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[6/21/2022, 9:23:08 PM] Briana

Briana takes a short rest.


---------------------------
[6/21/2022, 9:29:32 PM] Septimus Borg  - Siódmy
Persuasion

1d20 + 0 + 3

1d20

85
0 = 0 = 0
---------------------------
[6/21/2022, 9:34:13 PM] TamTam
TamTam takes a short rest.
---------------------------
[6/21/2022, 9:34:22 PM] Roman
Roman takes a short rest.
---------------------------
[6/21/2022, 9:38:21 PM] TamTam
Stealth

1d20 + 2 + 1

1d20

1
1

41
0 = 0 = 0
---------------------------
[6/21/2022, 9:38:23 PM] Roman
Stealth

1d20 + 0

1d20

19

19

1d20

14

14
1919

1414
0 = 0 = 0
---------------------------
[6/21/2022, 9:38:27 PM] Rictavio
Stealth

1d20 + 1 + 3

1d20

117
0 = 0 = 0
---------------------------
[6/21/2022, 9:38:43 PM] Septimus Borg  - Siódmy
Stealth

1d20 + 2

1d20
16

16

1816
0 = 0 = 0
---------------------------
[6/21/2022, 9:39:13 PM] Briana
Stealth

1d20 + 0

1d20

14

14

1d20

8
1414

88
0 = 0 = 0
---------------------------
[6/21/2022, 9:46:22 PM] Roman
Suggestion

You suggest a course of activity (limited to a sentence or two) and


magically influence a creature you can see within range that can hear and
understand you. Creatures that can't be charmed are immune to this effect. The
suggestion must be worded in such a manner as to make the course of action sound
reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate
itself, or do some other obviously harmful act ends the spell.The target must make
a Wisdom saving throw. On a failed save, it pursues the course of action you
described to the best of its ability. The suggested course of action can continue
for the entire duration. If the suggested activity can be completed in a shorter
time, the spell ends when the subject finishes what it was asked to do.You can also
specify conditions that will trigger a special activity during the duration. For
example, you might suggest that a knight give her warhorse to the first beggar she
meets. If the condition isn't met before the spell expires, the activity isn't
performed.If you or any of your companions damage the target, the spell ends.

Save DC
15
Wisdom

No targets to save

2nd Level
Enchantment
1 Action
8 Hours
Concentration
VM (A snake's tongue and either a bit of honeycomb or a drop of sweet oil )
9 Meters
Target: Creature
0 = 0 = 0
---------------------------
[6/21/2022, 9:46:34 PM] Wagon
Wisdom Save
1d20 + - 5

1d20

12

12

712
0 = 0 = 0
---------------------------
[6/21/2022, 9:47:02 PM] Vistani
Wisdom Save

1d20 + 0

1d20

14

14
1414
0 = 0 = 0
---------------------------
[6/21/2022, 9:59:20 PM] Vistani
Dodane Stany
Unconscious
---------------------------
[6/21/2022, 10:00:14 PM] Roman
Enhance Ability

You touch a creature and bestow upon it a magical enhancement.


Choose one of the following effects; the target gains that effect until the spell
ends.

Bear's Endurance. The target has advantage on Constitution Checks. It also gains
2d6 Temporary Hit Points, which are lost when the spell ends.
Bull's Strength. The target has advantage on Strength Checks, and his or her
carrying capacity doubles.
Cat's Grace. The target has advantage on Dexterity Checks. It also doesn't take
damage from Falling 6 meters or less if it isn't Incapacitated.
Eagle's Splendor. The target has advantage on Charisma Checks.
Fox's Cunning. The target has advantage on Intelligence Checks.
Owl's Wisdom. The target has advantage on Wisdom Checks.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or
higher, you can target one additional creature for each slot level above 2nd.

Healing (Temporary)

