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Goodies DH
Goodies DH
Goodies DH
of Dungeon Hack.
Weapons
Armor
Food
Miscellaneous items
Holy Symbol: Used by clerics and paladins to cast spells. Must be held to use
Spellbook: Used by magic-users to cast spells. Must be held to be used
Thieves' tools: A set of lockpicks for thieves to unlock doors without using a key
Keys and Gems: Used as keys to open locked doors
Journal page: Gives the finder a hint about an item or a monster
Map parchment: Displays the full map of the level currently being explored
Silver Coin: Used to activate healing orbs. Provide a small amount of healing
Gold Coin: Used to activate healing orbs. Provides a greater amount of healing
Dust of Remove Curse: Allows user to remove cursed items. Has a preset number of
uses before the supply is used up
Scrying Glass: Hold in one hand, and an unidentified item in the other hand to
identify it. Magical items will have their magical properties revealed
Set items
ITEMS OF FHANG
o Armor of Fhang: Gives fire resistance to wearer
o Helm of Fhang: Casts an aura of fear around wearer
o Shield of Fhang
o Sword of Fhang
LOST ITEMS OF MIDNIGHT
o Lost Armor of Midnight: Wearer immune to damage caused by normal
weapons
o Lost Helm of Midnight: Wearer able to see illusionary walls
o Lost Shield of Midnight: Wearer absorbs some damage taken
o Lost Sword of Midnight
ITEMS OF KEIGN
o Helm of Keign: Allows wearer to see invisible monsters
o Plate Armor of Keign
o Shield of Keign: Gives wearer some magic resistance
o Sword of Keign
Wearing all four items of this set will give the wearer some additional magic
resistance
ITEMS OF RAVENNA
o Ravenna's Elven Mantle of Warding: Wearer immune to sleep and paralysis
effects
o Ravenna's Hat of Intellect
o Ravenna's Signet of Priestly Skill
o Ravenna's Staff of Swiftness
ITEMS OF ONEX
o Hat of Onex: Bonus to saving throws
o Quarterstaff of Onex
o Ring of Onex
o Robe of Onex: Reduces time spent memorizing spells
Wearing all four items will give the wearer some magic resistance
ITEMS OF GHREU
o Ghreu's Leather Armor of Free Action
o Ghreu's Nimble Boots of Prowling: Grants wearer feather falling and water
walking
o Ghreu's Shield of Dexterity
o Ghreu's Tools of Opening: Auto-repairs itself in one day after breaking
Wearing all four items will alow the wearer to detect illusionary walls and secret
doors.
Wearing all four items will increase the power of clerical spells
ITEMS OF PHOOS
o The Chain Armor of Phoos
o The Helm of Phoos
o The Mace of Phoos: Has a chance of healing person wielding upon a
successful hit
o The Symbol of Phoos: Holder can pray for an addtional clerical spell per spell
level
Wearing the complete set will give the wearer fire resistance
Book of Exalted Deeds: Clerics of good alignment will get a +1 bonus to wisdom and
an experience bonus
Book of Vile Darkness: Clerics of evil alignment will get a +1 bonus to wisdom and
an experience bonus
Libram of Gainful Conjuration: Magic-users of neutral alignment gain an experience
bonus
Scrolls
Rings
Note that rings are unidentified when found
Potions
Note that potions are unidentified when initially found
Wands
Wands are unidentified when found. Some have a preset number of charges which is
randomly chosen when the wand is found. Wands with zero charges can't be recharged and
should be discarded.
Amulets
Amulets are unidentified when found
Amulet of Magic Missiles: When held and used, it will fire a Magic Missile spell at a
target
Amulet of Fireballs: When held and used, it will shoot a fireball at a target
Amulet of Magic Resistance: Character will take less damage from magic
Amulet of Imminent Return: Teleports you to stairs down on the level above. Useful
if surrounded by tough monsters and you are low on HP
Necklace of Adornment: A useless, garbage amulet. Discard immediately when found