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The Weave

Breaker

The Ultimate Spell


Sword Class
Designed by Raymond O'Connor
Weave Breaker Contents
The Weave Breaker 3 Transcendent Arcana 12
Martial Might Meets Magic ......................................................3 Greater Absorb Elements ......................................................12
Twice as Bright, Twice as Quick ............................................ 3 Greater Mirror Image ..............................................................12
Creating a Weave Breaker ....................................................... 4 Greater Misty Step ...................................................................12
Quick Build ................................................................................... 4 Greater Shield ...........................................................................12
Weave Breaker Progression Table .................... 4 Weave Breaker Spell List .........................................13
Class Features 5 Multiclassing Rules .....................................................13
Spellcasting .................................................................................. 5 Credits .......................................................................................14
Weave Augmented Strikes .......................................................6
Fighting Style ...............................................................................6
Weapon Weave .............................................................................6 Writing, Design, and Layout by Raymond O'Connor
Forbidden Forms .........................................................................6
Limit Break ...................................................................................7 DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
Ability Score Improvement ......................................................7 Forgotten Realms, Ravenloft, Eberron, the dragon
Extra Attack ..................................................................................7 ampersand, Ravnica, and all other Wizards of the Coast
Magical Conduit .......................................................................... 7 product names, and their respective logos are trademarks of
Arcane Endurance ......................................................................7 Wizards of the Coast in the USA and other countries.
Transcendent Arcana .................................................................7
This work contains material that is copyright Wizards of the
Forbidden Forms 7 Coast and/or other authors. Such material is used with
Elemental Juggernaut ..................................................8 permission under the Community Content Agreement for
Evocation Weapon Weave ........................................................ 8 Dungeon Masters Guild.
Expanded Spell List ...................................................................8 Image(s) used under license from Shutterstock.com.
Paint with the colors of the Weave ........................................8
Elemental Affinity .......................................................................8 All other original material in this work is copyright 2021 by
Magical Maelstrom .....................................................................8 Raymond O'Connor and published under the Community
Forbidden Arcana ....................................................................... 8 Content Agreement for Dungeon Masters Guild.
Greater Elemental Weapon ..................................................8
Elemental Ascension ................................................................. 8
Time Splicer .............................................................................9
Chronography Weapon Weave ................................................9
Escape to the Future ................................................................. 9
Expanded Spell List ...................................................................9
Chronographical Guide ............................................................ 9
Temporal Singularity Event .....................................................9
Forbidden Arcana .....................................................................10
Greater Haste .........................................................................10
Untethered ..................................................................................10
Sage Ripper ............................................................................. 11
Abjuration Weapon Weave .....................................................11
Know Thy Enemy ..................................................................... 11
Expanded Spell List ................................................................ 11
Studious Soldier .......................................................................11
Magic Annihilation Matrix .....................................................11
Forbidden Arcana .....................................................................11
Greater Silence ..................................................................... 11
Spell Demolition Expert ........................................................ 11

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All original material in this work is copyright 2021 by Raymond O'Connor. Image(s) used under license from Shutterstock.com.
The Weave Breaker

T
he dwarf dives into the sea of goblins. Their Martial Might Meets Magic
makeshift knives and arrows clatter and spark
against the spiraling magical panels of force Weave breakers are skilled combatants who learn to
that surround their brazen foe. Flaming glaive manipulate the weave through martial means. Though they
flipping through the air, he cleaves whole units lack the versatility of those who might study or harness
in deft swings. A lucky goblin maneuvers magic through traditional spellcraft, none can match the
within the protection of the shield spell and deadly efficiency of a weave breaker in combat. The weave
with a cry of victory plunges its dagger into the heart of the breaker deftly severs strands of the weave around them
Dwarf. “What!” it cries as the afterimage vanishes, 30 feet causing sudden magical effects to occur, manipulating the
away goblins cry out in sudden horror as they are mowed battlefield ever to their advantage. Some weave breakers fight
down by the teleporting juggernaut. with deliberate destructive might; they tear open pockets of
A group of thugs encircles an elven dancer, dressed in elemental chaos and rip forth torrents of lightning. Other
vibrant silks. A beautiful rapier adorns his hip, the guard of breakers bend the weave around their graceful forms,
the instrument decorated in golden filigree. He feigns redirecting its flow and materializing it in the shape of
concern, then breaks into a knowing grin. “Shall we even the magical barriers and protections. The most brazen of weave
odds?” He draws his blade, too quick to react, slashing a tear breakers channel the weave directly into their bodies,
in the magical weave, ripping a hole in spacetime. He is emitting all manner of disruptive and unexpected
pulled through. There is a beat of silence in the empty circle phenomena. Beware, power this overwhelming is not
as his dumbfounded assailants gawk. Then in tandem, Three acquired without cost.
mirror images of the performer appear each behind a
separate thug. “Too slow!” Twice as Bright, Twice as Quick
The bounty hunter stalks her prey. Killing this wizard will The path of a weave breaker is fraught with danger to
pay for her meals for the next few years. “You are not as quiet themselves and those around them. Cutting into the weave
as you might think” The hands of the caster glow a frosty and channeling it through one’s own form is effective, but also
blue as a sudden blizzard erupts in the direction of the torturous. Many weave breakers die young. If a weave breaker
bounty hunter. With a flourish of her blade, she rips open a does not kill themselves in a horrible accident, they often
black hole, a gaping wound in the weave. The cone of cold is push themselves past their mortal limits and exhaust
swallowed up in an instant by the her counterspell. The themselves. Those that are not killed, often succumb to
bounty hunter closes the distance in the blink of an eye accelerated aging decades before their family and friends.
bringing the caster within range of her anti-magic field. “I
don’t need to be quiet to slay you.”

