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Warlock! Kingdom Traitor's Edition
Warlock! Kingdom Traitor's Edition
Warlock! Kingdom Traitor's Edition
Kingdom
Written by Greg Saunders with Andy Scott, Justin Wyatt, Lee
Rimmer, Mustafa Bekir, Paul 'Geist' Gallagher, Sean Wills and
The Guvnor
Cover art by Justin Wyatt, design Paul Bourne
Internal art Justin Wyatt and Yuri Perkowski Domingos
Contents
Fesselmark 3 The Undertunnels 76
The Kingdom 4 Kellebrik 79
Culture of Fesselmark 7 Fishmen 80
The Royal Family 10 Organisations 82
The Traitor 12 The Little Council 82
The college of doors 84
The Evening Lands 13 The Red King's men 85
Black Spine Mountains 16 The Guard 87
Cragtop Mountains 19 Noted Citizenry 90
Fair Marenesse 20 The Wizard Dolkepper 90
Fesselburg 21 The Lady Alice 92
Forest of Helmsby 22 Meageller 93
Golden Cave 24 So, You're a Local? 96
Grim Biskerstaff 25 Docker 96
Lake Gossenham 25 Fish Warden 97
Pomperburg 26 Mudlark 98
Rebeck 29 Night watchman 99
Royal Forest 30 Publican 101
Ruined Honheim 31 Servant 102
Tainted folk of Honheim 32 Hirelings 103
Tresselback 35
Westerboss 36 Adventures 105
Westerlan 38 The Double 105
Eye Spy 106
Grim Biskerstaf 40 Pitman's Model 106
The Blight 41 Revolution Calling 108
City on the River 41 Golden Gut 108
The City 44 Half a World Away 109
Vessen River 46 Inflation! 110
The walls 48 The Priest 110
Fortress Strumdorf 50 How Odd 111
The Docks 53
The Manky Mermaid 55
Fire brew 56
Lord's Hill 58
Hemlock Holt 61
Artisan's quarter 64
The Great Market 68
The Cathedral 71
Fesselmark
Fesselmark
The Kingdom
Fesselmark, usually just the east to the peninsular
called ‘the Kingdom’ by called the Evening Lands in
those who dwell there, the west. Within the realm
covers a large landmass there are great forests,
surrounded by wide wide grassy plains, tall
oceans. It occupies an dark mountains, great
area rich with history - the meandering rivers, deep
Kingdom is just the last of cold lakes and broad,
a great line of empires that rolling hills. Ruins are
have called the area home, a common sight, relics
and the ruins that dot the from past empires and
land are a testament to civilisations, but these are
many previous rulers. The avoided - most sensible
elves had the most recent folk in the Kingdom stick
and enduring empire, but to the thriving cities
eventually it collapsed like and towns, or the well-
others before it, and from defended villages. The
the ashes the Kingdom wilderness remains very
was born. Humans much wild. The land is
dominate Fesselmark, but magical, and the essence
other communities such of the arcane permeates
as dwarves, elves and everything. It is said by
halflings are common, as the superstitious that the
well as less welcoming deep mountains and dark
folk such as goblins and forests are doorways,
unmen. places where the traveller
passes from this world
The Kingdom is large, to other lands, other
stretching from the so- places. They believe that
called Lands of Morning in although a forest may only
4
Fesselmark
take a few weeks to walk is a multicultural realm,
around, it is possible to where other creatures
wander within for years, and cultures are allowed
eventually journeying to flourish as long as they
under alien stars and respect the rule of law.
into other realms where Other communities outside
elves still maintain their of the King's rule also
mighty empires. Believers exist, such as the goblin
say that therefore, the realms of the mountains,
wilderness of Fesselmark and the Kingdom is always
cannot be tamed - it links on guard for threats from
to other spheres and other other less friendly peoples.
wildernesses, a great Most of the population live
patchwork of places that in the larger cities and
run into each other like towns, or work the fields
a labyrinth. To stray too in the tamed lands that
far into the wild is to risk surround them. Further
losing yourself completely. from the cities, the land
Better to stick to the well- gets wilder, even as the
known roads and paths, relics of ancient empires
and the light of the cities. and lost realms become
Others laugh at such more apparent. Within the
foolishness. confines of Fesselmark
elven and dwarven realms
The people of the Kingdom exist, hidden in the wild
are many and varied. geography that stretches
Humans dominate - the outside of this world and
Kingdom is considered into other places under
to be a human realm - other skies.
but elves, dwarves and
halflings are relatively
common and respected
members of society, for
the most part. Fesselmark
5
CULTURE OF FESSELMARK
Fesselmark
6
spellcasters of the faith. Eager parents attempt
Fesselmark
to impress and influence the priests during the
accompanying celebrations.
