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Psychology For UX Study Guide
Psychology For UX Study Guide
nngroup.com/articles/psychology-study-guide
Summary: Unsure where to start? Use this collection of links to our articles and videos
to learn about some principles of human psychology and how they relate to UX design.
By
Tanner Kohler
Topics:
Don Norman (one of our principals) calls himself a cognitive designer because regardless
of the type of products you are working on, what matters is that you design systems
for how people think. The following resources will help you explore and understand
many of the psychological principles that help create the best user experiences and
achieve an organization’s goals.
Resources in this study guide are grouped under the following topics:
Attention
Although most people feel like they notice everything going on around them, their ability
to do so is very limited. Humans cannot focus their attention on everything at once —
their brains automatically filter out anything that doesn’t seem useful.
1 Tunnel Vision and Selective article Users tend not to look beyond what
Attention they immediately notice — even if
important info is right on the screen.
2 Change Blindness in UX: article People often miss changes that are
Definition small and occur outside of their
area of focus.
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3 Change Blindness in User video
Interfaces
Gestalt principles
10 Proximity Principle in Visual article Items that are close together are
Design perceived as being related.
Memory
Human memory is limited and imperfect. The limits of human memory affect people’s
ability to process information and shape the way information is stored for long periods.
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2 Short-Term video
Memory
Limitations
Impact User
Interface Design
6 Usability video
Heuristic 6:
Recognition vs.
Recall in User
Interfaces
7 The Magical video People are able to hold only around 7 chunks
Number 7 and of information in their short-term memory at
UX one time.
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11 Priming and article Exposure to a stimulus increases people’s
User Interfaces ability to retrieve information that is related to
that stimulus.
16 The Power Law article As people are repeatedly exposed to the same
of Learning: stimulus, their ability to remember it increases.
Consistency vs.
Innovation in
User Interfaces
Sensemaking
People are not like cameras. They do not objectively capture information and process it
the same way as anyone else would. People constantly try to make sense of the world by
relying on their own experiences and understandings. However, sometimes these
perceptions are accurate and sometimes they are not.
3 Information Scent: How article Users click on links that seem most
Users Decide Where to Go closely related to their tasks and
Next interests.
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4 Information Scent video
1 Prospect Theory and article People shy away from situations where
Loss Aversion: How they might lose something because
Users Make Decisions they prefer sure wins.
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Interactions between humans and technology are inherently limited by human abilities
and their willingness to act. To create the best user experiences, systems need to adapt to
people, not people to systems.
2 Why Interaction video The higher the interaction cost, the less
Cost Matters to UX likely it is that users will take an action.
4 Fitts's Law and Its article Users can click on page elements more
Applications in UX quickly and accurately if they are large and
close to their cursors/fingers.
Motivation
UX designers must create usable designs, but they must also create designs that people
are motivated to use. However, leveraging what we know about human motivation in
ways that harm people is both unethical and harmful for a business.
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4 Why Designers Think Users article Users aren't lazy, they're efficient:
Are Lazy: 3 Human people tend to take the path of
Behaviors least resistance when using
devices.
Cognitive Biases
Patterns that describe systematic ways in which people deviate from rational thinking are
often called biases or heuristics. These biases are mental shortcuts people use to save
themselves from doing extra mental work when making sense of the world.
1 You Are Not the User: article People tend to think that others have the
The False-Consensus same views and attitudes as
Effect themselves.
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6 The Availability video People overestimate the prevalence and
Heuristic importance of information they were
recently exposed to.
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1 The Reciprocity article When people are given something
Principle: Give Before freely, they generally feel a need to
You Take in Web repay the kind gesture.
Design
Trust
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13 Trustworthiness in Web article Certain design choices have power to
Design: 4 Credibility help or hurt users' trust in a website.
Factors
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6 First Impressions Matter: How article The initial visceral reactions
Designers Can Support users have to a design affect
Humans’ Automatic Cognitive their subsequent experiences
Processing with it and perceptions of it.
1 The Vortex: Why article Users begin with one task and then get
Users Feel Trapped in sucked into "the vortex" by getting
Their Devices distracted. This often causes negative
emotional reactions.
Books:
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