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“42 Inetigence “20. Wedom 24 Charlene -savING THROWS Acrobatics (en ‘Arial Honing Athletics Deception Ch History do resign Intimidation ona) Investigation cn Medicine cis) Perception Persuadion (Che) Religion | Sight of Hondo steath 20 OeCC0PeD0DGDeD00CC®e ‘sus Gl ====_) Tanguages. Common Duawiey Profclenele. Acti Arcana (expert), bottlers: hondrostow, lagi dram. hancue harp hen nvastgation (expertise, light amor bgrthamme.ongswor, te, Pertomance, opie shorter ample weapons sis toot Stth wathammer Inteligence qistry check rlotado the ofgn ‘of fanewor,youare considered proce? the history sll ond oxe-doubie You" frofetoney bonus to the check rata of your home| proteency bonus. OTHER PROFCIENCIES & LANGUAGES Bard 3 Ccunnent i Poms ruresO-O-O Davee” #4 Idt+2plercing Ropier +4 148+ 2 piercing “You con tow @ dager 20 foe, or upto40 {oot wi cacvaniage on the altackrol ‘Spel Slots. You hove ou Itav01 ond wo 2nckleve spells, To cost a allo Ist evel ot higher, ournust expenda sof the spelsleve orhigner, ‘Spee Known. Yousnow te folowing sols CCantips—presiigtaton vicious mackoy, Ii level—charm person comprehend ionguoges. otect magi. sleep: 2nd-evel—invsbiy, “suggestion Spel doxsiption oon the ‘Bagger pier Incr ounce ote) nen Map 0 Ser Case (2) (Chet Fre Clomes Lamp Octos @) Paper (one shoe!) (6) Porume (i) Seating Wax Soap ram lute “Disguise Kt Entertainer (CLASS & LEVEL BACKGROUND PLAYER NAME: Hill Dwarf NeutralGood 900 EXPERIENCE POINTS RACE AUGNVENT ‘Spelcasting Abily. Cram 8yout spelcasting obit fo: yourspel. Thesoving throw DC toresst spel you cost is 12 Your Cotfock bonus when youre an cttock wth o spells v4 See the rlabodk or Weson casing yourspels. Bardi Inspiration. You can nsprectnes thvough sting words or music. Uo.0 bonus ‘tion en your tu to grant one Bere Inspcion ci (18) ene creature other han Yous win 60 feet cf you who can hen you, nee winin te nat JOmmute, he ceature ‘contol he ce and ad the numer oe 10 fone aay check, attack, o saving how. ouean we this to times. You regain expanded res when yous along est ‘Song of Res. You can ure soothing music or Cotton tohelp revitale your wounded atlas ‘ring asnort res Yau or ony fenely creche ‘nha spends one or more Ht Di ok rege on Sire Thi pons. Cutting Word. ou ow now fo use your wt fedttact and conte ones When @ eatue ‘otyouconsee withing fea of younakes onatackl. nobly check or damage rol. you canuse yourreacton to expend one of your uses of Bar nepoton ring @Bordic Irepation de ond secting he number fled ‘tom crecture ot The creat immune iftcant hear you orf isimmune being ‘charmed Darkvision. You seo 8 cm igh thin 360 toot redius6t you cst were ght ght onan kre at cis wer ln ir. You ‘oni decom colon darknes, any shades of ray. Dwarven Resilience. Younes ocvartoge on saving rows again poten and yeuhave resitonce ogarst poison damage Dwarf Kingcloms rch in ancient grandeur halls carved into the roots of mountains, the echoing of picks and hammers inmines and biazing forges, a commitment fo clan and focition, and hatred of goblins and ores—these common threads ate the herltage of every dwar, Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. They ean Bve to be ‘more then 400 years ol so the olds living dwarves offen remember a very diferent worl, Dwarves are solic and enduring, lke the mountains they love, weathering the centuros with stoic endurance, Individual dwarves ore determined anc loyal rua to thei \word and committed in action, sometimes fo the point of stubbornness. Dwarven Toughness. Your hit point mexémum increases by V, ‘ond increases by 1 every ime you gain a level included), Bard \Whether scholar, skold, or scounctel, @ bare weaves magic through words and music fo inspire cles, demoraiizs ‘oes, cnd even heal wounds. Not every minstrel singing Ina tavem orjester cavorting in aroyal cour Is a bara. Discovering the magic hidden in music requites hard stucly| ‘and some measure of natural talent that mos froubaours ‘and jongleurs lack. A bard's Ife ls spent wandering across the land gathering lore, teling stores, ang living on the gratitude of auclences. After taling so many stories about heroes aecompishing mighty deeds, many bards take these themes to heart ond assume herolc roles themselves. ‘Spelleasting. You have leaned to untangle and reshape ‘he fabric of realty inarmony with your wishes and rmusle, See chapter 4 of tha rulebook for gonaral ules of spelcasting Jack of All Trades. You can addihatt your proficiency bonus, Tounded down, fo any abilty check you make that doesn’t ‘ready incluce your proficiency bonus (inckxded). Background ‘You thive in font of an audionee. You knw how