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Character Sheet

Player Name

Kris
Character Name

1
Level

Fighter
Class Height Weight Paragon Path Epic Destiny Total XP RPGA Number

0 Good
Alignment

Human
Race

Medium
Size

22
Age

Male
Gender

Bahamut
Deity Adventuring Company

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

18

CONDITIONAL MODIFIERS

AC

10

Speed

(Squares)

-1

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL

SENSES
ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

18 14 13 12 11 10

STR Strength
Constitution

4 2 1 1 0 0 HIT POINTS

4 2 1 1 0

17

FORT 10

10 10

Passive Insight Passive Perception

10 + 10 +

0 0

CON DEX INT

CONDITIONAL BONUSES

DEFENSE

10 + 1/2 LVL

SPECIAL SENSES ABIL CLASS FEAT ENH MISC MISC

Dexterity

14

REF

10

3
ABILITY: ATT BONUS

ATTACK WORKSPACE
Melee Basic Attack - Broadsword
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

Intelligence

Wisdom

WIS CHA

DEFENSE

10 + 1/2 LVL

ABIL

CLASS

FEAT

ENH

MISC

MISC

+ 7
ABILITY: ATT BONUS

0
1/2 LVL

4
ABIL CLASS

2
PROF FEAT ENH

1
MISC

11

WILL

10

Melee Basic Attack - Unarmed

Charisma

CONDITIONAL BONUSES

+ 4 ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

29
CURRENT HIT POINTS

14
1/2 HP

7
1/4 HP

11
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Broadsword


ABIL FEAT ENH MISC MISC

1d10+4 RACE FEATURES


Bonus Feat - Choose an extra feat at 1st level.
ABILITY: DAMAGE

4
ABIL FEAT ENH MISC MISC

Melee Basic Attack - Unarmed

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

Bonus Skill - Trained in one additional class skill. Bonus At-Will Power - Know one extra 1st-level attack

1d4+4

4 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

power from your class. Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

7 4 1

vs vs vs vs

AC AC AC

Broadsword Unarmed (Melee) Unarmed (Range)

1d10+4 1d4+4 1d4+1

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


Combat Challenge - Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against

FEATS
Shield Push - Push 1 square to target hit by Combat

-2 1 6 0 0 0 4 0 1 0 5 0 0 1 -2 5 -2
Kris

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

1 1 4 0 0 0 2 0 1 0 0 0 0 1 1 0 1

0 0 5 0 0 0 5 0 0 0 5 0 0 0 0 5 0

-3 n/a -3 n/a n/a n/a -3 n/a n/a n/a n/a n/a n/a n/a -3 n/a -3

adjacent marked foe who shifts or makes attack not including Challenge attack you. Mark lasts until end of your next turn or marked by other. Combat Superiority - Add Wis mod to opportunity attacks. Hit ends foe's movement (if any) this action. Fighter Talents - Select a Fighter Talent. One-handed Weapon Talent - +1 on attacks with onehanded weapons. Action Surge - +3 to attacks when you spend an action point

LANGUAGES KNOWN
Common, Elven

Page 1

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Reaping Strike Combat Challenge Sure Strike Dual Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS

ENCOUNTER POWERS
Shield Bash
HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS

DAILY POWERS
Knee Breaker

MANNERISMS AND APPEARANCE


UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND

OTHER EQUIPMENT
Adventurer's Kit Chainmail (E) Broadsword (E) Heavy Shield (E)

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 15 gp Stored money: 0 gp Encumbrance: 93 / 180

Kris

Page 2

CHARACTER NAME

Kris
PLAYER NAME

Second Wind
KEYWORDS USED

RACE

Human

CLASS

Fighter

LEVEL

Standard ACTION vs ATTACK DEFENSE

Personal RANGE Self TARGET

HP 29 Spd 5 Init +1

18 STR 14 CON 13 DEX 12 INT 11 WIS 10 CHA

AC 18 Fort 17 Ref 14 Will 11

Effect: You spend a healing surge and regain 7 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

10

Passive Insight

10

Passive Perception
CLASS LEVEL BOOK

PH

PLAY DATA

ENCOUNTER SPECIAL

ENCOUNTER ACTION

Reaping Strike
KEYWORDS

Combat Challenge
USED KEYWORDS

Sure Strike
USED KEYWORDS

Martial, Weapon
*

Martial, Weapon
*

Martial, Weapon
*

USED

Standard ACTION 7 ATTACK

Melee weapon RANGE ACTION

Melee RANGE

Standard ACTION 9

Melee weapon RANGE

vs

AC DEFENSE

One creature TARGET ATTACK

vs DEFENSE TARGET

vs

AC DEFENSE

One creature TARGET

ATTACK

Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. Increase damage to 2[W] + Strength modifier (+4) at 21st level. Miss: Half Strength modifier (+4) damage. If you're wielding a two-handed weapon, you deal damage equal to your Strength modifier (+4). Broadsword: +7 attack, 1d10+4 damage
ADDITIONAL EFFECTS

Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.

Attack: Strength + 2 vs. AC Hit: 1[W] damage. Increase damage to 2[W] at 21st level. Broadsword: +9 attack, 1d10 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+3 to attack rolls if this attack was gained by spending an action point - Action Surge.
CLASS LEVEL BOOK CLASS LEVEL BOOK

+3 to attack rolls if this attack was gained by spending an action point - Action Surge.
CLASS LEVEL BOOK

Fighter

PH

PH

Fighter

PH

AT-WILL POWER

AT-WILL POWER

AT-WILL POWER

Dual Strike
KEYWORDS

Shield Bash
USED KEYWORDS

Knee Breaker
USED KEYWORDS

Martial, Weapon
*

Martial
*

Invigorating, Martial, Weapon


*

USED

Standard ACTION

Melee weapon RANGE

Standard ACTION 6 ATTACK

Melee 1 RANGE

Standard ACTION 7 ATTACK

Melee weapon RANGE

vs ATTACK DEFENSE

One creature TARGET

vs

Reflex DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

Requirement: You must be wielding two melee weapons. Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] per attack at 21st level.

Requirement: You must be using a shield. Attack: Strength +2 vs. Reflex Hit: 1d10 + Strength modifier (+4) damage, and you push the target 1 square and knock it prone. Special: If you are a dwarf, the attack deals extra damage equal to your Wisdom modifier (+0). Special: When charging, you can use this power in place of a melee basic attack.

Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+4) damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends). Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier (+2). Miss: Half damage, and the target is not slowed or immobilized. Broadsword: +7 attack, 2d10+4 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+3 to attack rolls if this attack was gained by spending an action point - Action Surge.
CLASS LEVEL BOOK CLASS LEVEL BOOK

+3 to attack rolls if this attack was gained by spending an action point - Action Surge.
CLASS LEVEL BOOK

Fighter

MP

Fighter

MP

Fighter

MP

AT-WILL POWER
Kris

ENCOUNTER POWER
Page 3

DAILY POWER

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