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All original material in this work is copyright 2021 by Raymond O'Connor. Image(s) used under license from Shutterstock.com.
The Weave Breaker

Spell Slots per Spell


Level
Proficiency Cantrips Spells Max Limit Break Spell
Level Bonus Features Known Known Level 1st 2nd 3rd 4th
1st +2 Weave Augmented Strikes 2 3 — 2 — — —
2nd +2 Fighting Style, Weapon Weave 2 4 — 2 — — —
3rd +2 Forbidden Form, Limit Break 2 5 2 2 — — —
4th +2 Ability Score Improvement 2 5 2 3 — — —
5th +3 Extra Attack 2 5 2 3 — — —
6th +3 Magical Conduit 2 5 2 3 — — —
7th +3 Weapon Weave 2 6 3 4 2 — —
8th +3 Ability Score Improvement 2 7 3 4 2 — —
9th +4 Forbidden Form Feature 2 7 3 4 2 — —
10th +4 Arcane Endurance 3 8 3 4 3 — —
11th +4 Transcendent Arcana 3 10 3 4 3 — —
12th +4 Ability Score Improvement 3 10 3 4 3 — —
13th +5 Weapon Weave 3 11 4 4 3 2 —
14th +5 Transcendent Arcana 3 13 4 4 3 2 —
15th +5 Forbidden Form Feature 3 13 4 4 3 2 —
16th +5 Ability Score Improvement 3 14 4 4 3 3 —
17th +6 Transcendent Arcana 3 15 4 4 3 3 —
18th +6 Forbidden Form Feature 3 16 4 4 3 3 —
19th +6 Ability Score Improvement, 3 17 5 4 3 3 1
Weapon Weave
20th +6 Forbidden Form Feature 3 18 5 4 3 3 1

Creating a Weave Breaker


Different Weave Breaker Builds
When you create a weave breaker, consider how you gained
both skill in the sword and exposure to arcane magics. If you The Blaster - Prioritize Intelligence, then Dexterity. Choose a
transitioned from a student, what drove you from the rapier and take the Spell Sword fighting style to further up AC
traditional path of the scholarly wizard? If you were once a and Damage. Take the Elemental Juggernaut Forbidden Form
soldier or mercenary, when did you discover that your blade to gain access to high damage, ranged AOE spells like Fireball
could cut through more than flesh and bone and pierce the The Blade Dancer - Prioritize Dexterity, then Constitution.
weave itself? How did you learn to do so with proficiency and Choose a rapier and take the Spell Sword fighting style.
skill? What drives you to convert your own life force into Choose spells that do not suffer from a low spell casting stat
magical spells? Life is short as it is. like, magic missile, shield, blur, and haste. Take the Time
Quick Build Splicer Forbidden Form to increase survivability.
You can make a weave breaker quickly by following these The Supernova - Prioritize Strength, then Constitution, then
suggestions. First make Strength or Dexterity your highest Intelligence, then Dexterity. Choose a greatsword, medium
ability score, depending on whether you want to focus on armor, and the Great Weapons Fighting fighting style. Choose
Strength or Dexterity-based weapons. Your next highest the Elemental Juggernaut Forbidden Form. Die young.
score should be in Intelligence then Constitution. If you have The Mage Slayer - Prioritize Dexterity, then Intelligence.
a low spell casting stat, this is acceptable, choose spells that Choose a rapier, and the spell sword fighting style. Choose the
do not rely on it like magic missile, shield and blur. Choose
the acolyte or soldier background. Sage Ripper Forbidden Form and take the Mage Slayer feat.

