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Character Sheet

Player Name Christian

Yark d'Tharashk 1 Ranger 0


Character Name Level Class Paragon Path Epic Destiny Total XP
Half-Orc Medium 38 Male 1m90 102Kg Unaligned The Sovereign Host
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
3 Initiative 3 15 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 10 5 SPECIAL MOVEMENT
CONDITIONAL BONUSES +2 Speed when charging

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
SCORE PASSIVE SENSE BASE SKILL BONUS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

18 STR
Strength
4 4 15 FORT 10 4 1 11 Passive Insight 10 + 1
CONDITIONAL BONUSES
12 CON
Constitution
1 1 16 Passive Perception 10 + 6
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Low-light Vision
16 DEX 3 3 14
Dexterity REF 10 3 1
ATTACK WORKSPACE
10 INT
Intelligence
0 0 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Battleaxe
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

13 WIS
Wisdom
1 1 DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 6 0 4 2
11 WILL 10 1 ABILITY:
Melee Basic Attack - Dagger
11 CHA
Charisma
0 0 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 7 0 4 3
HIT POINTS ACTION POINTS
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE SURGES/DAY
MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
Action Points 1 2 ABILITY:
24 12 6 7 2 3
Melee Basic Attack - Battleaxe
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d10+5 4 1
RACE FEATURES ABILITY:
Melee Basic Attack - Dagger
Furious Assault - Have the furious assault power DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Half-Orc Resilience - Gain 5 temporary hp (10 at 11th, 15 at 1d4+4 4
TEMPORARY HIT POINTS
21st) the first time you're bloodied during an encounter
BASIC ATTACKS
Swift Charge - +2 bonus to speed when charging ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Endurance Bonus 6 vs AC Battleaxe 1d10+5
Intimidate Bonus
RESISTANCES 7 vs AC Dagger (Melee) 1d4+4

CURRENT CONDITIONS AND EFFECTS 6 vs AC Dagger (Range) 1d4+3

5 vs AC Longbow 1d10+3
SKILLS CLASS / PATH / DESTINY FEATURES
ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC Fighting Style - Choose Archer Fighting Style or Two-Blade FEATS
3 Acrobatics DEX 3 0 Fighting Style. Mark of Finding - Shift when enemy who grants combat

0 Arcana INT 0 0 n/a Beast Mastery - Gain beast companion; give up Prime advantage to you shifts, perform certain rituals

9 Athletics STR 4 5 Shot, no Archer or Two-Blade Fighting Style

0 0 0 n/a Hunter's Quarry - Minor action, designate nearest enemy


Bluff CHA
you see as quarry; deal extra damage to quarry once per
0 Diplomacy CHA 0 0 n/a
round.
1 Dungeoneering WIS 1 0 n/a

3 Endurance CON 1 0 2

6 Heal WIS 1 5 n/a

0 History INT 0 0 n/a

1 Insight WIS 1 0 n/a

2 Intimidate CHA 0 0 n/a 2

8 Nature WIS 1 5 n/a 2

6 Perception WIS 1 5 n/a

0 Religion INT 0 0 n/a

3 5
LANGUAGES KNOWN
8 Stealth DEX
Common, Giant
0 Streetwise CHA 0 0 n/a

3 Thievery DEX 3 0

Yark d'Tharashk Page 1 Christian


POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Hunter's Quarry
WEAPON
Circling Strike
WEAPON
Predator Strike
WEAPON

ARMOR

ARMS

FEET
ENCOUNTER POWERS
HANDS
Furious Assault
HEAD
Synchronized Strike
NECK

RING

RING

WAIST PERSONALITY TRAITS

DAILY POWERS
Partnered Savaging

MANNERISMS AND APPEARANCE

UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Shadow Marches
Paragon (11-20) Milestone / / /
A land of fetid marshes and biting insects, primitive tribes
Epic (21-30) Milestone / / / and slithering serpents, the Shadow Marches is a region the
rest of Khorvaire could happily ignore— were it not
OTHER EQUIPMENT RITUALS / ALCHEMY startlingly rich in dragon shards, and were it not the location
Adventurer's Kit Raise Beast Companion of a dragon marked house's enclave.
Liondrake's Roar Mercenary
Leather Armor (E)
During the latter days of the Last War, you served with the
Battleaxe (E) Liondrake's Roar, a House Tharashk mercenary outfit
Dagger COMPANIONS AND ALLIES
Longbow
Arrows (30)

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 99 gp
Stored money: 0 gp
Encumbrance: 62 / 180

Yark d'Tharashk Page 2 Christian


COMPANION
Grungk - Level 1
HP 16 STR AC
15
22
16 CON
Fort
Size: Medium
14 DEX 13
Vision: Low-light
Speed: 6, 8 when charging 6 INT Ref
Trained Skills: Endurance 11
12 WIS
Will
6 CHA 13
Gore; +5 vs. AC; 1d8 + Strength modifier damage.
Healing Surge Value: 5 (2 surges per day)

Charge: When charging, a boar gains a +2 bonus to its


damage roll.

