Battle Bonded - Compendium

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BATTLE BONDED

When two people are linked through more than mutual acquaintance, you can both take
the same “Bond Trait” move when you level up, along with Grief. The person you bond
with becomes your Bond. All moves in the Battle Bonded class must be taken
simultaneously.

☑ Grief - Everyone gets this ability when they become Battle Bonded.
If your Battle Bonded dies, remove all abilities from this Compendium Class. You
do not get to re-choose other abilities. You knew the risk of companionship in such dark
times.

Choose one Bond Trait from below:

⍻ Blood Oath - When your Bond is at or below ½ health, and is in immediate danger;
Loudly declare your vengeance take +1 to all rolls against that danger, and -1 to all
unrelated rolls until the danger has been neutralized.

⍻ Brotherhood:
● Big Brother - You’ve got his back. You gain +1 armor when taking a blow
for your younger brother.
● Little Brother - Your older brother has taught you well, mostly by attacking
you himself. When your older brother warns about a danger, take +1 to
defy danger.

⍻ Lovers - You know each other better than anyone else. Lovers can communicate
easily with one another. With a knowing nod, smile, or special signal, grant your Bond
+1 forward when attempting a task with you.
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After taking a Bond Trait, the following abilities are available for choosing when
you both level up, and must be taken simultaneously.

⍻ Don’t Go Where I Can’t Follow -


When your Bond rolls for Last Breath, you may also roll. On 10+, add 2 to their
Last Breath). 7-9, add 1 to their roll, On a 6-, you are put in the spot and whatever your
bond gets, you get the same

⍻ One Blood, One Bond, One Life -


When your bond take a serious wound, and are near him, roll+CON. On a 10+,
split the damage between you however you like. On a 7-9, split the damage evenly
between the two of you. On a 6-, you both take the damage.

⍻ We’ll Always Have Paris -


When you perform a simultaneous close range attack as one person, one of you
roll for hack n slash and you roll the higher damage dice twice and pick the best result

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