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All original material in this work is copyright 2021 by Raymond O'Connor. Image(s) used under license from Shutterstock.com.
Spells Known of 1st Level and Higher
Class Features You know two 1st-level spells of your choice from the weave
Hit Points breaker spell list.
Hit Dice: 1d10 per weave breaker level The Spells Known column of the weave breaker table
Hit Points at 1st Level: 10 + your Constitution modifier shows when you learn more weave breaker spells of your
Hit Points at Higher Levels: 1d10(or 6) + your Constitution choice. Each of these spells must be of a level for which you
modifier per weave breaker level after first have spell slots. For instance, when you reach 7th level in this
class, you can learn one new spell of 1st or 2nd level.
Proficiencies Additionally, when you gain a level in this class, you can
Armor: Light Armor, Medium Armor choose one of the weave breaker spells you know and replace
Weapons: Simple Weapons, Martial Weapons it with another spell from the weave breaker spell list, which
Tools: none also must be of a level for which you have spell slots.
Limit Break: At third level, the Limit Break grants you an
Saving Throws: Constitution, Intelligence additional spell known. This one spell may be one level
Skills: Choose two from Acrobatics, Arcana, Athletics, higher than your highest spell slot and is specified on weave
Insight, Investigation, History, Perception, Performance breaker table
Equipment Spell Slots
You start with the following equipment, in addition to the The weave breaker table shows how many spell slots you
equipment granted by your background: (a) scale mail or (b) have to cast your weave breaker spells of 1st level and higher.
leather armor, longbow, and 20 arrows (a) a simple melee To cast one of these weave breaker spells, you must expend a
weapon and a martial melee weapon (a) scholar’s pack or (b) slot of the spell’s level or higher. You regain all expended spell
explorer’s pack slots when you finish a long rest.
For example, if you know the 1st-level spell magic missile
Spellcasting and have a 1st-level and a 2nd-level spell slot available, you
can cast magic missile using either slot.
You can see the pattern of the weave that surrounds you. You Limit Break: Starting at 3rd level, you may use your Limit
can manipulate the weave through your martial prowess and Break ability to cast any weave breaker spell you know by
create magical effects. See Spells Rules in the PHB for the spending hit dice up to one level higher than your highest
general rules of spellcasting and find the weave breaker spell possible weave breaker spell slot.
list at the end of this class.
Cantrips
At 1st level, you know two cantrips of your choice from the
weave breaker spell list. You learn an additional weave
breaker cantrip of your choice at 10th level.

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Spellcasting Ability Fighting Style
Intelligence is your spellcasting ability for your weave breaker At 2nd level, You adopt a particular style of fighting as your
spells since the power of your magic relies on your ability to specialty. Choose one of the following options. You can’t take
deliberately repurpose and direct the latent magical energy in a Fighting Style option more than once, even if you later get
the world around you. You use your Intelligence whenever a to choose again.
spell refers to your spellcasting ability. Also, you use your Archery, Dueling, Great Weapon Fighting, Protection, Spell
Intelligence modifier when setting the saving throw DC for a Sword, and Two-Weapon Fighting
weave breaker spell you cast and when making an attack roll (see the player’s handbook for details about the Archery,
with one. Dueling, Great Weapon Fighting, Protection, and Two-
Spell save DC = 8 + your proficiency bonus + your Weapon Fighting)
Intelligence modifier
Spell attack modifier = your proficiency bonus + your Spell Sword
Intelligence modifier While you are wielding a weapon in one hand and the other
Spellcasting Focus hand is empty, you gain the following benefits.
You can use any weapon as a spellcasting focus for your When you roll a 1 on a damage die for a spell you cast, you
weave breaker spells. can reroll the die and must use the new roll, even if the new
roll is a 1. While you are concentrating on a spell, gain a +1
Stacking Spell Effects bonus to AC.
When considering how the effects of different spells stack
with greater versions of the spell, only the greater effects Weapon Weave
apply for as long as both effects endure. For example, if a Starting at 2nd level, your movements to manipulate the
creature is under the influence of both greater haste and weave are perfectly integrated into your martial forms.
haste, only the effects of greater haste apply. Choose a school of magic. You may spend a bonus action to
cast one weave breaker spell of 1st level or higher that
Weave Augmented Strikes typically has a casting time of an action. On a turn that you
Your ability to wreath your weapon in the destructive use the Weapon Weave ability you must take, or have taken
energies of the weave augments the power of your strikes. the Attack action. The spell must be of the chosen school. At
When you hit with a weapon attack, you may apply your 3rd level gain an additional Weapon Weave school specific to
Intelligence modifier, instead of Strength or Dexterity, to the your forbidden form and then additional Weapon Weave
damage roll. You may deal the portion of damage from your schools at 7th, 13th, and 19th level. You may not cast a spell
Intelligence modifier as force damage instead of the typical that deals damage in this way until your character reaches
damage type. 5th level.
Forbidden Forms
Upon reaching 3rd level you commit to learning an advanced
set of weave breaker martial forms. Choose Elemental
Juggernaut, Time Splicer, or Sage Ripper These techniques
unlock unique abilities that would be unfathomably
dangerous to cloistered scholars and academics. Breaking
the weave is reckless, but to channel the weave in this way is
suicide. That is, for anyone but you.