8. Smoke pours out from under the stone archway.
Standing outside, you see flashing lights coming
from within the cloud of smoke. Three men are
inside, drinking a bottle of exquisite fire whisky
brewed by ancient elves. If drunk by the pure of
heart, the fire whisky is said to impart beautiful
wisdom. If not, the fire whisky burns you from the
inside, thick black smoke pours out of your mouth
and lightning bursts from your eyes. So they say.
9. A funeral procession moves along the road. Six men
carry the coffin, and on top are numerous bottles
of spirit. On lookers are encouraged to drink to the
dead, and the more they drink, the greater they
honour the departed's family.
10. You arrive in town to see a procession of bedraggled
and filthy pilgrims whipping themselves while
chanting incoherently. Some members of the
procession are carrying relics and portable shrines.
It is the Day of Atonement, when all sins are forgiven
if enough contrition is shown. If you are suitably (or
convincingly) contrite, you may receive the blessings
and absolutions of one of the pilgrim priests
marching alongside those seeking forgiveness. If
anyone believes that you are lying though, things
could get ugly...
11. Men in wicker hats prance around the town square,
the bells on their legs jingling in time with their
dance. The festival of Harvest Thanks is in full
swing! Fair maidens dance around the pole, ribbons
in hand, while onlookers get progressives more
drunk on mead. You have the chance to stock up on
supplies for a reasonable price as well find out all
the local gossip: mead and merriment has a way of
loosening even the most secretive of lips.
7
12. Trial of Champions. Participants from all the realm
Fesselmark
8
Fesselmark
19. 'Pie and peas, pie and peas!' Poppa Proussi, halfling
piemaster, is in town and everyone is tucking in,
gorging themselves for one penny per helping.
Proussi has stumbled on a secret ingredient that
makes the pies incredibly moreish. Best not think
what is in the pies...
20. Gerarix Stonecast, the dwarven showman has a new
exhibit. It is an abomination from the great forest of
Helmsby. A mutated unman. Only a penny a view! For
two pennies, you can feed him. He's very docile! He's
almost never bitten anyone...
9
Fesselmark
10
Fesselmark
The Traitor
The recent history of the and the battle in the Hills
Kingdom is dominated by of Strife. Eventually the
the war against Traitor, Traitor was defeated but
Nelkus. The one-time disappeared before he
King's chamberlain and could be captured. Now the
favourite who eventually Kingdom is at an uneasy
betrayed his master peace, but with the Traitor
and unleashed a tide of still at large the peace
darkness and war across is restless and fraught.
Fesselmark. When the The disappearance of the
betrayal of the Traitor king from coincided with
was revealed and the plot the fall of the Traitor, and
with the demonic forces even as refugees stream
of Delock uncovered, it from those places most
led to many years of war damaged by war, the inns
that decimated the land and pubs of Fesselmark
in a number of pitched are awash with speculation
battles including the bitter on what this could mean.
battle of Pomperburg
11
The Evening
Fesselmark
Lands
The western part of lies. It was also the seat
Fesselmark is known as the of the last great elven
Evening Lands, the place empire to encompass the
where the sun can be seen Kingdom within its bounds,
to set beyond the scarlet the Golethen empire, and
sea. This is an old part of many ruins of this once
the Kingdom and where great realm can be found
the capital, Fesselburg, scattered about the land.
12
Fesselmark
Black Spine
Mountains
13
Fesselmark
16
Fesselmark
Which goblin tribe hunts you? (roll 1d6)
17
Cragtop Mountains
Fesselmark
18
Fair Marenesse
Fesselmark
A great port on the Scarlet city, within a great arena
Sea, the city is called 'fair' carved into the rock by
due to the beautiful white unknown people millennia
limestone that was used in ago. The city is ruled by the
building much of the city. King's cousin, Count Tesse,
The port trades with Far a resourceful man adept at
Hissain, the Purple Empire maintaining peace between
and the Flaxen lands to the many factions and
the far west. All manner interests in the city. Sadly,
of goods are traded within the impact of the Traitor
the city, those flowing from was strong within Fair
the Kingdom overseas Marenesse, and much of
and exotic wares from the populace welcomed the
far-flung places, as well Red Knights, the Traitor's
as more mundane goods allies, who made landfall in
such as wood and stone. the city's port. The city was
Marenesse is a melting pot sacked toward the end of
of cultures and peoples, the war, and the fires that
and is the gateway many burned lit the sky red for
different ideologies take three nights. Many fled, and
into Fesselmark. The it is said that some 'things'
great market is one of the have entered the city under
wonders of the Kingdom, a cover of the fires, which
huge sprawling mercantile the city could well do
district in the heart of the without...
