Professional Documents
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Discovery
A Discovery should always be interesting, and it’s on the GM to make it so. The
result of a Discovery roll is a prompt to imagination—not a blunt fact—and
should be interpreted in terms of the local terrain and current state of the fiction.
Roll 1d12 three times, for category, subcategory and specific prompt. You may
need to make further rolls on tables appearing elsewhere, indicated by small-
caps. Tables listed in smallcaps at the end of a given sub-table are suggestions.
2-4 Natural Feature . Describe how they notice it and what sets it apart.
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1-2 Lair 3-4 Obstacle 5-7 Terrain Change
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5-6 Evidence . Consider the implications and be ready for them to take the bait.
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1-6 Tracks/Spoor 7-10 Remains/Debris 11-12 Stash/Cache
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Age, Visibility
44
Ask the Fates
7-8 Creature . Not an immediate threat, but might become one. Roll on page 49.
9-12 Structure . Who built it? Is it connected to anything else they made nearby?
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1 Enigmatic 2-3 Infrastructure 4 Dwelling
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45