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Limit Break Arcane Endurance
By 3rd level, your body has grown so accustomed to Starting at 10th level, your body’s metabolic rate has
channeling magical energies directly that you may substitute accelerated to cope with extraordinary stress. Your heart
your own vitality to push past the limits of ordinary casters. beats twice as quickly and your rate of aging has doubled.
You may spend weave breaker hit dice instead of a spell slot When you finish a short rest regain a number of hit dice
when you cast a weave breaker spell. Spend a number of hit equal to your proficiency modifier, you may use these
dice equal to the level of the spell. You may only spend hit immediately to regain hit points as with the typical use of hit
dice up to the Max Limit Break Spell Level on the weave dice.
breaker spell list. Additionally, while you have at least 1 hit point granted by
Additionally, learn a weave breaker spell up to the Max your Magical Conduit ability your movement speed is
Limit Break Spell Level specified on the weave breaker spell increased by 10 feet.
list. The chosen spell is included in the number in the Spells
Known column of the weave breaker table. You may exchange Transcendent Arcana
this spell for another when you level up in this class. By 11th level, you have achieved oneness with the weave that
Repeatedly pushing your limits has granted you great cannot be explained. Your body has been suffused in its
endurance and the ability to recover quickly. You regain all chaotic energies and can channel abilities that transcend
your hit dice, instead of only half, whenever you finish a long known magical limitations.
rest Learn a Transcendent Arcana from the Transcendent
Arcana List. You may substitute a different Transcendent
Hit Dice as a Class Resource Arcana for a known Transcendent Arcana when you gain a
Many classes have a unique, “use it or lose it” currency. level in this class. The Transcendent Aracana is a weave
Monks have ki points, sorcerers sorcery points, barbarians breaker spell for you.
rages, etc… These points are often cumbersome, and easy to
You learn an additional Transcendent Arcana at 14th level
use flippantly because they serve no other default purpose.
and 17th level.
Hit dice are a resource that every class needs to track anyway
but are underutilized. Forbidden Forms
By opening up hit dice to the weave breaker as an The path of the weave breaker is one of great danger. Once
expendable resource, players are presented with a choice. Do severed, the weave is a torrent of chaos that weave breakers
I spend my future vitality and health for power now? The channel through skill, force of will, and years of conditioning.
more choices we can present players with the more The stuffy scholars in their tall towers could never
opportunity there is for players to make interesting, understand the mortal thrill that comes from touching the
situational decisions.
weave directly. They could never dream of channeling it the
way you would dare to. By 3rd level, these pursuits have
revealed arcane secrets discoverable only to those with an
Ability Score Improvement intimate relationship with the weave.
When you reach 4th level, and again at 8th, 12th, 16th, and
19th level, you can increase one ability score of your choice Elemental Juggernaut
by 2, or you can increase two ability scores of your choice by The Wrecking Ball Subclass. Choose the Elemental Juggernaut
1. As normal, you can’t increase an ability score above 20 if your fantasy is to Extra Attack slash into the enemy general
using this feature. with crackling elemental melee attacks and decimate their
ranks with a Fireball on the same turn.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, Time Splicer
whenever you take the Attack action on your turn.
The Sword Dancer Subclass. Choose the Time Splicer if your
Magical Conduit dream is to confound yourself appearing to be everywhere and
nowhere at once. Escape with you and your party member into
By 6th level, your body has formed a symbiotic relationship
with the weave. Though it is painful, channeling this torrent future. Cast Haste on yourself and make three attacks on the
of raw magical energy through your body has short-term same turn.
defensive benefits. You may roll hit dice spent to use a weave
breaker ability and gain the total as temporary hit points Sage Ripper
(excluding your Constitution modifier). While you have
temporary hit points gained in this way you shed bright light The Spell Hunter Subclass. Choose the Sage Ripper subclass in
for 15 feet and dim light for an additional 15 feet as your an adventure that heavily features spell casting enemies.
body glows with magical charge. The temporary hit points Counterspell an enemy's futile attempt at a Dimension Door,
last for 1 minute after which the residual magics in your body then close the distance with an anti-magic field.
dissipate.

