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Firefight in Neffe

Mageret

Hill 510 Neffe

Bizory

Mont

Historical Background Setup order


Lt Col. Ewell's column advanced along the frozen stream toward Neffe, when his column was suddenly fired on by a
machine gun breaking the silence of the early morning fog of December 19, 1944. The first burst did little damage to 1 x40
his 501st Parachute Infantry, but soon his entire force was engaged. It became obvious to Ewell that he would never
manage to take Neffe without reinforcements, so he ordered the 2nd and 3rd battalions forward. Major Sammie Homan 2 x15
and the 2nd battalion were ordered to take Bizory and then move on to Mageret to get behind the enemy lines in Neffe.
The 2nd battalion's advance, however, ended when it ran into German infantry dug in on Hill 510. To the south, the 3rd 3 x6
Battalion captured Mont, but instead of turning north to join the attack against Neffe, Lt Col. Griswold ordered his
forces to recon the woods to make sure the enemy would not out flank his force. A precious opportunity had just been 4 x2
lost...
The stage is set, the battle lines are drawn, and you are in command. The rest is history. 5 x2
6 x1
Briefing them last.

Axis Player The Germans start the battle with 3 medals, representing 7 x3
their control of some of the above objectives.
[Germany]
8 x1
Take 9 Command cards.
Allied Player
Special Rules
[United States] Winter Combat (Actions 25 - Combat Cards), Winter 9 x1
Take 9 Command cards. Weather (Actions 26 - Winter Weather) and Reduced
You move first. Visibility (Actions 27 - Reduced Visibility) rules are in 10 x2
effect.
Place a badge on the 2 Allied and 2 Axis Tank Destroyer 11 x1
units (Troops 24 - Tank Destroyers).
Conditions of Victory Special Weapon Asset rules (SWAs 4 - Special Weapon
12 x1
14 Medals. Assets) are in effect for the 1 Axis unit and 1 Allied unit
equipped with Mortars (SWAs 6 - Mortar Late War) and 13 x7
The 4 groups of forest hexes each form a Temporary Sole the 1 Axis unit and 1 Allied unit equipped with Machine
Control Medal Objective, worth 1 Medal each for the Guns (SWAs 7 - Machine Gun Late War). Place the proper 14 x13
Allied forces. badges on these units.
The four town hexes of Neffe form a Temporary Majority The river is frozen (Terrain 47 - Frozen Rivers).
15 x2
Medal Objective (Turn Start) worth 1 Medal for whoever
controls Neffe. 16 x7
The two town hexes of Mageret form a Temporary
Majority Medal Objective worth 1 Medal for whoever 17 x16
controls Mageret.
18 x9
The four hill hexes of Hill 510 form a Temporary Majority
Medal Objective worth 1 Medal for whoever controls Hill
510. 19 x5
The towns of Mont and Bizory are Last to Occupy Medal 20 x9
Objectives worth 1 medal each to the side that occupies
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Produced with permission, for non-commercial use only.

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