to entrance them, entertain them, and even inspire them. ‘Your poetics can sti he hearts of those who hear You. ‘owakening grief or joy. laughter or anger. Your music raises thelr spins or captures the'r sorrow. Your dance: steps captivate, your humor cutsto the quick. Whatever techniques you use. your artis yourife By Popular Demand. You can always nd place to perform, usually nan inn or tavern but possioly with « circus. ‘Gta theater, or aven in a noble’s cour. At such o place, you receive free lodging and food of a modest or comfortable standard (depending on the qualty of the establishment), {8 1ong as you perform each night. In adattion, your performance makes you something of a local figure ‘When strangers recognize youln a town where youhave performed, they typically toke a tking to you. Gaining Levels As you odvenlue and overcome challenges, you goin experience points (xP), as explained in the rulebook. in egch evel you gain you goin one cxoncl i De cand ad 138 (or) +210 your hi pln ran Yougein access te more spels os you ganlevet. The Spelcstng Advancernen able sows how mony bord Cntps you know 2 we ot Row mony spe sos You nave to.cast your spel of ltlevel and Nghe. SPELLCASTING ADVANCEMENT ove! Contips Known SpelsKnown at Bade ‘ic 2 6 ar ain 3 7 ese Sih 3 8 ga 4TH LEVEL: 2,700 XP Spells. You loain one additional bord cantrip of your ‘choice. in adattion. you lear one more bard spel of your Ccholce, and gain one aciaitional 2nc-ievel spel sot. Bardle Inspiration. You can use this feature three times ‘before needing to rest and regain your uses Ability Score Improvement. Your Chaalsma increases to 16, ‘Which has the following effects * Your Charisma modifier becomes +3. + Your spell saving throw DC increases to 13. + Your bonus for your spall attacks increases to +S. + Your modifier fo Charisma saving throws ncteases by 1. + Your modifer to Charisma-based skis increases by 1 5TH LEVEL: 6,500 XP Spells. You learn one more bard spell of your choice. In ‘adaltion, you con now cost 3id-level spells and gain two 31c-4ovol spell slots. Bardie Inspiration. the bonus granted by your Bardic Inspiration die changes to 108, Font of Inspiration. You regain al of your expended uses of Baaic Inspiration when you finish a short o longest. Proficiency Bonus. Your proficiency bonus increases to +3, hich has the folowing effects + Your attack bonus increases by 1 for your spellattacks and for weapons youre proficient with, + Your spel saving throw DC increases by 1 + Your modifier for saving throws and skis you'te proficient in {(ndlcated by a@) increases by I. IMPROVING YOUR ARMOR ‘As you acquire treasure, you can buy better armor to Improve your Armor Class, The rulebook contains equipment, inctuating armor. (43. Dewtorty “42. Constitution “21 Intotigence “44. Wacom 42. Chotisme +3, Acrobatics O29) 122. Animalionding $1. Arcone Deception ( Insigt Intimidation Ievestgation int) Macca (is) Nowe Poreoption (Ws) Performance (C Religion 143. Seign or tons = 43. Steatth ©o9 42. Sunival (vi Tanguages. Common EVER Or Dwawsh Profclencies. Hey omer History. Insight Igntomor longbow longawora Mesias mach cnmot Perception Potion shies, hero, shorsword se weapons omer PROFICIENGIES & LANGUAGES Cleric 3 Acolyte Glass LeveL BACKGROUND LAERNANE Wood Eif LawfulGood 900 RACE ALGNWENT EXPERIENCE FONTS “Spelcating Abily, Wieser your spelosing ‘ity foryourapall re savng row Dc fore ‘spel you caste 1h. You atacktbonus hon you make ant wihospalis +4 Seethe riebock ferrules on cast Yourspek Diceple of ie. Yourracingspols oe particularly techve Whoraverfouregore nit poisioa ‘Geaure wth pet Is evet er ighas he ‘lecture gare aacttona hi por ocual o2+ ‘fospat stove ‘Channel Dnt. Youcon channel cine ener ‘Sect rem yout dey, uang at energy 10 {et oneoffwo moda ects Tun Undead or Presario. Bon oes roqure You wo you ‘een and presen! yourho} symbol youchoote Shicrofectte cists You'rus men fianosht ‘Srlong test use your Chora Dnt gin Tur Undead. Wbon youtse tun Undsod soch Undoad thar can soe ot heat ou hn 0 ft of Yours make Wid sovng tow OC 12. tho coche fale asavig how's hemes for Inlet uri okesdemage. tuned erect Trust spend stun ying fo moves for away For youescar, anal ean wing move oaspoce Vina esi of you Pets can tia chone For ttraston f oa us any tho Dash aston ary fo ‘scope hem on efet nt prevents fom moun. Irithasnouores eanmore.hecreotue con use neDodgeacten. Preserve le. Wihon yous Preserve ite, choose ‘ne ormare crt uts win 30 es of you To Real {hon aerate ust 8 pos crnong tem This {ature con sare 2eroorne fo more fattafishepanimasmasn Atasoval Youcan ‘eroute 20h pons ond at sinevel Denkvison. ou sein cm ight whine {etroaur ot you