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Summary of Results
Summary of Results
1. The most played online games by the pupils in San Sebastian Elementary School in terms
of Educational online game is Piano Tiles. Out of 200 participants 124 of them are
playing this educational game while the most popular online game in terms of Leisure is
the Roblox because out of 200 participants 173 of them are playing this leisure game.
And for the Gambling online games, Color game is the most played gambling game by
the 200 respondents of pupils in San Sebastian, because 106 of them are playing this
game.
2. The respondents are spending their time mostly 2 hours below with a percentage of 58.
3. The consequences of playing online games among pupils in San Sebastian Elementary
School in terms of academic, physical health, psychological health and social are shown
acquires the highest mean of 2.39 which described as “Madalas" The statement,
playing online games which acquires the highest mean of 1.67 which described as
“Minsan" in the said category. The "Nakatutulong upang makita kahit ang mga maliliit na
detalye sa mga bagay bagay” is the positive consequence of online gaming in terms of
their physical health which acquires the highest mean of 2.005 which described as
“Minsan” while the negative consequence of playing online in the physical health of the
respondent is the statement "Sumasakit ang kamay" acquires the highest mean of 2.045
which described as “Minsan". In terms of the psychological health of the pupils, the "
Nababawasan ang stress na nararamdaman dahil sa pag lalaro" was the positive
consequence who got the highest mean of 2.33 which describe as "Minsan" while the
negative consequence of online gaming is the " Mas nagiging irritable" got the Highest
mean which described as "minsan" with the mean score of 2.15. Lastly, the positive result
of playing online games among pupils in San Sebastian in terms of their social interaction
the statement " Nagiging palakaibigan dahil sa pakikisalamuha sa paglalaro" received the
highest mean score of 2.265 and is best described as "Minsan" and its negative
consequence to them is the " Hindi makausap ng pamilya o mga taong nasa paligid dahil
abala sa paglalaro" got the highest mean of 2.283 which described as “minsan”.
4. The attainment of the objectives of the study was made possible through the utilization of
the descriptive method of research. The sampling techniques were made through a
purposive sampling, where only those students who played on-line games were the only
respondents selected to meet the population size of the study. With a total of 126
respondents coming from PUP-LHS, all of them returned the survey questionnaire – the
main instrument of data gathering. Statistical treatment of data was done through the use
relate to the lesson based on the online games they played. However, when students play
games excessively, it may lead to addiction. This study proved that online gaming is
beneficial for students, but they must know how to manage their time wisely. Results are
online games which is divided into 4 subs – components: academic, physical health,
Academic
Positive Consequences
ang kaalaman sa Matematika at Bokabularyo” acquires the highest mean of 2.39 which described
as “Madalas" The statement “Nadadagdagan ang pagiging masining sa pag aaral” acquires the 2nd
highest mean of 2.26 which described as “Minsan” and the statement “Natututong magbasa at
magsulat” was the least factor which obtained a mean of 2.05 described as “Minsan”.
The result from table 1 shows that online games have “minsan” (sometimes) positive
consequence to the academic of San Sebastian Elementary School which gathered a total mean
of 2.33.
Negative Consequences
oras ng klase dahil napuyat sa paglalaro” acquires the highest mean of 2.10 which described as
“Minsan". The statement “Hindi nakakagawa ng takdang aralin dahil sa paglalaro” acquires the
2nd highest mean of 1.85 which described as “Minsan” and the statement “Mababa ang
nakukuhang marka sa quiz/exam dahil hindi nakapag-aral” was the least factor which obtained a
The result from table 1 shows that online games “minsan” (sometimes) have negative
consequence to the academic of the pupils in San Sebastian Elementary School which gathered a
Physical Health
Positive Consequences
"Nakatutulong upang makita kahit ang mga maliliit na detalye sa mga bagay bagay” acquires the
highest mean of 2.005 which described as “Minsan". The statement “Nakatutulong ang mga
nilalaro upang maging aktibo sa pag- eehersisyo” acquires the least factor of 1.985 which
described as “Minsan”.
The result from table 1 shows that online games have “Minsan” (sometimes) positive
consequence to the physical health of San Sebastian Elementary School pupils which gathered a
Negative Consequences
As presented in table 1 it shows the negative consequences of playing online games in the
physical health of the respondents, the "Sumasakit ang kamay" acquires the highest mean of
2.045 which described as “Minsan". The statement “Sumasakit ang mata/ulo dahil sa paglalaro”
acquires the 2nd highest mean of 1.945 which described as “Minsan”. The statement "Hindi naka
kain sa tamang oras/Nawawalan ng gana sa pagkain dahil tutok sa paglalaro" acquires the 3rd
highest mean of 1.53 which described as "Minsan". And the statement “Hindi na naka pag-aayos
ng sarili” was the least factor which obtained a mean of 1.47 described as “Hindi”.
