DKH Attack On Underearth Trilogy

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Attack on Underearth

A Dwarf Kings Hold Trilogy

The following three scenarios were inspired by the old Metagaming Microgame “The Lords of
Underearth”, representing multiple skirmishes of an Orc attack on a Dwarf stronghold. These scenarios
require both the “Dead Rising” and “Green Menace” games.

The usual Keys apply to all maps:

D = Dwarf Warrior

D2 = Shieldbreaker

Ax = Orc Ax Warrior

Gx = Orc Greatax Warrior

NOTE: Because of the Orc surprise, Son of Stone cannot be used by the Dwarfs in any scenario.

Hope you enjoy and please send any feedback to bjmcho@gmail.com

Thanks!

brian
Surprise Attack!

Orc Raid! The Orcs have penetrated to our


first line of defense! Defend the bridge! Mind Special Rule: Bridge
the flanks! Don’t let these bastards get any The narrow passageway flanked by inverted
tiles is a causeway over a deep chasm. The grey
further!
tiles are impassable. A Dwarf can Shield Bash
Dwarf Token Pool: 3 an Orc over the bridge into the chasm
(eliminating it), but must succeed on a normal
Orc Token Pool: 4 attack for this to be successful.

The Orcs win if they move at least 2 Orcs off the Tactical Thoughts: Which way?
board at the exit point shown. The Orc player must decide whether to risk the
quick and direct route over the bridge or the
The Dwarfs win if they kill all of the Orcs or more careful but longer side routes. Up the
prevent the exit of at least 2 Orcs. bridge is quick, but risky and easy to defend.
Battle For The Passages

The Orcs have penetrated down one of the


main passages! Cut them off! The Dwarfs win if they kill all of the Orcs or
prevent the exit of at least 2 Orcs.
Dwarf Token Pool: 4
Tactical Thoughts: Second Guessing
Orc Token Pool: 4 There are multiple choices for the Orc player,
which is the best route? Misdirection will help
The Orcs win if they move at least 2 Orcs off the confuse the Dwarf player, who has limited
board at the exit point shown. defenders.
Defend The King!

The Orcs have penetrated deep into the Hold, Special Rule: Throne Room
they must be stopped before they defile our The 4x6 tile at the lower right represents the
home and our beer! Get yer drunken arses out Throne Room. The Shieldbreaker in the Throne
Room represents the Dwarf King.
of the barracks and smash some Orc head!

Dwarf Token Pool: 4 Special Rule: Beer!


The barrel token in the Throne Room
Orc Token Pool: 4 represents the King’s finest Dwarf Ale. A Dwarf
can spend an Action to take a gulp of Ale to
The Orcs win if they kill the Dwarf King or if they remove an Injured Token. This does not work
make it to the Throne Room and spend one for Orcs.
turn with no Dwarfs in the room.
Tactical Thoughts: Free For All
The Dwarfs win if they kill all of the Orcs. The Orcs have some serious firepower, but have
a long way to go. Usually this scenario involves
a lot of dispersed battles as the Dwarfs try to
defend a lot of ground.

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