ae i exe tht Ih ond Srknesin thatrochs ewe ci gh YOU amfaeeem colar dase ely sods oy. Fey Ancestn. You nove oavartage.on sav reveal botig chormod. and mogis can putyoutoseep. ‘Mosk of he Mle. You concert tohido oven when you ae oni gy coscuredby lage, heenyran foingsnow mse snecor natua phoromerc. ‘curren Hit POMS Crossbow Light 45 108+ 3 plowing Mace 42 106Biudgeoning SpiitualWeopon 44108 +2 force CCantrps You know guidance ight ana sacred ome, andicon cos! thom at wl Descriptions re founain neruleo00% Spell los, You nave fou sevelspel sols ond two 2ssove spl sos yeu con uso fo cost your preparesspel. Prepared Spels. ou propre tvs palo st ‘orandlevel many comenaton le moxe Tam ‘ovalable or yuo at, choosing rm ho clare spalistn the ruiabook in odton. you ctwars howe four comain sols prepared: bess, cure wounds ase rstorion and sptival woopon 'ATIACKS & SPELLCASTING. FEATURES & TRAITS - Shiela Chain Moll iMoce “Light Crossbow Crossbow Bolts (20) “Backpack Saecrot “Common Clothes tess Kt ations (1 day) (10) Hompen Rope (60 feet) Stinderbox Torch (10) ‘Amulet “Emblem $e Elf Eves ate people of otherworldly grace, ving in the world but not entirely port of it. hey ve in places of thereat beauty in the midst of anclent forests orn very spires altering win faerie ight, where sof music drits through fhe air and gentle fragrances watt on the breeze. Elves love nature and magic, ar and artistry, music and poetry. Elves can lve over 700 yeors. They are more offen amused than | ‘excited, and more likly to be curious than greedy, They fend fo remain cloot and unfazed by petty happenstance, ‘nd they trust in diplomacy and compromise 10 resolve ferences before they escalate fo violence, Most elves cwellin smal forest vllages hidden among the trees. Their contact with outsiders is usually ited, though @ few elves make a good living by trading crafted items for metats, which they have no interes in mining Tranee. Eves don't need fo sleep. They meditate deeply, remaining semiconscious, for 4 hours @ day and gain ihe some benefit a human does ftom 8 hours of sleep. Cleric Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they Serve, clerics sve to embody the hanalivotk oftheir deiios, No ordinary priest or temple servant, aclerc Is mbued with divine magic. Divine Domain. You craw magic ftom the dlvine domain—a sphete of magicolinfuence—assaclated with your daly, Your domain lets you have certain spell such as bless ant cure wounds always prepared. Your domain i Life, which is afiated with many gods of (900 Work with your DM to decide what your specific deity cr pantheon are, and what adcitional detalls may crise from that, Background Youhave spent your Iie in the service of a temple to especie god or pantheon of gods. You act as an intermediary between the realm of the Roly and the mortal ‘worl But you are not a cler. Work with your DM fo deta he nature of your religious service. Were you a lesser Tunctionary in a temple, raised from childhood to ossist the priesis in he socred ites? Or ‘were you a high priest who suddoniy experienced a call to serve your god in a different way? Parmops you were the leader of a small cult outside of any established temple: sftuctute, or even an occult group that served a Renaish ‘master that you now deny. Shelter of the Faithful. 8s on acolyte, you command the respect of those who share your falth, and you ean perform the religious ceremonies of your deity. You and Your adventuring companions con expect to recelve free healing and core ct a temple, shine, or other established presence of your faith. Those who share your religion wil Support you (but only you) at a modest Ifestyie, Gaining Levels ‘As you adventure and overcome chalenges you galn ‘experience polis OP). os explained inne hiebook vith each level ou gai, you gain one adtional Ht oie {ancl od Ta (or) +216 your Hit pont maximum, ‘You gain access to more spells as you gain levels. You ‘can prepare a number of spells equal fo yourlevel + ‘your Wisdom modifier os shown In the Spallcasting Advancement table. You also gain more spel slot ‘SPELLCASTING ADVANCEMENT '=Spell Slots per Spell Lev level Prepared Spells. Ist = 2nd Srek. ad 5 4 2 = ain 7 4 3 = sth a 4 3 2 4TH LEVEL: 2,700 XP Spells. You lean one more cleric cantrip of your choice. In {2daltion, the number of spells you can prepare Increases to 1 Ability Score Improvement. Your Wisdom increases to 16, which has the folowing effects + Your Wiser moditet becomes +3, + Your spell saving throw DC increases t0 13. + Your bonus for your spall attacks Increases to +5 + Your bonus damage to spintuai weapon becomes +3, + Your modifier fo Wisciom saving throws increases by 1 + Yourrmodlfier