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Battletech Mechwarrior Notes
Battletech Mechwarrior Notes
There's a couple decades worth of stuff out there for both BattleTech and the Mechwarrior RPG and I'm wondering if
any experts can point me to the right edition.
What I would like is the version that best integrates the RPG with the wargame without diluting either too much.
I don't remember what edition it was, but the edition of mechwarrior that introduced the Clans in it was absolute
garbage. If you weren't a clan elemental, then there was zero point in playing.
MW 3e used 2d10 and is therefore incompatible to all the wealth of Battletech games.