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Kris (Male Human Fighter)
Kris (Male Human Fighter)
Player Name
Kris
Character Name
1
Level
Fighter
Class Height Weight Paragon Path Epic Destiny Total XP RPGA Number
0 Good
Alignment
Human
Race
Medium
Size
22
Age
Male
Gender
Bahamut
Deity Adventuring Company
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
Initiative
18
CONDITIONAL MODIFIERS
AC
10
Speed
(Squares)
-1
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
10 + 1/2 LVL
SENSES
ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
18 14 13 12 11 10
STR Strength
Constitution
4 2 1 1 0 0 HIT POINTS
4 2 1 1 0
17
FORT 10
10 10
10 + 10 +
0 0
CONDITIONAL BONUSES
DEFENSE
10 + 1/2 LVL
Dexterity
14
REF
10
3
ABILITY: ATT BONUS
ATTACK WORKSPACE
Melee Basic Attack - Broadsword
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
Intelligence
Wisdom
WIS CHA
DEFENSE
10 + 1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
MISC
+ 7
ABILITY: ATT BONUS
0
1/2 LVL
4
ABIL CLASS
2
PROF FEAT ENH
1
MISC
11
WILL
10
Charisma
CONDITIONAL BONUSES
+ 4 ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
29
CURRENT HIT POINTS
14
1/2 HP
7
1/4 HP
11
CURRENT SURGE USES
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE
4
ABIL FEAT ENH MISC MISC
USED
Bonus Skill - Trained in one additional class skill. Bonus At-Will Power - Know one extra 1st-level attack
1d4+4
4 BASIC ATTACKS
power from your class. Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
7 4 1
vs vs vs vs
AC AC AC
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
FEATS
Shield Push - Push 1 square to target hit by Combat
-2 1 6 0 0 0 4 0 1 0 5 0 0 1 -2 5 -2
Kris
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
1 1 4 0 0 0 2 0 1 0 0 0 0 1 1 0 1
0 0 5 0 0 0 5 0 0 0 5 0 0 0 0 5 0
-3 n/a -3 n/a n/a n/a -3 n/a n/a n/a n/a n/a n/a n/a -3 n/a -3
adjacent marked foe who shifts or makes attack not including Challenge attack you. Mark lasts until end of your next turn or marked by other. Combat Superiority - Add Wis mod to opportunity attacks. Hit ends foe's movement (if any) this action. Fighter Talents - Select a Fighter Talent. One-handed Weapon Talent - +1 on attacks with onehanded weapons. Action Surge - +3 to attacks when you spend an action point
LANGUAGES KNOWN
Common, Elven
Page 1
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Reaping Strike Combat Challenge Sure Strike Dual Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET
MAGIC ITEMS
ENCOUNTER POWERS
Shield Bash
HANDS HEAD NECK RING RING WAIST
PERSONALITY TRAITS
DAILY POWERS
Knee Breaker
CHARACTER BACKGROUND
OTHER EQUIPMENT
Adventurer's Kit Chainmail (E) Broadsword (E) Heavy Shield (E)
RITUALS / ALCHEMY
Kris
Page 2
CHARACTER NAME
Kris
PLAYER NAME
Second Wind
KEYWORDS USED
RACE
Human
CLASS
Fighter
LEVEL
HP 29 Spd 5 Init +1
Effect: You spend a healing surge and regain 7 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ADDITIONAL EFFECTS
10
Passive Insight
10
Passive Perception
CLASS LEVEL BOOK
PH
PLAY DATA
ENCOUNTER SPECIAL
ENCOUNTER ACTION
Reaping Strike
KEYWORDS
Combat Challenge
USED KEYWORDS
Sure Strike
USED KEYWORDS
Martial, Weapon
*
Martial, Weapon
*
Martial, Weapon
*
USED
Melee RANGE
Standard ACTION 9
vs
AC DEFENSE
vs DEFENSE TARGET
vs
AC DEFENSE
ATTACK
Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. Increase damage to 2[W] + Strength modifier (+4) at 21st level. Miss: Half Strength modifier (+4) damage. If you're wielding a two-handed weapon, you deal damage equal to your Strength modifier (+4). Broadsword: +7 attack, 1d10+4 damage
ADDITIONAL EFFECTS
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.
Attack: Strength + 2 vs. AC Hit: 1[W] damage. Increase damage to 2[W] at 21st level. Broadsword: +9 attack, 1d10 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+3 to attack rolls if this attack was gained by spending an action point - Action Surge.
CLASS LEVEL BOOK CLASS LEVEL BOOK
+3 to attack rolls if this attack was gained by spending an action point - Action Surge.
CLASS LEVEL BOOK
Fighter
PH
PH
Fighter
PH
AT-WILL POWER
AT-WILL POWER
AT-WILL POWER
Dual Strike
KEYWORDS
Shield Bash
USED KEYWORDS
Knee Breaker
USED KEYWORDS
Martial, Weapon
*
Martial
*
USED
Standard ACTION
Melee 1 RANGE
vs ATTACK DEFENSE
vs
Reflex DEFENSE
vs
AC DEFENSE
Requirement: You must be wielding two melee weapons. Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] per attack at 21st level.
Requirement: You must be using a shield. Attack: Strength +2 vs. Reflex Hit: 1d10 + Strength modifier (+4) damage, and you push the target 1 square and knock it prone. Special: If you are a dwarf, the attack deals extra damage equal to your Wisdom modifier (+0). Special: When charging, you can use this power in place of a melee basic attack.
Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+4) damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends). Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier (+2). Miss: Half damage, and the target is not slowed or immobilized. Broadsword: +7 attack, 2d10+4 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+3 to attack rolls if this attack was gained by spending an action point - Action Surge.
CLASS LEVEL BOOK CLASS LEVEL BOOK
+3 to attack rolls if this attack was gained by spending an action point - Action Surge.
CLASS LEVEL BOOK
Fighter
MP
Fighter
MP
Fighter
MP
AT-WILL POWER
Kris
ENCOUNTER POWER
Page 3
DAILY POWER