to Wisclom-based skis increases by 1 + Because the modifier for your Perception skill ncreased, your passive Wisciom (Perception) score increases by |. STH LEVEL: 6,500 XP Spells. You can now prepare and cast 81d-lovel spells, ‘ond the number of spells you con prepare increases to 8 In adaition tothe spells you chose to prepare, you always have twa additional domain spells prepared: beacon of hope and revivty. Proficiency Bonus. Your proficiency bonus Increases 10 +3, which hes the folowing effects + Your attack bonus Increases by 1 for your spell attacks and {for weapons you'e proficient with + You spell saving throw DC and the DC for your Turn Undead each increase by 1 + Your modiier for saving throws ond skils you's proficlentin (indicated by © @) increases by 1. Destroy Undead. When an undead fails saving throw {egcinst your Tum Undead feature, ihe creature Is Instantly ‘destroyed Its challenge rating is /2 or lower. IMPROVING YOUR ARMOR ‘As you acquire freasure, you con buy better armor fo improve your Armor Class. The rulebook contains equipment, including armor. Aden lL CHARACTER NAME (© +3. Stengin © 40 Dextenty © 22 Consthution © 20 inetigence @ 24 Wisdom @ 24 Chota savINo THROWS 40. Acrobatics 02) nial Honing arcana’ aitatios Deception History Go") Insit Investigation Medicine ( Perception ( Performance (Ch Persuasion (C Religion i) Slight ofHand O29 stoaitn O000@00000e@00@000 PHEBEERKEKREEE BBE survival Tanguages. vin Common Protictenctes notes, ices! heavy ‘amo. right Inimidton ight amar, martial ‘wagner, maclum armor Persoion shel Simp weapons, vericis (anc) STRANGER THINGS Paladin 3 Soldier CLASS LEVEL BACKGROUND LAER NANE Fe) Human LawfulGood 900 eo ALcnweNt ERENCE PONS RACE ‘owcreest dott ne pesance of ong ev.and powers good Uni ha ero you pet Tum vou, Jno te ooaon of oy ose fend or undecd lathngbtee of you tat seat ehnc taco ‘outro te pe (eis fort er uncead) of any Denguhose provonce ousenes bucky (henome ofa parouerarpre force). Wintthosereracs yous dtectne presence ‘tony noe object thet harbeen oonwecrted ‘Setncrtea Youon wens fecve oe ares When Sout ogres youteganall panded. Tayon Hands. Youravsapoclctheaiegpowo hot replorses fen yuan st Wir al pos. Yeulcen tessa tale oh pos Asan acon You Confouchawreanre creer power pool reste orumbe oh ponsiofhet sect up one Fax aroun emaringinyourpool Amt oucmnmipend ht pon fom ourpealatroalng Geutete target fans cenora cette one Paton atectng It Youn cue muri diaceas ond ovate mute patent wth ase wet yor ands sxsendrghit pos sopratay fr eoch ene, Tastechrahorro elec en undeacrdconeruct Spalleesting Abily. cro‘ 6 yourpoloosng itytryourpalanepels Me sosng vow OC feos aspolyoucartit 2 Youraockoon when YOU Tmokoon attack wih pals S20 horUobook tor ‘eon casing you mets Divine Heath ro cine mack foun trough you ‘makes yournmunetodsease (Channel Dvny. Youcon channel ine one ‘Sree rem your dat, wong hat enexgyT0 ‘Raloneoftvemoget ects fun Undoadot Presoreule, Both afecerequre You Uso vou Son ana present yourho sib you chooes Which ofec fo cea. Yount hen trina hort rong ret se your Channel Din agi CCuRReNT It POINTS +5 1d6-3piereing Longsword 4818+ Ssashing Divine Ste Wnen youn creature wha ‘alae wagon attack youcan expend one spell Sot fo deat f08 dian demaga in alton to te waapon'sdamope. he damage ncreases by lit he foge! san Undead oro fond Spell los. Youncwe thas Istievel pasos you Cenute fo cas! your prepared spel Prepared Spel. You prepcse toe spalsto mate em ovelabie fer you To cat. crocsing fromthe folowing it: bias commana cue wourek, defect ogi, here, ana shield of faim in adafon, you ways have two exh pals prepared protection fom eviand good and Sonera “Chain Mal longswerd avai) Bockpack cro! Common Ciomes tions (1 dey) (0) Hempen Rope (60 feet) Tincereox Torch 0) Wotersin / Human Humans are the youngest of the common races, late 10 {ative on the world seen and short-lived in comparison to dwarves, elves, and dragons. But they are the Innovators, the achievers, and the pioneers of the word, Paladin \Wnotever thetr origin and their mission, paladins are untied by their patns to stand against the forces of evi, Whether sworn batore a god's altar and the witness of a priest. no sacred glade before nature spiits and fey belngs, orin a ‘moment of desperation and atief with the dead as the only ‘witness, @ paladin’s oath is a Powerful bond. tis @ source of Power that tums a devout warir into a Blessed champion. Poladins train for years to laa the sus of combat, mastering a variety of weapons ond omer. Even so, thelr mortal skills are secondary to the magical power they weld power to heal the sick and injured, to smite the wicked and tne undead, and