Primera Lista3

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Primera lista (Flames of War v4) [84pts]

Standard (Bagration: Soviet) [84pts]

Formations [63pts]

IS-2 Guards Heavy Tank Regiment [51pts]


Categories: Formations

IS-2 Guards Heavy Tank Company [LS153] [22pts]


Selections: 3x IS-2 (122mm) [22pts]

Rules: Brutal, Heavy Tank, Not One Step back, Self-Defence AA, Slow Firing
Tank Unit: IS-2, Weapon: IS-2 (12.7mm AA MG), IS-2 (122mm), IS-2 (MG)

IS-2 Guards Heavy Tank Company [LS153] [22pts]


Selections: 3x IS-2 (122mm) [22pts]
Rules: Brutal, Heavy Tank, Not One Step back, Self-Defence AA, Slow Firing

Tank Unit: IS-2, Weapon: IS-2 (12.7mm AA MG), IS-2 (122mm), IS-2 (MG)

IS-2 Guards Heavy Tank Regiment HQ [LS152] [7pts]


Selections: 1x IS-2 (122mm) [7pts]
Categories: Headquaters
Rules: Brutal, Heavy Tank, Not One Step back, Self-Defence AA, Slow Firing

Tank Unit: IS-2, Weapon: IS-2 (12.7mm AA MG), IS-2 (122mm), IS-2 (MG)

Armour Cross
Tank Armour Armour Terrain Road
Motivation Skill Is Hit On Side & Tactical Country Cross Notes Ref
Unit Front Top Dash Dash
Rear Dash

Confident 4+

Heavy Tank

Counterattack Bagration:
Veteran Aggressive
IS-2 3+ 10 8 2 10"/25cm 12"/30cm 18"/45cm 20"/50cm 3+ Soviet
3+ 3+


p18
Not One Step
Back

Last Stand 3+

Halted Moving Anti-


Weapon Range Firepower Notes Ref
ROF ROF Tank

IS-2 (12.7mm AA Bagration: Soviet


20"/50cm 3 2 4 5+ Self-defence AA
MG) p18

Brutal, Slow Bagration: Soviet


IS-2 (122mm) 28"/70cm 1 1 14 2+
Firing p18

Bagration: Soviet
IS-2 (MG) 16"/40cm 1 1 2 6
p18
Reconnaissance Company [12pts]
Categories: Formations

Reconnaissance Company HQ [LS183] [2pts]


Selections: 2x PPSh SMG team [2pts]
Categories: Headquaters

Rules: For the Motherland, HQ Transport, Not One Step back, Pinned ROF 1
Infantry Unit: Reconnaissance Company HQ, Weapon: PPSh SMG team

Reconnaissance Platoon [LS137] [5pts]


Selections: 4x Recce DP MG team [5pts]
Rules: Flame-thrower, For the Motherland, Heavy Weapon, Not One Step back, Pinned ROF 2, Scout, Spearhead

Infantry Unit: Reconnaissance Platoon, Weapon: Flame-thrower team, Recce DP MG team

Reconnaissance Platoon [LS137] [5pts]


Selections: 4x Recce DP MG team [5pts]
Rules: Flame-thrower, For the Motherland, Heavy Weapon, Not One Step back, Pinned ROF 2, Scout, Spearhead
Infantry Unit: Reconnaissance Platoon, Weapon: Flame-thrower team, Recce DP MG team

Cross
Terrain Road
Infantry Unit Motivation Skill Is Hit On Save Tactical Country Cross Notes Ref
Dash Dash
Dash

Confident
4+ Veteran 3+




Bagration:
Reconnaissance Aggressive Infantry
Not One For the 8"/20cm 8"/20cm 12"/30cm 12"/30cm AUTO Soviet
Company HQ 3+ 3+
Step Back Motherland p58
Last Stand
Assault 2+

3+

Confident
4+ Veteran 3+




Bagration:
Reconnaissance Aggressive Infantry
Not One For the 8"/20cm 8"/20cm 12"/30cm 12"/30cm AUTO Soviet
Platoon 3+ 3+
Last Stand Motherland p60
Last Stand
Assault 2+

3+

Halted Moving Anti-


Weapon Range Firepower Notes Ref
ROF ROF Tank

Flame-thrower Flame-thrower, Heavy Weapon, Bagration:


4"/10cm 4 4 2 AUTO
team Pinned ROF 2 Soviet p57

PPSh SMG Bagration:


4"/10cm 3 3 1 6 Pinned ROF 1
team Soviet p57

Recce DP MG Bagration:
16"/40cm 3 3 2 6
team Soviet p60

Support Units [8pts]

76mm Artillery Battery [LS148] [8pts]


Selections: 4x 76mm howitzer [8pts]
Categories: Support Units
Rules: Forward Firing, Gun, Gun Shield, Large Gun
Gun Unit: 76mm Artillery Battery, Weapon: 76mm gun [Direct Fire], 76mm gun [Indirect Fire]

Cross
Terrain Road
Gun Unit Motivation Skill Is Hit On Save Tactical Country Cross Notes Ref
Dash Dash
Dash

