Fortresses Sheet Fillable

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MODIFIER NOTES:

Fortress Name 1. When a result on a table gives you a modifier (such as “+1 to Visitor Traffic roll”),
find that on your sheet, and write it in the attribute’s apprpriate “Modifiers” box.

2. Some attributes modify rolls on other attributes found on later sheets. Be sure to
note those modifiers as you notice them, to minimize forgetting or losing track.
Step 1: General
Location in Relation to Settlement Skip this if you know where you want your fortress to go.
Age

Condition
Modified by: Age Condition can modify the Number of Rooms roll or Furnishings roll in the Keep section, found on the next page.

Expense modifies the Furnishings This is just the main thing your
Environment Expense roll in the Keep section, Primary Building Material fortress is built out of,
found on the next page. not the only thing.

Resource Origin Reason for Construction Design Theme

Alternate Entries Local Impact Optional: Local Impact Change

Residents
Modified by: Age Resident Relations Resident Hobbies Resident Attitude

May add guard bunks to the Keep


Garrison Size section found on page 2. Garrison Equipment Current Issue

Issue Severity History Secrets

Oddities Special Feature Feature Specifics

Fortresses Page 1 Find Step 2: Keep on Page 2


Step 2: Keep
Shape Base Size Modifier (BSM) Both the Keep and Castle sections each have their own BSM (base size modifier),
which impact certain things within their respective sections.
Neither sections will EVER use the other’s BSM.

Size Keep’s Floor Space or Diameter The floor space or diameter of the keep is measured in squares.
This makes drawing your keep on a battle-map or grid much easier.
For our purposes, 1 square is a 5-foot by 5-foot area.
squares

Exterior Wall Number of


Thickness Floors Raised Entrance? Entry Defenses

Inside the Keep


Number of Rooms
x + or -
Starting Rooms. Your keep comes with the following (you can put these in rooms #1-3):

= A Bedroom/Sleeping Area
A Kitchen/Cooking Area
Base Size Number Condition Number A Dining/Receiving Area
Modifier of Modifier of In Step 1: General, if your Garrison Size was “Large” or “Maximum”, your keep also includes:
(BSM) Floors Rooms Guard Bunks (you can put this in room #4)

Starting rooms DO count against your total number of rooms!


Rooms
1. 13.

2. 14.

3. 15.

4. 16.

5. 17.

6. 18.

7. 19.

8. 20.

9. 21.

10. 22.

11. 23.

12. 24.

Furnishings Keep Notes


Modified by: Expense Condition

Fortresses Page 2 Find Step 3: Castle on Page 3


Step 3: Castle If your fortress Special Feature was “Bizarre Location,” note that Geographic Advantage
below, and think about it when you roll your Geographic Advantage.
Note your fortress’ Environment (from Step 1)

Style
The following pictures are examples of what a castle of the named style could look like, but are not the only possible layouts or
configurations. Use them for inspiration, but we also encourage doing your own investigation into what these kinds of castles were like!

Motte & Bailey Shell Keep Fortified Keep Concentric Castle


The keep is built on a high point (man- A circular wall surrounds the The keep is positioned within As a fortified keep but surrounded by one or
made if necessary) overlooking a yard keep. Other buildings are built (or connected to) a surrounding more additional curtain walls.
(the bailey) in which other buildings re- against the inside of the wall wall. Towers are usually placed
side. A wall encircles the keep, the bailey for support and protection. along the wall. (Historically
and the approach in between. referred to as a Stone Keep Castle).

K K K
K

(side view) (top view) (top view) (top view)

Size Base Size Modifier (BSM) Curtain Wall Thickness Curtain Wall Height

Curtain Wall Towers


Number of Towers Tower Shape Tower Size Tower Roof Tower Floor Area or Diameter
+ = squares
BSM 1d4 Number of
Curtain Wall
Towers
Curtain Wall Defenses
Number of Rolls
1. 2. 3.

Barbican(s) May modify the Moat roll found on page 4.


Key:
D
These are the structures guarding the approach to a fortress’ entry. Doors into Approach to
Wall Gatehouse castle yard enter castle Drawbridge

1. None. There is no 2. A gatehouse leads 3. As above, but approach 4. As above, but gatehouse
barbican before the into a walled approach. ends in a drawbridge. is also preceded by a
main castle entry drawbridge.

D D D

Gatehouses For each curtain wall your fortress has, check the box for it’s gatehouse. A gatehouse fortifies the passageway through a wall.
A gatehouse would be desireable on each wall.

Entry into Curtain Curtain Curtain Entry into Curtain Curtain Curtain Entry into Curtain Curtain Curtain
Bailey Wall 2 Wall 3 Wall 4 Bailey Wall 2 Wall 3 Wall 4 Bailey Wall 2 Wall 3 Wall 4
1. 2. 3.
Same height as wall, entry Half-again as high and thick as the Twice the height and thickness as the
covered by heavy doors. wall. Gateway also has a portcullis. wall. Gateway also has a portcullis.






(Front View) (Top View) (Front View) (Top View) (Front View) (Top View)

Fortresses Page 3 Step 3 continues on Page 4


Step 3: Castle ( cont. )
Moat Moat Width Barracks Location
Modified by: Barbican

Moat Depth

Bailey Outbuildings Number of Bailey Outbuildings: +1 =


BSM
Outbuilding 1 Outbuilding 1 Description Outbuilding 2 Outbuilding 2 Description

Size Size
Floor Area Floor Area
Squares Squares
# of Floors # of Floors

Outbuilding 3 Outbuilding 3 Description Outbuilding 4 Outbuilding 4 Description

Size Size
Floor Area Floor Area
Squares Squares
# of Floors # of Floors

Optional: Freeform Building Roll 3: Calculation/Notes Area:


Instead of treating your table rolls as individual buildings, you can note down the total
Total Squares from:
squares of area your rolls give you and add them all together. This will give you a pool of
squares which you can draw from and build your outbuildings as you see fit. Roll 1: Roll 4:
Below are boxes for calculating your rolls and totals. Use them as needed
(you may not need all of them) and have fun building! Roll 2: Roll 5: TOTAL:

UPGRADE!
Step 4: Stronghold Like building an actual castle into a stronghold, this chapter will build upon attributes you have rolled in the previous sections.
This means that elements you have in place may change.

Curtain Wall Reinforcement


These modifiers will apply to the thickness, height, and the number of curtain wall towers in the Castle section. They do NOT affect anything in the Keep section.

Curtain Wall Thickness Curtain Wall Height Additional Curtain Wall Towers

Style Amplifications
Your roll here may potentially alter your keep and/or your castle. A space has been provided for you to note the changes for each as needed.

Keep Castle

Brutal Defenses Fortress Notes

Fortresses Page 4
Map The grid below can be used for mapping out your structures. We typically treat squares as
5-foot areas, but we’ve left a space where you can note your own scale if you’d like.
Map Title:
Scale: 1 square =

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