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DESIGNER’S NOTES

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TABLE OF CONTENTS
Game Piece Directory
How the War Is Won
The Combatants
Setup
Order of Play
Phase 1: Purchase Units
Phase 2: Combat Move

Phase 3: Conduct Combat

Phase 4: Noncombat Move


Phase 5: Mobilize New Units
Phase 6: Collect Income
Winning the Game
Unit Profiles

CREDITS

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AXIS & ALLIES GAME PIECE DIRECTORY

Control Antiaircraft
Infantry Artillery Tank Fighter Bomber
Marker Artillery
US
UK
USSR
Germany
Japan

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Aircraft
Battleship Cruiser Destroyer Submarine Transport
Carrier

US
UK
USSR
Germany
Japan

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HOW THE WAR IS WON

THE COMBATANTS
Setup

Combat Forces

Power Starting Income Color


Soviet Union 24 Maroon
Germany 40 Gray
United Kingdom 30 Tan
Japan 30 Orange
United States 42 Green

National Production & Mobilization Zone Charts

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Industrial Production Credits

National Control Markers

Setup Cards

Plastic Chips

Battle Strip, Casualty Strip, and Dice

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Game Board

Spaces On The Game Board

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Neutral Territories

Canals

Islands

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ORDER OF PLAY
Phase 1: Purchase Units

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ORDER OF PLAY (continued)
Phase 2: Combat Move

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ORDER OF PLAY
Sea Units Starting in Hostile Sea Zones

Air Units

Amphibious Assaults

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ORDER OF PLAY (continued)
Special Combat Movement

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ORDER OF PLAY
Phase 3: Conduct Combat

1. Strategic Bombing Raids

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ORDER OF PLAY (continued)
2. Amphibious Assaults

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ORDER OF PLAY

3. General Combat

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ORDER OF PLAY (continued)

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ORDER OF PLAY

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ORDER OF PLAY (continued)

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ORDER OF PLAY
Multinational Forces

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ORDER OF PLAY (continued)
Phase 4: Noncombat Move

Where Units Can Move

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ORDER OF PLAY
Phase 5: Mobilize New Units

Restrictions on Placement

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ORDER OF PLAY (continued)
Phase 6: Collect Income

WINNING THE GAME

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UNIT PROFILES

LAND UNITS

Infantry

Artillery

Tanks

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Antiaircraft Artillery

Industrial Complexes (Cardboard Counter)

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AIR UNITS

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Fighters

Bombers

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SEA UNITS

Battleships

Aircraft Carriers

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Cruisers

Destroyers

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Submarines

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Transports

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©

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