Professional Documents
Culture Documents
5e Plague Doctor (v4.4) - The Homebrewery
5e Plague Doctor (v4.4) - The Homebrewery
5e Plague Doctor (v4.4) - The Homebrewery
PART 1 | CLASSES
1
The Plague Doctor
Proficiency Cantrips Techniques
Level Bonus Features Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Known
1st +2 Medical Techniques 3 2 — — — — — — — — 2
2nd +2 Restorative Regimen 3 3 — — — — — — — — 2
3rd +2 School of Medicine 3 4 2 — — — — — — — 2
4th +2 Ability Score Improvement 4 4 3 — — — — — — — 2
5th +3 — 4 4 3 2 — — — — — — 3
6th +3 Grim Harvest 4 4 3 3 — — — — — — 3
7th +3 School of Medicine 4 4 3 3 1 — — — — — 3
Feature
8th +3 Ability Score Improvement 4 4 3 3 2 — — — — — 3
9th +4 — 4 4 3 3 3 1 — — — — 4
10th +4 School of Medicine 5 4 3 3 3 2 — — — — 4
Feature
11th +4 Adaptive Procedures 5 4 3 3 3 2 1 — — — 4
12th +4 Ability Score Improvement 5 4 3 3 3 2 1 — — — 4
13th +5 — 5 4 3 3 3 2 1 1 — — 5
14th +5 School of Medicine 5 4 3 3 3 2 1 1 — — 5
Feature
15th +5 Waste Not, Want Not 5 4 3 3 3 2 1 1 1 — 5
16th +5 Ability Score Improvement 5 4 3 3 3 2 1 1 1 — 5
17th +6 — 5 4 3 3 3 2 1 1 1 1 6
18th +6 School of Medicine 5 4 3 3 3 3 1 1 1 1 6
Feature
19th +6 Ability Score Improvement 5 4 3 3 3 3 2 1 1 1 6
20th +6 WIP 5 4 3 3 3 3 2 2 1 1 6
have to cast your spells of 1st level and higher. To cast one of Spell save DC = 8 + your proficiency bonus +
these spells, you must expend a slot of the spell's level or your Wisdom modifier
higher. You regain all expended spell slots when you finish a
PART 1 | CLASSES
3
Medical Techniques Waste Not, Want Not
Through your learned craft of medical procedure and study of Starting at 15th level, if you have spell slots left over at the
your practitioner's manual, you are privvy to techniques which end of a long rest, you can choose one of these spell slots to
enhance your abilities. store a spell of 5th-level or lower from the Unique Plague
Starting at 1st level, you learn two medical techniques of Doctor Spells list. You can cast the stored spell once without
your choice. Your technique options are detailed at the end of expending a spell slot. You cast this spell at the level at which
the class description. When you gain certain plague doctor it was stored.
levels, you gain additional techniques of your choice, as This effect lasts until the end of your next long rest.
shown in the Techniques Known column of the Plague
Doctor table. Affliction
Additionally, when you gain a level in this class, you can When you reach 20th level, you can unleash a disease of your
spend an hour in study of your practitioner's manual and own invention. As an action, you can become a conduit to this
choose one of the techniques you know and replace it with plague for 1 minute, touching any number of creature for the
another technique that you could learn at that level. duration to attempt to inflict them with this disease. Any
Restorative Regimen creature you touch must succeed on a Constitution saving
throw or become afflicted with your disease. A creature that
Starting at 2nd level, you can use a single charge of a healer's succeeds or fails this saving throw is not aware of this at the
kit or a practitioner's kit to provide treatment to a number of time you attempt to inflict it.
willing creatures equal to your Wisdom modifier at the end of Once you use this feature, you must complete a long rest
a long rest. before you can use it again.
As long as each creature has had an adequate amount of Each time you use this feature, you decide upon the
food and drink, this treatment grants the same effect as the disease anatomy as per the below appendix.
lesser restoration spell. Any creature attempting to diagnose or treat against your
affliction uses your spell save DC for any checks. You
School of Medicine automatically succeed on any check made to diagnose or
At 3rd level, you commit to a School of Medicine, all detailed treat your own affliction, but this may not guarentee recovery
at the end of the class description. The school you choose of the creature depending on the nature and intention of the
grants you features at 3rd level and again at 7th, 10th, 14th, disease.
and 18th level.
Disease Anatomy
You use the below to decide upon the details of the disease:
Ability Score Improvement
Incubation Period. This represents the time it takes for a
When you reach 4th level, and again at, 8th, 12th, 16th, and
19th level, you can increase one ability score of your choice disease's symptoms to appear. The minimum incubation
by 2, or you can increase two ability scores of your choice by period is 1 hour, and the maximum is 96 hours.
