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8/27/2022 Fast Character | D&D Character Maker | Githyanki Rogue 2

EGAR DOORIVIN
Rogue 2 318
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Githyanki Gladiator
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+0 +2 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Chao c Neutral. I follow my
(AC) INITIATIVE shi ing whims with li le concern about
10 rules or later consequences.
SAVING THROWS
14 +3 30 .
Gladiator Background [PHB p. 130]
Armor Worn: leather armor • Feature: By Popular Demand.
+0 Strength Saves
DEX +5 Dexterity Saves * • Traits: Following rumors about an ul mate
HIT POINTS HIT DICE weapon. Considers mortal worlds s fling
+3 +1 Cons tu on Saves
+3 Intelligence Saves *
15 2d8
and backwards.
• Ideal: Pain purges weakness.
17 -1 Wisdom Saves • Bond: Looking for new lovers.
+2 Charisma Saves • Flaw: Reckless with money.
* Prof. bonus added DEATH SAVES: Success O O O Fail O O O
Githyanki Traits [MotM p. 18]
CON SKILLS WEAPON & UNARMED ATTACKS • Creature Type: Humanoid
+1 +5 Acroba cs (Dex) * Basic A ack. One target per A ack ac on.
• Age: 39 years old
• Medium Size (6' 1", 136 lbs.)
-1 Animal Handling (Wis) • Astral Knowledge (extra proficiencies)
13 • Psychic Resilience (half psychic damage)
+1 Arcana (Int) Rapier. Melee Weapon A ack: +5 to hit,
+0 Athle cs (Str) reach 5 . Hit: 1d8+3 piercing damage. • Githyanki Psionics (Mage Hand cantrip)
+4 Decep on (Cha) * Rogue Class Features [PHB p. 94, XGtE p. 47]
INT +1 History (Int) Shortbow. Ranged Weapon A ack: +5 to hit. Hit: • Exper se (prof. noted with **)
+1 -1 Insight (Wis)
+2 In mida on (Cha)
1d6+3 piercing damage. (Normal range to 80
.; disadvantage long range 81 to 320 .
Must be used two-handed.)
• Sneak A ack (+1d6)
• Thieves' Cant (slang speak in code)
13 +3 Inves ga on (Int) * • Cunning Ac on (Dash, Disengage or Hide)
-1 Medicine (Wis) Dagger. Melee or Ranged Weapon A ack: +5 to
hit, reach 5 . 1d4+3 piercing damage. (If
+1 Nature (Int) thrown, normal range to 20 .; disadvantage
WIS +1 Percep on (Wis) * long range 21 to 60 .)
+4 Performance (Cha) *
-1 +6 Persuasion (Cha) ** MAGIC, FEATS & SPECIAL ATTACKS
8 +1 Religion (Int) Sneak A ack: Once per turn, deal +1d6 extra
+5 Sleight of Hand (Dex) * damage to one creature hit if a ack with
+7 Stealth (Dex) ** advantage using finesse or ranged weapon.
Don't need advantage if an enemy of the
-1 Survival (Wis) target is within 5 feet of it, enemy isn't
CHA
incapacitated, and you don't have
+2 * Prof. bonus added disadvantage on a ack.

14 EQUIPMENT & TREASURE


11 PASSIVE WISDOM
(PERCEPTION)
Carried Gear [PHB, p. 143]: leather armor (AC
11), rapier, two (2) daggers, shortbow and 20
arrows, thieves' tools (lockpicks, small file and
PROFICIENCIES & LANGUAGES pliers, ny mirror), belt pouch, set of common
clothes, unique armor or a weapon ornaments,
Armor: light armor an admirer's love le er. (This load is about 30
Weapons: simple weapons, hand crossbow, lbs.; add 1 lb. per 50 coins carried.)
longsword, rapier, shortsword
Coins & Gems: 11 gold pieces (gp); 52 silver
Tools: disguise kit, gaming set (dice set), pieces (sp); 68 copper pieces (cp); 2 gems (worth
thieves' tools 10 gp each)
Saving Throws: Dexterity, Intelligence
Skills: Acroba cs, Decep on, Inves ga on,
Percep on, Performance, Persuasion,
Sleight of Hand, Stealth
Languages: Common, Thieves' Cant, Gith,
Infernal

ENCUMBRANCE
Li ing & Carrying: 150 lbs. max. carrying
capacity; 300 lbs. pushing or dragging (speed
-5 .); 300 lbs. max. li .

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