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Ask the Fates

Discovery
A Discovery should always be interesting, and it’s on the GM to make it so. The
result of a Discovery roll is a prompt to imagination—not a blunt fact—and
should be interpreted in terms of the local terrain and current state of the fiction.
Roll 1d12 three times, for category, subcategory and specific prompt. You may
need to make further rolls on tables appearing elsewhere, indicated by small-
caps. Tables listed in smallcaps at the end of a given sub-table are suggestions.

1 Unnatural Feature . How does it affect its surroundings?


----------------------------------------- ----------------------------------------- -----------------------------------------
1-9 Arcane 10-11 Planar 12 Divine
...................................................... ...................................................... ......................................................

1-2 residue 1-4 distortion/warp 1-3 mark/sign


3-5 blight 5-8 portal/gate 4-6 cursed place
6-7 alteration/mutation 9-10 rift/tear 7-9 hallowed place
8-10 enchantment 11-12 outpost 10-11 watched place
......................................................
11-12 source/repository 12 presence
...................................................... Alignment, Element ......................................................

Alignment, Magic Type Alignment, Aspect

2-4 Natural Feature . Describe how they notice it and what sets it apart.
----------------------------------------- ----------------------------------------- -----------------------------------------
1-2 Lair 3-4 Obstacle 5-7 Terrain Change
...................................................... ...................................................... ......................................................

1-3 burrow 1-5 difficult ground 1-4 limited area of an


4-7 cave/tunnels (specific to terrain) another Terrain type
8-9 nest/aerie 6-8 cliff/crevasse/chasm 5-6 crevice/hole/pit/cave
10 hive 9-10 ravine/gorge 7-8 altitude change
11-12 ruins (see Structure) 11-12 Oddity 9-10 canyon/valley
......................................................
11-12 rise/peak in distance
Creature responsible,
Visibility
----------------------------------------- ----------------------------------------- -----------------------------------------
8-9 Water Feature 10-11 Landmark 12 Resource
...................................................... ...................................................... ......................................................

1 spring/hotspring 1-3 water-based (water- 1-4 game/fruit/vegetable


2 waterfall/geyser fall, geyser, etc.) 5-6 herb/spice/dye source
3-6 creek/stream/brook 4-6 plant-based (ancient 7-9 timber/stone
7-8 pond/lake tree, giant flowers, etc.) 10-11 ore (copper, iron, etc.)
9-10 river 7-10 earth-based (peak, 12 precious metal/gems
......................................................
11-12 sea/ocean formation, crater, etc.)
Size, Visibility
11-12 Oddity

5-6 Evidence . Consider the implications and be ready for them to take the bait.
----------------------------------------- ----------------------------------------- -----------------------------------------
1-6 Tracks/Spoor 7-10 Remains/Debris 11-12 Stash/Cache
...................................................... ...................................................... ......................................................

1-3 faint/unclear 1-4 bones 1-3 trinkets/coins


4-6 definite/clear 5-7 corpse/carcass 4-5 tools/weapons/armor
7-8 multiple 8-9 site of violence 6-7 map
9-10 signs of violence 10 junk/refuse 8-9 food/supplies
11-12 trail of blood/other 11 lost supplies/cargo 10-12 treasure (p43)
......................................................
12 tools/weapons/armor
Age, Creature responsible ......................................................

Age, Visibility

44
Ask the Fates

7-8 Creature . Not an immediate threat, but might become one. Roll on page 49.
9-12 Structure . Who built it? Is it connected to anything else they made nearby?
----------------------------------------- ----------------------------------------- -----------------------------------------
1 Enigmatic 2-3 Infrastructure 4 Dwelling
...................................................... ...................................................... ......................................................

1-4 earthworks 1-4 track/path 1-3 campsite


5-8 megalith 5-8 road 4-6 hovel/hut
9-11 statue/idol/totem 9-10 bridge/ford 7-8 farm
12 Oddity 11 mine/quarry 9-10 inn/roadhouse
......................................................
12 aqueduct/canal/portal 11-12 tower/keep/estate
Age (1d8+4), Size (1d8+4), ...................................................... ......................................................

Visibility Creature responsible (1d4+4) Creature responsible (1d4+4)


----------------------------------------- ----------------------------------------- -----------------------------------------
5-6 Burial/Religious 7-8 Steading 9-12 Ruin
...................................................... ...................................................... ......................................................

1-2 grave marker/barrow Roll on Steading table 1-2 Infrastructure (1d6+6)


3-4 graveyard/necropolis 3-4 Dwelling (1d8+4)
5-6 tomb/crypt 5-6 Burial/Religious
7-9 shrine (1d8+4)
10-11 temple/retreat 7-8 Steading (1d10+2)
12 great temple 9-12 Dungeon (pp60-61)
...................................................... ......................................................

Creature responsible (1d4+4), Creature responsible (1d4+4),


Alignment, Aspect Age (1d8+4), Ruination,
Visibility

45

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