19
Fesselburg
Fesselmark
20
guano that the pigeons home was in the city,
Fesselmark
leave behind. Although and his agents are said
the Traitor's betrayal was to be everywhere, so an
revealed in Fesselburg, air of unease rests over
very little actual fighting Fesselburg, especially
took place here, so the since the King withdrew
city escaped unscathed. from public life.
However, the Traitor's
Forest of Helmsby
21
about the forest are druidic many forms, and the vast
Fesselmark
22
Golden Cave
Fesselmark
Much mystery surrounds her life-blood flowed, she
the Golden Cave. Some say begged the Thrice Blessed
it leads to the underworld, for the courage to forgive
whatever that is. Some those who had wronged
say that goblins infest her, and such was her
the lower halls, or that piety that the cave turned
dwarves carved the cave golden in response. Recent
from the living stone visitors report things
millennia ago. Whatever somewhat differently -
it is, the Golden Cave there is a suspicion that
has become a sight of the gold is paint, and that
pilgrimage for adherents the 'donations' given to
to the Thrice Blessed. the priests are spent in
The walls of the cave are a somewhat different
coated with a fine layer way than advertised...
of pure gold, which the The current high priest
priests that tend the site is Zelpha, a fat, balding
say is born from the very man given to excess and
stone in response to indulgence. The church
the martyrdom of Saint of the Thrice Blessed
Agarix, which happened has turned a blind eye
here three hundred years to the Golden Cave for
ago. According to them, many years as the money
Agarix was injured badly rolled in, but now they are
in a nearby battle, and increasingly finding Zelpha
staggered to the Golden difficult to ignore.
Cave, mortally wounded. As
23
Fesselmark
Grim Biskerstaff
Lake Gossenham
24
This huge lake feeds many Talk of fish-men is
Fesselmark
a mighty river, and is a obviously inaccurate, and
source of water and food to the occasional sinking of
many communities nearby. boats and partial eating
So large that in places of their crew is just the
it is not possible to view result of bad weather and
the far shore, Gossenham over-large eels. There are
is in some ways more also rumours of a large
like a sea than a lake. creature inhabiting the
The area is ruled by Lord lake, and of some of the
Rokas, whose impressive islands dotted around the
castle, the Gillburg, rests eastern shore becoming
on a rocky island some homes to water bandits,
distance from the shore. dark wizards and worse.
Fishing villages built on Lord Rokas ignores
stilts dot the shoreline, these rumours, as he has
and boats carry goods neither the people nor the
across the lake, so the inclination to police the
lake is rich in commerce. waters thoroughly.
Pomperburg
25
Fesselmark
26
and the battlefield remains of course. The wizards of
Fesselmark
a place of horror even to Pomperburg were severely
this day. The city itself is depleted during the battle,
small but very beautiful, and they say that many of
known as a home for the the great wizard's towers
arts and sciences, as well that dot the city stand
as the heart of the system empty. Who knows what
of magical colleges that treasures they may hold, to
teach the theoretical those brave enough to visit
aspects of magic to them!
aspiring wizards, for a fee
27
Rebeck
Fesselmark
28
dwarven contingent in Many of the descendent of
Fesselmark
Rebeck, the legacy of a these refugees now think
dwarven hold in the Black it is time to go back to the
Spine Mountains that was mountains and claim what
overrun by goblins during is rightfully theirs.
the eighth 'hold wars'.
Royal Forest
29
fill nearby towns, and the flying over the forest, and
Fesselmark
Ruined Honheim
30
Fesselmark
believed it was stained city, and some say that
with corruption and death, the treasury still holds
and nothing good could the riches of the city as
ever grow here. In the end Sevein had no need for
the city was not deserted gold, and the magician's
- the desperate and the towers are full of secrets.
needy make their homes As of yet however, no
here, risking the taint. treasure hunters who went
Sometimes travellers lost to Honheim to seek their
on the road or seeking fortunes have returned.
their fortunes arrive in the
31
Fesselmark
32
Fesselmark
3. Hortensia Von Trottsburg, once a noblewoman: a
bloated pig-faced woman with greasy and matted
red locks, dressed in a tattered ballgown, splattered
with mud and excrement. She hums an operatic tune
as her shambling gait awkwardly mimics a courtly
dance. Her small squinting eyes momentarily flicker
with lucidity, as if to recognise your features, before
she begins to sob uncontrollably.