to protect the Innocent and those who join them in the tant for justice, Spelicasting. You have lecined te draw on divine magic through meditation and praysr to cast spells as a cleric does. See chapter 4 of the rulebook for General rules of spelicasting ‘Sacred Oath. You have swomn an Oath of Devotion, This binds 6 paladin to the loiast Ideals of justice, vitue, andl order. Sometimes called cavallors, white knights, or holy warriors, these palacins meet the Ideal ofthe knight in shining armor, acting with honor in pursult of justice ond the {greater good. They hold themselves fo the highest stoncrds of conduct, andi some, for better or worse, hold the rest of ‘he world to the same standards. Fighting Style (Defense). While you are wearing armor, you {galn a #1 bonus to AC (included). Sacred Weapon. Ascn action, you can imbue one weapon that you are holaing with positive energy. For 1 minute, ‘youaad your Charla moatiar fo attack rolls nace with ‘hat weapon (with @ minimum bonus of +1), The weapon {iso emi bright ight in @ 20-foot radius and dim light 20 {feet beyond that. the weapon isnot aready magical, t becomes magical for the duration, Turn the Unholy. As an action, you present your holy symbol ‘and speak a prayer. Fach fend or undead that con see or hear you within 30 feet of you must make a Wisdom saving throw (OC 12). Ifthe creature falls saving throw, It Isturned {for | minute or untilittakes damage. A tumed creature must spend Is tums frying to move as far Guay fromm you os I can, Gnait can't wilingly move to a space within 30 feet of you. also can't fake reactions. Forts action, it con use only he Dash action or try fo escape trom an effect tnat prevents it from moving. If there's nowhere to move, the creature can Uso the Dodge action. Background Wor has been your fe for as long as you care to remember. You ttsined a2 6 youth, shudiae! tha ute of weapons and ‘armor, leamed basic survival techniques, including how to tay alive on the battioield. Yau might have been part of e standing national army or a mercenary company, oF ‘perhaps a member of local milla who rose fo prominence ‘during recent war, Imuttary Rank. You have a rank ftom your career as & soldier. Soldiers loyal to your former miltary organization stil recognize your authority and influence, and they deter 0 youl they are of a lower rank. You can invoke your rank +o exer Infuence aver other soldiers and requistion simple equipment or horses for tamporary use, You can also usualy ‘gain access fo friencly miltary encompments and ferkresses ‘where your rankis recognized, Gaining Levels Asyouocvoniue ond overcome challenges, you gan taperence pois OP) cs xplaieuin erlsbose win each evel you gain you gain one adnate Gndadd 110,18) #2 foyou nT bolt menu, You gon acces fo more pets os you gain eves. ho Spelicasting Advancement fable shows how many spell slots ‘youhove to cast Your spells. of Is level ang higher, SPELLCASTING ADVANCEMENT Spell slots per Spell ovel— Level Ist and 3rd Sic 3 = a ath 3 ay = sth 4 a ss 4TH LEVEL: 2,700 XP Prepared spells. Te number of spells you can prepare Increases to 5, Divine Sense. You con use this fecture four times before needing fo rest ond regain your uses. Lay on Hands. The total number of hit points you can restore. increases t0 20. Ability Score Improvement. Your Charisma incteases to 16, hich has the following effects + Your Charisma maciiiar bacomes +3, + Your spel saving throw DC increases 013. + Your bonus for your spall attacks increases to 8. + Your mediier fe Charisma saving throws Increases by 1. + Your modifier to Charsmo-p080d skis increases by 1 STH LEVEL: 6,500 XP Known Spells. Add the following 2nd-ievel paladin spells to the lst of spells you can prepare: aid-and magic weapon. Lay on Hands. the total number of hit points you can estore Increases to 2. Divine Smite. The extra damage Increases by 168 for each spell level higher than Ist, to a maximum of 58 Spells. You can now cast 2nd-evel spel and gain one Istlevel spel slot and two 2nd-level spell sits. In cation to ‘the spelt you prepare, you always have two addiional cath spells prepared! lesser restoration and zone of truth Extra Attack. You con attack twice. Instead of once. ‘whenever you take the Attack cction on your tum. Profiefency Bonus. Your proficiency bonus increases 10 +3. “hich has the folowing effects + Your cttack bonus increases by 1 for your spel attacks and fot weapons you'e proficient with + Youspellsaving throw DG increases by 1. + Your macitier for saving throws and ails you're proficient in (indicated by a @) Increases by I. IMPROVING YOUR ARMOR ‘As you acquite treasure, you con buy better armor to improve your