2d6

2d6

4
3

7
2nd Level
Transmutation
1 Action
1 Hours
Concentration
VSM (Fur or a feather from a beast )
Touch
Target: Creature
0 = 0 = 0
---------------------------
[6/21/2022, 10:05:42 PM] Vistani
6
Vistani rzuca na inicjatywę!
1d20 + 1 = 5 + 1 = 6
---------------------------
[6/21/2022, 10:05:44 PM] Vistani
17
Vistani rzuca na inicjatywę!
1d20 + 1 = 16 + 1 = 17
---------------------------
[6/21/2022, 10:05:44 PM] Briana
11
Briana rzuca na inicjatywę!
1d20 + 0 = 11 + 0 = 11
---------------------------
[6/21/2022, 10:05:47 PM] TamTam
10
TamTam rzuca na inicjatywę!
1d20 + 2 + 1 = 7 + 2 + 1 = 10
---------------------------
[6/21/2022, 10:05:57 PM] Vistani
19
Vistani rzuca na inicjatywę!
1d20 + 1 = 18 + 1 = 19
---------------------------
[6/21/2022, 10:05:58 PM] Vistani
11
Vistani rzuca na inicjatywę!
1d20 + 1 = 10 + 1 = 11
---------------------------
[6/21/2022, 10:05:59 PM] Vistani
16
Vistani rzuca na inicjatywę!
1d20 + 1 = 15 + 1 = 16
---------------------------
[6/21/2022, 10:06:00 PM] Vistani
19
Vistani rzuca na inicjatywę!
1d20 + 1 = 18 + 1 = 19
---------------------------
[6/21/2022, 10:06:09 PM] Borg Siódmy
14
Borg Siódmy rzuca na inicjatywę!
2d20kh + 2 = 12 + 2 = 14
---------------------------
[6/21/2022, 10:06:09 PM] Borg Siódmy
18
Borg Siódmy rzuca na inicjatywę!
2d20kh + 2 = 16 + 2 = 18
---------------------------
[6/21/2022, 10:06:13 PM] Zintori
22
Zintori rzuca na inicjatywę!
1d20 + 3 = 19 + 3 = 22
---------------------------
[6/21/2022, 10:06:15 PM] Rictavio
19
Rictavio rzuca na inicjatywę!
1d20 + 1 = 18 + 1 = 19
---------------------------
[6/21/2022, 10:06:33 PM] Roman
20
Roman rzuca na inicjatywę!
1d20 + 0 = 20 + 0 = 20
---------------------------
[6/21/2022, 10:07:34 PM] Zintori
Shortsword

A medium sized blade with a firm crossguard and a leather-wrapped


handle. A versatile weapon which makes up in versatility what it lacks in reach.

Attack

1d20 + 3 + 2

1d20

12

12

1712
Damage - Piercing

1d6 + 3

1d6

Martial Melee
5 Feet
2 kg.
Finesse
Light
0 = 0 = 0
---------------------------
[6/21/2022, 10:07:43 PM] Gamemaster
TamTam takes 6 damage
---------------------------
[6/21/2022, 10:07:46 PM] Zintori
Dagger

The Bandit Captain attacks with their Dagger.

Attack

1d20 + 3 + 2
1d20

127

Damage - Piercing

1d4 + 3

1d4

4
Simple Melee
20/60 Feet
1 kg.
Finesse
Light
Thrown
0 = 0 = 0
---------------------------
[6/21/2022, 10:07:49 PM] Gamemaster
TamTam takes 6 damage
---------------------------
[6/21/2022, 10:08:03 PM] Gamemaster
TamTam heals 3 damage
---------------------------
[6/21/2022, 10:08:05 PM] Gamemaster
TamTam heals 3 damage
---------------------------
[6/21/2022, 10:09:00 PM] Roman
Perception

1d20 + 4

1d20

62
0 = 0 = 0
---------------------------
[6/21/2022, 10:09:18 PM] Roman
Spirit Guardians You call forth spirits to protect you. They flit
around you to a distance of 4.5 meters for the duration. If you are good or
neutral, their spectral form appears angelic or fey (your choice). If you are evil,
they appear fiendish.When you cast this spell, you can designate any number of
creatures you can see to be unaffected by it. An affected creature's speed is
halved in the area, and when the creature enters the area for the first time on a
turn or starts its turn there, it must make a Wisdom saving throw. On a failed
save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save, the creature takes half as
much damage.At Higher Levels. When you cast this spell using a spell slot of 4th
level or higher, the damage increases by 1d8 for each slot level above 3rd.
Save DC 15 Wisdom
Damage - Radiant
3d8
3d8 19 6 8 5
19
Spirit Guardians DC 15 Wisdom Saving Throws:
Rictavio
Rictavio
succeeds : 23 1d20 + 4
Briana
Briana
fails : 4 1d20 + 1
3 + 1
Roman
Roman
fails : 10 1d20 + 4 + 3
3 + 4 + 3
Borg Siódmy
Borg Siódmy
succeeds : 17 1d20 + 2 + 3
12 + 2 + 3
Zintori
Zintori
fails : 4 1d20 + 0 + 2
TamTam
TamTam
succeeds : 15 1d20 + - 1
16 + - 1
3rd Level Conjuration 1 Action 10 Minutes Concentration VSM (A holy symbol ) Self
Target: Radius (4.5 Meters)
---------------------------
[6/21/2022, 10:09:50 PM] Gamemaster
HP Not Updated Mult Apply Undo
77-9(19)=68 77-9[19]=68
Calc x1 x1/2 x2 x1/4 Heal
DR: non-magical:3
49[9]-19[-9]=39[0]
49[9]-10[-9]=39[0]
Calc x1 x1/2 x2 x1/4 Heal
38[9]-19[-9]=28[0]
38[9]-10[-9]=28[0]
Calc x1 x1/2 x2 x1/4 Heal
32[9]-9[-9]=32[0]
32[9]-0[-9]=32[0]
Calc x1 x1/2 x2 x1/4 Heal
65-19(19)=46 65-19[19]=46
Calc x1 x1/2 x2 x1/4 Heal
38[3]-9[-3]=32[0]
38[3]-6[-3]=32[0]
Calc x1 x1/2 x2 x1/4 Heal All
---------------------------
[6/21/2022, 10:10:05 PM] Gamemaster
Rictavio takes 9 damage
---------------------------
[6/21/2022, 10:10:13 PM] Gamemaster
Rictavio heals 9 damage
---------------------------
[6/21/2022, 10:10:18 PM] Gamemaster
Zintori takes 19 damage
---------------------------
[6/21/2022, 10:12:12 PM] Vistani
Light Crossbow