4. Suptima Gush, once a fisherwoman: a scaly blue
fish-headed woman with a flexible elongated neck.
Carried on a wooden palanquin by servile humans,
she is clothed in woven kelp, and carries a short,
barbed spear. Her thin wheezing voice speaks of a
debt owed to the great waters. A debt she has come
to collect.
5. White Geffen, once a bandit: This man's skin is white
and glistening, like a fungus, with whorls of black
slowly sliding across it. His hands are fused into
claw-like bony protrusions, and his legs seem longer
than they should be. The ragged remains of his
clothes would seem to indicate that he was once a
member of a lord's retinue - the sign of House Fellat
is still visible on his rusted breastplate. He moves
in a jerky fashion, as if he's about to fall over, but
somehow never does.
6. Manfred Pavian, once a showman or his exhibit: He
has the face of a mandrill and the body of a man.
He wears wine-stained doublet and hose and saws
atonal dirges from a battered fiddle. Chain and collar
connect neck and wrist - he cannot recall if he was
the master who was cursed or the beast who was
liberated. He hates what he is and will kill any who
remind him of it. If given alcohol he will disclose 1d6
secrets before mauling and eating his benefactor.
33
Tresselback
Fesselmark
34
more lives exploring instead looking to engage
Honheim, as Kedge has outsiders to search the
Fesselmark
commanded, Outhwaite is ruins.
Westerboss
35
Fesselmark
36
you are not connected. and now faces calls of
Fesselmark
The Court of Sunset won corruption as one noble
the bids to try many of after another is freed.
the Traitor's followers,
Westerlan
37
Fesselmark
38
Grim
Biskerstaf
Grim Biskerstaf
40
caused by magical waste has become befouled and
Grim Biskerstaf
from her experiments for sluggish. So far, the blight
her demon master, dumped only really affects the poor,
into the sewers and then so it is mainly ignored as
spread by ratmen and an irritation. But things are
unmen and spilling out getting worse...
to poison the river, which
The City
The city of Grim Biskerstaf destroyed the temple, so
sits on a hill rising from the the town always sprung
banks of the brown Vessen up anew. Just before the
river. It was once just Golethen empire fell, great
called Biskerstaf, but after walls were built around the
the 'autumn uprising' and town - these still stand,
the carnage that ensured, although the empire itself
it has always been reffered and the temple on the
to as Grim Biskerstaf, hill are long gone. At the
something the city folk same time, the fortress
are rather proud of. It was now known as Strumdorf
founded at the height of was built, a huge edifice of
the Golethen elven empire, red stone that rises above
when Misselda the founder the port of the city. Unlike
dedicated a temple here to the rest of the walls, the
the lost elven god called fortress is in much better
the Keeper. The temple condition - successive
was built on the top of Lords considered it
what is now the Lord's Hill, prudent to maintain their
and around that sprung a stronghold, as the opinion
town and a thriving port. of the populace to their
Goblins from the Cragtop rulers has waxed and
mountains razed the town waned, so the elegant
several times, but never decay of the original
41
elven construction has come down the road,
Grim Biskerstaf
44
VESSEN RIVER
Grim Biskerstaf
The great Vessen river of heraldic emblems, flags
is the heart's blood of and tarpaulin, fluttering in
the Kingdom, and upon the breeze.
its murky waters goods,
people and rumours flow The river carries other,
down from Fesselburg, darker things as well.
the capital. Here the Fish After a recent battle near
Wardens collect their Fesselburg, corpses
catch, which feeds many floated down river for a
of the populace every day whole day, and Guard were
after being unloaded and employed to push beached
carried to the markets by bodies back into the
the Dockers . The river waters. Sometimes things
is wide at this point, half swim in the river, strange
a mile across, and the things, and the city sewers
waters churn brown from exit straight into the flow,
the confluence of the leaving many to wonder if
Corine just upriver. Many these things swim beneath
vessels ply the waters, the city streets as well, in
and sails and oars are a the wide sewer runs of the
common sight from the city old elven empire. When
walls, a dazzling display the river runs low towers
45
poke from the water of still caught on the Vessen,
Grim Biskerstaf
the far bank, the remains but now the rich shun the
of the town of Kellebrik, foodstuff as unhealthy
destroyed by fire and flood and pestilential, and it is
and some say much worse the poor who dine on the
when the elven empire fell. catch. Many Fish Wardens
in the Inns and taverns
Since the blight, the river comment that the fish
has become thick and is strange, twisted and
sluggish, moving as if unwholesome. Those who
swollen with something can afford to eat little else
other than water. Fish are shrug and move on.