Armor Class. The elebook contains equipment, Including armor. a> 4°84, _ STRANGER THINGS a $= Ranger 3 Outlander Cuassa evel BACKGROUND PLAYER NAME IL Half-Ore Neutral Good 900 | SSStomacinnane ad AGNMENT PERIENCE FONTS 45. Srenath 44. Dexterity constitution 4 2 “40 Intetigence “EL Wecem “40. Charisma ‘crobaties Oo: ‘animal Handing thiol Deceation cre) History 46 1d8+2plercing sight Intimidation (¢ 48 db +aplercing Investigation Medicine Colossus Slayer. Yor tenacity con wear down themos potatoes When youn eeote ‘wit aweapon atlack. the creature fakes ‘nena 168 domogeii'sbelow Ishi point ‘moxmum, Youcan deal hs exka.demage onty once per tur, Spell stots, Youhave vos Istevel spa st. ‘Toca aspell you must expand ast ofthe spol slevelorigner Spells Known. You iow the folowing spe eo Perception (Ws) Performance Pervasion Religion Sbight of Hond © steath D0) suvivalc EREEEEEBEBREBB BEES ‘sts (3 i aoe ‘anguages. Common Orc, Deep Speech Evith eee es = Beacon aoe Tinderoax Torch 0) ‘wateran Sta! Comite PRORCIENCIES & LANGUAGES rauewenr ‘rpetence sudyna footing andhuning, ‘morse Younave aovorcage an Won {Gunival checks fo hackmestosis os welason Intigence choos orecariomatoncaouthors Nojural explore (eres). Yous pari orier Sines once ae tevelnganaaunng Inmhregene When you mole onIeligenes Wado creck ated ess your precy bona Scoubledfyeuare sg asl au cero \netaeingtoranrarormeen ates eugan Ine flowing berets ‘leur onan doosn sew yourgeurs hava You goupean bore bs spt mageal Even when youcre engaged ance oti thong Gen osferagnanavecieg ce Fckngh youn aantocanae: Iyouae waaing doe, foucon move sec ot ‘shomapace, + Tinen jeu oooe, ound aco cemuch ods Yeunomey weuls line roceng oer creckaes you abla ‘ac rubs: eres ondhow ong ope hey posed nougrihe ae Fighting Sie Archer, You gin 20 ftckrcs youre wn onged sooo" che Spelcating Abit Viorel colty Feryeurengerspels ance outrage aewson yeu" Shnemeni enahze Isang ew OC brass ‘pelyaucor wl You atk bonus wren youre ‘ratfock wn ospot ss. Soe ordebook ores on Gasingyourols Primeval Awareness. Youcon a yout action and crpordensrangerspadottofecuryourcwarenosion Feregonaounsyauforl minvoperevelotmemel {sive pend yousan seus wheter hfe fnpovor ovatus erent whine ofoueUD Toemiesfyousotn ates) borat. cls, Sogors elements ey fends engunaeaa ths ‘oumnrevea he wouter oan ornare Beletes Endurance. When yoursecuced Ot portoutrotceutesyouoon te fo eit Fotos ouch fote ogo ul yout loro. Savage Aaets. nen ousco% occa uth ‘Srabe weapon aockyoucan or ane cho. \tecpanssemage dos ae acdona! encode Tomoattadamagsat necrteaNt FEATURES & TRATS Half-Orc ‘Orc and human ties sometimes form alliances. joining forces into alarger horde to the teror of civilized lands ‘nearby, When these allioncas are sealed by marriages, haif- ‘ores are born, Some half-orcs rise fo become proud chiofs of ‘ore tribes, thelr human blood giving them on edge over theit {ultbiooded orc rivals. Some venture nto the world to prove their worth among humans and other more civilized races, Many of these become adventurers. achieving greatness for ‘thelr mighty deeds and notoriety for their arberle customs ‘and sowage fury, Ha-occs’ grayish pigmentation, sloping foreheads, jutting Jaws, prominent teetn, anc towering bullds make their orcsh hertage plain forall to 00. Ores regard battle scars as tokens of pride ond omamental scars as things of beauty, Hattorcs feel emotion powerful, Rage doesn’t ust quicken their pulse: It makes thelr bodies burn-n insult stings tke ‘acid, and sadness sops thelr strength. But they lough roudly and hearty, and simple bodily pleasures—feasting, inking, wrestling. drumming. and wid dancing—A their hearts wit joy. They tend fo be shor-tempered ‘and sometimes sullen, more inclined fo action than contemplation and!to fighting than discussing, The most ‘accomplished half-ores are those with enough salf-conticl fo got by inc civized ang, Ranger ‘Warriors ofthe wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization. They leon fo rack their quarry 0s predator does, moving steattily ‘through the wilds ana hiding themselves in brush and rubble, Rangers focus their combat training on techniques ‘hat ore particulary useful against their speciic favored foes. Though a ranger might make a ving as a hunter, a guide, ora tracker, Granger's tue coling isto defend the outskirts Of civilization from the ravages of monsters and! humanoic hoides Mat pressin from the wild, A rangers talents and ilies cre honed with deadly focus on the grim task of protecting the borderlands. Spelleasting. Thanks to thelefariarty withthe wis, rangers acquire the ability to cost spels that hamess nature's power, much asa cule does, Their