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Haventenz 90951424
Haventenz 90951424
Haventenz 90951424
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+2 Constitution +2 12 11 --
+0 +1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
10
• +4 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+2 Poison DEFENSES HIT DICE DEATH SAVES
+1
Animal Handling WIS
Arcana INT
Battleaxe, Crossbow, Hand, Longsword,
Rapier, Shortsword, Simple Weapons,
Warhammer
14 +0 Athletics STR
ABILITY SAVE DC === TOOLS ===
P +4 Deception CHA
Smith's Tools
+1 History INT
INTELLIGENCE
-1 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Dwarvish
+1 +2 Intimidation CHA
+1 Investigation INT
13 -1 Medicine WIS SPEED
SKILLS ACTIONS
Darkvision 60 ft.
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 1 haventenz
CLASS & LEVEL PLAYER NAME
Solthel Ironfist
Hill Dwarf (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARD FEATURES === Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
* Hit Points • PHB 52 proficient in the History skill and add double your
proficiency bonus to the check.
* Proficiencies • PHB 52
* Dwarven Toughness • BR 20
* Spellcasting • PHB 52 Your hit point maximum increases by 1, and it
You can cast known bard spells using CHA as your increases by 1 every time you gain a level.
spellcasting modifier (Spell DC 12, Spell Attack +4)
and known bard spells as rituals if they have the ritual
tag. You can use a musical instrument as a
spellcasting focus.
* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.
* Dwarven Resilience • BR 20
You have advantage on saves against poison and
resistance against poison damage.
* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
* Stonecunning • BR 20
CP 0 Leather 1 10 lb.
Dagger 1 1 lb.
SP 0 Rapier 1 2 lb.
Backpack 1 5 lb.
EP 0 Lute 4 8 lb.
Bedroll 1 7 lb.
GP 0 Candle 5 --
Waterskin 1 5 lb.
WEIGHT CARRIED
150 lb.
PUSH/DRAG/LIFT
300 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Solthel Ironfist
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 12 +4
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Dancing Lights <C> Bard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M
O Charm Person Bard WIS 12 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S
O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Thunderwave Bard CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.