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All original material in this work is copyright 2021 by Raymond O'Connor. Image(s) used under license from Shutterstock.com.
Elemental Juggernaut Elemental Affinity
Starting at 9th level, continual exposure has caused your
In your martial forms, you have cut deeply into the weave and body to become tolerant to the elements. When you cast a
discovered highly volatile pockets of elemental energy. You weave breaker spell that deals any of lightning, fire, or cold
came close to accidentally incinerating yourself upon making damage, choose one of the dealt damage types. You are
the discovery, but now you may harness them in ways... resistant to that damage type until the start of your next turn.
inconvenient for your enemies.
Magical Maelstrom
Evocation Weapon Weave At 15th level, you may use a bonus action to discharge any
Starting when you choose this forbidden form at 3rd level, if temporary hit points you have gained via the Magical Conduit
you have not already chosen the evocation school for the ability as devastating arcs of flailing lightning. Each creature
Weapon Weave feature, you may use it in addition to the within a 10 foot radius of you must make a Dexterity saving
school chosen at 2nd level. If you have already chosen throw against your Spell Save DC. A creature takes the
evocation, choose another school. number of temporary hit points you had as lightning damage
on a failed save, or half as much damage on a successful one.
Paint With The Colors of The Weave The lightning ignites flammable objects in the area that aren’t
Starting when you choose this forbidden form at 3rd level you being worn or carried. You lose all temporary hit points.
become able to change the magical damage from weave Once you use this ability you may not do so again until after
augmented strikes to be any of lightning, fire, or cold. a long rest.
Expanded Spell List Forbidden Arcana
The Elemental Juggernaut Forbidden Form lets you choose Starting at 18th level you learn the greater planar weapon
from an expanded list of spells when you learn a weave spell, it is a weave breaker spell for you. This spell is included
breaker spell. The following spells are added to the weave in the spells known section of the weave breaker spell list.
breaker spell list for you.
Elemental Juggernaut Spells Greater Planar Weapon
Weave Breaker Level Spell
4th-level evocation
Casting Time: 1 bonus action
3rd Chromatic Orb Range: Touch
5th Flaming Sphere Components: V, S
7th Fireball
Duration: Concentration, up to 3 rounds
13th Elemental Bane
Infuse a weapon you are touching with elemental planar
energies. For the next 3 rounds, as long as you wield the
19th Cone of Cold weapon, gain up to a +3 bonus to attack rolls made with the
chosen weapon (including pre-existing bonuses). All damage
rolls with the chosen weapon deal an additional 2d6 acid,
cold, fire, lightning, or thunder damage.
Elemental Ascension
Starting at 20th level, your body can channel a typhoon of
elemental planar chaos. As an action, you cut deep into the
weave and release a torrent of elemental energy. Choose two
elements from the list below to channel them simultaneously
gaining both sets of the abilities listed for 1 minute.
Air: You gain a flying speed of 60ft and resistance to thunder
and lightning damage.
Earth: You gain resistance to poison, acid, bludgeoning,
slashing, and piercing damage.
Fire: All of your weapon attacks deal an additional 2d6 fire
damage and you gain resistance to fire damage.
Water: You gain a swimming speed of 60ft. All your weapon
attacks push enemies 10 ft away from you. You gain
resistance to cold damage.
Once you use this feature you can’t use it again until you
finish a long rest.

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All original material in this work is copyright 2021 by Raymond O'Connor. Image(s) used under license from Shutterstock.com.
Time Splicer Expanded Spell List
The Time Splicer Forbidden Form lets you choose from an
In your manipulations of space and dabblings in expanded list of spells when you learn a weave breaker spell.
teleportation, you have discovered a layer of the weave The following spells are added to the weave breaker spell list
wrapped within. If one were to strike with enough speed and for you.
skill, one might rupture the very fabric of reality. The question
then becomes not where should one teleport themself to, but
when? Time Splicer Spells
Weave Breaker Level Spell
Chronography Weapon Weave 3rd Gift of Alacrity
Starting when you choose this forbidden form at 3rd level, if 3rd Fortune’s Favor
you have not already chosen the transmutation school for the
Weapon Weave feature, you may use it in addition to the 7th Haste
school chosen at 2nd level. If you have already chosen 13th Banishment
transmutation, choose another school.
19th Temporal Shunt
Escape to the Future
Starting when you choose this forbidden form at 3rd level you Chronographical Guide
can slash open a tear in the timescape to avoid danger. If a Starting at 9th level, your experience navigating the
creature that you can see targets you with an attack, you can Timescape has made you quite the capable guide. You can
use your reaction and spend a hit die to escape to the future. now use the Escape to the Future ability as a reaction when
You are temporialized until your next turn. you are about to take damage. You may spend an additional
Whenever you use the Escape to the Future ability, at the hit die to bring a willing creature within 5 feet of you with
start of your next turn, roll a d20 and subtract your number of you. They are temporialized for as long as you are.
expended weave breaker hit dice. If the total is 1 or greater,
your jump is more precise and the temporialized condition Temporal Singularity Event
ends at the beginning of your next turn instead of at the end. At 15th level, you may use a bonus action to bring order to the
chaotic magical energies that permeate your being. Centered
New Condition: temporialized
on you, every creature within a radius in feet equal to your
temporary hit point total granted by your Magical Conduit
A temporalized creature vanishes from its current space ability is subjected to time manipulation magic. Designate
and is banished to the timescape each creature within range to either be targeted by the effects
A temporialized creature skips its turn in initiative. All of the haste spell or the slow spell (Creatures may contest
effects that would have occurred on that turn are either effect by saving against your Spell Save DC). You lose
deferred until the temporialized condition ends. all temporary hit points. This ability requires concentration. If
A creature that took the Ready action before being your concentration ends, so does the ability.
temporalized can hold the readied action until it Once you use this ability you may not do so again until 1d4
reappears, up until the start of its next turn. days have passed.
When the temporalized condition ends, the creature
reappears in the space it vanished from. If the space is
occupied, it reappears in the closest unoccupied space.