spell, ke thelr combat abitties, emphasize speed, stealth, and the hunt, See chapter 4 of the rulebook for general rules of spelicasting Background ‘You grew up in the wis, far trom eWvilzation ang the: ‘comforts of fown and technology. You've witnessed the migration of herds lorger than forests, survived weather mote extreme than any clty.dwaller Could comerehend, ‘and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, ‘whether you were a nomad, cn explorer recluse, @ hunter. gatherer oF even & marauder. Even in places where You Gon know ine specie features of ne tarain, you know the ‘ways of the wit. Wanderer. You have on excellent memory for maps and (geography, ond you can always recall he general layout Of terran, settlements, ond other features around you. in fedation, you can find fead and fresh water for yourset and Up to five other people each day, praviced that the land coffers bates, small game, water, and so forth, Gaining Levels ‘As you acenture ond overcome challenges you gain txpariance poin's (WP). as explained inthe rulebook With each level you gai, you gain one ational Hit Die and ad 1610 (or 6) +210 your hi point maximum Yougain accesso more spes as you galn levels The spelicasiing Advancement tabi shows now many ranger spells you know as well as how many spel slots you nave to Ccast your spels of Ist level ond higher. SPELLCASTING ADVANCEMENT ‘=Spell Slots per Spell Level— Level Spells Known st andar Sid 3 3 ssa ath 8 3 a sth 4 4 2 S 4TH LEVEL: 2,700 XP Ability Score Improvement. Your Wiscom increases to V4 “which has the folowing effects: + Your Wisclom modiiter becomes +2. + Your spell saving throw DC increases to 12. + Your bonus for your spell attacks increases to +4 + Your moaitterto Wisdom saving throws increases by 1 + Your modiler fo Wisdomn-based skis increases by | STH LEVEL: 6,500 XP Spells Known: You learn one adaitional ranger spel. ‘Add one of the following fo your Spells Known lst: lesser restoration, pass without hace, or sence. Spells. You can naw cast 2nd-level spels and gain two 2nd- level spell slots. Extra Attack. You con attack tulce, Instead of once, ‘whenever you toke the Attack action on your turn. Proficleney Bonus. Your profclency bonus increases 10 +3, which has the following effects + Your attack bonus increases by 1 for your spel attacks and {for weapons you're proficient with, + You spell saving throw DC increases by 1. + Your medifer for saving throws and skis you'te proficient in (ndicated by 0 @) increases by 1. IMPROVING YOUR ARMOR ‘As you acquire treasure, you can buy better cimor to Improve your Armor Clas, The rulebook contains equioment, Including armor “a1. shength “42. Dewey "42. Constitution “$5: inteligence 43. Wisdom “41. Chariema Wizard 3 (CLASS & LEVEL Half-Eif RACE ‘ounren Hr POINTS: Acolyte BACKGROUND PLAYER NAME NeutralGood 900 AUGNVENT EXPERENCE POINTS ‘speloasting ability. tigen ie your spelasing ality your spa Tre saving throw DC toresstospellyou cas 13. YOU" ‘ttackbonus when yoummaks.en attack wth ‘alls 5, S98 tho lebookfornleson casing yout ‘Arcane Recovery. You con regain somo! your ‘magica energy by studying ou" toetB03 Oe ord outing a sheers you can choose fo recover expendea spall dois wih acombied evo! equal oles nen hal your wed lovel (ounce dow. Darkest. You 32." im oh wna {Doct au of you asi were Brg ight and ‘cena in tha ros asi were ln the ‘You ean retcem colin daraness nly shades fare Fey Ancestry, Younave acvantogeon sing ‘throws against being charmed, ond magic cont putyouto seep. vocation Savant. The gociond tine yours! seendto copy on evocation speinio your Sspelbock'shobed. Sculpt Spells. nen you cast on ovocation sal nat efocs chor creatures youcan ee, you cen chaose a numba ofthe equal 01+ ho ‘el slvel. The chosen creatures otomaticaly succeed on thei saving tebus agaist the spe fend ney keno damage they would normaly ‘ke hal damage onasuccess save, ‘nal Handing roa (i) Deception Isght booger +4 ide 2plereng Royorot = 48. Bola Investigation ri) Shocking Grasp +8. 