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Rogue 2 / Fighter 1 DnDAlp

CLASS & LEVEL PLAYER NAME


Dusk Lamon
Eladrin (Variant) Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +4 15 25 --
+1 • +4 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
12
+2 Charisma
Total
2d8 + 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+4 being charmed DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 -1

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


15 +1 Athletics STR Alchemist's Supplies, Poisoner's Kit, Thieves'
ABILITY SAVE DC Tools
P +4 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
P +1 Insight WIS Common, Elvish, Thieves’ Cant
30 ft. (Walking)
+2 P +4 Intimidation CHA
+2 Investigation INT
15 -1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +1 Perception WIS


+2 Performance CHA === ACTIONS === === SPECIAL ===
-1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Sneak Attack
Once per turn, you can deal an extra 1d6 damage
Help, Hide, Ready, Search, Use an Object, to one creature you hit with an attack with a finesse or
+2 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, ranged weapon if you have advantage on the attack
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
E +8 Stealth DEX === BONUS ACTIONS === enemy isn’t incapacitated, and you don’t have
CHARISMA Cunning Action disadvantage on the attack roll.
-1 Survival WIS
You can take a bonus action on each of your turns

+2 to take the Dash, Disengage, or Hide action.

Second Wind • 1 / Short Rest


Once per short rest, you can use a bonus action to
15 regain 1d10 + 1 HP.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


11 PASSIVE WISDOM (INSIGHT)

Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

12 PASSIVE INTELLIGENCE (INVESTIGATION)


Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Darkvision 60 ft. Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Rapier +6 1d8+4 Piercing Martial, Finesse

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 2 / Fighter 1 DnDAlp
CLASS & LEVEL PLAYER NAME
Dusk Lamon
Eladrin (Variant) Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === * Fighting Style • PHB 72


You adopt a fighting style specialty.
* Hit Points • PHB 95
| Two-Weapon Fighting • PHB
* Proficiencies • PHB 95 When you engage in two-weapon fighting, you can add
your ability modifier to the damage of the second
* Expertise • PHB 96 attack.
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose * Second Wind • PHB 72
two additional proficiencies. Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.
* Sneak Attack • PHB 96
Once per turn, you can deal an extra 1d6 damage to | 1 / Short Rest • 1 Bonus Action
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if === ELADRIN (VARIANT) RACIAL TRAITS ===
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have * Darkvision • BR 23
disadvantage on the attack roll. You can see in darkness (shades of gray) up to 60 ft.

| Special * Keen Senses • BR 23


You have proficiency in the Perception skill.
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Fey Ancestry • BR 23
jargon, and code that allows you to hide messages in You have advantage on saves against being charmed,
seemingly normal conversation. It takes four times and magic can’t put you to sleep.
longer to convey such a message than it does to
speak the same idea plainly. * Trance • BR 23
You don't need to sleep, but meditate semiconsciously
* Cunning Action • PHB 96 for 4 hours a day. While meditating, you can dream
You can take a bonus action on each of your turns to after a fashion; such dreams are actually mental
take the Dash, Disengage, or Hide action. exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
| 1 Bonus Action benefit that a human does from 8 hours of sleep.

=== FIGHTER FEATURES === * Elf Weapon Training • DMG


You have proficiency with the longsword, shortsword,
* Hit Points • PHB 71 shortbow, and longbow.

* Proficiencies • PHB 71 * Fey Step • DMG


Once per short rest, you can cast the misty step spell.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Black Officer Outfit Suit 1 --

SP 0 BMIT Sliver Badge Rank two 1 --

Dagger 1 1 lb.
EP 0 Dagger 1 1 lb.

Dagger 1 1 lb.
GP 10 Dagger 1 1 lb.

Dagger 1 1 lb.
PP 0 Rapier 1 2 lb.

Officer Outfit 1 6 lb.


WEIGHT CARRIED

34 lb. Alchemist's Supplies 1 8 lb.

ENCUMBERED Poisoner's Kit 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Thieves' Tools 1 1 lb.

PUSH/DRAG/LIFT Black Officer Outfit Suit 1 --

360 lb. BMIT Sliver Badge Rank two 1 --

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Dusk Lamon
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Dusk dünyaya mutlu bir çocuk olarak gelmisti ,


annesi bir highelf druid olara kraliyet bahcesinden
sorumludu fakat babası hiç bilinmemektedir
annesinin sadece ondan söyle bahsederdi, "bir ay
ı_ı˜ı kadar saf ama bir gölge gibi bilinmezdi" ve
Dusk'ın bir Eladrin Elf olarak geldi˜i için babasının
sadece bir Eladrin oldu˜unu bilir ve annesiyle 10
yasına kadar mutlu bir çocukluk geçirir ve zaman
diliminde annesinin yardımıyla zayıfta olsa psisik
güçleri oldu˜unu ö˜renir ve bunun üzerine e˜itim
alır.(mave gece) olayında yanan mavi alevleri izlen
Dusk bilmeden hayranlık duyar takı evinin
kapısına gelen acı haberle ,hayranlı bir nefrete
dönüsür çünkü artık bir yetimdir yanan ( Royal
place ) kalesiyle anneside yanmıs olup bir yetim
olarak kalmıstır, annesi kraliyet bahcesinin ba_
bahcivana oldu˜undan soka˜a atılmak yerine,
kilise taraafından tanrıya hizmet adına kilisenin
evlatlı˜ı olarak alınır.Kiliside geçirdi˜i yılarda
genelde içine kapanık ve karanlık veya los
yerlerde zaman geçirmeye baslar ve bu onu fark
etmesede rahatlatıyordu, zamanlada gölgelerde
kalmak onu sıcak bir sevgi ile ödülendiriyormus
gibi hisetti, bunun üzerine ,bu konuyu rahip kontu
ve elementisler gibi gölgelere kan ba˜ından dolayı
yakınlı˜ı oldu˜unu ö˜rendi ve yeni gelisme
babasını bulabilmesi için yeni bir detay elde etmis
oldu, Bunun üzerine rahip kilisede daha aktif sözü
karsılı˜ında Duska ,"Blood Thirsty" yoluyla
tanıstıracak bilinmeyen bir subay tanıstırdı, Dusk
bu yeni ö˜rendi˜i seylere yatkınlı˜ı ve ilgisi
sayesinde bilinmeyen bir subay tarafından
çalısması için sehir güvenli˜i departmanına
deneme sürecine alındı. Bu zaman diliminde Dusk
hem ordu hemde kilise arasında yo˜un bir Isaac'ın
ilahlastırma propagandası ve gelce˜in kurtacısı
inananları sıfatları arasında yetisti˜i için kendisi bir
Isaac fanta˜i haline geldi. Bu idoljiyi desteklemsi
sayesinde bazı kıdemlilerinin gözüne küçük bir
karde_ gibi oldu ,bu Kıdemlilerinden biri kendiside
bir psisikti ve Departmanda kalıcı bir üyesi ve
olmaya basarırsa kendine "Soulknife" yeteneklerini
ö˜retice˜i sözünü verdi. 1 yılık deneme
sürecinden sonra en basarılı acemi olmasada

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 2nd LEVEL ===

O Misty Step Fey Step -- 1BA Self V Instantaneous PHB 260 1/SR, V

SPELLS

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