46
6. The river patrol skiff crewed by guardsmen Schtup
Grim Biskerstaf
and Gallup, who'll want to search any boats in the
vicinity for contraband. They'll make sure they find
something, but will offer to overlook the evidence for
a price, being sympathetic chaps.
THE WALLS
47
Grim Biskerstaf
48
FORTRESS STRUMDORF
Grim Biskerstaf
The red stone of the and once looked quite
fortress glows in the impressive, but age has
evening twilight, as swifts softened the edges. Still,
dart through the air to and the elven construction is
from their nests in the evident.
walls. The structure may
be in better repair than The fortress is home of
the walls, but it is still Lord Winsome Kelberond,
riddled with holes, some ineffectual lord of the city,
of which lead to deeper master of the little council
tunnels and passageways and commander of the
that honeycomb the Peacock Guard. A small,
rotten stone. Some say birdlike man in his fifties,
it is possible to get lost Kelberond has an air of
in the winding passages perpetual well-meaning
of Strumdorf, but since confusion, as if he has just
the Peacock guard of heard a very funny joke but
Lord Kelberond keep the doesn't understand what
fortress clear of any who it means. He is never seen
aren't invited, it is hard to without his Peacock Guard,
say. The fortress was built who walk around the city
as a military structure as if they own the place,
49
Grim Biskerstaf
50
much to the annoyance of is a Demonologist, a
Grim Biskerstaf
the regular Guard. servant of the demon
Delock of the Depths and
Kelberond's only relative a disciple of the Traitor.
is his daughter, Meageller, She has used tunnels in
who apparently is a much the bedrock beneath the
sharper individual. But fortress to bring unmen
she's rarely seen out of the and other dark servants
east tower, where she lives into the city, and the blight
with a legion of cats, her is one of her creations, a
babies. In reality, Meageller gift of her dark master.
51
THE DOCKS
Grim Biskerstaf
52
the city. They are a proud too. In reality, the water is
Grim Biskerstaf
bunch, and consider poisoned by the alchemical
the success (and full waste from Meageller's
bellies) of the city as their demonic experiments,
responsibility. Led by Dolo dumped into the river via
Thrimble, a male Halfling, the sewers by ratmen. It is
they have always been at drinking this unholy water
odds with the Dockers who and eating tainted fish that
they consider little more has caused the blight. The
than ruffians. Recently Dockers in return blame
things have gotten worse, the Fish Wardens for the
the catch has been going increased sightings of 'fish
bad, and the Fish Wardens heads', increasing tensions
now blame this on Dockers even further.
53
4. Inside a large crate is the terrified and exhausted
Grim Biskerstaf
54
Besides its stench of is the dwarf ex-sailor
Grim Biskerstaf
rotting timbers and spicy Barthros. If asked, locals
(rat) pie, this badly lit whisper he was the sole
dockside drinking den is survivor when a giant
renowned for its vicious seagull attacked his ship.
'fire brew' - every third Squawking gives him the
pint you drink is free. shivers.
The owner/bartender
FIRE BREW
Very alcoholic. After two until you sleep it off. At
pints you're in trouble. Test any time of day there are
your endurance for each 1d6 Dockers down the
additional pint after that Mermaid, slurring into their
and suffer a -3 penalty pints.
to all tests for every fail
55
Grim Biskerstaf
56
11. Tarquil of Fair Marenesse, newly arrived, with more
Grim Biskerstaf
money than sense, will quiz patrons on where he can
learn magic, doesn't mention he means necromancy.
He carries the skull of his tragic lover in his bag.
12. Fishmen in the cellar, looking for grog and fresh
meat...
LORD'S HILL
57
Grim Biskerstaf
58
Grim Biskerstaf
Who's out and about on the Hill? Roll 1d6.
