Warforged Race - Final V3

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Warforged Constructed Individuality

"IF ... IF WHAT THE DOMO SAYS IS TRUE," SHE SAID, "THEN YES, I Warforged heads have simple humanlike features. They have
heavy brows, hinged toothless jaws, and no noses. A
have doubts." She reached out, resting her hand on his warforged's eyes sometimes glow when he or she
mithral shoulder. "I just don't know what to expect. I thought experiences certain intense emotions. The forehead of each
the war was finally over." warforged bears a unique rune called a ghulra. These ghulra
"Perhaps the war is never won," Pierce said. "We must help give warforged a sense of individuality.
simply find satisfaction in survival." Warforged possess an artificial and relatively sexless
Lei tightened her grip on his shoulder, and they continued shape. They don't reproduce like other humanoids. A
on their way. warforged can modify its body, adding and removing limbs as
-- Keith Baker, City of Towers necessary. A warforged feels pain only from real injury. These
physical modifications allow warforged to vary in appearance
Warforged are bulky humanoids covered in plates of metal as much as any other humanoids.
and stone. A skeleton of these materials supports woody fiber Warforged can have unique personality traits, though, as
bundles that comprise a warforged's muscular system. they are constructs, those are restricted in some ways. They
Warforged bodies have an internal network of tubes filled experience anger, pain, fear, and hatred like their human
with a bloodlike fluid that nourishes and lubricates their creators. All warforged naturally seem reserved, stoic, and
systems. pensive, hiding an array of emotions behind their
The warforged were made as the ideal soldiers to serve in inexpressive metallic faces. Their faces were not designed to
the devastating Last War. Although they are constructs, they display facial expressions, so it can seem like they are distant
have much in common with living creatures, including to the conversation.
emotions and social bonds, and perhaps even souls. Despite their lack of physical facial expressions, they're not
completely without them, as their eyes tend to brighten when
experiencing strong or specific emotions. Some warforged
have their faces modified to be more expressive for their
companion's comfort, but these expressions are learned
rather than natural and often appear stilted and awkward.
A New Perspective
Some warforged can be incredibly naive and lack a sense of
introspection. However, many others are the opposite and
question their existence, they wonder if, as constructs, they
have souls, and ask what becomes of them in the after life.
The more intelligent warforged create complex philosophies
about what they perceive and learn. Though warforged can
show loyalty to religions and organizations, typically they
become loyal to a small group of comrades.
Warforged often have little life experience as they have
spent most of their time working towards one specific duty,
usually soldiering. If there is one interest all warforged share
it is their love of working and the satisfaction of a job well
done. Many create endless lists of goals and chores to feed
that feeling. They take pride in their work and can work
incredibly hard, both traits that make them dislike idleness
and failure.
Warforged can excel at most tasks, having a single-minded
efficiency, especially in combat related roles. But this same
single-mindedness can often translate to a lack of creativity
and they can be easily surprised or "outflanked."
Warforged Names
Because most warforged have bodies that resemble males,
they identify themselves as males and prefer to be called "he"
rather than "it." Some warforged adopt female names, though
most warforged have simple names related to their jobs ,
abilities, or military positions.
Warforged often accept the names or the nicknames that
their comrades give them, although some search long for
particular names that define them. Many simply take names
common within another race, especially those of humans.

