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HW VCC Create SERVICE Innovation
HW VCC Create SERVICE Innovation
Md Anwarul Islam
Japan Advanced Institute of Science & Technology, Japan
Mitsuru Ikeda
Japan Advanced Institute of Science & Technology, Japan
Abstract
For the academic library to remain relevant to its users, it must redefine its role in the digital environment and innovate to
create responsive and convenient services. It must work actively not just to create value for the user but to involve the
user in value co-creating value for service innovation. In this theoretical work, we conceptualize the business concept of
value co-creation in the context of libraries and propose a framework of value co-creation for service innovation in
academic libraries. With guidance on value co-creation in an academic library environment, and library actors mapped to
the co-creation cycle, libraries can use the framework to offer new library services to user communities. The framework
also provides a basis for further research in this area.
Keywords
Academic libraries, library services, service innovation, value co-creation
What are the components of value co-creation? Figure 1 (based on Payne et al., 2008; Prahalad and
How can value co-creation be leveraged to innovate Ramaswamy, 2004; Skaržauskait_e, 2013) illustrates that
services in academic libraries? both the customer and the service provider are important
in creating value and in developing new/innovative ser-
To answer these, we propose a theoretical framework of vices. The provider and the customer create value in their
value co-creation for service innovation in academic respective spheres (utilizing processes, resources, con-
libraries and present here both a detailed framework and straints etc.) and co-create value in a shared, joint sphere.
a simplified version. We also recommend how to initiate The joint sphere is where the most innovative services take
the process of value co-creation. root. During the 2006 World Cup soccer tournament, Nike
In co-creation activities in libraries, the users are made set up a social networking site that invited individuals to
aware that they are contributing towards the development film their soccer skills, upload the video, and invited the
of new ideas/concepts in library services. With user invol- network community to comment, rate, share the user-
vement in value co-creation, we believe that libraries will generated content, and select a winner each month. Nike
be in a better position to offer new library services. The also sponsored street soccer competitions and created a
framework would help further research in value co-creation Web site connecting professional players with fans. This
in libraries. enabled Nike to learn directly from its customers (Ramas-
In the next section, we review the literature. We then wamy, 2008). Nike’s online service called NikeID allowed
look at value co-creation models and arrive at our concep- individuals to personalize and design their own clothing
tual framework. This is followed by our conclusions and and shoes (Thomas and Wind, 2013). Coca-Cola’s Free-
the implications of the study. Style machine is an innovative soda fountain accessible
by touch screen that offers over 125 unique flavors that cus-
tomers can mix and create to their tastes (Thomas
Literature review and Wind, 2013). Data gathering in the process allows
Value co-creation Coca-Cola to learn about customer preferences, engages
customers, and assists the design of future machines.
Value creation is a process in service-oriented organiza-
Other often-cited examples of business applications of
tions, whereby services flow from the provider to the
co-creation include Amazon, Alcatel-Lucent, Aloft, Apple,
customer in a unidirectional, one-way manner (Prahalad
Cisco, Dell, Disney, eBay, Endemol, Heinken, IKEA,
and Ramaswamy, 2004a). Organizations have often used
Mazda, Microsoft, Osram, Sony, Steelcase, Tata group,
the traditional goods-dominant (G-D) logic (value in
TiVo, and Toyota Scion.
exchange) where value is created by the firm in the form
of the products it manufactures (Vargo and Lusch, 2004;
Vargo et al., 2005). However, users today have more
choice of services than before. Therefore, using an alternate
Service innovation
service-dominant (S-D) logic (value in use), value is cre- All definitions of service innovation include the develop-
ated jointly by the service providers and customers through ment and implementation of something new. Innovation
the integration of resources and application of compe- in services is essentially about change and renewal (de Jong
tencies (Vargo and Lusch, 2004; Vargo et al., 2006). and Vermeulen, 2003). Service innovation is concerned
Here, the customer is always the co-creator of value. with creating value for both the organization and its cus-
This bi-directional interaction between the service provider tomers through the design and development of new and/
and the customer in S-D logic forms the root concept of or improved services, innovation in service processes or
value co-creation (Vargo and Lusch, 2004) popularized by characteristics, and organizational innovation (Gallouj and
Prahalad and Ramaswamy (2000, 2004b). Value co-creation Weinstein, 1997; Miles, 1993; Ostrom et.al., 2010; Salunke
is defined as an interactive process involving at least two et al., 2011). The changes stimulated in service innovation
willing resource-integrating actors (Payne et al., 2008), focus- primarily relate to changes in (1) the concept of services,
ing on three elements that lead to service innovation – the (2) the client interface, (3) the service delivery system, and
provider’s sphere, the customer’s sphere, and the joint sphere (4) technological options (de Jong and Vermeulen, 2003;
(Grönroos, 2008). Hertog, 2000; Heskett, 1986; Miles, 1993). These four
a mental state of accessibility in the mind of the customer). 3. Acquisitions: Kay (2013) cites examples of patron-
Risk return implies a careful assessment of the risks and driven acquisition models (piloted by libraries in
benefits that the customer can get from co-creation. Trans- Arizona University, Ontario Council of University,
parency implies shared information between the organiza- etc.), where users help identify ‘significant use’ of
tion and the customer. e-books that triggers purchase by the library.