59
Grim Biskerstaf
HEMLOCK HOLT
60
Grim Biskerstaf
What's in the woods? Roll 1d6.
61
Grim Biskerstaf
62
ARTISAN'S QUARTER
Grim Biskerstaf
The folk who call the throng with workers going
Artisan's Quarter home are about their business,
neither rich nor poor - they hawking their wares and
are the middle classes otherwise carrying on an
that keep the kingdom honest day's labour. By
running. Here can be found night however thieves and
tanners, metalworkers, bravos are common - the
scribes, masons, and all former making away with
manner of other skilled an artisan's hard earned
workers. The streets here pay, the latter typically
are relatively clean and minor nobles kicked out of
are regularly patrolled Lord's Hill for the evening,
by the Guard, and so are and making trouble. Still,
reasonably safe, especially for the majority of the
compared to Dredge. The Kingdom's population, it is
buildings are large half- places like the Artisan's
timbered constructions, Quarter that are the best
leaning far out across they can hope for in life.
roadways to give the area The blight is not such a
a clustered and congested threat here, but cases are
feel, but it never feels growing, and in the pubs of
oppressive like Dredge. an evening the worsening
Most of the day the streets situation is a hot topic
63
General workplaces of the Artisan's Quarter. Roll 1d6.
Grim Biskerstaf
64
Grim Biskerstaf
Quirky shops of the Artisan's Quarter. Roll 1d6.
65
Grim Biskerstaf
66
Grim Biskerstaf
THE GREAT MARKET
67
Grim Biskerstaf
68
69
Grim Biskerstaf
Grim Biskerstaf
THE CATHEDRAL
70
Grim Biskerstaf
Nailed to a tree outside the Cathedral. Roll 1d6 twice and
choose.
71
Grim Biskerstaf
72
Grim Biskerstaf
DREDGE
73
Grim Biskerstaf
74
Grim Biskerstaf
THE UNDERTUNNELS
Beneath the city sewers streets of Grim Biskerstaf
and other, older tunnels in a mockery of the city
worm through rock and above, but whatever its
soil, dank with moisture origin it is now the home of
and ripe with a rich stench the ratmen. Their king and
of hundreds of years of queen rule an entire court,
use. The sewers are well and their subjects believe
known, but the older that theirs is the true city,
tunnels are a mystery, and the one above is the
although some scholars imitation. However, their
believe that in the end the claim to the territory is no
elven empire retreated longer undisputed - unmen
underground as they were have also started to move
beset on all sides, and in to the tunnels, fighting
rumours persist around skirmishes with the
the town that there's a ratmen, and the clamour
whole city down there, and noise of their fighting
hidden in the dark. Gong sometimes drifts to the
farmers used to work the surface, mostly in Dredge.
sewers, but since a few of Of course the Guard won't
them died in the ripe black go in, and the Peacock
depths no one goes in there Guard definitely don't care.
now. In reality, there is a
huge undercity beneath the
75
Grim Biskerstaf
76
What crawled out of the sewers? Roll 1d6.
Grim Biskerstaf
1. Ratmen, eager to capture slaves, either to work
the undermines or to attend the king Rat's grand
banquet, either as food or as the service.
2. Ghouls, recently moved from the undercrypts of the
Cathedral where they have been dining on illustrious
past priests of the Thrice Blessed.
3. Thieves, using the sewers as their headquarters. It
smells, but the Guard never go there. Don't blame
them really. Lady Alice hates the place.
4. Beggars, serving the Gutter Queen. She controls
most of the streets, no matter what the guards say.
Nothing happens without her say-so. Some say she's
the Lady Alice, but no one knows for sure.
5. Goblins, using tunnels to get from the hills to the city.
They plan a raid to steal Lord Kelberond's daughter
Meageller for ransom. They don't realise what she's
capable of...Unmen hiding in the tunnels. Brought in
by the dark mistress of Grim Biskerstaf, they kidnap
people, spread fear by night and now have launched
their plans to spread disease in the city, the origin of
the blight...
6. Worms! Great big black buggers!
77
Grim Biskerstaf
KELLEBRIK
78
Grim Biskerstaf
FISHMEN
Type Civilised
Actions/round 1
Weapon/skill/damage Weapons/6/-
Armour Armour
Adventuring skills 5
Stamina 16
Notes Swimming, Intelligent
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Organisations
The following organisations their head. These factions
are all to be found within are often at odds, which
the city limits, and most makes for interesting
have noted individuals at times in Grim Biskerstaf.