Yark d'Tharashk Page 3 Christian


CHARACTER NAME
Second Wind
Yark d'Tharashk
PLAYER NAME KEYWORDS USED

Christian
RACE CLASS LEVEL Standard Personal
Half-Orc Ranger 1
ACTION RANGE

HP AC vs Self
18 STR
ATTACK DEFENSE TARGET
15
24 12 CON Effect: You spend a healing surge and regain 6 hit
Fort points. You gain a +2 bonus to all defenses until
Spd 16 DEX the start of your next turn.
15
6 10 INT
Ref
Init 13 WIS 14
+3 11 CHA Will
11
ADDITIONAL EFFECTS

Passive Passive
11 Insight 16 Perception

CLASS LEVEL BOOK


PH

PLAY DATA ® ENCOUNTER SPECIAL ® ENCOUNTER ACTION ®

Hunter's Quarry Circling Strike Predator Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Beast, Martial, Weapon Beast, Martial

Minor Standard * Melee weapon Standard * Melee beast 1


ACTION RANGE ACTION RANGE ACTION RANGE
vs 6 vs AC One creature 5 vs AC One creature adjacent to you
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
You can designate the nearest enemy to you that you can see as your quarry.
Once per round, when you hit your quarry with an attack, the attack deals extra
Attack: Strength vs. AC Attack: Beast's attack bonus vs. AC
damage based on your level. The extra damage is based on your level. If you can Hit: 1[W] + Strength modifier (+4) damage. Hit: 1[B] + beast's Strength modifier (+3) + your
make multiple attacks in a round, you decide which attack to apply the extra
damage to after all the attacks are rolled. If you have dealt Hunter's Quarry Increase damage to 2[W] + Strength modifier (+4) Wisdom modifier (+1) damage.
damage since the start of your turn, you cannot deal it again until the start of
your next turn.
at 21st level. Increase damage to 2[B] + beast's Strength
Effect: Before or after the attack, your beast modifier (+3) + your Wisdom modifier (+1) at
The hunter's quarry effect remains active until the end of the encounter, until the
quarry is defeated, or until you designate a different target as your quarry. companion can shift 1 square. 21st level.
You can designate one enemy as your quarry at a time.
Level : Hunter's Quarry Extra Damage Battleaxe: +6 attack, 1d10+5 damage Unarmed: +5 attack, 1d8+4 damage
1st–10th : +1d6
11th–20th : +2d6
21st–30th : +3d6

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1d6 to damage once per round (Hunter's Quarry) +1d6 to damage once per round (Hunter's Quarry)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


* PH Ranger 1 MP Ranger 1 MP

AT-WILL POWER ® AT-WILL POWER ® AT-WILL POWER ®

Furious Assault Synchronized Strike Partnered Savaging


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Beast, Martial, Weapon Beast, Martial

Free Personal Standard * Melee weapon (beast 1) Standard * Melee beast 1


ACTION RANGE ACTION RANGE ACTION RANGE
vs 5 vs AC One creature 5 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Trigger: You hit an enemy Hit: 1[B] + beast's Strength modifier (+3) damage. Attack: Beast's attack bonus vs. AC
Effect: The attack deals 1[W] extra damage if it's a Effect: You make a secondary attack against the Hit: 2[B] + beast's Strength modifier (+3) damage.
weapon attack or 1d8 extra damage if it isn't. target. Miss: Half damage.
Secondary Attack: Strength vs. Reflex Effect: If the target is your quarry, you can shift 3
Hit: 1[W] + Strength modifier (+4) damage.
squares and make a basic attack against it.
Beast: If your companion is a bear, a boar, a lizard, a
raptor, or a snake, the secondary attack deals extra
damage equal to your Wisdom modifier (+1).
Unarmed: +5 attack, 2d8+3 damage

Battleaxe: +5 attack, 1d8+3 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1d6 to damage once per round (Hunter's Quarry) +1d6 to damage once per round (Hunter's Quarry)

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Racial Power * PH2 Ranger 1 MP Ranger 1 MP

ENCOUNTER POWER ® ENCOUNTER POWER ® DAILY POWER ®

Yark d'Tharashk Page 4 Christian

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