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000000.000| ALWAYS| Logging started at 2022-12-24T20:20:39.

205
000000.030| ALWAYS| CFG| CrashHandler(Sentry)
000000.346| ALWAYS| CFG| Command Line: "185.40.67.152 5296
Qmq3ac9JJoGdiaMAbCsQfw== 138471691" "-Product=LoL" "-PlayerID=138471691" "-
GameID=6202947478" "-GameBaseDir=D:\League Of Legend\Riot Games\League of Legends"
"-Region=EUW" "-PlatformID=EUW1" "-Locale=en_GB" "-SkipBuild" "-
EnableCrashpad=true" "-EnableLNP" "-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-
UseNewX3DFramebuffers" "-RiotClientPort=56417" "-RiotClientAuthToken=ca-
9340dIwEPGrjfPwGh8g"
000000.576| ALWAYS| CFG| Build Version: Version 12.23.483.5208 (Dec 05
2022/14:03:08) [PUBLIC] <Releases/12.23> ChangeList: 4835208
000000.578| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.646| ALWAYS| LCURemotingClient: Initializing on port 56417
000000.709| ALWAYS| LCURemotingClient: Connected to app process.
000000.794| ALWAYS| FLOW| Initializing Renderer
000000.794| ALWAYS| r3dRenderLayer::Init enter
000000.794| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.918| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32)
enter
000000.918| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000000.922| ALWAYS| DXGI version: 1.6
000000.923| ALWAYS| Detected Adapter 'NVIDIA GeForce GTX 1650 Ti'
000000.925| ALWAYS| Cannot go fullscreen until window is in the foreground. Full
screen switch deferred.
000000.926| ALWAYS| DXGI: Tearing support enabled.
000001.200| ALWAYS| DX11 feature level: 11.0
000001.348| ALWAYS| Using X3D Platform: DX11
000001.378| ALWAYS| X3D: Focus Gained
000001.378| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000001.378| ALWAYS| r3dRenderLayer::InitResources exit successfully
000001.622| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000002.409| ALWAYS| GameStartData::GameID=6202947478
000002.435| ALWAYS| LCURemotingClient: Initializing on port 56417
000002.437| ALWAYS| CONN| Connecting to address (185.40.67.152) port (5296)
000002.444| ALWAYS| LCURemotingClient: Connected to app process.
000002.445| ALWAYS| CONN| Waiting for response from game server...
000002.563| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000002.602| ALWAYS| ALE-M1UGR2ZG 0.022343
000002.606| ALWAYS| ALE-M1UGR2ZG 0.025829
000002.606| ALWAYS| ALE-M1UGR2ZG 0.026595
000002.606| ALWAYS| ALE-M1UGR2ZG 0.026612
000002.651| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000002.721| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000002.722| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'JACK BARREL 13'
**LOCAL** - Champion(Gangplank) SkinID(21) TeamBuilderRole(TOP) PUUID(df1b236a-
a528-5bf7-a6aa-289edefcec9a) ConnectionState(Connected)
000002.722| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'Proksimus' -
Champion(Diana) SkinID(11) TeamBuilderRole(JUNGLE) PUUID(b440ee13-4340-5bcd-b474-
a1a950584e85) ConnectionState(Connected)
000002.722| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'Céciliøn' -
Champion(Kayn) SkinID(0) TeamBuilderRole(MIDDLE) PUUID(f65e5e80-1f80-5bd2-b7eb-
8f1f07d9d0b9) ConnectionState(Connected)
000002.722| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'SkcMaza' -
Champion(Jinx) SkinID(37) TeamBuilderRole(BOTTOM) PUUID(aad5ac18-fa70-5d2b-ac22-
7adebf7a9d3b) ConnectionState(Connected)
000002.722| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'Ansichtssache' -
Champion(Nami) SkinID(1) TeamBuilderRole(UTILITY) PUUID(58480537-8ef7-5ac7-a7ad-
93aa13cb28e4) ConnectionState(Connected)
000002.722| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'NWordFragile' -
Champion(Darius) SkinID(0) TeamBuilderRole(TOP) PUUID(b2f83c5a-60aa-5431-bf09-
4ebb1aa1f1e6) ConnectionState(Connected)
000002.722| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'Socopo' -
Champion(LeeSin) SkinID(4) TeamBuilderRole(JUNGLE) PUUID(17311fa3-f84d-5b3a-9c12-
5f06aa7b59f9) ConnectionState(Connected)
000002.722| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'ced223646' -
Champion(Annie) SkinID(0) TeamBuilderRole(MIDDLE) PUUID(154bfe40-daa4-5612-9238-
fb2a3c9723e7) ConnectionState(Disconnected)
000002.722| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'tayoyo' -
Champion(Vayne) SkinID(0) TeamBuilderRole(BOTTOM) PUUID(111a18e8-4dfe-5430-9942-
b8b7bf1caaa6) ConnectionState(Connected)
000002.722| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'Xxrk1ngxX' -
Champion(Rell) SkinID(0) TeamBuilderRole(UTILITY) PUUID(2169bcdc-8b53-5e30-873d-
d23168a7a4e1) ConnectionState(Connected)
000002.723| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000002.827| ALWAYS| CONN| Game Server Connection Established after 0.382 seconds,
0 retries
000003.983| ALWAYS| Failed to enumerate GPUs
000008.967| ALWAYS| Set focus to app
000008.969| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: Intel(R) Core(TM)
i5-10300H CPU @ 2.50GHz, 2536Mhz (4 cores) Instruction Set Level 7Physical memory:
8589934592Display info: Driver: UNKNOWN
000009.024| ALWAYS| LCURemotingClient: Initializing on port 56417
000009.033| ALWAYS| LCURemotingClient: Connected to app process.