1
Warforged Names: Amalgam, Bard, Book, Bulwark, Cart, Composite Plating. Your construction incorporates wood
Cutter, Falchion, Graven, Hammer, Mark, Morg, Nameless, and metal, granting you a natural armor of 12 + your
Pierce, Pious, Relic, Rune, Steeple, Three, Titan, Unsung, Dexterity modifer so long as you are not wearing any armor.
Victor, Watcher, Zealot You can use your natural armor to determine your AC if the
armor you wear would leave you with a lower AC. A shield's
Warforged Traits benefits apply as normal while you use your natural armor.
As a Warforged, you share many traits with others of your Languages. You can speak, read, and write Common and
kind. one other language of your choice.
Ability Score Increase. Your Constitution score increases Alternative Models. Built for specific purposes, many
by 2. different types of Warforged exist. These alternative models
Age. Warforged usually mature mentally after around a count as subraces. Choose one of these models.
decade among the other races. Though they do not age,
eventually they suffer from disrepair. Soldier
Alignment. Young warforged are often naïve, and easily Warforged of this model make for excellent fighters and
influenced due to their inexperience. As such, Warforged can bodyguards. They are quick to dispense justice on those they
mature into any alignment. percieve as enemies.
Size. Warforged are generally broader and taller than Ability Score Increase. Your Strength score increases by
humans, standing well over 6 feet tall and weighing close to 1.
300 pounds. Your size is Medium. Shock. You have an uncanny sense of where danger is
Speed. Your base walking speed is 30 feet. coming from. During your turn, you have an additional +2 AC
Living Construct. Even though you were constructed, you for attacks against you.
are a living creature. You are immune to disease. You do not Awe. You have a shield built into your arm. You gain
need to eat or breathe, but you can ingest food and drink if profciency with shields. As a bonus action, you can deploy or
you wish. retract your shield across your arm. When deployed, this
Instead of sleeping, you enter an inactive state for 4 hours shield grants a +2 bonus to AC.
each day. You do not dream in this state; you are fully aware Juggernaut. Your model displays the might and power a
of your surroundings and notice approaching enemies and true warrior should have. You gain proficiency in the Athletics
other events as normal. skill.
Magical Healing Limitations. Healing spells and magical
healing effects (be it divine or arcane, or even a normal Scout
healing potion) only heal for half the normal amount when Often smaller or lighter than their compatriots, scout models
used on a warforged, even if the spell says it has no effect on are quick and agile, able to reach where most others cannot.
constructs. Ability Score Increase. Your Dexterity score increases by
Instead, using the cantrip mending will allow the 1.
Warforged to be healed depending on the spell slot used to Size. This model's height is between 3 to 4 feet tall, and is
cast it. Casting mending as a 1st level spell will recover hit considerably lighter. Your size is Small.
points equal to 1d8 plus the spellcasting modifier of the Mobile. Your base walking speed increases by 5 feet.
original caster. When this spell is cast using a spell slot of Covert. Your model allows you to go places most other
2nd level or higher, the healing incrases by 1d8 for each slot Warforged cannot. You gain proficiency in one of the
level above 1st. following skills: Acrobatics, Sleight of Hand, or Stealth.
Casting mending as a cantrip will have no healing effects
on a Warforged. Tactician
Armament Attachment. You can spend one minute These warforged tend to have a higher capacity to adapt,
attaching or unattaching armor, a one-handed weapon, shield, often working to ensure the best outcome for their side.
or arcane focus to your body. Weapons and shields must be Ability Score Increase. Your Intelligence score increases
attached to one's arms, and when successfully attached by 1.
completely occupy that arm's hand, but an arcane focus can Field Medic. You know the cantrip mending. It does not
be attached in any place that is on the front of the body and count against the number of cantrips you know. Intelligence
conspicuous, like the chest, the forehead, the palm, the back is your spellcasting modifier for it.
of the hand, the forearm, etc. Inquisitive. Your model gives you the capacity to store
Any attached object cannot be removed from you more information. You gain proficiency in one of the following
unwillingly unless you cannot take actions. skills: Arcana, History, Investigation, Nature, or Religion.
An attached club, dagger, handaxe, light hammer, mace,
and sickle can be hidden in your forearm. You can spend a Surveyor
bonus action to hide such an attached weapon, freeing up Excellent explorers and guides, surveyors are most often the
your hand, or have it pop in to place, occupying your hand. ones to travel away from home to seek knowledge and
You can also store some small items, like potions, inside of adventure.
these forearm compartments. Ability Score Increase. Your Wisdom score increases by
Warforged Resilience. You have advantages on saving 1.
throws against poisons, and have resistance against poison Floodlight. You know either the cantrip dancing lights or
damage. light. It does not count against the number of cantrips you
know. Wisdom is your spellcasting ability for it.

2
Introspective. Your model makes other Warforged regard
you as their guide. You gain proficiency in one of the
following skills: Animal Handling, Insight, Medicine, Credits & Inspiration
Perception, or Survival. Keith Baker for the Eberron campaign setting,
books, and the Warforged themselves, as well as
Infiltrator his redesigned 5th Edition Warforged.
Unlike most warforged, the infiltrator model has a much
more human design, in both shape and manner, and can Wizards of the Coast for Dungeons & Dragons,
quickly pick up on quirks and mannerisms of other races. publishing the 3.5th Edition and 4th Edition
Eberron campaign setting, the Unearthed Arcana
Ability Score Increase. Your Charisma score increases by column and the Eberron playtesting PDF.
1.
Darkvision. Based on your unique design, you have u/Ge4rShift, u/SolaceKnight, and u/JamesMusicus for
superior vision in dark and dim conditions. You can see in their Warforged designs.
dim light up to 60 feet in front of you as if it were bright light, Tomas Giorello for the Warforged art, found in
and in darkness as if it were dim light. You can't discern color Races of Eberron pg. 163.
in darkness, only shades of gray.
Envoy. Your model helps you connect to the other races of u/stolksdorf and any affiliated parties for the creation
the world. You gain proficiency in one of the following skills: and maintainance of the Homebrewery, without
Deception, Intimidation, Performace, or Persuasion. which this would not look nearly as good.

-- Created by u/Spoolicus

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