1. As normal, you can't increase an ability score above 20 Symptoms. Symptoms of a disease can include painful
using this feature rashes, coughing, nausea etc. Your disease must have at least
1 symptom which an afflicted creature will notice once the
Grim Harvest incubation period expires.
Starting at 6th level you are able to tap into the life-energy of Contagiousness. You can decide whether the disease you
creatures that die around you. Whenever a hostile creature inflict is contagious or not. It can be any combination of
within 60ft of you is reduced to 0 hit points, you can store a contact, airborne and waterborne. It is also capable of passing
small amount of their life energy within your spellcasting between different specific creature types of your choosing. (A
focus for 1 minute. highly contagious disease can have disasterous
When you cast a spell of 1st level or higher that deals
damage or restores hit points, you can choose to expend this consequences.)
life energy to deal additional necrotic damage or increase the Duration. This represents how long the symptoms of a
healing by an amount equal to your Wisdom modifier. disease last. The minimum is 2 days and the maximum is 2
This feature is effective on spells that affect multiple weeks.
creatures, but only necrotic damage or additional healing can Severity. This represents whether a disease is intended to be
be chosen, not both. fatal or not. If you choose for a disease to be fatal, at the end
of the duration, the creature must succeed on three
Adaptive Procedures Constitution saving throws. A creature that has recieved any
Starting at 11th level, you can spend a hour in study of your form of appropriate treatment makes these saves with
practitioner's manual to exchange one of your prepared spells
for another spell on the plague doctor spell list. advantage. Once the creature reaches 3 failures, it is reduced
Once you have used this feature, you must complete a long to 0 hit points and dies. A creature that succeeds on these
rest before you can use it again. saving throws recovers instead, but has its maximum hit point
total halved for one week.
Enigmatic Element
The potency of your diseases has increased to violently
DM Notes on Affliction unstable levels. Starting at 18th level, creatures have
disadvantage on saving throws that would result in poison
When a player uses affliction, you should consider
how it might affect the creature they have targeted.
damage or the infected condition.
If the disease was contagious and applied to a
travelling trader, would they reach their destination Sawbones Medic
before they died? How likely is it that the infection
Apothecary
would spread? Does their destination have
adequate medical help to prevent an outbreak?
Starting at 3rd level, You can use your practitioner's kit to
If the disease was applied to a creature, what
make makeshift tinctures and ointments to cure minor
kind of effect would it have on the wildlife or ailments like headaches and rashes. You can also choose to
nearby settlement? spend an hour creating a medical prescription which will
A settlement currently in danger of an outbreak suppress the effects of a disease. Whilst under this effect, a
might put out an urgent request for help and creature can ignore the most severe effect of a disease it is
inadvertantly spread the disease. It is your currently afflicted by, unless that effect causes the creature to
discretion how the disease spreads and how the die or fall unconscious. This effect lasts for 24 hours.
players learn of the consequences of this action. Additionally, you gain proficiency in the medicine skill. If
you are already proficient, double your proficiency if you have
not already done so.
Renewal
Starting at 7th level, you are able increase the potency of your
Schools of Medicine healing spells. When casting any healing spell of 2nd level or
higher, you can also end one condition afflicting each target.
Infectious Diseases The condition can be blinded, deafened, paralysed or
You have specialised in the field of infectious diseases which poisoned.
has given you the ability to better control the miasmas of
plague you spread. Not only that, but you are also able to Curative Methodology
increase the potency of your diseases, afflicting those who You have learnt how to deal with high-pressure situations
would not normally be susceptable to its ravages. where lives are on the line. Starting at 10th level, as long as
you have a practitioner's kit, you have advantage when
Controlled Contaminant performing any wisdom (medicine) check.
Your understanding of how your plague spreads allows you to In addition, you can use your practitioner's kit to aid in the
manipulate which creatures it affects to varying degrees of recovery of your allies. Whenever a creature spends a hit die
success. Starting at 3rd level, creatures you designate gain during a short rest, they recover additional hit points equal to
advantage to saving throws against your spell effects which your Wisdom modifier for each hit die they roll.
cause poison damage or the infected condition.
Envoy of Plague
Potent Mutagen Starting at 14th level, at the end of the long rest, you can give
Defying all expected outcomes, your diseases are able to a treatment to one willing creature using your practitioner's
affect creatures in unique ways. Starting at 7th level, your kit. This creature becomes immune to any adverse effects of
spells ignore resistances to poison damage and the poisoned any infected condition you inflict. Additionally, whenever the
condition. Creatures that are immune to poison take half treated creature would take poison damage from spell effect
damage from your spells that deal poison damage. you cast, the treated creature automatically passes the saving
This sometimes manifests itself in visible ways, such as throw, ignores any damage, and instead regains hit points
patches of rust on an iron golem, or rigor mortis upon the equal to twice the spell's level. (for multiple instances of
undead. damage such as expunge, this effect is additive)
This effect only ends at the end of a long rest.