The result from table 1 shows that online games have “Minsan” (sometimes) negative
consequence to the physical health of San Sebastian Elementary School which gathered a total
mean of 1.7475.
Psychological Health
Positive Consequences
Psychological health of the respondents, the " Nababawasan ang stress na nararamdaman dahil sa
pag lalaro" got the highest mean which is 2.33 describe as "Minsan", the "Nakatutulong sa pag
lawak ng imahinasyon" got the of 2.19 which is second to the highest mean and it is described
also as "Minsan", and the last one the " Nakatutulong sa pagiging madiskarti" got the lowest
The result from this table shows that online games have "Minsan" (Sometimes) positive
consequences to the Psychological Health of San Sebastian Elementary School with the total
mean of 2.19.
Negative Consequences
As presented in the table of Psychological Health negative consequences of online games
the " Nagagaya ang mga hindi magagandang asal dahil sa pag lalaro" got the second to the
highest mean which is 2.10 describe as "minsan", the " Nagiging bayolente dahil sa stress ng
pag lalaro" got the mean of 1.385 which is the lowest mean and it is described as "hindi", and the
last one the " Mas nagiging irritable" got the Highest mean which described as "minsan" with the
The result from this table shows that online games minsan (sometimes) have negative
consequences to the Psychological Health of San Sebastian Elementary School with the total
mean of 1.8783.
Social
Positive Consequences
As presented in the table of positive consequences of online games to the Social of the
pupils, the " Nagiging palakaibigan dahil sa pakikisalamuha sa paglalaro" got the highest mean
which is 2.265 describe as "Minsan", the "Maraming nakikilalang tao dahil sa paglalaro" got the
of 2.53 which is second to the highest mean and it is described also as "Minsan", and the last one
the " Nagkakaroon ng tiwala sa sarili" got the lowest mean which described as "Minsan" with the
The result from this table shows that online games have "madalas" (always) positive
consequences to the Social of San Sebastian Elementary School with the total mean of 2.346.
Negative Consequences
As presented in the table of negative consequences of online games to the Social of the
participants, the " Hindi makausap ng pamilya o mga taong nasa paligid dahil abala sa paglalaro"
got the highest mean of 2.283 which described as “minsan” and " Hindi sanay sa pakikisalamuha
ng personal dahil nasanay sa online" got the second to the highest mean which is 1.42 describe
as "Hindi", and the last one the "Hindi na mautusan sa gawaing bahay" got the Highest mean
The result from this table shows that online games"Minsan" (sometimes) have Negative
consequences to the Social of San Sebastian Elementary School with the total mean of 1.7334.
Table 1.
Consequences of playing online games among the respondents
Verbal
Parameters Mean
Interpretation
Academic
POSITIBONG DULOT
Natututong magbasa at magsulat 2.05 Minsan
`
Nadadagdagan ang kaalaman sa Matematika 2.39 Madalas
at Bokabularyo
Nadadagdagan ang pagiging masining sa 2.26 Minsan
pag aaral
Grand Mean 2.233 Minsan
NEGATIBONG DULOT
Hindi nakakagawa ng takdang aralin dahil sa 2.20 Minsan
paglalaro
Inaantok sa oras ng klase dahil napuyat sa 1.67 Minsan
paglalaro
Mababa ang nakukuhang marka sa 1.85 Minsan
quiz/exam dahil hindi nakapag-aral
Grand Mean 1.8733 Minsan
Physical Health
POSITIBONG DULOT
Nakatutulong ang mga nilalaro upang 1.985 Minsan
maging aktibo sa pag- eehersisyo
Nakatutulong upang makita kahit ang mga 2.005 Minsan
maliliit na detalye sa mga bagay bagay
GrandMean 1.995 Minsan
NEGATIBONG DULOT
Sumasakit ang kamay 2.045 Minsan
Psychological Health
POSITIBONG DULOT
Nakatutulong sa paglawak ng imahinasyon 2.19 Minsan
NEGATIBONG DULOT
Nagagaya ang mga hindi magandang asal sa 2.10 Minsan
paglalaro. (Pagsusugal,pagmumura,
paninigaw)
Nagiging bayolente dahil sa stress ng 1.385 Hindi
paglalaro
Mas nagiging irritable 2.15 Minsan
Social
POSITIBONG DULOT
Maraming nakikilalang tao dahil sa 2.53 Madalas
paglalaro
NEGATIBONG DULOT
Hindi makausap ng pamilya o mga taong 2.283 Minsan
nasa paligid dahil abala sa paglalaro
Hindi na sanay sa pakikisalamuha ng 1.42 Hindi
personal dahil nasanay sa online
Hindi na mautusan sa gawaing bahay 1.5 Hindi