The Bandit attacks with their Light Crossbow.

Attack

1d20 + 1 + 2

1d20

118

Damage - Piercing

1d8 + 1
1d8

Simple Ranged
80/320 Feet
5 kg.
Light
Two-Handed
Ammunition
0 = 0 = 0
---------------------------
[6/21/2022, 10:12:32 PM] Gamemaster
Rictavio takes 4 damage
---------------------------
[6/21/2022, 10:13:22 PM] Vistani
2
1d4 = 2 = 2
---------------------------
[6/21/2022, 10:13:30 PM] Vistani
Light Crossbow

The Bandit attacks with their Light Crossbow.

Attack

1d20 + 1 + 2

1d20
18

18

2118

Damage - Piercing

1d8 + 1

1d8

Simple Ranged
80/320 Feet
5 kg.
Light
Two-Handed
Ammunition
0 = 0 = 0
---------------------------
[6/21/2022, 10:13:43 PM] Gamemaster
Briana takes 5 damage
---------------------------
[6/21/2022, 10:13:48 PM] Gamemaster
Briana takes 5 damage
---------------------------
[6/21/2022, 10:14:17 PM] Gamemaster
Briana heals 1 damage
---------------------------
[6/21/2022, 10:14:23 PM] Gamemaster
Briana heals 4 damage
---------------------------
[6/21/2022, 10:19:51 PM] Septimus Borg  - Siódmy
Fire Bolt

You hurl a mote of fire at a creature or object within range. Make


a ranged spell attack against the target. On a hit, the target takes 1d10 fire
damage. A flammable object hit by this spell ignites if it isn't being worn or
carried.This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th
level (3d10), and 17th level (4d10).

Attack

1d20 + 3 + 3

1d20

71
Damage - Fire

2d10

2d10

4
2

Cantrip
Evocation
1 Action
Instantaneous
VS
36 Meters
Target: Creature
0 = 0 = 0
---------------------------
[6/21/2022, 10:20:22 PM] Vistani
Shortsword

A medium sized blade with a firm crossguard and a leather-wrapped


handle. A versatile weapon which makes up in versatility what it lacks in reach.

Attack
1d20 + 1 + 2

1d20

16

16

1916

Damage - Piercing

1d6 + 1

1d6

5
Martial Melee
5 Feet
2 kg.
Finesse
Light
0 = 0 = 0
---------------------------
[6/21/2022, 10:20:26 PM] Gamemaster
TamTam takes 5 damage
---------------------------
[6/21/2022, 10:20:47 PM] Vistani
Light Crossbow

The Bandit attacks with their Light Crossbow.

Attack

1d20 + 1 + 2

1d20

20

20

2320

Damage - Piercing
1d8 + 1

1d8

1d8

9
+ 6
Crit

Simple Ranged
80/320 Feet
5 kg.
Light
Two-Handed
Ammunition
0 = 0 = 0
---------------------------
[6/21/2022, 10:20:55 PM] Gamemaster
TamTam takes 15 damage
---------------------------
[6/21/2022, 10:21:19 PM] Vistani
Light Crossbow

The Bandit attacks with their Light Crossbow.

Attack

1d20 + 1 + 2

1d20

11

11

1411

Damage - Piercing

1d8 + 1

1d8

4
5

Simple Ranged
80/320 Feet
5 kg.
Light
Two-Handed
Ammunition
0 = 0 = 0
---------------------------
[6/21/2022, 10:21:52 PM] Briana
Battleaxe of Unique Quality

(Requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In
addition, while you are attuned to this weapon, your hit point maximum increases by
1 for each level you have attained.