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What are the little Council doing? Roll 1d6.
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THE COLLEGE OF DOORS
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What are the Red King's men doing? Roll 1d6.
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THE GUARD
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a dilapidated palace in the either. The Peacock Guard
Artisan's Quarter of the are better equipped and
city. They patrol regularly, funded, but they rarely
especially the market, but stray from the fortress
they tread lightly in the and the Lord's Hill district.
docks and are hardly ever Kelberond seems happy to
seen in Dredge. In truth let the Guard subsist on a
they try to do what they shoestring budget, much to
can, but the city is bursting the anger and resignation
with people displaced by of Commander Gellern
the battle at Pomperburg, Foss, who takes the
and stories of ratmen state of the Guard to be a
and unmen don't help personal slight against her.
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Noted Citizenry
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The following noted known to all, or have a very
individuals are either big say in what goes on in
prominent in the city and Grim Biskerstaf.
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focus of his ire, giving his is looking for them find a
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THE LADY ALICE
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The head of the thieves in fact she is, being Elsa
of Grim Biskerstaf is Threddle of the merchant
known as the Lady Alice, house Gullpepper and Sons.
also known as the Gutter As such she is intimately
Queen. No one knows knowledgeable on the
exactly what she looks workings of the docks, the
like, where she lives or most important area of the
indeed if she really is a city, and also with the Fish
lady - people asking such Wardens, the Dockers hated
questions usually end up foes. Some in the Guard are
floating down the river. suspicious that Lady Alice
Her word is law though has some connections with
when it comes to crime in the Dockers, but no one is
the city, and she runs her asking too many questions,
operation like a well-oiled as that's a good way to end
machine with the precision up dead, and after all she
of an accountant. Which bribes well.
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could persuade the priest to change subjects for his
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MEAGELLER
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Meageller is a keen Dolkepper is slowly
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magician and follower beginning to realise as he
of the Traitor, who has notices his collection of
recently made a pact with arcana pilfered. Meageller
Delock, the demon lord. took to demonology when
She learnt her magical she encountered a nest
craft from Dolkepper - her of unmen beneath the
father sent her along to fortress on one of her
the wizard's tower via a wanderings. She learnt
secret tunnel from the a lot from their leader,
fortress so that she could who saw something of
learn something useful, the dark in her; this group
or more likely to keep the now follow her lead. Now
girl out of his way. She she spends her time
picked up a lot from the experimenting and sowing
irascible wizard, and stole seeds of chaos within the
more, so that she became city, to the delight of her
quite an accomplished master.
spell caster, something
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will be revealed and Dolkepper is bound to get
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suspicious.
6. A chalice from the elven ruins of Kellebrik. It was
last in one of the topmost towers according to
her research, and should be accessible when the
water level is low. However, it's now in the hoard
of the fishmen, and retrieving it is a different task
altogether.
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So, You're a Local?
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To create characters from rolling an additional 1d6 for
the city, introduce these career choice. Of course,
careers as an option in these careers could be
character creation by used elsewhere.
DOCKER
You’re a worker on the group of friends too, who’ll
docks. It’s hard work, and help you through thick and
pays poorly, but it feeds the thin.
family. You’ve got a good
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FISH WARDEN
You uphold a proud been a good way of life for
tradition of fishing the you, at least it was. Now
waters of the mighty someone is poisoning the
river and going out on the river, and the fish are...
estuary. It’s you and your strange. You blame the
kind that feed the city, at Dockers, but you’ve seen
least the poor anyway. It’s the fish-heads too.
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MUDLARK
There is treasure in the all given half the chance,
mud and sand of the if you don't starve in the
estuary, be that shellfish, meantime. When you live in
lost goods from ships Dredge, there's not many
or trinkets from ancient other ways to make an
elven empires. You'll find it honest living.
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NIGHT WATCHMAN
You keep the peace at of course, but you do get
night. Well, so you say. told to go there. But that
In reality, you try to keep would seriously impact
yourself alive though the on the 'staying alive' thing
night. You get posted all you've been working on.
around the city, even to
Dredge. You don't go there
Equipment: A mail shirt with the city emblem on (light
armour), a cudgel, a lantern on a pole, a bell to summon
your colleagues.
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PUBLICAN
Working an inn, that's the else. True, it's not easy, and
life. Always someone to there are always folks who
chat to, songs and laughter, seem to want a fight, but a
and the ale flowing. You've quick tickle with the club
never wanted anything and all's well again.
