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Chapter 1
Chapter 1
CHAPTER 1
INTRODUCTION
cellular phones, and the Internet, it is inevitable to avoid gaming with the
research interest. Since the early 2000s, there has been a significant
the world, play online games every day. Most players can limit their usage
in ways that do not interfere with their daily lives, but many others have
effects.
technology. They have most the major portion on the online gaming rather
students. The fact that most students are living on informative lifestyle, it
has made online games easy access in the students. In some ideologies
like Senior High School students playing online games such as Mobile
Legends, Defense of the Ancients (DotA), Call of Duty and Clash of Clans
interaction and even escape from the real world. For most of these
students, online games are one of the best entertainments they enjoy.
can give. Studies show that the human brain can be easily distract and
The dark side of playing online games has become a hot topic throughout
students.
Lipa City Senior High School 3
The researcher of this study has an urge to find out the impact of
online gaming Senior High School students. The purpose of this study is to
find out the impact of online games to Senior high school students.
online games to the Senior High School (SHS) students. Specifically, this
1.2 Age
1.3 Sex
2. What are the impact of online games among Senior High School (SHS)
students?
Lipa City Senior High School 4
impact of online games not only in Senior High School students but to all
the youth who plays online games. It will be an instrument for awareness
each student who take part about online games. This will be a big help for
their further consciousness about what they will implement in every school
and what will they do modern generation student who were part of it.
Lastly, for other future researchers who will conduct related studies,
this project will serve as their guide and reference to develop their skill in
online games that will help improve future studies in the said field.
Lipa City Senior High School 5
games, it will inform the proper use of online games as their habits. This
The researcher limited this research only to the Senior High School
of 30 days. The consequence of the study was very genuine only for the
study.
Lipa City Senior High School 6
Conceptual Framework
Definition of Terms
online videogame.
teaching.
higher education.