Attack

1d20 + 1 + 3

1d20

12

12
1612

Save DC
15
Wisdom

Damage - Slashing

1d8 + 3 + 1 + + 2

1d8

13

No targets to save
Martial Melee
Not Proficient
4 kg.
Versatile
0 = 0 = 0
---------------------------
[6/21/2022, 10:22:30 PM] Gamemaster
Vistani takes 11 damage
---------------------------
[6/21/2022, 10:23:10 PM] Briana
Battleaxe of Unique Quality

(Requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In
addition, while you are attuned to this weapon, your hit point maximum increases by
1 for each level you have attained.

Attack

1d20 + 1 + 3

1d20

73

Save DC
15
Wisdom
Damage - Slashing

1d8 + 3 + 1 + + 2

1d8

13

No targets to save

Martial Melee
Not Proficient
4 kg.
Versatile
0 = 0 = 0
---------------------------
[6/21/2022, 10:23:36 PM] Briana
Action Surge

Starting at 2nd level, you can push yourself beyond your normal
limits for a moment. On your turn, you can take one additional action on top of
your regular action and a possible Bonus Action.Once you use this feature, you must
finish a short or long rest before you can use it again. Starting at 17th level,
you can use it twice before a rest, but only once on the same turn.**Foundry note:
Note the limited uses is set to the base default of 1 per short or long rest.
Please manually adjust as required.
Fighter 2
Special
Self
Target: Self
0 = 0 = 0
---------------------------
[6/21/2022, 10:23:57 PM] Briana
Battleaxe of Unique Quality

(Requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In
addition, while you are attuned to this weapon, your hit point maximum increases by
1 for each level you have attained.

Attack

1d20 + 1 + 3

1d20

73

Save DC
15
Wisdom
Damage - Slashing

1d8 + 3 + 1 + + 2

1d8

14

No targets to save

Martial Melee
Not Proficient
4 kg.
Versatile
0 = 0 = 0
---------------------------
[6/21/2022, 10:24:05 PM] Gamemaster
Zintori takes 7 damage
---------------------------
[6/21/2022, 10:24:05 PM] Briana
Battleaxe of Unique Quality

(Requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In
addition, while you are attuned to this weapon, your hit point maximum increases by
1 for each level you have attained.
Attack

1d20 + 1 + 3

1d20

11

11

1511

Save DC
15
Wisdom

Damage - Slashing

1d8 + 3 + 1 + + 2

1d8

1
7

No targets to save

Martial Melee
Not Proficient
4 kg.
Versatile
0 = 0 = 0
---------------------------
[6/21/2022, 10:25:32 PM] TamTam
Fałszywe podszepty

Śpiewasz szeptem nieharmonijną melodię, którą słyszy tylko jedna,


wybrana przez ciebie istota znajdująca się w zasięgu czaru. Cel zaklecia odczuwa
potworny ból i musi wykonać rzut obronny na Mądrość. W przypadku niepowodzenia
otrzymuje 3k6 obrażeń psychicznych i musi natychmiast zużyć swoją reakcję (jeśli ją
ma), aby jak najbardziej oddalić się od ciebie, przy czym nie wejdzie na
zdecydowanie niebezpieczny teren, na przykład w ogień albo w przepaść. Przy udanym
rzucie obronnym cel otrzymuje połowę obrażeń i nie musi uciekać. Ogłuchłe istoty
automatycznie zdają rzut obronny.
Na wyższych kręgach: Jeśli rzucasz ten czar, wykorzystując komórkę co najmniej 2.
kregu, za każdy krąg powyżej 1. zwiększasz obrażenia o 1k6.

Save DC
15
Wisdom

Damage - Psychic

3d6
3d6

2
3
1

No targets to save

1st Level
Enchantment
1 Action
Instantaneous
V
18 Meters
Target: Creature
0 = 0 = 0
---------------------------
[6/21/2022, 10:25:42 PM] Zintori
Wisdom Save

1d20 + 0 + 2

1d20

14
14

1614
0 = 0 = 0
---------------------------
[6/21/2022, 10:25:56 PM] Gamemaster
Zintori takes 3 damage
---------------------------
[6/21/2022, 10:26:18 PM] TamTam
Bardic Inspiration

You can inspire others through stirring words or music. To do so,


you use a bonus action on your turn to choose one creature other than yourself
within 18 meters of you who can hear you. That creature gains one Bardic
Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the
die and add the number rolled to one ability check, attack roll, or saving throw it
makes. The creature can wait until after it rolls the d20 before deciding to use
the Bardic Inspiration die, but must decide before the GM says whether the roll
succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A
creature can have only one Bardic Inspiration die at a time.You can use this
feature a number of times equal to your Charisma modifier (a minimum of once).You
regain any expended uses when you finish a long rest.Your Bardic Inspiration die
changes when you reach certain levels in this class. The die becomes a d8 at 5th
level, a d10 at 10th level, and a d12 at 15th level.**Foundry note: Note the Other
Formula is set to the base default of 1d6 and limited uses is set to the minimum of
1. Additionally, recovery is set to long rest (for levels before Font of
Inspiration is gained). Please manually adjust as required.

