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D6-lite

From 1d4chan

d6-lite is a set of one-page RPGs for fast action. It uses a single d6 die. Not to be confused with the D6 System
or OpenD6 system

The first was "Zombie d6-lite", the other splatbooks (splat-paragraphs?) followed.

Character Creation
Players begin by identifying a character they want to play, adjusting Stat Poor Average Good
statistics to describe that character. Characters are comprised of 4
Strength Weak Average Strong
statistics with one of 3 scores. Characters begin with Average statistic
scores. A player may increase any score to Good by lowering another to Stamina Frail Average Tough
Poor. Smarts Dumb Average Smart
Speed Slow Average Fast

Conflict Resolution
Stat is: Success on: Performing a non-combat action where Difficulty: Adjust roll:
failure is significant requires a Feat of
Good 1-4 short/ small/ easy -1
Strength/ Stamina/ Smarts/ Speed. I.E.:
Average 1-3 Forcing open a locked door would be a Feat normal/ average/ typical 0
Poor 1-2 of Strength. Feats are resolved by rolling a long/ big/ hard +1
die, and comparing it to the table at right.

Feats that are exceptionally short/ small/ easy give -1 to the roll.
Feats that are quite long/ big/ hard give +1 to the roll.

Combat
Attacker is: Success on: When someone attacks someone else, the attacker rolls Roll Body part
a die and compare it to the table at left. If successful,
Player 1-4 1 Head
roll a die and compare it to the table at right. A hit on
NPC 1-3 the head or torso results in death/ defeat; any other hit 2 Torso
Mook 1-2 damages but does not defeat the target. 3 Left Arm/Hand
4 Right Arm/Hand
5 Left Leg/Foot
6 Right Leg/Foot

Zombie Attack
Zombies have the following stats:

Strength Stamina Smarts Speed


Average Tough Dumb Slow
Attacker is: Success on:
Zombie 1-2

Zombies do not roll as NPCs during combat; they successfully attack on 1-2 instead. Furthermore, a torso hit on
a zombie will damage but not defeat the zombie -- only a head shot will stop it.

Alien Invasion
Alien invaders have the following stats:

Strength Stamina Smarts Speed


Weak Average Smart Average

Aliens using their own weapons will kill on a successful head or torso hit, or capture on any other successful hit.

Lovecraftian Horror
Attacker is: Success on: Characters have a fifth stat during Sanity Unstable Average Centered
creation: Sanity.
Mook 1-2
Cultist 1-3 Cultists are normal NPCs, but always have Unstable Sanity.
Elder god 1-5 Unspeakable horrors come in a wide variety, and each type or unique creature will
have different stats. Horrors always succeed at Feats of Sanity. Horror mooks in combat hit on 1-2, and
depending on the type may be defeated by any successful hit, or only slowed down by any hit other than head.
Horror gods in combat hit on 1-5 and are never defeated by normal combat, they may only be slowed down.
Horrors that hit characters may kill, capture, or reduce the character's Sanity by one step. If a character's Sanity
is reduced below Unstable, the character has gone irrevocably insane and is removed from play.

Cyberpunk
Characters have a fifth stat during creation: Humanity. Humanity Cold Normal Warm
Thanks to advances in medicine and technology, characters are only killed on successful attacks to the head.

Characters may survive death by replacing damaged or destroyed body parts with robotics. The character must
make a Feat of Humanity: on failure, the character has become more inhuman and their Humanity score goes
down one step. If Humanity drops below Cold, the character has become robotic and is removed from play.

Spies
Characters have two more stats during creation: Suave and Sneaky Suave Brash Ordinary Smooth
Sneaky Clumsy Average Sly

Supers
Stat is: Success on: Superhero characters during creation may Difficulty: Adjust roll:
increase any 'Good' statistic to 'Super' by
Super 1-5 short/ small/ easy -1
decreasing another stat by one step.
Good 1-4 Characters also have three more statistics normal/ average/ typical 0
Average 1-3 at 'Average', each describing a super- long/ big/ hard +1
power they have. (i.e.: a hero could have
Poor 1-2 'Super' Strength by lowering two extreme/ huge/ impossible +2
superpowers to 'Poor'.)

Feats of "X" with a 'Super' score succeed on a roll of 1-5. Feats that are more difficult than long/big/hard are
extreme/huge/impossible and add +2 to the roll.

Star Wars
Exactly like the Supers rules above, except that the 3 extra stats are the 3 Jedi Powers:

Force Push/Pull Poor Average Good Super


Mind Trick Poor Average Good Super
Force Sense Poor Average Good Super

D&D6
For a D&D simulation, you get 3 new stats, Sneaky, Spirit and Spells.

Sneaky Clumsy Average Sly


Spirit Ungodly Average Devout
Spells Mundane Average Magical

Links
KORPG Forums for their d6-lite (http://www.korpg.com/forum/viewforum.php?f=77) with many genres

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