This document discusses different fill area attributes that can be used in OpenGL, including wireframe rendering, face filling, point drawing, and fill patterns. It provides code examples to draw polygons using different color settings and fill modes like wireframe, fill, and point to illustrate the various options. A fill pattern is also specified and enabled for a polygon to demonstrate patterned fills.
This document discusses different fill area attributes that can be used in OpenGL, including wireframe rendering, face filling, point drawing, and fill patterns. It provides code examples to draw polygons using different color settings and fill modes like wireframe, fill, and point to illustrate the various options. A fill pattern is also specified and enabled for a polygon to demonstrate patterned fills.
This document discusses different fill area attributes that can be used in OpenGL, including wireframe rendering, face filling, point drawing, and fill patterns. It provides code examples to draw polygons using different color settings and fill modes like wireframe, fill, and point to illustrate the various options. A fill pattern is also specified and enabled for a polygon to demonstrate patterned fills.
This document discusses different fill area attributes that can be used in OpenGL, including wireframe rendering, face filling, point drawing, and fill patterns. It provides code examples to draw polygons using different color settings and fill modes like wireframe, fill, and point to illustrate the various options. A fill pattern is also specified and enabled for a polygon to demonstrate patterned fills.