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TES Community Scenario 2 - Rebel Encampment
TES Community Scenario 2 - Rebel Encampment
REBEL ENCAMPMENT
The Stormcloaks have created a distraction to lure limit (so in a 150-septim game, the Stormcloak player
the Imperials from their camp. When the Imperials would have 180 septims to spend).
return, weary from their toil, the Stormcloaks plan to
The Imperial force must be led by one of the Heroes
strike at them in their own encampment!
from the following list – no other Hero in the party
❖ Round Limit: 6 may be of a higher Gold Septim value than the
❖ Environment: Wilderness Party Leader:
❖ Playing Area: 36” x 36”
❖ General Tullius
❖ Legate Rikke
CAMPAIGN PLAY ❖ Imperial Captain
❖ Hadvar
If both players agree, this scenario can replace the
Light up the Night scenario in the Blood on the The Stormcloak force must be led by one of the
Snow campaign. Heroes from the following list:
❖ Ulric Stormcloak
❖ Galmar Stonefist
SETUP
❖ Ysarald Thrice-Pierced
The Attackers are Stormcloaks, the Defender are
❖ Stormcloak General
Imperial Legion. Choose a Gold Septim limit as normal
– we recommend a minimum Septims limit of 150.
The Attacker adds an additional 20% to the agreed
8”
CAMP SUPPLIES
The maximum number of Treasure Tokens in this
SUPPLY LINES
My Party will resolve more Treasure Tokens than
scenario is 6. Treasure Tokens must be placed in
the opposing player.
contact with a tent, no more than one per tent. A model
1 VP
must be in contact with a Tent to Search the token,
treating the whole footprint of the terrain piece as part
of the Treasure Token.
TAKE THEM ALIVE
(Attacker Only)
My Party will win the game without removing an
enemy Hero from the battle.
3 VP
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