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(Desert War) The Fall of Tobruk
(Desert War) The Fall of Tobruk
1 x4
2 x7
3 x8
4 x4
6 x2
Historical Background
On June 20, Rommel launched the final attack against Tobruk, using the same plan as the year before. After heavy bombing and an
artillery barrage, the assault was launched at 0630. In the attack sector of the 21.Panzer Division, the Pionier Bataillon 200 opened
pathways in the British minefield and filled in the anti-tank ditch. This allowed the German tanks and motorized infantry to break
through the perimeter while the 88mm guns fired on the bunkers defended by Indian soldiers of 2/5 Mahratta battalion. At 1000 hours,
the resistance of the Indian battalion was over and the German tanks could advance towards "King's Cross". Nothing could stop the fall
of Tobruk.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Conditions of Victory
7 medals.
Exit rules (Action 23 - Exit Markers) are in effect on all hexes
on the Allied baseline for the Axis player.
Special Rules
- British Commonwealth Forces Command rules are in effect
(Nations 5 - British Commonwealth Forces) for all Allied units.
- Special Weapon Assets rules (SWAs 1) are in effect for units
equipped with Mortars (SWAs 3) and Machine Guns (SWAs 8).
- Place a badge on the Axis engineer units (Troops 4 - Combat
Engineers).
- Place a badge or use the proper figure for the Axis Heavy
Anti-Tank Gun (Troops 23 - Heavy Anti-Tank Gun).
- The Allied Player lays out the minefields (Terrains 29 -
Minefields).
- North African Desert rules are in effect (Action 9 - North
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