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Burning Sands - Squad Scale Combat
Burning Sands - Squad Scale Combat
Campaign
Squad Scale Combat
(and beyond)
bleybourne@gmail.com
Contents
Introduction ................................................................. 3 Ranged attack .................................................... 11
A note on squad scale actions.................................. 3 Posturing ............................................................ 11
Squad Scale Combat Overview ................................ 3 Set ...................................................................... 11
Squad Statistics ............................................................ 4 Fortifications .......................................................... 11
Attributes ................................................................. 4 Abatis ................................................................. 12
Size ....................................................................... 4 Walls .................................................................. 12
Strength................................................................ 4 Towers ............................................................... 12
Agility ................................................................... 4 Gates .................................................................. 13
Wits ...................................................................... 5 Moats ................................................................. 13
Armor ................................................................... 5 Boiling Oil ........................................................... 13
Encumbrance ....................................................... 5 PC Actions during squad scale combat ...................... 14
Grit ....................................................................... 6 Character actions ................................................... 14
Skills.......................................................................... 6 Duck and weave ................................................. 14
Melee ................................................................... 6 Join a squad ....................................................... 14
Ranged ................................................................. 6 Inspire the troops .............................................. 14
Defence ................................................................ 7 Make a personal challenge ................................ 15
Talents ...................................................................... 7 Go with the flow ................................................ 15
Flight..................................................................... 7 Individuals versus squads ...................................... 15
Skirmishers ........................................................... 7 Battle Events Table ................................................ 16
Archers ................................................................. 8 Scaling up the action.................................................. 17
Mounted .............................................................. 8 Platoon Scale Combat ............................................ 17
Spear Wall ............................................................ 8 Individuals or Squads versus Platoons ............... 17
Gear .......................................................................... 8 Regiment Scale Combat ......................................... 17
Ropes.................................................................... 8 Brigades, Divisions, Legions and Armies ................ 17
Ladders ................................................................. 8 Squad Statistics Sheet ................................................ 18
Siege Tower .......................................................... 8
Plank Bridges ........................................................ 9
Mantlet................................................................. 9
Battering Ram ...................................................... 9
Ballista .................................................................. 9
Trebuchet ............................................................. 9
Combat and the Battleground ...................................10
Zones ......................................................................10
Terrain ................................................................10
Range .................................................................10
Combat ...................................................................10
Move ..................................................................10
Melee Attack ......................................................10
Introduction
This set of rules is intended to be used for squad A note on squad scale actions
scale combat, and can handle fights with any
Personal combat in Forbidden Lands consists of
number of fighters from squads of 5 members up
individual blows and defences by combatants,
to potentially thousands per side. The bulk of
but squad scale combat is expected to be an
the rules cover how to adjudicate and determine
overall back-and-forth of fighters attacking and
the outcome of squad scale combat (in squads of
defending throughout the combat round. As
up to 5 fighters). These rules can be used to
such, casualties incurred by squads during a
simulate small scale battles between similarly
squad scale combat round are tallied and
sized forces (and how squads can interact with
calculated, but are not applied until the end of
individual PCs and NPCs). Following the main
each r0und, rather than immediately following
section is a discussion of how the rules are scaled
each attack action. Accordingly, there are no
up to handle larger sizes of forces. The rules
defensive actions or reactions in squad scale
generally expect that opposing sides will not be
combat – squads are expected to be defending
of wildly different sizes – if they are it is likely
themselves as they fight, and thus automatically
that the larger force will simply overrun the
make defensive rolls against incoming attacks as
smaller force, but this is discussed later in the
described in the actions section.
document.
Squad Scale Combat Overview simply be frustrating). Once you get above
around 5 squads per side, you should consider
At this scale of armed conflict, troops are
scaling the conflict up to the Platoon-based
arranged into squads of up to 5 combatants. A
rules (or higher) later in this document.
battle can consist of multiple squads per side of
the conflict, with each squad being treated in These rules can also simulate small numbers of
much the same way as an individual in the troops accompanying PCs or NPCs during a
personal combat rules. There is a soft limit on standard adventure. Perhaps your PCs have
how many squads can be easily accommodated been gifted 8 warriors to help them clear an
without the book-keeping becoming too much adventure site, or a force of 20 enemy
(in much the same way that determining the combatants are assaulting their stronghold
results of a melee combat between 5 on one side where they have 12 guards – these kinds of
and 3 on the other is fine, but running a fight situations can easily be accommodated by
with 12 on one side and 10 on the other would arranging the troops into squads and using the
rules presented here.
