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Android App
Android App
The main goal of Material Design is to meet the expectations of the user. For example,
on-screen objects should follow the laws of gravity and use recognizable real-world
features to let users know what to do. They should complement each other and use
realistic light to reveal moving parts and divide design space. Using the principles of
Material Design will help your app look beautiful and intuitive, and it will give your app
a sense of motion and style.
Activating a component
Activating a component when developing an app in Android is a simple way to trigger
an action in the app. The process of triggering an action in an app uses a concept
called Intent. An Intent is a message sent to the system that specifies the action you
want to perform. Once the message reaches the system, it will activate the appropriate
component.
An Activity class is one of the key components in an Android app. It's the foundation of
the application model. Activating an Activity instance initiates code within it by calling
its callback methods, which correspond to specific stages in the activity life cycle. To
learn more about activities, check out the Android documentation. The documentation
provides lightweight guidance about how to work with activities.
Declaring that your app uses the camera but does not
require it
When you develop an Android app, you may want to declare that your app uses the
camera, but does not require it. This helps you ensure compatibility with different
devices. This feature is not available by default and must be explicitly requested by
the user. To declare that your app uses the camera but does not require it, add the
required attribute to false.
However, you may want to explain why you need this permission. For example, your
photography app might need access to the camera. If the user rejects this permission,
they may want to know why.