Payne et al.’s (2008) co-creation framework consists of 4. Research and reference: Libraries could involve
the following three main components: (1) customer value– faculty and doctoral students in identifying and cre-
creating processes (the processes, resources, and practices ating a reference collection pertinent to their
that customers use to manage their activities), (2) provider research areas. Librarians could hold research ses-
value–creating processes (the processes, resources, and sions/consultations and more actively help gather
practices that the organization uses to manage its activities literature reviews for articles that faculty/research-
and relationships with customers and other stakeholders), ers are working on. Academic libraries can also take
and (3) encounter processes (the processes and practices on the role of a publisher and work with faculty in
of interaction and exchange between the customer and pro- managing the digital repository of faculty research
vider necessary for co-creation). output and with students in populating the repository.
Other models/frameworks of value co-creation include 5. Blogging and social media: Libraries can invite
those by Rowley et al. (2007), Grönroos (2008, 2011), users to blog for the library and feature users active
Vargo et al. (2008), and Füller et al. (2009). Most frame- in social media or physically in the library as star
works of value co-creation have focused on characterizing users. They can also have competitions inviting
generic and domain-specific needs of co-creation and inte- video and animation entries to be used in marketing
grate elements such as encounters, service providers, and campaigns. Users could be involved in the creation
customers. of logos, photos in the library, and other projects.
Encounter processes
service innovation
Joint sphere (Co-creation: dialogue, access, risk-return, transparency)
Encounter processes
FOCAL USERS
communities of fellow users
or other ways of working with the user). In this, the library future engagement based on his/her learning and reflection
would seek to understand the needs and wants of the on the experience. The more the user feels wanted and val-
users, the tasks they need to get done, and the barriers ued, and the more user needs are met (both their informa-
they face. The library would then need to implement its tion, services, and other emotional needs), the more he or
design, measure the degree of success and must regu- she would want to remain engaged.
larly learn from the implementation, and revise/improve The focus of the framework is in the middle joint sphere
the co-creation design/experience for the user. where the library and the user interact to jointly co-create
The user sphere consists of the information needs or value. These three main elements (service provider, recei-
wants of the user(s) (see Agarwal et al., 2011), for example, ver, and the encounter) form the basis of the framework for
the user’s past experience or knowledge and his (or her) co-creation. The interaction or the encounter is only the
loyalty to the library, potential to be engaged, so on, platform for co-creation. Here, co-creation includes ele-
on which value-creating processes can be built. The user ments from the DART model of Figure 2 (dialogue, access,
contributes to the co-creation process through engage- risk return, and transparency). Deep and meaningful dialo-
ment, their user behaviour, feelings/emotions/affect, and gue between the library and the user is essential. In order to
cognition/understanding. The user also learns from the foster such a dialogue, the library must be willing to listen
co-creation experience and decides on the degree of his/her and provide user access through its resources, employees,
workshops, Web site/portal/social networking tools, and Agarwal and Marouf’s (2014) 10-step process for
other dedicated ways. Users must be made aware of the knowledge management in universities could also serve
potential risks and benefits of co-creation and jointly work- as one possible template for implementing value co-creation
ing with the library. The entire process must be transparent in libraries. Value co-creation for innovation is about libraries
to the user. entering into new and meaningful relationships with users.
From the library perspective, the persons interacting Some users and employees are ready for this, while others
with the user are the contact employees (e.g. at the circula- are not. Thus, first, a champion for co-creation must be
tion desk, reference desk, online chat representatives, etc.). found within the library. Second, co-creation goals and
These employees in turn interact with other library employ- priorities must be identified and ways of working with the
ees (e.g. those working in technical services, acquisitions, user agreed – our examples provide ideas, for example,
systems, etc.). On the user end, the persons interacting with using social media for user-generated content or develop
the library are the engaged, key, or frequent users (often its own ideas based on need/opportunity). Third, the library
termed focal users, ones who may be regular visitors to the can determine its current state (culture, resources, con-
library or users of electronic resources). In an academic straints, and ways in which they’re already working for/
library setting, these would be the faculty, students, and with the user). Based on these, the library needs to decide
staff who regularly use the library for their research or other on co-creation tools and approaches to offer users to con-
course work. These focal users, in turn, interact with mem- nect with their own and library ideas. Fifth, the library
bers of the user community, which might include potential needs to come up with measures to determine the success
users or even non-users of the library. The focal users are of co-creation. The library can then develop an action plan,
in a powerful position to influence other users through word get all stakeholders in the library involved, and launch a
of mouth and other means, based on their co-creation pilot project for co-creation that could lead to tangible user
experience. value. Success stories can be captured, results publicized,
This joint value co-creation between the library and the and the process repeated with other priority areas.
