Professional Documents
Culture Documents
Tarrasquekin Magus-Eldrich Knight
Tarrasquekin Magus-Eldrich Knight
Tarrasquekin
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
20 4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
5 PERSONALITY TRAITS
18 ● Constitution
CURRENT HIT POINTS IDEALS
● Intelligence
4 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
19
●
7
Acrobatics (Dex) Total SUCCESSES
4
Animal Handling (Wis) FAILURES
●
9
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
9
Athletics (Str)
20 ●
9
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
You get +3 to Strength and a +1 to Constitution scores
Regenerative Fortitude: You have advantage on death saving throws. When you die,
5 ●
6
Insight (Wis) provided your body is intact, you transform into a Tarrasque-spawn under the Dungeon
Master's control over a day. Or instantly if you were beheaded. As such, you can only be
returned to life via the True Resurrection or Wish spells. Also, lost limbs regrow within a
●
6
Intimidation (Cha) month.
Shell of the Beast: When targeted by a ranged spell attack, if the caster rolls a natural 1,
2
●
6
Perception (Wis) the spell reflects off of your carapace. Turning the caster into the target.
Iron Gullet: You can derive nutrients from any organic matter you eat. Additionally, you
Performance (Cha)
cannot be poisoned or otherwise harmed by anything organic you ingest. You require twice
as many rations than normal. (immunity to poison & disease)
Persuasion (Cha)
Magic Resistance: You have advantage on saving throws against spells. (from racial feat)
CHARISMA
Size: An average Tarrasquekin stands between 7-8 ft in height. Your size is Medium. They
Religion (Int)
weigh between 230-380 pounds.
13 Sleight of Hand (Dex)
Powerful Build: You count as one size larger when determining your carrying capacity and
the weight you can push, drag, or lift.
Blindsight: You have blindsight with a range of 10 feet or 3 meters. Within that range, you
Stealth (Dex)
can effectively see anything that isn't behind total cover, even if you're blinded or in
darkness. Moreover, you can see an invisible creature within that range, unless the
1 creature successfully hides from you.
●
6
Survival (Wis) Siege Creature: A terrasqukin's body is unusually dense and sturdy. You deal double
damage to objects and structures.
SKILLS ATTACKS & SPELLCASTING Age: You mature slowly, reaching adulthood at 36 years, after which the aging process
ceases.
Tools: None
GP
Skills:
*gained from race: Arcana, Survival,
Intimidation, Athletics PP
^gained via class: Perception,Acrobatics,
History
?gained via background: Insight, Investigation
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
+2 int
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
4 2
SPELLS KNOWN
2 3
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.