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Analog Game Sprint Pt. 2
Analog Game Sprint Pt. 2
GAME EDITS
Increased point allocation of red plates to 2 pts
Increased point allocation to angled tiles to 4 pts
Implemented rock-paper-scissors to determine who
launches first
Improved durability of catapult design
Implemented specific instructions on how to properly
load and launch the catapult
Phase 01 - Game Sprint Part 2 (Develop & Deliver)
Updated Instructions
1. Distribute two clear red plates, one clear yellow tile, and two angled tiles of the respective
color to each player. (Clear red plates are 2 points, angled tiles are 4 points, and clear yellow
tiles are 5 points.)
2. Players start with rock-paper-scissors: the winner gets to launch first.
3. Load up your ammo of choice anywhere on the curved brick with the numbered sticker
and launch the piece by snapping down the launcher; opponent follows suit with the same
type of piece. Where you position the launched piece on the curved brick will partially
determine the trajectory of the launched piece's flight.
4. Whoever launches the piece the furthest receives the points and gets to launch first next
round with the piece of their choice.
5. Player with the most total points at the end wins.
Phase 01 - Game Sprint Part 2 (Develop & Deliver)
Playtesting
CONDIMENT CRUSADERS
Since the dawn of humans, wars have been waged over
whether ketchup or mustard pairs perfectly with a good ol'
backyard BBQ hot dog. A dark twist of fate has led us to a
cursed reality where condiment crusaders forge weapons of
war and battle it out to see which condiment is the crown
jewel of the land. Man the Condiment Catapult and get lost in
the sauce.