Trained
4+
76mm Bagration:
Confident

Aggressive Gun
Artillery 4"/10cm 4"/10cm 6"/15cm 8"/20cm 4+ Soviet
4+ Gun 3+ 4+
Battery
p64
Assault
5+

Halted Moving Anti-


Weapon Range Firepower Notes Ref
ROF ROF Tank

Forward Bagration: Soviet


76mm gun [Direct Fire] 24"/60cm 2 1 9 3+
Firing p64

76mm gun [Indirect Forward Bagration: Soviet


80"/200cm ARTILLERY ARTILLERY 2 4+
Fire] Firing p64

Command Cards [5pts]


Lucky [1pts]
Categories: Command Cards
Command Card: Lucky

Command
Details Notes Info Ref
Card

Discard this card to re-roll any one die. the second result must be Soviet, Force, Bagration:
Lucky
used. Limited Soviet

Make your Own Luck [2pts]


Categories: Command Cards

Command Card: Make Your Own Luck


Command
Details Notes Info Ref
Card

Make Your Discard this card before you roll any one die to make the roll Soviet, Force, Bagration:
Own Luck automatically a 4. Do not roll the die. Limited Soviet

Partisan Raid [2pts]


Categories: Command Cards
Command Card: Partisan Raid

Command
Details Notes Info Ref
Card

Partisan Discard this card after your opponent rolls for Reserves. Yor opponent must re- Soviet, Force, Bagration:
Raid roll all their Reserve dice this turn. Limited Soviet

Formation Support [8pts]

SU-76 Light SP Battery [LS141] [8pts]


Selections: 3x SU-76 (76mm) [8pts]

Categories: Formation Support


Rules: Forward Firing, Not One Step back, SP Gun
Tank Unit: SU-76, Weapon: SU-76 (76mm) [Direct Fire], SU-76 (76mm) [Indirect Fire]

Armour Cross
Tank Armour Armour Terrain Road
Motivation Skill Is Hit On Side & Tactical Country Cross Notes Ref
Unit Front Top Dash Dash
Rear Dash

Confident 4+

Trained
SP Gun

4+
Counterattack Bagration:
SU-

Aggressive
6 4 1 0 10"/25cm 14"/35cm 20"/35cm 24"/60cm 3+ Soviet
76 SP Gun 3+

p29
Assault

Not One Step


6
Back

Last Stand 3+

Halted Moving Anti-


Weapon Range Firepower Notes Ref
ROF ROF Tank

SU-76 (76mm) [Direct Forward Bagration: Soviet


24"/60cm 2 1 9 3+
Fire] Firing p29

SU-76 (76mm) [Indirect Forward Bagration: Soviet


72"/180cm ARTILLERY ARTILLERY 2 4+
Fire] Firing p29

Selection Rules
Brutal:
Intantry, Gun and Unarmoured Tank Teams re-roll successful Saves.
()
Flame-thrower:
Infantry, Gun, and Unarmoured Tank Teams re-roll successful Saves when hit by a Flame-thrower and the Unit is automatically Pinned
Down. Armoured Tank Teams use their Top armour for Armour Saves when hit by a Flame-thrower.

Flame-throwers may shoot in Defensive Fire. However, while a Unit that is Hit by a Flame-thrower is Pinned Down, this does not automatically stop the
assault. The defender still needs to score five (or eight) hits as normal to stop the assault as normal.
(Bagration: Soviet p4)
For the Motherland:
Infantry with For the Motherland have a better Assault rating.
(Bagration: Soviet p5)
Forward Firing:
Weapons can only hit targets fully in front of the Team.
()
Gun:
Gun Teams has a worse Assault rating.
()

Gun Shield:
A Gun Team with the Gun Shield is in Bulletproof Cover when Shot at from in front of the Team's base. A Gun Shield does not offer any
protection against Artillery Bombardments or if the Team moved at Dash speed.
()
Heavy Tank:
Heavy Tanks have a better Counterattack rating.
(Bagration: Soviet p4)
Heavy Weapon:
A Heavy Weapon Team cannot Charge into Contact, but may be an Assaulting Team if in Contact with an enemy Team. Heavy
Weapons have a worse Assault rating.
()
HQ Transport:
Transports are part of the HQ Unit.
()
Large Gun:
Cannot be placed from Ambush within 16"/40cm of the enemy.
()
Not One Step back:
Units with Not One Step Backhave a better Last Stand rating.
(Bagration: Soviet p5)

Pinned ROF 1:
Reduce ROF to 1 when Pinned Down
()
Pinned ROF 2:
Reduce ROF to 2 when Pinned Down
()
Scout:
Scouts are Gone to Ground unless they Shoot or Assault. This means that if they are Conseald, they enemy will suffer an additional +1 penelty
to hit them.

Scouts have a worse Last Stand rating, Open or Wheeled Scout tanks have a significantly worse Counterattack rating and a worse Assault rating as
well.
()
Self-Defence AA:
Self-Defence AA weapons can Shoot at Aircraft with ROF 1.
()
Slow Firing:
+1 To Hit for Moving ROF.
()
SP Gun:
SP Guns have a worse Counterattack rating and a worse Assault rating. If they are Open-topped they have a significantly worse
Counterattack rating.
()
Spearhead:
Unit can move before the game to expand the Deployment Area.
()

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