the
Situated in the middle of shape of Heliaton’s symbol, an eight-pointed
Khebu, the House of the Great star. Careful inspection will reveal that each
Ka is a home, an point is exactly the same size.
administrative building, and a Inside, the temple is a mostly open area
demonstration of the Great where sermons are regularly given. Each of
Ka’s power. the points contains its own room, one of
which is a chapel. Most of the other rooms
Astounding Architecture
are for the day-to-day business and
The building’s walls are made of gleaming relaxation of the clergy.
white sandstone. Inside, beige sandstone
tiles are perfectly placed around a large open The Twins
space adorned with various statues and wall The twins are two temples dedicated to
tapestries. Further in is the throne room, Bustek, one on each side of the district.
where the oor is marble and thick, Though they have di erent designs, both rise
luxurious rugs cushion the steps of those above their surrounding buildings and have
who approach the Great Ka. a window looking towards the other one. The
Outside of the main building surrounded windows are lined up exactly with each
by more gleaming white walls, the path other, though the builders claim that this
leading inside is lined with fountains. Each was not planned.
fountain is a marvel of engineering, cycling The western temple was built in secret in
through intricate patterns and never spilling the middle of the road. This was
a drop (unless someone walks into one or accomplished by placing a single brick each
there’s a heavy wind). A complex system of day so it went up so slowly that the guards
pipes and tunnels brings water in directly did not realize what was happening.
from the distant Havir river, seamlessly Hundreds pass through it every day simply
replacing water lost to evaporation or other to continue their travel.
forces.
The eastern temple was slapped together
as quickly as possible to meet the minimum
2. The Sea of Worship requirements of a temple. The petty thieves
who built it were trying to escape with their
Behind the House of the Great
loot and all they had was a sympathetic
Ka, the Sea of Worship sprawls
priestess of Bustek. The priestess
out into the city. Alleyways
consecrated the temple and the guards who
twist between between tiny
discovered it moments later decided that
houses, cramped shops, sandy
arguing with her wasn’t worth it. Later, the
roads, and magni cent
temple was expanded.
temples. Dustsiders walk through the nearby
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5. Havir’s Field
3. Crafter’s Split Every year Havir tests their
bindings and the resulting
Crafter’s Split is named for the
struggle causes the banks of
main road that splits in two
the river to over ow. Havir’s
here. It is fairly well
eld is where the greatest
maintained, but has a rat’s
ooding occurs, and
next of buildings just behind
consequently where the most fertile land is.
the main shops on the road.
Khebu’s best crops come from this district.
Craftsmen own homes and shops in this
area. Each shop vies for more attention than 6. Dustside
the last, hoping to catch wealthy travelers on Outside the walls, the
their way to see the Great Ka. Their wares misbegotten wretches of our
are on full display, but always where a shop city exist. The buildings here
owner can keep an eye on them. are hovels and the area is rife
with desperate thieves.
Travelers should avoid this
4. Hebeni Estate district and keep a close eye on their
The Hebeni Estate is where belongings if forced into it.
the members of House Hebeni
rest their head. 7. Mudbrick Manors
Separated Just downstream from the
heavily fertilized garden of the
The estate is separated from
Hebeni Estate and across the
the rest of the city by the Havir river. The
river from the scenic Cow’s
main way to access it is across a bridge, and
Relief are the Mudbrick
this is the path that many of the servants
Manors. Here you will nd
take to ful ll any duties that take them into
large “luxury” homes built from high-quality
Khebu proper. The Hebenis themselves
mud bricks. The inhabitants of these homes
always have a boat available to transport
are largely foreigners, who are not allowed to
them across the river at any point when they
own property within the walls.
choose to do so.
The quotations around
“luxury”
Lush Garden must be a typo. My ho
me is
quite well-appointed.
Though Eliket Hebeni is on record as calling
it a “frivolous waste”, the Hebeni estate hosts -Reginald Kalvarius
the nicest garden in Khebu. Servants keep it
well maintained and the nearby river is 8. Cow’s Relief
integral in keeping it from drying out. The Being downwind from the city
garden is designed with Heliaton in mind proper, this is where the cattle
and has been kept by the Hebeni for are kept. The local vegetation
generations. is excellent for grazing and the
Havir river carries their waste
away.