Bard 1
1 Bonus Action
10 Minutes
18 Meters
Target: Creature
0 = 0 = 0
---------------------------
[6/21/2022, 10:27:05 PM] Vistani
Light Crossbow

The Bandit attacks with their Light Crossbow.

Attack
1d20 + 1 + 2

1d20

63

Damage - Piercing

1d8 + 1

1d8

6
Simple Ranged
80/320 Feet
5 kg.
Light
Two-Handed
Ammunition
0 = 0 = 0
---------------------------
[6/21/2022, 10:27:47 PM] Zintori
Shortsword

A medium sized blade with a firm crossguard and a leather-wrapped


handle. A versatile weapon which makes up in versatility what it lacks in reach.

Attack

1d20 + 3 + 2

1d20

11

11

1611

Damage - Piercing

1d6 + 3
1d6

Martial Melee
5 Feet
2 kg.
Finesse
Light
0 = 0 = 0
---------------------------
[6/21/2022, 10:27:50 PM] Gamemaster
TamTam takes 7 damage
---------------------------
[6/21/2022, 10:27:57 PM] Zintori
Dagger

The Bandit Captain attacks with their Dagger.

Attack

1d20 + 3 + 2

1d20
13

13

1813

Damage - Piercing

1d4 + 3

1d4

Simple Melee
20/60 Feet
1 kg.
Finesse
Light
Thrown
0 = 0 = 0
---------------------------
[6/21/2022, 10:27:59 PM] Gamemaster
TamTam takes 4 damage
---------------------------
[6/21/2022, 10:28:32 PM] TamTam
Krucza Laska (Rapier)

Cienkie, rozciągliwe metalowe ostrze, lekkie, ale o dużym zasięgu,


zaprojektowane do szybkich, szybkich ataków w celu wycelowania w słabe punkty w
obronie wroga z błyskawiczną szybkością. Krucza laska jest przyozdobiona piórami
różnych ptaków (kruka, sowy, jastrzębia i wróbla), przywiązanymi i zwisającami z
innej ozdoby - rękojeści wykonanej z czaszki kruka.

Attack

1d20 + 0 + 2 + 3

1d20

10

10

1510

Damage - Piercing

1d8 + 2
1d8

Damage - Necrotic

1d2

1d2

1
Martial Melee
1.5 Meters
1 kg.
Finesse
0 = 0 = 0
---------------------------
[6/21/2022, 10:28:39 PM] Gamemaster
Zintori takes 7 damage
---------------------------
[6/21/2022, 10:28:41 PM] Gamemaster
Zintori takes 1 damage
---------------------------
[6/21/2022, 10:28:48 PM] Briana
Battleaxe of Unique Quality

(Requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In
addition, while you are attuned to this weapon, your hit point maximum increases by
1 for each level you have attained.

Attack

1d20 + 1 + 3

1d20

19

19

2319

Save DC
15
Wisdom

Damage - Slashing

1d8 + 3 + 1 + + 2

1d8

10

No targets to save

Martial Melee
Not Proficient
4 kg.
Versatile
0 = 0 = 0
---------------------------
[6/21/2022, 10:28:52 PM] Gamemaster
Zintori takes 10 damage
---------------------------
[6/21/2022, 10:30:05 PM] Roman
7
3d8 = 7 = 7
---------------------------
[6/21/2022, 10:30:26 PM] Zintori
Wisdom Save

1d20 + 0 + 2

1d20

97
0 = 0 = 0
---------------------------
[6/21/2022, 10:30:36 PM] Gamemaster
Zintori takes 7 damage
---------------------------
[6/21/2022, 10:32:36 PM] Roman
11
3d8 = 11 = 11
---------------------------
[6/21/2022, 10:32:43 PM] Zintori
Wisdom Save

