DKH Scenario Palace of Lost Souls

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Palace of Lost Souls

The vaulted rooms of the once proud Dwarf Special Rule: Explosive Barrels
palace echo with the wails of lost Souls. Yet The three barrel counters represent ancient
through these rooms is the only way to safety. explosive liquid that is now highly unstable. Any
The lost souls will never rest as long as the hit on a figure that is adjacent to a barrel risks
gateway to the nether realms stays open. causing it to explode. In any such combat, any
of the attackers die rolls that misses the
Dwarf Token Pool: 4 (replenish to 4 each turn) defender will instead hit the barrel on a roll of 4
or higher. This will cause 1 hit on any adjacent
Necromancer Token Pool: 1 (replenish 1/turn)
models.
Baleful Gaze: 1
Tactical Thoughts: Rest in Peace
The Pits of Souls in the central room will cause
The Dwarfs win if they move any model off the havoc for the escaping Dwarfs – do they risk
board on the exit points shown. making a straight path to the exit, or first take
out the source of Undead? They only need to
The Necromancer wins if he kills all of the exit one model, but undead are everywhere!
Dwarfs. Watch out for attacks adjacent to the barrels!

Scenario by Brian McDonald (bjmcho@gmail.com), Dwarf King’s Hold : Dead Rising by Mantic Entertainment Ltd.

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