user creates the conditions for service innovation, where This study has two major limitations. First, most of the
the library and the user are both working together to studies cited are from a business context (co-creation is a
change, improve, and create something new and valuable. novel concept for libraries). Second, the model is based
We simplify our framework in Figure 5, where only the on conceptualization. We understand that libraries could
major building blocks are included. This also serves to have apprehensions about parts of the model such as access
summarize our discussion above. and transparency, which require them to share information
with user communities that they might not have thought is
necessary or desirable. They might also have questions
about the extent of user involvement they can secure. The
Conclusions and implications
model needs to be tested against actual adoption and use
The proposed framework incorporates several streams of by librarians. Future work will involve designing inter-
work within the evolving S-D logic and applies them in views and surveys to gather the perceptions of librarians
library settings. It combines the roles and responsibilities in adopting the framework.
of three spheres – the library, the user, and their interaction Academic libraries need to shift their emphasis from
to co-create value. The framework highlights the primary value creation to co-creation and invite faculty/students/
role of contact employees and of focal users in this endea- staff/researchers to take an active part in the service devel-
vour. Finally, for co-creation to be successful, the library opment process. They need to enable user communities to
must incorporate the four DART principles of dialogue, think of themselves as co-creators of the services they use.
access, risk return, and transparency. This is the first frame- User motivation to participate is an important factor to con-
work of value co-creation developed for a library context. It sider, and libraries need to adopt different strategies
can serve as the base for future library studies in this area. (rewards/competitions) to encourage users to participate.
Adoption of the framework will lead to a stronger relation- Gallego J, Rubalcaba L, Hipp C (2013) Services and organisa-
ship between the library and its users, a more agile way of tional innovation: the right mix for value creation. Manage-
working, stronger community building, and a cycle of con- ment Decision 51(6): 1117–1134.
tinuous innovation in the library, which turns resource con- Gallouj F, Weinstein O (1997) Innovation in services. Research
straints into opportunities. Policy 26(4/5): 537–556.
Gauthier MR (1999) Valuing Corporate Libraries: A Survey of
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Payne AF, Storbacka K, Frow P (2008) Managing the co-creation Md Anwarul Islam is currently pursuing his Ph.D. in the School
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36((1)): 83–96. Technology and an Assistant Professor in Dhaka University,
Prahalad CK, Ramaswamy V (2000) Co-opting customer compe- Bangladesh. His research areas are knowledge management,
tence. Harvard Business Review 78(1): 79–90. service innovation, information literacy and webometrics. He
Prahalad CK, Ramaswamy V (2004a) Co-creation experiences: was received his B.A. Honours (2002), M.A. (2003) and M.Phil.
the next practice in value creation. Journal of Interactive Mar- (2005) in Information Science and Library Management from
keting 18(3): 5–14. Dhaka University. Md Islam has published widely in leading
Prahalad CK, Ramaswamy V (2004b) Co-creating unique value journals and international conferences. He has also visited other
campuses on fellowships – Nanyang Technological University,
with customers. Strategy & Leadership 32(3): 4–9.
Singapore in 2013 as an ACRC fellow, and the University of
Ramaswamy V. (2008) Co-creating value through customers’
Antwerp, Belgium in 2012 as a VLIR-UOS scholar.
experiences: the Nike case. Strategy & Leadership 36(5): 9–14.
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a model of dynamic capabilities in innovation-based competi- Award.
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Industrial Marketing Management 40(8): 1251–1263. Mitsuru Ikeda is a professor of school of knowledge science in
Japan Advanced Institute of Science and Technology (JAIST),
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Japan. His research areas include knowledge engineering, ontol-
co-creation process: overview of existing theoretical models.
ogy engineering, educational technology, e-learning, knowledge
Social Technologies 3(1): 115–129. management systems, and service science. He has held various
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in libraries. Library Management 28(1/2): 36–52. leader of Centre for Graduate Education Initiative, head of JAIST
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