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All original material in this work is copyright 2021 by Raymond O'Connor. Image(s) used under license from Shutterstock.com.
Forbidden Arcana
Starting at 18th level you learn the greater haste spell, it is a The Timescape
weave breaker spell for you. This spell is included in the The Timescape is a plane of existence adjacent to
spells known section of the weave breaker spell list. the material plane. When a creature exits the
Timescape, it is as if no time has passed for them
Greater Haste since their disappearance. For this reason, those
4th-level abjuration who travel the Timescape never recollect the
experience. For weave breakers and those they
Casting Time: 1 bonus action guide, the experience can be visualized as leaping
Range: Self across a bottomless chasm. There is only the
Components: V S M departure point and the destination; to stumble
Duration: Concentration, up to 3 rounds mid-jump would mean uncertain death.
You concentrate vast temporal magics to achieve a state of
higher being. The world slows to a crawl around you as your
speed is tripled, you gain a +3 bonus to AC, you gain
advantage on Dexterity saving throws, and you gain an
additional action on each of your turns. That action can be Untethered
used only to take the Attack, Dash, Disengage, Hide, or Use Starting at 20th level, On your turn, you can choose to take up
an Object action. You may use your Extra Attack feature with to 4 additional actions. As part of each of these additional
an Attack action used in this way. When the spell ends, you actions, you may teleport up to 15 feet to an unoccupied
are temporialized until the end of your next turn. space you can see. At the end of your turn, you are banished
Once you use this feature you can’t use it again until you to the timescape and you become temporialized until the end
finish a long rest. of a number of rounds equal to the number of additional
actions you took.
Flavoring Untethered Once a turn that you used this feature ends, you must
finish a long rest before you can use it again.
The Untethered ability is meant to happen all at once. Your
Additionally, you are able to detach yourself from the flow
character may teleport mechanically, but thematically this is of time surrounding you and may use this power to render
a duplicate arriving from the future. All of you strike nearly at the strain the weave exacts on your body moot. You may now
the same time before vanishing to the Timescape. On the either reverse age and become younger at the typical rate of
turns that follow, you might describe a version of yourself aging or accelerate the aging process up to four times as
flickering in and back out of existence. quickly.