000009.039| ALWAYS| LCUVoiceChatClient: Voice is enabled!
000009.039| ALWAYS| LCUVoiceChatClient: Setup the subscriptions.
000011.866| ALWAYS| FLOW| Begin Async Loading
000039.113| ALWAYS| LOAD| LOADING: Begin Game Object Update
000039.146| ALWAYS| LOAD| LOADING: End Game Object Update
000054.059| ALWAYS| PreloadGlobalEffects
000055.513| ALWAYS| PreloadGlobalEffects Finished
000073.963| ALWAYS| FLOW| Async Loading Complete
000073.999| ALWAYS| FLOW| Data Load Complete
000073.999| ALWAYS| FLOW| Start Main Loop
000074.108| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000083.766| ALWAYS| FLOW| Spawning completed
000083.775| ALWAYS| FLOW| SEJ-BC89AC41
000083.818| ALWAYS| FLOW| SEJ-6671BCAD
000084.539| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000085.199| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 0a927591
000085.277| ALWAYS| FLOW| SEJ-8711AB1A 0.0369802
000085.578| ALWAYS| FLOW| SEJ-9651ACAB
000085.589| ALWAYS| FLOW| SEJ-B2890C00
000085.639| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000085.675| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000085.675| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000085.681| ALWAYS| FLOW| SEJ-891ACC45
000085.681| ALWAYS| Enabling System Load Monitoring: 1000ms
000085.681| ALWAYS| PRFW| Detected very long frame: 1.640s
000109.869| ALWAYS| X3D: Focus Lost
000123.847| ALWAYS| X3D: Focus Gained
000123.848| ALWAYS| DXGI: Tearing support enabled.
000132.784| ALWAYS| ALE-MM44G8Q7 (120.7119524 7.159423 0.086698 0.004444)
000152.498| ALWAYS| X3D: Focus Lost
000156.892| ALWAYS| X3D: Focus Gained
000218.995| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
2990619308
000218.995| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
1537599444
000218.995| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
3681130716
000218.995| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
2878974494
000218.995| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
262661373
000477.948| ALWAYS| X3D: Focus Lost
000495.015| ALWAYS| X3D: Focus Gained
000634.727| ALWAYS| X3D: Focus Lost
000639.819| ALWAYS| X3D: Focus Gained
000709.818| ALWAYS| X3D: Focus Lost
000713.919| ALWAYS| X3D: Focus Gained
001007.431| ALWAYS| X3D: Focus Lost
001011.795| ALWAYS| X3D: Focus Gained
001104.984| ALWAYS| X3D: Focus Lost
001109.317| ALWAYS| X3D: Focus Gained
001723.681| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
001723.682| ALWAYS| FLOW| ALE-8SDFH23F
001726.791| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason RiotUI End of Game Message Handled
001726.801| ALWAYS| CONN| Requesting disconnect (22)
001726.802| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001726.802| ALWAYS| FLOW| Finished Main Loop
001726.826| ALWAYS| =================== Perf Stats (all in ms)
=========================
001726.826| ALWAYS| Average Frame Time: 13.43
001726.826| ALWAYS| Average FPS: 74.48 fps
001726.826| ALWAYS| StdDev Frame Time: 4.21
001726.826| ALWAYS| Max Frame Time: 593.47
001726.826| ALWAYS| Ave GPU Frame Time: 1.74
001726.826| ALWAYS| StdDev GPU Frame Time: 0.67
001726.826| ALWAYS| Max GPU Frame Time: 13.94
001726.826| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001726.826| ALWAYS| Frame Time Histogram:
[0,0,0,5,976,7460,110482,2974,45,15,8,40,1,0]
001726.826| ALWAYS| GPU Time Histogram:
[0,1022,99927,20691,347,0,19,0,0,0,0,0,0,0]
001726.826| ALWAYS| Max Memory Allocated = 823.480MB
001727.397| ALWAYS| FLOW| Cleanup Complete
001727.410| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
001727.841| ALWAYS| FLOW| ALE-8SDFH23F
001727.877| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
001727.878| ALWAYS| AudioManagerWwise::Finit
001727.903| ALWAYS| FLOW| Destroying the renderer
001727.903| ALWAYS| r3dRenderLayer::Close() enter
001729.010| ALWAYS| r3dRenderLayer::Close() exit

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