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Squad Statistics
Like individuals, squads have a set of attributes, Kin Suggested
skills, talents, and gear to determine their Strength
effectiveness in combat. The below rules Halflings, Aarakocra, Humans, 1
describe how to determine those statistics. A Half-Elves, Elves
squad sheet is included on the last page of this Dwarves, Mul, Thri-kreen, 2
document. Dray
Half-Giants 3
Squads are always made up of individuals of the e.g: a squad of 4 Dwarves would have Size 4,
same (or mostly the same) kin. If you have some Strength 2, and Size/Strength of 6
halflings and some Thri-kreen for example, it’s
better to make them into two squads rather than
trying to determine the statistics for a squad that
mixes the two types.
Attributes
Status Encumbrance
Squad has Armor rating of Lightly
less than 6, and is not Encumbered
carrying extra equipment.
Wits: This attribute tracks the Squad’s morale
Squad has Armor rating 6 Medium
and willingness to continue fighting. When a
or higher, but is not Encumbrance
squad suffers Wits damage due to stress, fear, or
carrying extra equipment.
loss of morale, the Wits attribute is atrophied Squad has Armor rating Medium
away first (as in personal combat) and then once less than 6, but is carrying Encumbrance
that reaches 0 any further damage directly extra equipment
affects the Size attribute (which represents
P a g e 5 | 18
Squad has Armor rating 6 Heavily the longer the squad remains together and
or higher, and is carrying Encumbered learns to fight as a cohesive unit. If the squad is
extra equipment ever broken up and the members subsumed into
other squads, the Melee skill of the new squad
Grit: The grit of a unit denotes how hardened may be reduced based on the average/typical
and tough the unit is. It is mostly a function of Melee skill of the new members and how many
experience: the longer a soldier is a soldier, the newbies there are (this is up to the GM to
The 3 skills below represent the ability of the determined based on the experience and squad
cohesion of the unit.
squad to fight and defend itself. A certain level
of training is required to be very good at any of Amount of training Typical
the skills, which usually precludes being very Ranged
skilled in more than one area (there’s only so Skill
much training a squad can do, and training in Totally green / conscripted troops 1
more than one area reduces the time that can be Typical fighting units given some 2
devoted to each). Generally, it is extremely ranged weapon training
uncommon for a squad for have a rating above 3 Some battle experience as a 3
in more than one of the following skills (other unified squad. This is the
than by GM fiat). maximum possible Ranged
without special training
Melee: This skill determines how effectively a Very well experienced troops who 4
unit can fight in melee combat. It is determined have fought together for some
by the GM and can be improved with experience time and train regularly
P a g e 6 | 18
Expert troops who spend all their 5 maximum possible Defence
time training while not fighting; without special training
have fought as a squad for a long Very well experienced troops who 4
time have fought together for some
time and train regularly
Expert troops who spend all their 5
time training while not fighting;
have fought as a squad for a long
time
Talents
P a g e 7 | 18
Heavily encumbered squads cannot charge. Ropes: A squad carrying ropes with grapples
Lightly encumbered squads are especially fast will have an easier time trying to scramble up a
chargers, and gain +1 die on their first melee wall or other fortification. Using Ropes grants
attack roll immediately following a charge. a +1 gear die bonus when attacking a defended
wall or fortification. Ropes can only be used
Archers: Most squads can only fight in melee
once, but will last fur the duration of one entire
combat. However, some squads are equipped
assault on a wall or fortification, even if it takes
with ranged weaponry, and can use it to make
several combat rounds.
ranged attacks using their Ranged skill. This
Talent allows a squad that can move two zones Ladders: A squad can carry a ladder to assist
(see Moving, later) to instead only move one them when assaulting walls or towers. A squad
zone and use their second point of “movement” equipped with ladders gains a +2 gear die bonus
to make a ranged attack. when attacking a defended wall. When a squad
with a ladder takes damage, they can elect to
Mounted: Troops can be mounted on various
assign damage to their ladder gear, reducing the
types of mounts in battle. Every member of a
gear die bonus. When it reaches +0, the ladders
squad must have a mount, and when the size of
break and becomes useless.
a squad is reduced, it is assumed that the squad
member lost either took their mount with them
or it died with them. Mounts allow a squad to
move up to 2 zones in open terrain or one zone
in difficult terrain, regardless of their
encumbrance level. Additionally, mounted
troops gain +1 die on melee attacks and defences
against non-mounted opponents.
