Cleric - Madness Divine Domain

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Madness: Divine Domain

C
lerics who see beyond the veil urge those who The cube resembles horrific abominations writhing in
will listen to embrace the whispers. To learn agony, which lasts for 1 minute or until you dismiss it as an
what the frightening unknown can teach, one action. The cube provides half cover and can be used to hide
must embrace inscrutable lurkings of reality and behind. Creatures may move through the cube, which acts as
allow their mind to shatter. difficult terrain.
Afflicted By Madness
Madness Domain Spells
Cleric Level Spells
At 6th level, your mind is shattered and challenging to
influence. You gain advantage on saving throws against being
1st dissonant whispers, hideous laughter charmed or frightened, and on any effect that would attempt
3rd crown of madness, suggestion to sense your thoughts.
5th fear, hypnotic pattern Divine Strike
7th confusion, evard's black tentacles At 8th level, you gain the ability to infuse your weapon strikes
9th dream, modify memory with divine energy. Once on each of your turns, when you hit
a creature with a weapon attack, you can cause the attack to
Bonus Proficiencies deal an extra 1d8 psychic damage to the target. When you
reach 14th level, the extra damage increases to 2d8.
When you choose this domain at 1st level, you gain
proficiency in the Arcana and Intimidation skills. Amplified Insight
Consuming Madness Starting at 17th level, your mind wanders endlessly, allowing
you to cast spells without needing verbal or somatic
Starting at 1st level, when you make an attack roll, saving components, even while paralyzed, as long as you are
throw, or ability check, you can choose to roll a d4 and add it conscious, and nothing else prevents you from seeing the
to the result. If you do, when you make your next attack roll, desired target or area.
saving throw, or ability check before the end of your next turn,
roll a d4 and subtract it from the result. Once you use this Created by Gamingbrew
feature, you can't use it again until you complete a short or Visit the Content Vault for more 5E content!
long rest. http://bit.ly/GBVault
Learn more about the Erenel Campaign Setting
Channel Divinity: Break Reality https://bit.ly/Erenel
Starting at 2nd level, you can use your Channel Divinity to
fragment reality itself. As an action, you present your holy Art by Artur Mósca
symbol to visibly break reality in a 10-foot cube centered on a
point you can see within 30 feet.

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