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CH II - III Kinematics of A Particle All
CH II - III Kinematics of A Particle All
Kinematics of Particles
Introduction
Kinematics: is the branch of dynamics which describes the
spacecraft.
AAiT School of Mechanical and Industrial Engineering - SMiE 3
• If the particle is confined to a specified path, as with a bead sliding
along a fixed wire, its motion is said to be Constrained.
Example 1. - A small rock tied to the end of a string and whirled in a
circle undergoes constrained motion until the string breaks
s ds •
V = lim Vav = lim = =S 2.2
t →0 t →0 t dt
v dv d ds d 2 s
a = lim = = = = s 2.4(b)
t →0 t dt dt dt dt 2
• The slope dv/dt of the v-t curve at any instant gives the acceleration at that instant.
• The area under the v-t curve during time dt is vdt which is the displacement ds
ds = vdt
s1 t1
• The area under the a-t curve during time dt is the net change in velocity of the
particle between t1 and t2.
v2 t2
dv = adt
v1 t1
• The net area under the curve b/n position coordinates s 1 and s2 is
v2 s2
vdv = ads
v1 s1
1
(v2 −v1 ) = (areas under a-s curve)
2 2
2
AAiT School of Mechanical and Industrial Engineering - SMiE 17
5. Graph of v vs. s
dv
tan = ds = CB
1 v
dv CB
= vdv = CBds
ds v
AAiT School of Mechanical and Industrial Engineering - SMiE 18
• The graphical representations described are useful for:-
➢ visualizing the relationships among the several motion quantities.
variables.
dv = adt v − v
vo 0
o = at
v = vo + at
AAiT School of Mechanical and Industrial Engineering - SMiE 21
• Using v s
vdv = ads vdv = ads
vo so
v2 v 2 − vo 2
= as so = a ( s − so )
v s
2 vo
2
v 2 = vo 2 + 2a(s − s0 )
ds
v = ds = vdt
• Using dt
s t
s0
ds =
o
( vo + at ) dt
at 2
s − so = vo t +
2
1
s = so + vo t + at 2
2
AAiT School of Mechanical and Industrial Engineering - SMiE 22
• These relations are necessarily restricted to the special case where the acceleration is constant.
• The integration limits depend on the initial and final conditions and for a given problem may
be different from those used here.
• Typically, conditions of motion are specified by the type of acceleration experienced by the
particle. Determination of velocity and position requires two successive integrations.
x v
dv v dv v dv
v =a= f (v) dx = dx =
dx f (v) x0 v0
f (v)
v
v dv
x − x0 =
v0
f (v)
path.
r
defined as: V av =
t
r d r •
v = lim vav = lim = =r
t →0 t →0 t dt
pp ' s
v = lim = lim
t →0 t t →0 t
ds
v=
dt
AAiT School of Mechanical and Industrial Engineering - SMiE 41
Consider the following figure
v’=∆v+v
v= v x2 + v y2 + v z2
AAiT School of Mechanical and Industrial Engineering - SMiE 49
Similarly,
dv d
a= = (v x iˆ + v y ˆj + v z kˆ)
dt dt
dvx ˆ dv y ˆ dvz ˆ
= i + j+ k
dt dt dt
= vx iˆ + v y ˆj + vz kˆ
=
xiˆ +
yˆ
j + ˆ
zk
a= a x2 + a y2 + a z2
AAiT School of Mechanical and Industrial Engineering - SMiE 50
• From the above equations that the scalar components of the
velocity and acceleration are
• • •
vx = x vy = y vz = z
•• •• ••
ax = x ay = y az = z
Position x = x0 + v x 0t
1 • In all these expressions,
y = y0 + v y 0 t − gt 2 the subscript zero denotes
2
z = zo + v z o t initial conditions
•
Velocity vx = x = vx 0
•
v y = y = v y 0 − gt
•
v z = z = v zo
= v yo − 2 g ( y − yo )
2 2
vy
AAiT School of Mechanical and Industrial Engineering - SMiE 55
• But for two dimensional motion of the projectile,
x = x0 + v x 0 t
1
y = y0 + v y 0 t − gt 2
2
•
vx = x = vx 0
•
v y = y = v y 0 − gt
= v yo − 2 g ( y − yo )
2 2
vy
c) the horizontal distance from gun to the point where the projectile strikes the ground.
perpendicular to et .
et sin
lim = lim 2 =1
→ 0 → 0
2
• The vector obtained in the limit is a unit vector along
the normal to the path of the particle.
et det
lim = =1
→0 d
AAiT School of Mechanical and Industrial Engineering - SMiE 72
• But det
= 1.en
d
det
en = det = d .en
d
• Dividing both sides by dt
det d But dѳ = ds/ρ
= .en
dt dt
det 1 ds det v
• Then = .en = en
dt dt dt
AAiT School of Mechanical and Industrial Engineering - SMiE 73
• Equation (1) becomes
det dv v2 dv
a=v + et a = .en + .et
dt dt dt
• We can write a = an en + at et
•2 • ••
v2
where, an = = and at = v =
a =a= an2 + at2
AAiT School of Mechanical and Industrial Engineering - SMiE 74
Note:
• an is always directed towards the center of curvature of the
path.
• at is directed towards the positive t-direction of the motion
if the speed v is increasing and towards the negative t-
direction if the speed v is decreasing.
• At the inflection point in the curve, the normal
2
acceleration, v goes to zero since ρ becomes infinity.
AAiT School of Mechanical and Industrial Engineering - SMiE 75
Special Case of Motion
• Circular motion
v 2 but ρ=r and v = r •
an =
•
an = r 2
•
dv d • d
at = = r = r
dt dt dt
••
at = r
•• •2
a = r et + r en
AAiT School of Mechanical and Industrial Engineering - SMiE 76
• The particle moves along a path expressed as y =
f(x). The radius of curvature, ρ, at any point on the
path can be calculated from
3
dy 2 2
1 + ( )
=
dx
xy
d2y
dx 2
er
1.
is directed towards the
positive eѳ direction.
e
2. is directed towards the
negative er direction.
er e sin
lim = lim = lim 2 =1
• Then, → 0 → 0 → 0
2
AAiT School of Mechanical and Industrial Engineering - SMiE 92
• Therefore;
er der
lim = =1
→ 0
e de
lim = =1
→ 0
der
= 1.e = e der = d .e
d
de
= −1.er = −er de = − d .er
d
AAiT School of Mechanical and Industrial Engineering - SMiE 93
• Dividing both sides by dt, we have
der d der •
= e = .e
dt dt dt
de d de •
=− er = − .er
dt dt dt
• Therefore the velocity equation becomes;
• •
dr der
v= er + r = r .er + r. e
dt dt
v
= tan −1
vr
• Where •• • 2
r− r
ar = a= a r + a
2 2
a
•• • •
= tan −1
a = r + 2 r
ar
AAiT School of Mechanical and Industrial Engineering - SMiE 97
• For motion in a circular path
• Velocity • •
v = r .er + r. e
•
Where, r = 0 because r=constant
•
v = r. e
• Acceleration
where, r• = •r• = 0
• 2
er + r
••
a =
− r e
AAiT School of Mechanical and Industrial Engineering - SMiE 98
Example 1