Gear
Fortifications
P a g e 12 | 18
rolls, and half that amount (rounded down) to difference as Size/Strength damage (although
melee or ranged attack rolls for troops Armor can be rolled to offset this damage).
defending an assault on the tower. Towers are a Squads can avoid having to climb into and back
lot more expensive to build and maintain than out of a moat through the use of Plank Bridges.
walls, but the advantage is that because towers
Boiling Oil: Boiling Oil is a gear item a
jut out from the walls they protect, it’s possible
defending squad can use when defending a wall
for the defenders in the tower to shoot ranged
(but not a Tower or Gate). The oil takes hours
weapons sideways, so attacks can me made
to get up to a high enough temperature to use,
against a squad assaulting a wall or gate in
so it is a “one shot” attack that can be used
another zone beside the tower zone. Towers are
against a squad assaulting the wall. For a single
always at least one level higher than the walls
attack action, the oil grants a +4 Gear Die bonus
they are at the junction of, and so have at least
to such an attack. Each wall zone can only have
+1 higher gear bonus.
one pot of oil prepared and ready for use.
Gates: Gates are a weak point in a wall
fortification. They provide only +1 to +3 gear
bonus to the defence of defenders (and give no
bonus to attack). When defending a gate, the
defending squad can elect to assign damage
taken to the gate itself, reducing its gear bonus.
If a gate is undefended and has a gear bonus of
0, an attacking squad can just march through it.
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PC Actions during squad scale combat
While the various squads of troops are is left alone to fend for themselves again. If the
maneuvering and fighting, there’s certainly no PC leaves a squad, it loses all of the bonuses.
reason for the PCs to be sitting around and
While a PC is joined to a squad, they do not roll
doing nothing! PC characters can choose to do
on the battle events table.
any of the following actions (or anything else
that is approved by the GM).
Character actions
P a g e 14 | 18
immediately regain +1 Wits if they had suffered
any damage to that attribute during the battle.
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Battle Events Table
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Scaling up the action
Sometimes, squad scale combat just isn’t epic the Platoon can do as much damage to the
enough. It can easily handle up to around 5 Squad as it is capable of).
squads per side (so 20-25 combatants per side)
Regiment Scale Combat
but falters with much larger numbers. This
section explains how to scale up the conflict. Regiment Scale Combat is simply the next scale
up. Each member of a Regiment in the Size
Platoon Scale Combat
Attribute is an entire Platoon (so a Regiment
At the Platoon scale, all of the rules already consists of around 100+ soldiers). All the
outlined in this document can be utilised, except previous rules work at this scale, as long as both
that each Platoon is made up of squads in the sides are using the same scale (Individuals and
same manner that Squads are made up of Squads cannot possibly compete at the
individuals in Squad Scale combat. Regiment scale, individual Platoons versus
Regiments are treated in the same manner as
Thus, a Platoon of size 4 would contain 4
Individuals versus Squads).
Squads and would therefore have around 20
warriors. It’s too much to expect that every Brigades, Divisions, Legions and
Squad will be made up of all members of the Armies
same Kin (as is required in Squad Scale combat)
so if the Squads in a Platoon are of different Kin These rules can be scaled up again as required,
types, some fudging or averaging of the through Brigade Scale Combat (consisting of
attributes will be required. Regiments; around 500+ troops), Division
Scale Combat (made up of Brigades; thousands
Zones are considered to be around 4-5 times
of troops), Legion Scale Combat (made up of
larger in Platoon Scale combat as they are in
Divisions; tens of thousands of troops) and
Squad Scale combat but are otherwise used in
finally on to Army Scale Combat, which can
the same way and the Platoons are moved and
involve many tens of thousands of troops.
engaged in the same manner as Squads.
In each case, no meaningful interaction can be
Individuals or Squads versus Platoons
determined unless the two sides are at least
There are too many fighters in a Platoon for an within one scale of each other. If there is more
individual to have any meaningful interaction than one level of scale (e.g. a Legion versus a
with them in combat. If a character ends up Brigade) then the larger force simply wipes out
engaged with a Platoon, the character is or captures the smaller.
immediately broken and captured or killed. If
an individual Squad ends up engaging a
Platoon, treat it the same as Individuals versus
Squads (thus the Squad can only do one damage
at a time to the Platoon, denoting that they have
broken one Squad inside that Platoon; in return
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Squad Statistics Sheet
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