Professional Documents
Culture Documents
DM's Screen Insert
DM's Screen Insert
10 + spell level
or sleet.
Weather is wind-driven hail, dust, or debris. Movement and Distance
Distracting spell’s save Weather is caused by spell, such as storm of 15 feet 20 feet 30 feet 40 feet
DC + spell level vengeance. One Round (Tactical)
15 + spell level Casting defensively (so as not to provoke Walk 15 ft. 20 ft. 30 ft. 40 ft.
attacks of opportunity). Hustle 30 ft. 40 ft. 60 ft. 80 ft.
15 Caster entangled by animate rope, command Run (×3) 45 ft. 60 ft. 90 ft. 120 ft.
plants, control plants, entangle, snare, net, Run (×4) 60 ft. 80 ft. 120 ft. 160 ft.
or tanglefoot bag. Run (×5) 75 ft. 100 ft. 150 ft. 200 ft.
One Minute (Local)
Walk 150 ft. 200 ft. 300 ft. 400 ft.
Listen Check DCs Hustle 300 ft. 400 ft. 600 ft. 800 ft.
DC Sound Run (×3) 450 ft. 600 ft. 900 ft. 1,200 ft.
-10 A pitched battle. Run (×4) 600 ft. 800 ft. 1,200 ft. 1,600 ft.
0 People talking. Run (×5) 750 ft. 1,000 ft. 1,500 ft. 2,000 ft.
5 A person in medium armor walking at a slow pace (half speed) One Hour (Overland)
trying not to make noise. Walk 1½ miles 2 miles 3 miles 4 miles
10 An unarmored person walking at a slow pace (half speed) trying Hustle 3 miles 4 miles 6 miles 8 miles
not to make noise. Run — — — —
25 A cat stalking. One Day (Overland)
+1* Per 10 ft. from the listener. Walk 12 miles 16 miles 24 miles 32 miles
+5* Through a door. Hustle — — — —
+15* Through a stone wall. Run — — — —
* These modifiers are cumulative; use any that apply.