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100 Campsite Items - Dndspeak
100 Campsite Items - Dndspeak
100 Campsite Items - Dndspeak
d100 Entry
4 A silver dagger wrapped in a tight washcloth with a note tucked inside "I love
you always. Stay safe. ~Nana"
5 A small tin mirror and a shaving kit. A cloth with blood stains right next to it.
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d100 Entry
12 A small notebook with notes on which local plants are and aren't safe to eat.
20 The skeleton of a dog, with it's leash still on it, and tied around a tree.
24 An unreadable diary.
25 A cooking book.
27 A broken flute.
33 A potion of healing.
34 A small dutch oven buried in the coals of the campfire, filled with chopped
potatoes, butter, onions, and spices. It's perfectly cooked and still hot.
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d100 Entry
43 A burned-out bedroll.
52 A compass whose needle always points to the last person who put it down. The
needle is currently spinning.
53 A single leather boot that looks like it has been clawed by a large animal.
55 Four arrows surrounding a space in the center of the campsite-in the middle
sits a frightened little girl.
56 A hand shovel.
57 A worn whetstone.
60 Extensive fishing gear: bait, tackle, rod, net (especially good if you're nowhere
near water).
62 Bear trap.
64 A wagon with two nearby oxen who've been disconnected from their harness.
65 Fish skewered and stuck into the ground near a fire pit.
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d100 Entry
70 A semi-tamed wolf.
72 A sack of peat.
74 A political pamphlet.
79 A giant glass jar with a maelstrom of rainbow colored mayonnaise inside and a
spell book in front open to notes. The left page about making storms of
substances and the right how to make alchemy mason jars that take the
contents of alchemy jugs and make grenades of said substance for creating
difficult terrain. Another page sitting tucked half way under the spell book talks
about making storms from the contents of alchemy jugs for jarred storms. A
closer inspection of the jar and they find a storm caster shrunk down trying to
create spells in secret and if they get his attention he will come talk to them.
80 A campfire set up to be lit, a box of cooking tools, and drag marks away of
what looked like the camper and the catch the camper was going to skin and
cook be it fish, rabbit, or deer.
83 Large and small footprints that insinuate a battle. And then only small
footsteps and large drag-marks.
84 A small cloth bag with a dozen or so indigo blue glass marbles and two opaque
red ones.
85 A small leather bag full of ceramic beads, each carefully split in half.
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d100 Entry
90 A wooden contraption that has drying plants pressed between two planks.
94 A large, quickly-carved totem pole at every path leading to and from the
campsite.
97 A conch shell. It allows you to hear the ocean away from the ocean.
99 What looks like the hilt of a sword with it's blade embedded in the ground.
Upon pulling it free, you find it is just a very large spoon
100 A book of different kinds of tall tales to tell around the campfire.
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