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Firefight in Neffe
Firefight in Neffe
Mageret
Bizory
Mont
Axis Player The Germans start the battle with 3 medals, representing 7 x3
their control of some of the above objectives.
[Germany]
8 x1
Take 9 Command cards.
Allied Player
Special Rules
[United States] Winter Combat (Actions 25 - Combat Cards), Winter 9 x1
Take 9 Command cards. Weather (Actions 26 - Winter Weather) and Reduced
You move first. Visibility (Actions 27 - Reduced Visibility) rules are in 10 x2
effect.
Place a badge on the 2 Allied and 2 Axis Tank Destroyer 11 x1
units (Troops 24 - Tank Destroyers).
Conditions of Victory Special Weapon Asset rules (SWAs 4 - Special Weapon
12 x1
14 Medals. Assets) are in effect for the 1 Axis unit and 1 Allied unit
equipped with Mortars (SWAs 6 - Mortar Late War) and 13 x7
The 4 groups of forest hexes each form a Temporary Sole the 1 Axis unit and 1 Allied unit equipped with Machine
Control Medal Objective, worth 1 Medal each for the Guns (SWAs 7 - Machine Gun Late War). Place the proper 14 x13
Allied forces. badges on these units.
The four town hexes of Neffe form a Temporary Majority The river is frozen (Terrain 47 - Frozen Rivers).
15 x2
Medal Objective (Turn Start) worth 1 Medal for whoever
controls Neffe. 16 x7
The two town hexes of Mageret form a Temporary
Majority Medal Objective worth 1 Medal for whoever 17 x16
controls Mageret.
18 x9
The four hill hexes of Hill 510 form a Temporary Majority
Medal Objective worth 1 Medal for whoever controls Hill
510. 19 x5
The towns of Mont and Bizory are Last to Occupy Medal 20 x9
Objectives worth 1 medal each to the side that occupies
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