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Yark Level 1
Yark Level 1
18 STR
Strength
4 4 15 FORT 10 4 1 11 Passive Insight 10 + 1
CONDITIONAL BONUSES
12 CON
Constitution
1 1 16 Passive Perception 10 + 6
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Low-light Vision
16 DEX 3 3 14
Dexterity REF 10 3 1
ATTACK WORKSPACE
10 INT
Intelligence
0 0 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Battleaxe
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
13 WIS
Wisdom
1 1 DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 6 0 4 2
11 WILL 10 1 ABILITY:
Melee Basic Attack - Dagger
11 CHA
Charisma
0 0 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 7 0 4 3
HIT POINTS ACTION POINTS
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE SURGES/DAY
MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
Action Points 1 2 ABILITY:
24 12 6 7 2 3
Melee Basic Attack - Battleaxe
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d10+5 4 1
RACE FEATURES ABILITY:
Melee Basic Attack - Dagger
Furious Assault - Have the furious assault power DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED Half-Orc Resilience - Gain 5 temporary hp (10 at 11th, 15 at 1d4+4 4
TEMPORARY HIT POINTS
21st) the first time you're bloodied during an encounter
BASIC ATTACKS
Swift Charge - +2 bonus to speed when charging ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Endurance Bonus 6 vs AC Battleaxe 1d10+5
Intimidate Bonus
RESISTANCES 7 vs AC Dagger (Melee) 1d4+4
5 vs AC Longbow 1d10+3
SKILLS CLASS / PATH / DESTINY FEATURES
ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC Fighting Style - Choose Archer Fighting Style or Two-Blade FEATS
3 Acrobatics DEX 3 0 Fighting Style. Mark of Finding - Shift when enemy who grants combat
0 Arcana INT 0 0 n/a Beast Mastery - Gain beast companion; give up Prime advantage to you shifts, perform certain rituals
3 Endurance CON 1 0 2
3 5
LANGUAGES KNOWN
8 Stealth DEX
Common, Giant
0 Streetwise CHA 0 0 n/a
3 Thievery DEX 3 0
ARMOR
ARMS
FEET
ENCOUNTER POWERS
HANDS
Furious Assault
HEAD
Synchronized Strike
NECK
RING
RING
DAILY POWERS
Partnered Savaging
UTILITY POWERS
Christian
RACE CLASS LEVEL Standard Personal
Half-Orc Ranger 1
ACTION RANGE
HP AC vs Self
18 STR
ATTACK DEFENSE TARGET
15
24 12 CON Effect: You spend a healing surge and regain 6 hit
Fort points. You gain a +2 bonus to all defenses until
Spd 16 DEX the start of your next turn.
15
6 10 INT
Ref
Init 13 WIS 14
+3 11 CHA Will
11
ADDITIONAL EFFECTS
Passive Passive
11 Insight 16 Perception
+1d6 to damage once per round (Hunter's Quarry) +1d6 to damage once per round (Hunter's Quarry)
+1d6 to damage once per round (Hunter's Quarry) +1d6 to damage once per round (Hunter's Quarry)