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All original material in this work is copyright 2021 by Raymond O'Connor. Image(s) used under license from Shutterstock.com.
Sage Ripper Sage Ripper Spells
Weave Breaker Level Spell
Not all weave breakers revel in their divergent path from their
scholarly counterparts. A select few see the centuries of 3rd Identify
careful learning and experimentation of more traditional 3rd Silence
casters as an opportunity. Many such weave breakers started 7th Counterspell
their journeys as students and acolytes themselves before
discovering means to manipulate magics directly. 13th Greater Invisibility
Through years of study, these weave breakers have learned 19th Greater Restoration
to analyze the structure of enchantments and spellcraft. They
can see the structural weak points in the patterns Studious Soldier
spellcasters fabricate and cut at their foundations. While Starting at 9th level, your diversified studies have allowed you
many study these arts for their own scholarly pursuits the to intuit arcane secrets. Whenever you make an Arcana check
more notorious of their kind have gained wealth and when interacting with the handiwork of an arcane caster, roll
prominence as mage slayers. Their abilities to detect, disable, with advantage. If you hit an enemy benefitting from a spell
and interrupt magical defenses make them the bane of effect that increases AC or provides resistance to damage
overconfident archmages everywhere. types, that effect is dispelled as if by a successful Dispel
Magic Spell. If the effect cannot be dispelled, it is suppressed
until the end of your next turn.
Breaking Another Spell
The weave breaker might not counter Magic Annihilation Matrix
enchantments the way that other mages do. When Starting at 15th level, You may emit magical energies
describing how a weave breaker interacts with coursing through your body as a disruptive pulse wave. As a
other spells, you might explain that you can see the bonus action on your turn, you may imitate the casting of the
pattern or structural foundation of the weave itself.
To enact a Counterspell, a weave breaker
antimagic field spell. The radius of the area of effect is equal
physically slashes out at magic ripping a torrential
to the number of temporary hit points granted by your
shockwave in the weave to break the flow of Magical Conduit ability. Even if you are reduced to 0
magic. temporary hit points, you may increase the range by using
A weave breaker might cast Greater Restoration Magical Conduit again. As with the antimagic field, if your
by analyzing the structural integrity of a maleffect. concentration is broken, the effect ends. Once you use this
They might channel a current of magic through feature you can’t use it again until you finish a long rest.
their target, supercharging their own restorative
energies enough to overcome the curse that ails Forbidden Arcana
them. Starting at 18th level you learn the greater silence spell, it is a
weave breaker spell for you. This spell is included in the
spells known section of the weave breaker spell list.
Greater Silence
Abjuration Weapon Weave 4th-level abjuration
Starting when you choose this forbidden form at 3rd level, if Casting Time: 1 action
you have not already chosen the abjuration school for the Range: 120 feet
Weapon Weave feature, you may use it in addition to the Components: S
school chosen at 2nd level. If you have already chosen Duration: Concentration, up to 4 minutes
abjuration, choose another school.
Create an area of space devoid of air. No sound can be
Know Thy Enemy created within or pass through a 30-foot-radius sphere
Starting when you choose this forbidden form at 3rd level, centered on a point, or creature you choose. Any creature or
when a spellcaster you can see casts a spell, you commit the object entirely inside the sphere is immune to thunder
flow of the weave surrounding them to memory. As a damage, and creatures are deafened while entirely inside it.
reaction, you can remember the flow of the weave that Casting a spell that includes a verbal component is
produced the spell effect. You may treat that spell as a weave impossible there. Creatures that breathe air can hold their
breaker spell until the end of your next short or long rest. If breath, as if underwater.
the spell cannot be cast by using any of your current spell
slots, you fail to commit the spell to memory. Once you Spell Demolition Expert
commit a spell to memory, you cannot commit a different Starting at 20th level, You may make a melee or ranged
spell to memory until you finish a short or long rest. weapon attack roll instead of a spellcasting ability check
when casting either Dispel Magic or Counterspell.
Expanded Spell List If your spell succeeds, replenish spent hit die up to the
The Sage Ripper Forbidden Form lets you choose from an level of spell or effect dispelled. If the targeted effect is not
expanded list of spells when you learn a weave breaker spell. strictly a spell effect, replenish a number of hit dice equal to
The following spells are added to the weave breaker spell list the Dispel DC - 10.
for you.

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All original material in this work is copyright 2021 by Raymond O'Connor. Image(s) used under license from Shutterstock.com.
Greater Shield
Transcendent Arcana 2nd-level abjuration
Greater Absorb Elements Casting Time: 1 reaction, which you take when you are hit
2nd-level abjuration by an attack or targeted by the magic missile spell
Casting Time: 1 reaction, which you take when you take Range: Self
acid, cold, fire, lightning, or thunder damage Components: S
Range: Self Duration: 1 round
Components: S An invisible barrier of magical force appears and protects
Duration: 1 round you. Until the start of your next turn, you have a +5 bonus to
The spell captures some of the incoming energy, lessening AC, including against the triggering attack, and you reflect
its effect on you and storing it for later use. You have damage from magic missile as if you were the caster.
resistance to the triggering damage type until the start of Additionally, if a creature misses your AC by 10 or more,
your next turn. Also, recover a hit die for every 5 points of they may not make additional attacks until the end of their
damage taken rounded down (minimum of 1). turn as they are buffeted by the deflected force from their
own attacks.
Greater Mirror Image
3rd-level illusion
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 minute
Four illusory duplicates of yourself appear in your space.
Until the spell ends, the duplicates move with you and mimic
your actions, shifting position so it's impossible to track
which image is real. You can use your action to dismiss the
illusory duplicates.
Each time a creature targets you with an attack during the
spell's duration, roll a d20 to determine whether the attack
instead targets one of your duplicates. If you have four
duplicates, you must roll a 5 or higher to change the attack's
target to a duplicate. With three duplicates, you must roll a 6
or higher. With three duplicates, you must roll an 8 or higher.
With one duplicate, you must roll an 11 or higher.
A duplicate's AC equals 12 + your Dexterity modifier. If an
attack hits a duplicate, the duplicate is destroyed. A duplicate
can be destroyed only by an attack that hits it. It ignores all
other damage and effects. The spell ends when all four
duplicates are destroyed.
A creature is unaffected by this spell if it can't see, if it
relies on senses other than sight, such as blindsight, or if it
can perceive illusions as false, as with truesight.

Greater Misty Step


3rd-level conjuration
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30
feet to an unoccupied space that you can see. You may then
teleport in this way a second time this turn. You may use this
second teleportation at any time you would be able to use
remaining movement.