1d20 + 0 + 2

1d20

9
119
0 = 0 = 0
---------------------------
[6/21/2022, 10:32:57 PM] Gamemaster
Zintori takes 11 damage
---------------------------
[6/21/2022, 10:35:50 PM] Roman
Spirit Guardians You call forth spirits to protect you. They flit
around you to a distance of 4.5 meters for the duration. If you are good or
neutral, their spectral form appears angelic or fey (your choice). If you are evil,
they appear fiendish.When you cast this spell, you can designate any number of
creatures you can see to be unaffected by it. An affected creature's speed is
halved in the area, and when the creature enters the area for the first time on a
turn or starts its turn there, it must make a Wisdom saving throw. On a failed
save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save, the creature takes half as
much damage.At Higher Levels. When you cast this spell using a spell slot of 4th
level or higher, the damage increases by 1d8 for each slot level above 3rd.
Save DC 15 Wisdom
Damage - Radiant
3d8
3d8 22 8 7 7
22
Spirit Guardians DC 15 Wisdom Saving Throw:
Roman
Roman
succeeds : 20 1d20 + 4 + 3
13 + 4 + 3
3rd Level Conjuration 1 Action 10 Minutes Concentration VSM (A holy symbol ) Self
Target: Radius (4.5 Meters)
---------------------------
[6/21/2022, 10:35:54 PM] Vistani
Wisdom Save

1d20 + 0

1d20

4
4

44
0 = 0 = 0
---------------------------
[6/21/2022, 10:35:59 PM] Gamemaster
Vistani takes 11 damage
---------------------------
[6/21/2022, 10:36:28 PM] Vistani
Light Crossbow

The Bandit attacks with their Light Crossbow.

Attack

1d20 + 1 + 2

1d20

129
Damage - Piercing

1d8 + 1

1d8

Simple Ranged
80/320 Feet
5 kg.
Light
Two-Handed
Ammunition
0 = 0 = 0
---------------------------
[6/21/2022, 10:37:04 PM] Vistani
Light Crossbow

The Bandit attacks with their Light Crossbow.

Attack

1d20 + 1 + 2
1d20

11

11

1411

Damage - Piercing

1d8 + 1

1d8

2
Simple Ranged
80/320 Feet
5 kg.
Light
Two-Handed
Ammunition
0 = 0 = 0
---------------------------
[6/21/2022, 10:37:38 PM] Rictavio
Rapier +2

Whether through demonic blessing, celestial bequeathment, crazed


experiment, or skillful craft, this weapon has been enhanced to bring more
bloodshed by the bearer.
You have a bonus to attack and damage rolls made with this magic weapon.

Attack

1d20 + 2 + 1 + 3

1d20

12

12

1812

Damage - Piercing

1d8 + 1 + 2
1d8

Martial Melee
5 Feet
2 kg.
Finesse
Magical
0 = 0 = 0
---------------------------
[6/21/2022, 10:37:47 PM] Gamemaster
Vistani takes 7 damage
---------------------------
[6/21/2022, 10:37:54 PM] Rictavio
Rapier +2

Whether through demonic blessing, celestial bequeathment, crazed


experiment, or skillful craft, this weapon has been enhanced to bring more
bloodshed by the bearer.
You have a bonus to attack and damage rolls made with this magic weapon.

Attack

1d20 + 2 + 1 + 3

1d20
1

71

Damage - Piercing

1d8 + 1 + 2

1d8

6
Martial Melee
5 Feet
2 kg.
Finesse
Magical
0 = 0 = 0
---------------------------
[6/21/2022, 10:38:42 PM] Septimus Borg  - Siódmy
Thunderwave A wave of thunderous force sweeps out from you. Each
creature in a 4.5-meter cube originating from you must make a Constitution saving
throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 3 meters
away from you. On a successful save, the creature takes half as much damage and
isn't pushed.In addition, unsecured objects that are completely within the area of
effect are automatically pushed 3 meters away from you by the spell's effect, and
the spell emits a thunderous boom audible out to 90 meters.Higher Levels. When you
cast this spell using a spell slot of 2nd level or higher, the damage increases by
1d8 for each slot level above 1st.
Save DC 14 Constitution
Damage - Thunder
2d8
2d8 13 7 6
13
No targets to save
1st Level Evocation 1 Action Instantaneous VS Self Target: Cube (4.5 Meters)
---------------------------
[6/21/2022, 10:40:15 PM] Vistani
Constitution Save

1d20 + 1

1d20

19

19

2019
0 = 0 = 0
---------------------------
[6/21/2022, 10:40:22 PM] Gamemaster
Vistani takes 6 damage
---------------------------
[6/21/2022, 10:40:55 PM] Vistani
Light Crossbow

The Bandit attacks with their Light Crossbow.