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Achortaten Ruins
Far to the south, the ruins of the once great
city of Achortaten can still be explored. There
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PLAYER
OPTIONS
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Backgrounds
same training as a follower of another.
Choose a member of the Khebu pantheon
The backgrounds described in the Player's and work with your DM to detail the nature
Handbook are all found in Khebu, in some of your religious service. Were you a lesser
form or another. This section o ers functionary in a temple, raised from
additional backgrounds for characters that childhood to assist the priests in the sacred
start their adventures in and around the city rites? Or were you a high priest who
in the sand. suddenly experienced a call to serve your god
As in the Player's Handbook , each of the in a di erent way? Perhaps you were the
backgrounds presented here provides leader of a small cult outside of any
pro ciencies, languages, and equipment, as established temple structure, or even an
well as a background feature. These occult group that served a divinity you now
backgrounds also provide suggestions for deny.
personality traits, ideals, bonds, and aws. d8 Divinity Associated Skill
1 Achoris Arcana
Acolyte (Khebu) 2 Bustek Deception
The gods and spirits of Khebu are physical
forces that a ect the everyday lives of its 3 Great Ka Insight
citizens. Havir over ows their banks to
4 Havir Survival
fertilize the soil, Zaid sucks the life from
desert travelers like a jackal sucks marrow 5 Heliaton Perception
from bones, the Great Ka guides political
6 Kashto Nature
policy, etc. You have devoted yourself to one
of these great powers. 7 Zaid Intimidation
You act as an intermediary between the 8 You are a student Any
divine forces and mortals, performing sacred of all the gods, but
rites and explaining the sometimes a favorite of none.
unintuitive actions of the divine. You are not
necessarily a cleric—performing sacred rites
is not the same thing as channeling divine
power.
Skill Pro ciencies: Religion and your
chosen divinity’s associated skill.
Languages: Two of your choice
Chosen Divinity
The gods and spirits of Khebu are a diverse
bunch and a follower of one may not have the
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Feature: Shelter of the Faithful 5 I quote (or misquote) sacred texts and
proverbs in almost every situation.
As an acolyte, you command the respect of
those who share your faith, and you can 6 I am tolerant (or intolerant) of other faiths
perform the religious ceremonies of your and respect (or condemn) the worship of
other gods.
deity. You and your adventuring companions
can expect to receive free healing and care at 7 I’ve enjoyed ne food, drink, and high
society among my temple’s elite. Rough
a temple, shrine, or other established
living grates on me.
presence of your faith, though you must
provide any material components needed for 8 I’ve spent so long in the temple that I have
little practical experience dealing with
spells. Those who share your religion will
people in the outside world.
support you (but only you) at a modest
lifestyle. d6 Ideal
You might also have ties to a speci c
1 Tradition. The ancient traditions of worship
temple dedicated to your chosen deity or and sacri ce must be preserved and
pantheon, and you have a residence there. upheld. (Lawful)
This could be the temple where you used to
2 Charity. I always try to help those in need,
serve, if you remain on good terms with it, or no matter what the personal cost. (Good)
a temple where you have found a new home.
3 Change. We must help bring about the
While near your temple, you can call upon changes the gods are constantly working in
the priests for assistance, provided the the world. (Chaotic)
assistance you ask for is not hazardous and
4 Power. I hope to one day rise to the top of
you remain in good standing with your my faith’s religious hierarchy. (Lawful)
temple.
5 Faith. I trust that my deity will guide my
Suggested Characteristics actions. I have faith that if I work hard,
things will go well. (Lawful)
Acolytes are shaped by their experience in
6 Aspiration. I seek to prove myself worthy of
temples or other religious communities. my god’s favor by matching my actions
Their study of the history and tenets of their against their teachings. (Any)
faith and their relationships to temples,
shrines, or hierarchies a ect their
d6 Bond
mannerisms and ideals. Their aws might be
some hidden hypocrisy or heretical idea, or 1 I would die to recover an ancient relic of my
an ideal or bond taken to an extreme. faith that was lost long ago.
