Defense of the Ancients (DotA) was a popular multiplayer online battle arena (MOBA) custom map for Warcraft III: Reign of Chaos, independently developed and released in 2003. It inspired the genre of MOBA games and was influential on Dota 2, a stand-alone sequel developed by Valve and released in 2013. Dota 2 maintains the core gameplay of DotA, with two teams choosing heroes to level up and battle against computer-controlled units and towers across three lanes, aiming to destroy the enemy's main structure. Valve filed for the Dota trademark in 2009 but faced opposition from Blizzard, who owned the Warcraft III editor; the dispute was settled in 2012 with Val
Defense of the Ancients (DotA) was a popular multiplayer online battle arena (MOBA) custom map for Warcraft III: Reign of Chaos, independently developed and released in 2003. It inspired the genre of MOBA games and was influential on Dota 2, a stand-alone sequel developed by Valve and released in 2013. Dota 2 maintains the core gameplay of DotA, with two teams choosing heroes to level up and battle against computer-controlled units and towers across three lanes, aiming to destroy the enemy's main structure. Valve filed for the Dota trademark in 2009 but faced opposition from Blizzard, who owned the Warcraft III editor; the dispute was settled in 2012 with Val
Defense of the Ancients (DotA) was a popular multiplayer online battle arena (MOBA) custom map for Warcraft III: Reign of Chaos, independently developed and released in 2003. It inspired the genre of MOBA games and was influential on Dota 2, a stand-alone sequel developed by Valve and released in 2013. Dota 2 maintains the core gameplay of DotA, with two teams choosing heroes to level up and battle against computer-controlled units and towers across three lanes, aiming to destroy the enemy's main structure. Valve filed for the Dota trademark in 2009 but faced opposition from Blizzard, who owned the Warcraft III editor; the dispute was settled in 2012 with Val
Defense of the Ancients (DotA)Main article: Defense of the AncientsThe
installment which established the Dota intellectual property was the
Warcraft III: Reign of Chaos custom mod Defense of the Ancients (DotA). Independently developed and released by the pseudonymous designer Eul in 2003, it was inspired by Aeon of Strife, a multiplayer StarCraft map.[8] Before every DotA match, up to ten players are organized into two teams called the Scourge and the Sentinel - inspired by the factions from Warcraft lore - with the former in the northeast corner and the latter in the southwest corner of a nearly-symmetrical map. Using one of several game modes, the players each choose a single powerful unit called a "hero", who they are granted control of throughout the match. Heroes maintain special tactical advantages, in the way of their statistics, attack, and damage types, as well as abilities that can be learned and enhanced through leveling up from combat. Team coordination and roster composition are considered crucial for a successful match.[9] The currency of the game is gold, which may be used for purchasing items that may enhance a hero's statistics and provide special abilities. Gold is awarded to players for destroying enemies and in increments on a rolling basis, while also being deducted for the death of one's hero.[10] Heroes battle alongside weaker computer-controlled infantry units periodically dispatched in waves, who traverse three paths called "lanes", which connect the Scourge and Sentinel bases.[11][12] Each lane is lined with defensive towers, which are not only more powerful the closer they are to their respective bases, but invulnerable until their predecessors are destroyed. At the center of each base is a central structure called an "Ancient", which is either the World Tree for the Sentinel or the Frozen Throne for the Scourge. To win a match, the enemy's Ancient must be destroyed.[12]Dota 2Main article: Dota 2Valve's interest in the Dota intellectual property began when several veteran employees, including Team Fortress 2 designer Robin Walker and executive Erik Johnson, became fans of the mod and wanted to build a modern sequel.[13] The company corresponded with IceFrog by email about his long-term plans for the project,[14] and he was subsequently hired to direct a sequel.[15] IceFrog first announced his new position through his blog in October 2009,[16] with Dota 2 being officially announced a year later.[17] Shortly after, Valve filed a trademark claim to the Dota name.[18] At Gamescom 2011, company president Gabe Newell explained that the trademark was needed to develop a sequel with the already-identifiable brand.[19] Holding the Dota name to be a community asset, Feak and Mescon filed an opposing trademark for Dota on behalf of DotA-Allstars, LLC (then a subsidiary of Riot Games) in August 2010.[20] Rob Pardo, the executive vice president of Blizzard Entertainment at the time, similarly stated that the Dota name belonged to the mod's community. Blizzard acquired DotA-Allstars, LLC from Riot Games and filed an opposition against Valve in November 2011, citing Blizzard's ownership of both the Warcraft III World Editor and DotA-Allstars, LLC as proper claims to the franchise name.[21] The dispute was settled in May 2012, with Valve retaining commercial rights to the Dota trademark, while allowing non-commercial use of the name by third-parties.[22]