Attack

1d20 + 1 + 2

1d20

63

Damage - Piercing

1d8 + 1

1d8

7
8

Simple Ranged
80/320 Feet
5 kg.
Light
Two-Handed
Ammunition
0 = 0 = 0
---------------------------
[6/21/2022, 10:47:02 PM] TamTam
Healing Word (2nd Level)

A creature of your choice that you can see within range regains hit
points equal to 1d4 + your spellcasting ability modifier. This spell has no effect
on undead or constructs.Higher Levels. When you cast this spell using a spell slot
of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

Healing

2d4 + 4

2d4

1
2
7

1st Level
Evocation
1 Bonus Action
Instantaneous
V
18 Meters
Target: Creature
0 = 0 = 0
---------------------------
[6/21/2022, 10:47:13 PM] Gamemaster
TamTam heals 7 damage
---------------------------
[6/21/2022, 10:48:21 PM] Vistani
Shortsword

A medium sized blade with a firm crossguard and a leather-wrapped


handle. A versatile weapon which makes up in versatility what it lacks in reach.

Attack

1d20 + 1 + 2

1d20

18

18

2118
Damage - Piercing

1d6 + 1

1d6

Martial Melee
5 Feet
2 kg.
Finesse
Light
0 = 0 = 0
---------------------------
[6/21/2022, 10:48:25 PM] Gamemaster
Rictavio takes 3 damage
---------------------------
[6/21/2022, 10:50:12 PM] Roman
Perception

1d20 + 4
1d20

73
0 = 0 = 0
---------------------------
[6/21/2022, 10:51:37 PM] Roman
Zalobny Dzwon

Odgłos dzwonu

You point at one creature you can see within range, and the sound
of a dolorous bell fills the air around it for a moment. The target must succeed on
a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of
its hit points, it instead takes 1d12 necrotic damage.
At Higher Levels. The spell’s damage increases by one die when you reach 5th level
(2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

Attack

1d20 + 0 + 4 + 3

1d20

18

18
2518

Save DC
15
Wisdom

Damage - Necrotic

2d8

2d8

3
5

No targets to save
Cantrip
Necromancy
1 Action
18 Meters
Target: Creature (1 Any)
0 = 0 = 0
---------------------------
[6/21/2022, 10:51:40 PM] Vistani
Wisdom Save

1d20 + 0

1d20

55
0 = 0 = 0
---------------------------
[6/21/2022, 10:51:47 PM] Gamemaster
Vistani takes 5 damage
---------------------------
[6/21/2022, 10:52:28 PM] Vistani
Light Crossbow

The Bandit attacks with their Light Crossbow.

Attack

1d20 + 1 + 2
1d20

1d20

13

13

107

1613

Damage - Piercing

1d8 + 1

1d8

1
1

Simple Ranged
80/320 Feet
5 kg.
Light
Two-Handed
Ammunition
0 = 0 = 0
---------------------------
[6/21/2022, 10:53:09 PM] Vistani
Light Crossbow

The Bandit attacks with their Light Crossbow.

Attack

1d20 + 1 + 2

1d20

14

14
1714

Damage - Piercing

1d8 + 1

1d8

Simple Ranged
80/320 Feet
5 kg.
Light
Two-Handed
Ammunition
0 = 0 = 0
---------------------------
[6/21/2022, 10:53:49 PM] Rictavio
Rapier +2

Whether through demonic blessing, celestial bequeathment, crazed


experiment, or skillful craft, this weapon has been enhanced to bring more
bloodshed by the bearer.
You have a bonus to attack and damage rolls made with this magic weapon.

Attack

1d20 + 2 + 1 + 3

1d20

12

12

1812

Damage - Piercing

1d8 + 1 + 2

1d8

7
10

Martial Melee
5 Feet
2 kg.
Finesse
Magical
0 = 0 = 0
---------------------------
[6/21/2022, 10:53:54 PM] Gamemaster
Vistani takes 4 damage
---------------------------
[6/21/2022, 10:55:41 PM] Gamemaster
Vistani takes 11 damage
---------------------------
[6/21/2022, 10:55:43 PM] Septimus Borg  - Siódmy
Fire Bolt

You hurl a mote of fire at a creature or object within range. Make


a ranged spell attack against the target. On a hit, the target takes 1d10 fire
damage. A flammable object hit by this spell ignites if it isn't being worn or
carried.This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th
level (3d10), and 17th level (4d10).