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d6 Last Job
d6 Flaw
1 Desert bandits attacked us and made o
1 I judge others harshly, and myself even with most of our cargo.
more severely.
2 A creature in the river ripped o a fellow
2 I put too much trust in those who wield caravaner’s limb.
power within my temple’s hierarchy.
3 I was paid half of what I had been promised.
3 My piety sometimes leads me to blindly
trust those that profess faith in my god. 4 I barely survived heat stroke.
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5 I know a wealth of traveling songs and sing 3 I have a weakness for the vices of the city,
them whenever I’m on a journey. especially hard drink.
6 The open sky lls me with awe. 4 I look down on anyone without practical
experience.
7 “Luxuries” are usually worthless garbage
sold to fools who don’t know what they can 5 The dangers of the wilderness sometimes
do without. leave me shaking with fear.
8 I appreciate civilization all the more for the 6 I’ve lost too many friends to let myself get
time I spend outside of it. close to anyone else.
d6 Ideal
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1 Life is short and brutal, so I live loud and 5 Tribute must be paid to Zaid regularly, lest
proud while I can. harm befall me.
2 I love to share my culture, even with those 6 Everything I consume lives on through me.
who don’t respect it.
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1 Animals like cattle, pigs, and sheep 4 The inheritance of traits from parent to
child I’ve seen in crops and animals
2 Cash crops like cotton, ax, and papyrus fascinates me.
5 Vegetables like garlic, lettuce, and onions 7 I always greet kashto vessels I nd.
6 Fruits like dates, pomegranates, and melons 8 I have di culty sleeping if I can’t hear the
sound of running water.
Feature: River Born
d6 Ideal
You’ve depended on the ow of the Havir
river your entire life and have learned to read 1 Simplicity. It’s good to focus on the simple
rivers like it. If you spend ten minutes things that are really important. (Any)
studying a river, you can ascertain several 2 Provider. It’s important that everyone has
pieces of information: enough to eat. (Good)
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4 Nature. Every plant and animal is Thri-Kreen
connected, and we are part of that web.
(Lawful) Mostly living as desert nomads on the
outskirts of Khebu, the thri-kreen are a
5 Pride. Khebu owes me a debt for keeping
brutally e cient insectoid race. Thri-kreen
them fed, and those who don’t pay the
proper respect should be punished. (Evil) are born into clutches, similar to a tribe, and
belong to one or more packs, which act as
6 Practicality. If it ain’t broke, don’t x it! (Any)
social and work groups and may contain
other races. Thri-kreen names are uid, but
d6 Bond
when interacting with other races they tend
1 A lizardfolk saved me after my boat to adopt simple descriptors as names like
capsized and we have been friends ever “Friend” or “Cleric”.
since.
A Brief Overview
2 The kashto have been good to me. This version of the thri-kreen playable race was
originally published on the Dungeon Master’s Guild
3 I am on good terms with the other farmers as PWYW. Players can download it there for
I’ve worked with. additional lore and background information. What
4 My family has worked this land for exists here is almost purely mechanical.
generations.
Ability Score Increase: Your Dexterity score
5 The people of Khebu depend on me to feed
increases by 1.
them.
1 Lizardfolk have assaulted me on the river in Alignment: Thri-kreen tend to ignore social
the past, so now I distrust all of them. mores and evaluate people based on
2 My imagination can be lacking. usefulness, so most other races view them as
chaotic. They do not have a strong tendency
3 When the work can wait, I drag my feet. towards good or evil, but their utilitarian
outlook is sometimes mistaken for an evil
4 I am blindly loyal to House Hebeni.
desire to eat sentient creatures
5 I believe that members of the Great Ka’s
military can do no wrong. Size: Male thri-kreen are generally 6 feet tall
while the females can be up to 8 feet tall.