18 lightning Gantrps. You now mage hanes ray of ost ans Shocking grasa cnccan cost them a ‘Spel ot. You neve out s-avel pel ols one fro 2nclove S061 Ios yoUCaN we To G28 OU prepared spel Prepared Spells ou prepare four Isovel spat nd ho ane ove speisto make hem evolanle foryou fo cast choesing fom ne spain you Seto Spee. You ave aspelbcok contaning ‘Rea pals lelnvsl-buring none aarsst ‘magic, mage armor, magic missle sie seep, thundornave:2nclevel~foming sphere, misty {Hop Datwipons ore the stooge "ARAGKS & SPELLGASTINO, Netue Perception Perfomance (Cn Persuasion Religion Sieignt or Hon seam © earunes & rears Dagger “Cnet Backpack Boater Tanguages. Common, Dwarven Eh OF, “Tevsler’ Cotes Deep speech ‘Compaen Pouch Profieenstes.Aicana ight crossbows, dagger Raiens (1 day 00) — art cea sa nsgn. vestigation Medicine, Hempen Sope (0 feet) ‘Quartet align. sing. Sion Spoloook ‘penne “tno Toren (0) Hoy Symbol sovcs) Prater Bok incense Ss (5) ‘Common cothes Half-Elf \Wolking in two worlds but truly belonging fo nether halt {elves combine what some say are the best qualities of thelr ‘ff and human parents: human curisty, inventiveness, {and ambition tempered by the retined senses, love of nature, and artistic tastes of the elves, Some halt-eves ive ‘among humans, set apart by thelr emotional and physical ferences, watching flends and loved ones age while tine: barely touches them, Others Ive with he elves, growing | restless os thoy roach adulthood in the timeless elven recims, while thelr peers continue to ve as chiksren, Many hal-etves, unable fo ft into either society, choose lives of soltory wandering or join with other misfits and outcasts in the adventuring if Wizard Wirords ore supreme magic-users, Drawing on the subtie weave of magic that permeates the cosmos, they cost Spells of explosive fre, crcing lightning, subtie deception, {and brute-force mind contol, The mightiest wizaras learn to Conjure elementals from other planes of existence, glimpse the future, or tum slain foes into zombies, Background Younave spent your if in the service of a temple to ‘specie god or pantneon of gods. You act as on intermediary between the realm of the holy and the mortal ‘world, But you are not a clare. Work with your DM to detail the nature of your religious service, Were you a lesser functionary in a temple, raised {om childhood to asst the priests in the sacred rtes? Or ‘were you 6 high priest who suddenly experianced a cal to serve your god in different way? Permaps you were the leader of e small cult outside of any estobished temple siucture, or even on occult group that served a fiendish ‘master hat you now deny. ‘Shelter of he Faithful As on acolyte. you command the respect of tnase who share your fath, and you can perform the religious ceremonies of your Getty. You and your adventuring companions can expect to recalve free, healing and care at a temple, shine, or other established presence of your faith. Those who share your religion wil Support you (out only you) at a modest Ifestyle. Gaining Levels ‘As you adventure and overcome challenges, you gan txpetionce polis XP) os explained in the ulsbook With each level you gan. you galn one adationat Ht Dia cnc ods 136 or) +20 your i ls mam. ‘You gain access to more spels os you gain levels. You con prepare @ number of spals equal fo your level + your Intelligence moaiter as shown in the Spelleasting ‘Advancement fable. You also gain more spell sots 'SPELLCASTING ADVANCEMENT Sp Level Prepared Spells. Ist aie 6 4 ain 8 4 5 = oth ° 4 zi 2 ADDING TO YOUR SPELLBOOK Each time you gain a wizatc level, you can add two wiearel spells of your choice to your spellaook, chosen trom the ‘wizard spell ist in the rulebook. Each of these spells must be Cf clevel for which you nave spell siots. On your adventures. \you might also find scrols or books containing other spells you can ad to your spetibook ‘Copying @ Spell into the Book. When you tnd a wizard spell. You can add Ito your spelibook iit is ofc level for Which you have spellslots andl f you can spare the time to cipher and copy it For each level of the spell, the process takes 2 hours and requires 60 gp. The cost represents material components you expend as you experiment with the spall 1o master, at wall Cs the fine inks you need fo record. Once you have spent ‘his time and money, you con prepare the spelljust Ike your other spell. 4TH LEVEL: 2,700 XP Spell. You leom one more wizard contri of your choice. In {2caition, you gain one 2nct-level spel sick Ability Score Improvement. Your Inteligence Increases to 18, which hos the folowing effects: + Your inteligence moaiter becomes +4 + Your spell soving throw DC increases by 1 + Your bonus for your spell attacks increases to +6. + Your modifier to intelligence saving throws increases by 1 + Your moaifer fo infeligence-based skis increases by |. STH LEVEL: 6,500 XP ‘Spells. You can prepore and cast Scovel spells and you Goin two 3:c-evel spel sot. Proficiency Bonus. Your proficiency bonus increases 10 +3, which has the folowing effects * Your attack bonus increases by 1 for your spell attacks and for weapons you're proficient with, + You spell saving throw OC increases by 1. + Your mailer for saving throws and skis you'te proficient in Gndicoted by a @) increases by 1

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