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All original material in this work is copyright 2021 by Raymond O'Connor. Image(s) used under license from Shutterstock.com.
Weave Breaker Spell List
Cantrips (0 Level) 1st Level 2nd Level 4th Level
Blade Ward Absorb Elements Barkskin Death Ward
Booming Blade Armor of Agathys Blur Dimension Door
Greenflame Blade Compelled Duel Branding Smite Freedom of Movement
Light Catapult Earthbind Confusion
Resistance Detect Magic Enhance Ability Staggering Smite
Shillelagh Ensnaring Strike Enlarge/Reduce Stoneskin
Shocking grasp Expeditious Retreat Invisibility
Sword Burst Faerie Fire Magic Weapon 5th Level
True Strike Feather Fall Misty Step Learnable via Limit Break
Produce Flame Heroism Mirror Image
Banishing Smite
Prestidigitation Hunter's Mark See Invisibility
Farstep
Thaumaturgy Jump Dispel Magic
Holy Weapon
Longstrider
3rd Level Skill Empowerment
Mage Armor
Swift Quiver
Magic Missile Elemental Weapon
Telekinesis
Searing Smite Fly
Shield Nondetection
Shield of Faith Thunder Step
Zephyr Strike Water Walk
Wrathful Smite Water Breathing

Multiclassing Balancing Bonus Action Spells


Every class breaks the game in some unique way. Barbarians
Minimum Ability Scores can grant themselves resistance to damage and advantage to
To qualify for the weave breaker class you must have an their own attacks. Fighters can choose to take a second
Intelligence of 13 and either a Dexterity or Strength 13. action. Warlocks have unlimited use of potent magical utility
abilities and high cantrip damage output at unbelievable
Proficiencies Gained range. We wanted the weave breaker to be the best class at
When you gain your first level in the weave breaker class and combat casting in the game, full stop.
it is not your initial class you gain only some of the weave We examined the maximum damage potential of some of
breaker starting proficiencies. Gain proficiency in Light the most optimized builds in the game to make sure that the
armor, simple weapons, and martial weapons. weave breaker did not outperform those classes. The weave
breaker does not even come close to the destructive single
Spellcasting target capabilities of the Paladin and trails behind the AOE
See page 164 of the Player Handbook for rules about capabilities of other full caster blasters. Weave breakers
Spellcasting and Multiclassing. The Weavebreaker is a ⅓ perform both roles well but lack the social and exploration
caster. You add your levels in weave breaker divided by 3 versatility those classes provide.
(rounded down) when determining how many spell slots you We wanted the thematic scene of being able to cast a
have on the Multiclass Spellcaster Table. potent magical defense or attack on the same turn as a full
Limit Break: The Limit Break ability still behaves as Extra Attack to be a core class feature. There are so many
written. You may know one spell of a higher level denoted on awesome and thematic combat spells like mirror image that
the weave breaker table. If you have spell slots that are the do not see popular use because an action is too high a price
same level as this spell you may use a spell slot to cast to pay to cast. We wanted this class to be a versatile calamity
instead of hit dice. You may only use weave breaker hit dice on the battlefield, confounding and obliterating their foes.
and may only cast weave breaker spells.
What Happened To Melee Cantrips?
We Need Your Feedback We believe that spell sword classes built around melee spell
Just like any creative material, we thrive on feedback from cantrips lack the versatility and explosive burst power that
players, dungeon masters and writers. Did you play the class are a part of the spell sword fantasy. Instead, we opted to
and find it lacking? Did you play the class and you loved it and provide consistently available and lower magical damage as a
would be heartbroken if we changed your favorite part? We core part of every attack in exchange for more versatile ways
need to know. Please fill out this feedback form to make sure of casting exciting and versatile spells.
that the next version release of the class has everything you
need to bring the weave breaker to your table.

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All original material in this work is copyright 2021 by Raymond O'Connor. Image(s) used under license from Shutterstock.com.
Credits
Writing, Design, and Layout by Raymond O'Connor
Edited by Lucritius
We used Homebrewery for the layout of The Weave Breaker.
If you enjoyed our work, you might also like our podcast:
Running Off The Rails (available on all major platforms). We
will be posting bonus content about all the steps that went
into designing this class on the show as soon as we are able.
We discuss topics including, but not limited to:
Sandboxing Vs Railroading
Travel In D&D | Should you Run It At All?
Memory Slots | Running The Game For New Players
Fixing Counterspell
Resting Mechanics | Can We Long Rest Again?
Alignment | Start Using It In Your Games
When Not To DM | Encouraging Your Players To Step Into
The Narrative Spotlight

Glyphs of Legal Warding


DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
Forgotten Realms, Ravenloft, Eberron, the dragon
ampersand, Ravnica, and all other Wizards of the Coast
product names, and their respective logos are trademarks of
Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of
the Coast and/or other authors. Such material is used with
permission under the Community Content Agreement for
Dungeon Masters Guild.
All other original material in this work is copyright 2021 by
Raymond O'Connor and published under the Community
Content Agreement for Dungeon Masters Guild.
Image(s) used under license from Shutterstock.com.

14
All original material in this work is copyright 2021 by Raymond O'Connor. Image(s) used under license from Shutterstock.com.

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