6 I tend to overindulge when I have money.
Your size is medium.
Speed: Your base walking speed is 30 feet.
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Thri-Kreen Weapons
The thri-kreen are able to craft unique martial
weapons using their saliva and special plant
extracts. All thri-kreen are trained in the use of
these weapons. Desert nomads of other races or
other people from Khebu with martial weapon
pro ciency may be trained in them as well at the
DM’s discretion.
• Gythka: 1d8 slashing, 4 lb., Versatile (1d10)
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the thri-kreen traits. These weaker thri- can then take your time dragging the poor
kreen required less nourishment to keep creature back to your pack.
themselves in shape and more of these eggs
Ability Score Increase: Your Strength score
could be laid at a time because they were
increases by 1.
less taxing to produce. In a harsh
environment like the desert, the adaptation Bite: Your powerful mandibles are a natural
to need less food to perform a task is a major weapon, which you can use to make
advantage. As such, clutches that spawn unarmed strikes. If you hit with it, you deal
thri-kreen-khe, thri-kreen-ret, or thri-kreen- piercing damage equal to 1d6 + your
tir are becoming more numerous. Choose Strength modi er, instead of the bludgeoning
one of these sub races. damage normal for an unarmed strike.
Venom: When you hit a creature with your
Thri-Kreen-Khe
bite attack, you can inject them with your
As a thri-kreen-khe, your carapace is not venom. That creature must succeed on a
unlike armored plating swirling with Constitution saving throw or be poisoned for
di erent colors. You can control these colors 1 minute. The DC for this saving throw
with some focus, allowing you to hide very equals 8 + your Constitution modi er + your
well or maintain a uniform color. In battle pro ciency bonus. The poisoned target can
however, emotions run hot and crimson repeat the saving throw on each of its turns,
wisps tend to oat across the surface of your ending the e ect on itself on a success. On a
natural armor. successful saving throw or after the e ect
Ability Score Increase: Your Constitution ends, the creature is immune to this trait for
score increases by 1. 24 hours.
Chameleon Carapace: You can change the Once you use your venom, you cannot do
color of your carapace to match the color and so again until you nish a short or long rest.
texture of your surroundings. When you are
Thri-Kreen-Tir
not wearing armor, you have advantage on
Dexterity (Stealth) checks to hide. As a thri-kreen-tir you usually have to rely
on your cunning more than direct combat
Natural Armor: Your carapace is tough
capabilities when ghting. Your speed and
enough to o er signi cant protection. When ability to leap over many creatures makes
you are not wearing armor, your AC equals you incredibly mobile, but your true power
13 + your Dexterity modi er. You can use comes from knowing when to use this
your natural armor to determine your AC if mobility to strike.
the armor you wear would leave you with a
lower AC. A shield's bene ts apply as normal Ability Score Increase: Your Wisdom score
while you use your natural armor. increases by 1.
Powerful Legs: Your base walking speed
Thri-Kreen-Ret
increases to 40 feet.
Your thri-kreen-ret character has highly
Standing Leap: When you long jump, you
developed mandibles able to inject venom
can cover a number of feet equal to twice
into anything you bite. The venom sti ens
your Strength score with or without a
the muscles of your target, making it much
running start. When you high jump, you can
harder for them to attack or run away. You
cover a number of feet equal to 10 + your
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Variant: True Thri-Kreen You are one of the rare thri-kreen who have
The subraces presented here are intended to make manifested innate psionic abilities, granting
the thri-kreen a balanced race while still you the following bene ts.
maintaining as much of their original avor as
possible. However, doing so means that a single • You can speak telepathically to any
player will never be able to use all of the traits of creature you can see within 60 feet of you.
the thri-kreen at once. Your telepathic utterances are in a
For those players able to convince their DM to let language you know, and the creature
them play something closer to the full thri-kreen understands you only if it knows that
race, simply combine all of the subrace features
except for the Ability Score Increases. Then language. Your communication doesn't give
increase the thri-kreen's Constitution score by 1. the creature the ability to respond to you
telepathically.
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