Attack

1d20 + 3 + 3

1d20

8
148

Damage - Fire

2d10

2d10

14

7
7

14

Cantrip
Evocation
1 Action
Instantaneous
VS
36 Meters
Target: Creature
0 = 0 = 0
---------------------------
[6/21/2022, 10:57:00 PM] Guard
16
Guard rzuca na inicjatywę!
1d20 + 1 = 15 + 1 = 16
---------------------------
[6/21/2022, 10:57:00 PM] Guard
3
Guard rzuca na inicjatywę!
1d20 + 1 = 2 + 1 = 3
---------------------------
[6/21/2022, 10:57:01 PM] Guard
11
Guard rzuca na inicjatywę!
1d20 + 1 = 10 + 1 = 11
---------------------------
[6/21/2022, 10:57:01 PM] Guard
3
Guard rzuca na inicjatywę!
1d20 + 1 = 2 + 1 = 3
---------------------------
[6/21/2022, 10:57:36 PM] Guard
Spear

The Guard attacks with its Spear.

Attack

1d20 + 1 + 2

1d20

15

15

1815

Damage - Piercing
1d6 + 1

1d6

Simple Melee
20/60 Feet
3 kg.
Thrown
Versatile
0 = 0 = 0
---------------------------
[6/21/2022, 10:57:55 PM] Gamemaster
Septimus Borg  - Siódmy takes 2 damage
---------------------------
[6/21/2022, 10:59:02 PM] Briana
Battleaxe of Unique Quality

(Requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In
addition, while you are attuned to this weapon, your hit point maximum increases by
1 for each level you have attained.

Attack

1d20 + 1 + 3
1d20

11

11

1511

Save DC
15
Wisdom

Damage - Slashing

1d8 + 3 + 1 + + 2

1d8

14
No targets to save

Martial Melee
Not Proficient
4 kg.
Versatile
0 = 0 = 0
---------------------------
[6/21/2022, 10:59:09 PM] Gamemaster
Vistani takes 11 damage
---------------------------
[6/21/2022, 10:59:42 PM] Guard
Spear

The Guard attacks with its Spear.

Attack

1d20 + 1 + 2

1d20

16

16
1916

Damage - Piercing

1d6 + 1

1d6

Simple Melee
20/60 Feet
3 kg.
Thrown
Versatile
0 = 0 = 0
---------------------------
[6/21/2022, 10:59:50 PM] Guard
Wisdom Save

1d20 + 0
1d20

44
0 = 0 = 0
---------------------------
[6/21/2022, 10:59:58 PM] Roman
19
3d8 = 19 = 19
---------------------------
[6/21/2022, 11:02:16 PM] Gamemaster
Septimus Borg  - Siódmy heals 2 damage
---------------------------
[6/21/2022, 11:02:22 PM] Gamemaster
Septimus Borg  - Siódmy takes 2 damage
---------------------------
[6/21/2022, 11:07:46 PM] Rictavio
Cure Wounds (3rd Level)

A creature you touch regains a number of hit points equal to 1d8 +


your spellcasting ability modifier. This spell has no effect on undead or
constructs.Higher Levels. When you cast this spell using a spell slot of 2nd level
or higher, the healing increases by 1d8 for each slot level above 1st.

Healing

3d8 + 4

3d8

3
5
1

13

3rd Level
Evocation
1 Action
Instantaneous
VS
Touch
Target: Creature
0 = 0 = 0
---------------------------
[6/21/2022, 11:07:53 PM] Gamemaster
TamTam heals 13 damage
---------------------------
[6/21/2022, 11:34:15 PM] Roman
Speak with Dead

You grant the semblance of life and intelligence to a corpse of


your choice within range, allowing it to answer the questions you pose. The corpse
must still have a mouth and can't be undead. The spell fails if the corpse was the
target of this spell within the last 10 days.Until the spell ends, you can ask the
corpse up to five questions. The corpse knows only what it knew in life, including
the languages it knew. Answers are usually brief, cryptic, or repetitive, and the
corpse is under no compulsion to offer a truthful answer if you are hostile to it
or it recognizes you as an enemy. This spell doesn't return the creature's soul to
its body, only its animating spirit. Thus, the corpse can't learn new information,
doesn't comprehend anything that has happened since it died, and can't speculate
about future events.

3rd Level
Necromancy
1 Action
10 Minutes
VSM (Burning incense )
3 Meters
0 = 0 = 0
---------------------------
[6/21/2022, 11:56:46 PM] Gamemaster
Septimus Borg  - Siódmy takes 7 damage
---------------------------
[6/21/2022, 11:57:02 PM] Septimus Borg  - Siódmy
Septimus Borg  - Siódmy takes a long rest.
---------------------------
[6/21/2022, 11:57:02 PM] Gamemaster
TamTam heals 8 damage
---------------------------
[6/21/2022, 11:57:03 PM] TamTam
TamTam takes a long rest and recovers 8 Hit Points.
---------------------------
[6/21/2022, 11:57:26 PM] Gamemaster
Awarded Experience500 XP awarded to: Briana Roman
Septimus Borg  - Siódmy TamTam

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