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Primera Lista3
Primera Lista3
Primera Lista3
Formations [63pts]
Rules: Brutal, Heavy Tank, Not One Step back, Self-Defence AA, Slow Firing
Tank Unit: IS-2, Weapon: IS-2 (12.7mm AA MG), IS-2 (122mm), IS-2 (MG)
Tank Unit: IS-2, Weapon: IS-2 (12.7mm AA MG), IS-2 (122mm), IS-2 (MG)
Tank Unit: IS-2, Weapon: IS-2 (12.7mm AA MG), IS-2 (122mm), IS-2 (MG)
Armour Cross
Tank Armour Armour Terrain Road
Motivation Skill Is Hit On Side & Tactical Country Cross Notes Ref
Unit Front Top Dash Dash
Rear Dash
Confident 4+
Heavy Tank
Counterattack Bagration:
Veteran Aggressive
IS-2 3+ 10 8 2 10"/25cm 12"/30cm 18"/45cm 20"/50cm 3+ Soviet
3+ 3+
p18
Not One Step
Back
Last Stand 3+
Bagration: Soviet
IS-2 (MG) 16"/40cm 1 1 2 6
p18
Reconnaissance Company [12pts]
Categories: Formations
Rules: For the Motherland, HQ Transport, Not One Step back, Pinned ROF 1
Infantry Unit: Reconnaissance Company HQ, Weapon: PPSh SMG team
Cross
Terrain Road
Infantry Unit Motivation Skill Is Hit On Save Tactical Country Cross Notes Ref
Dash Dash
Dash
Confident
4+ Veteran 3+
Bagration:
Reconnaissance Aggressive Infantry
Not One For the 8"/20cm 8"/20cm 12"/30cm 12"/30cm AUTO Soviet
Company HQ 3+ 3+
Step Back Motherland p58
Last Stand
Assault 2+
3+
Confident
4+ Veteran 3+
Bagration:
Reconnaissance Aggressive Infantry
Not One For the 8"/20cm 8"/20cm 12"/30cm 12"/30cm AUTO Soviet
Platoon 3+ 3+
Last Stand Motherland p60
Last Stand
Assault 2+
3+
Recce DP MG Bagration:
16"/40cm 3 3 2 6
team Soviet p60
Cross
Terrain Road
Gun Unit Motivation Skill Is Hit On Save Tactical Country Cross Notes Ref
Dash Dash
Dash
Trained
4+
76mm Bagration:
Confident
Aggressive Gun
Artillery 4"/10cm 4"/10cm 6"/15cm 8"/20cm 4+ Soviet
4+ Gun 3+ 4+
Battery
p64
Assault
5+
Command
Details Notes Info Ref
Card
Discard this card to re-roll any one die. the second result must be Soviet, Force, Bagration:
Lucky
used. Limited Soviet
Command
Details Notes Info Ref
Card
Make Your Discard this card before you roll any one die to make the roll Soviet, Force, Bagration:
Own Luck automatically a 4. Do not roll the die. Limited Soviet
Command
Details Notes Info Ref
Card
Partisan Discard this card after your opponent rolls for Reserves. Yor opponent must re- Soviet, Force, Bagration:
Raid roll all their Reserve dice this turn. Limited Soviet
Armour Cross
Tank Armour Armour Terrain Road
Motivation Skill Is Hit On Side & Tactical Country Cross Notes Ref
Unit Front Top Dash Dash
Rear Dash
Confident 4+
Trained
SP Gun
4+
Counterattack Bagration:
SU-
Aggressive
6 4 1 0 10"/25cm 14"/35cm 20"/35cm 24"/60cm 3+ Soviet
76 SP Gun 3+
p29
Assault
Last Stand 3+
Selection Rules
Brutal:
Intantry, Gun and Unarmoured Tank Teams re-roll successful Saves.
()
Flame-thrower:
Infantry, Gun, and Unarmoured Tank Teams re-roll successful Saves when hit by a Flame-thrower and the Unit is automatically Pinned
Down. Armoured Tank Teams use their Top armour for Armour Saves when hit by a Flame-thrower.
Flame-throwers may shoot in Defensive Fire. However, while a Unit that is Hit by a Flame-thrower is Pinned Down, this does not automatically stop the
assault. The defender still needs to score five (or eight) hits as normal to stop the assault as normal.
(Bagration: Soviet p4)
For the Motherland:
Infantry with For the Motherland have a better Assault rating.
(Bagration: Soviet p5)
Forward Firing:
Weapons can only hit targets fully in front of the Team.
()
Gun:
Gun Teams has a worse Assault rating.
()
Gun Shield:
A Gun Team with the Gun Shield is in Bulletproof Cover when Shot at from in front of the Team's base. A Gun Shield does not offer any
protection against Artillery Bombardments or if the Team moved at Dash speed.
()
Heavy Tank:
Heavy Tanks have a better Counterattack rating.
(Bagration: Soviet p4)
Heavy Weapon:
A Heavy Weapon Team cannot Charge into Contact, but may be an Assaulting Team if in Contact with an enemy Team. Heavy
Weapons have a worse Assault rating.
()
HQ Transport:
Transports are part of the HQ Unit.
()
Large Gun:
Cannot be placed from Ambush within 16"/40cm of the enemy.
()
Not One Step back:
Units with Not One Step Backhave a better Last Stand rating.
(Bagration: Soviet p5)
Pinned ROF 1:
Reduce ROF to 1 when Pinned Down
()
Pinned ROF 2:
Reduce ROF to 2 when Pinned Down
()
Scout:
Scouts are Gone to Ground unless they Shoot or Assault. This means that if they are Conseald, they enemy will suffer an additional +1 penelty
to hit them.
Scouts have a worse Last Stand rating, Open or Wheeled Scout tanks have a significantly worse Counterattack rating and a worse Assault rating as
well.
()
Self-Defence AA:
Self-Defence AA weapons can Shoot at Aircraft with ROF 1.
()
Slow Firing:
+1 To Hit for Moving ROF.
()
SP Gun:
SP Guns have a worse Counterattack rating and a worse Assault rating. If they are Open-topped they have a significantly worse
Counterattack rating.
()
Spearhead:
Unit can move before the game to expand the Deployment Area.
()