Dream SMP The Card Game Handbook

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RULES

The aim is to reduce your opponent’s HP to zero. Each player starts off with 50 health.(This
starting health is a rough estimate. If you find the game getting slow, consider starting off with
30 health instead! If you want a mega strategy fest, try starting with 100 health!)

Each player has a hand of 5 cards, which the opponent cannot see. There is also a
board/battlefield (which is basically any large enough flat surface) where all cards in play are
laid out. Each player has a “side” of the battlefield, on which they play cards. All the cards which
are currently in play can be seen by both players. Each player can hold 5 cards at max, unless
they hold a card which specifies otherwise.

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At the beginning, 2 random “People” cards are selected and assigned to each player at
random.

The other “People”and “Item” cards are shuffled into a deck at the start of the game. Each
player draws 4 cards at random.

The “Pet” cards are shuffled into a separate deck. Each player draws 1 pet at the start of the
game.

They then play their turn, and draw a card at the end of that turn. The Player can choose to pick
from the Player-Item deck or the Pet deck.

“Location” and “Situation” are separated into two different piles and shuffled. These will be
shuffled again when the pile runs out, and are drawn at the start of a turn, before the first player
plays their card. After they are used for a turn, they are discarded to be shuffled again (once the
rest are all used). Players can see the “Location” and “Situation” cards chosen before they play
their next card.

Depending on the Location, certain cards may get a buff/debuff.

Depending on the Situation, certain traits are used:

In a war situation, the ATTACK stat is used to attack.

In a peace situation, the ENTERTAINMENT stat is used to attack.

In a tension situation, the SUPPORT stat is used to attack.

In an election situation, the CHARISMA stat is used to attack.

In all situations, the DEFENSE stat is used to defend.


A normal turn would progress like this:
Location and Situation cards are drawn.

Player 1 draws their card and attacks with one of their available cards.
Player 2 then draws their card and attacks with one of their available cards.

Player 1 then attacks again with a different card to the one which has already attacked.
Player 2 then does the same thing. This order continues until all cards in play have attacked
once.

If Player 1 is supposed to play next, but does not have any cards left to play, and Player 2 does,
Player 1’s turn is skipped and Player 2 can attack with the cards they have left.

Cards cannot be retrieved from the battlefield unless explicitly specified by the card. Otherwise,
after a card is played, it remains in play until it is killed by an attack, or discarded for any other
reason.

If a card’s defense stat is higher than the attacking statistic, the card loses 1 defense, and
remains in play. No damage is dealt to the opponent. It may be helpful to rotate the card after
this has happened, to help remember which cards have been attacked.

If a card’s defense stat is lower than the attacking statistic, the card is removed from play and
the difference in attacking card’s attack and defending card’s defense is dealt as damage to the
opponent.

If a card’s defense stat is equal to the attacking statistic, the defending card takes precedence
and the card loses 1 defense, and no damage is dealt to the opponent.

If there are no “People” cards to attack, the attacker can select any card that the opponent has
in play and discard it. They then do 3 damage to the opponent.

At the start of a turn, a player chooses to play any 1 card from their hand. They can use this
card, or any other card to attack an opponent card of their choice. All cards on the attacker’s
side can be used to attack once.

If the card chosen to be played is a “People” card, add it to your side of the battlefield. You can
use it to attack this turn.

If the card chosen to be played is a “Pet” or “Item” card, when playing it, you must assign it to a
certain “People” card which is in play for any of the effects to take effect. It is also possible to
play a Pet or Item as a standalone card, however these cards will not have any effects on that
game and act only as Dummy cards.

A “People” card can only have one Item boosting it at a time. Invisibility and Healing potions are
consumable items, and are used and discarded after 1 turn. These potions are the only items
that can stack on other items.
5 Cards is the maximum a player can hold in their hand at a time, unless otherwise specified by
the card.

Statistic Boosts last for certain periods of time.

If the boost is based on a “People” card being in play, the boost lasts for as long as that card is
in play (and not discarded).

If the boost is based on a certain “Situation” or “Location”, the boost lasts for the turn that the
Situation or Location is taking place in.

It may be hard to keep track of boosts! Therefore, extra special “boost” cards have been
included, and these can be placed in front of or underneath any card as necessary, to help keep
track of boosts.

ALL STATS ARE CAPPED AT TEN!

When “summoning” a card, a player draws the topmost card from the specified pile and can
choose to keep it in their hand, or play it. If kept in the player’s hand, it counts towards the 5
card limit and therefore the player cannot draw at the end of that turn.

If the cards in the People-Pets-Items pile run out, take the discarded ones (from battle), shuffle
them, and reuse!

JSCHLATT ASCENSION

This is triggered when the JSchlatt card is played, and Wilbur Soot, TommyInnit and Quackity
are in play.

All L’Manberg based effects are cancelled, irrespective of the card. L’Manberg is removed from
the locations pile.

PogTopia is shuffled into the locations pile, and Technoblade can now be played as a card.

JSchlatt’s Attack, Defense, and Support are all increased by 3.

AFTER 3 TURNS:

JSchlatt gets -2 ATK, DEF and SUP from his buffed stats.

Tubbo and Nihachu both get -1 SUP.

Each player must discard one “people” card from the ones currently in play.

With this, the JSchlatt ascension ends, and the game returns to normal after 2 turns.

ATTACK STATISTICS TO USE:


War --- ATTACK

Peace --- ENTERTAINMENT

Election --- CHARISMA

Tension --- SUPPORT

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