Virus Mastery
You have mastered the ability to control the effects of your Surgeon General
diseases. Starting at 10th level, whnever you cast a plague Starting at 18th level, You have mastered your craft to the
doctor spell, creatures you designate gain immunity to your point of perfection. You have a near-encyclopaedic knowledge
spell effects which cause poison damage or the infected of ailments and diseases, as well as their treatments.
condition. When making a Wisdom (Medicine) check to determine
the details on a disease, treatment, wound, cause of death, or
Symbiotic Bond similar knowledge, treat any roll of 9 or lower as a 10.
Starting at 14th level, once per turn when you cast a spell In addition, your presence on the battlefield instills courage
that targets a single creature, you can target an additional in your allies. You can take the Help action as a bonus action
creature within 15 feet of it as long as the secondary target is on each of your turns. That ally also gains 10 temporary hit
suffering from the infected condition. points which last until the start of your next turn.
Healing Hands
Medical Techniques Prerequisite: 13th level, Sawbones Medic school
Black-feather Malady When casting any healing spell of 2nd level or higher, you
Prerequisite: Infectious Diseases school can also end an additional condition afflicting each target.
Whenever you cast poison spray on a target and it fails its The condition can be paralysed, petrified, stunned or a
saving throw, that target is also infected for 1 hour. condition listed under the renewal feature.
In addition, you can add your wisdom modifier to the
damage you deal with this cantrip. Infectious Impingement
Prerequisite: 7th level
Corvidae Corvus When a creature hits you with a melee attack, you can use
You can cast find familiar once per day without using your reaction to force them to make a constitution saving
material components or a spell slot. You can only choose a throw. On a failed save, the creature takes poison damage
Raven as its form (PHB 309). equal to your plague doctor level and is infected for 1 hour.
Your familiar uses your spell attack bonus for its attacks,
and its maximum hit points are increased by twice your Miasmatic Affinity
plague doctor level. Prerequisite: 5th level, Infectious Diseases school
When your raven hits with a melee attack, you can force The damage caused by your miasma spell increases by 1d4
the target creature to make a constitution saving throw using at 5th, 11th and 17th level.
your spell save DC. On a failed save, the creature is infected
for 1 hour. Neurological Assault
In addition, you are able to speak with Ravens and similar Prerequisite: 15th level, Infectious Diseases school
avian creatures as if you had cast speak with animals. Your diseases have devastating effects on a creature's
synaptic processes.
Dark Laborer's Armor Whenever you inflict the infected condition on a creature,
Instead of relying on your own ability to avoid attacks, you you can also choose to cause the creature to fall prone and
instead rely on the guidance of a power greater than yourself. become stunned until the start of its next turn.
When calculating your armor class, you can use your Once you have used this technique, you cannot use it again
wisdom modifier in place of your dexterity modifier. until you complete a short or long rest.
Doctorate Physiological Analysis
You gain proficiency in a skill of your choice. If you are Prerequisite: 11th level
already proficient, double your proficiency for that skill if the You can use an action to perform a Wisdom (Medicine)
skill is on the plague doctor skill list. You can take this check on a creature to determine its physical weak points.
technique more than once, but only once per skill. The DC equals 8 + the CR rating of the creature. On a
success, you determine a weak point for your allies to strike.
Divine Esteem Any subsequent attack roll that hits the creature deals
Prerequisite: 5th level, Sawbones Medic school
Choose three additional damage equal to your wisdom modifier. This effect
spells from the cleric spell list. These become plague doctor lasts for 1 minute.
spells for you, and you can choose these when preparing your This check automatically fails if performed on a creature
spells. with no physical form.
Whenever you gain a level in the plague doctor class, you If you fail this check, you cannot make it again on the same
can change these three spells for another three. creature until 24 hours have passed.
Expanded Medical Plan Plaguebringer
Prerequisite: 15th level, Sawbones Medic school Prerequisite: 17th level, Infectious Diseases school
The number of creatures you can treat with your Envoy of Casting Miasma at any level becomes a cantrip for you.
Plague feature increases to 2. At 18th level, the number of
creatures increases to 3. Makeshift Potions
Prerequisite: Sawbones Medic school
Experimental Booster Shot Using your practitioners kit and questionable ingredients
Prerequisite: 3rd level, Sawbones Medic School you find in your vicinity, you can create makeshift healing
As an action, once per day, you can administer an potions. These potions only last 24 hours before they spoil; a
experimental concoction to a willing creature using your spoiled potion becomes mundane and has no effect when
practitioner's kit. This concoction has all of the effects of the drunk.
enhance ability spell, and lasts for 1 hour. At the end of a long rest, you can create a potion which
heals a creature for Xd4 plus your plague doctor level, where
X is your wisdom modifier.
Transformative Technique
minute.
Unseen Servant
Stinking Cloud
Vermintide*