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SERVANT
You serve a master or without them recalling you
mistress on Lord's Hill, exist. You spot what needs
and your job is to go doing and get it done
unnoticed and unrequired, quickly, fading into the
going about the business background as you do.
of serving your betters
Equipment: a fine uniform, if a little old-fashioned. A
silver candlestick a, err, gift. A book of etiquette and a
cudgel to keep out salesmen.
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Hirelings
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15. Gustav- broad of shoulder, sullen of face, dour of
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nature. Former gravedigger; comes with his own
shovel and encyclopedic knowledge of the undead.
16. Lonnen - failed apprentice to the wizard Kemp,
daydreamer and aspiring playwright, low on funds
and high as the clouds.
17. Hadri Redheart - elven pickpocket and card sharp,
happy go lucky and easy going.
18. Weldo the Unmentionable - ill-favoured , surly ex-
guardsman who got caught thieving, handy with
pole-arms and knows all the wrong people.
19. Gunnar the Mad Bastard. Shield-biting dwarven
outcast. Paints himself in blue woad and yells "póg
mo thóin" in battle.
20. Juthan Quickstep - Flamboyant halfling, wields short
sword and knife, trained with elves, currently on the
run from his vengeful mistresses.
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Adventures
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THE DOUBLE
CAW BLIMEY
A child-sized body that and insular net-casters of
appears as much gull Immund Wharf. Could this
as human, with dirty, be connected to persistent
feathered skin, talons for rumours of a sinister gull
feet and an irate avian cult nesting somewhere
face. Stranger yet, the near the docks? And what
fishbone jewellery it links them with the gang of
wears appears identical killers, the terrible Beaky
to those of the clannish Blinders?
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EYE SPY
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The body of a handsome postscript: 'Now all is lost!'
and well-dressed man - Deciphering the document
or at least he was until will require the services
his eyes were gouged of the Esoteric - and some
out, manhood torn say murderously secretive
off, and the eels had a - Guild of Cartographers,
go. Closer inspection Steersmen and most
reveals something Excellent Cryptographers.
shoved down his throat, What salty service will
a tubular, wax-sealed they exact for their
scroll case containing translation? And will it
a single page of dense be worth the apocalyptic
code. The sole readable secret revealed?
line is exclamatory
PITMAN'S MODEL
A naked and perfectly snuffed out. If it could be
proportioned adult compelled to speak, what
corpse without sign of inquiries and desires
injury or decay. Further would this eternally fresh
investigation reveals a and pliable corpse claim to
total lack of rigor, with have endured? And what
the body flexibly retaining brotherhoods, sects, and
whatever anatomically madmen would wish to
feasible position it can be reclaim it as their own?
arranged in. Attempts at Failing that, enterprising
harming the body prove souls could make a killing
futile - blades are turned, renting it out as an artist's
hammers foiled, flames model.
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REVOLUTION CALLING
The corpse of the most a sprawling network
notorious and wanted of agitators, spies, and
revolutionary Josef Koln. ideologically obsessed
Former dockmaster- killers, all of whom would
general, his campaign dearly love to revenge their
of assassination and leader. More worryingly,
sabotage are as legendary whoever had the means to
as the unjust execution penetrate Koln's complex
of his wife that hurled and lethal security is still
him down his revenge- out there. And what will
strewn path. The reward they do to some random
for his capture or death gang of fools that claims
is significant, but who will credit for his death?
be brave enough to collect
it? Koln masterminded
GOLDEN GUT
Finding a dead dwarf in grieved by his kin. Yet grief
the docks is odd enough. will give way to something
More so a dwarf of status, far worse should the body
with ceremonial mohawk be inspected too closely.
and triple-plaited beard. Discolouration to the lips
Discreet inquiries reveal reveals that the inner
it to be Grom Ironthumb, mouth, throat and stomach
chieftain-in-exile of the have been transformed
Blackaxe clan and pillar into solid gold. How did
of the urban dwarven this happen? Alchemical
community. With foundries transmutation is the stuff
and smithies across the of legend, as believable
city, Grom will be much as a clan of dwarfish
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INFLATION!
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A bloated corpse is one Ignatius as an advertisers'
thing. One blown up hoarding. Ingenious souls
to the size of a cart in may even rig the corpse
another entirely. Meet up as an aerial conveyance
Ignatius Schreiber, former that will support one
accountant, and all-round passenger. Investigating
financial acrobat to some Schreiber's death will
very secretive people. uncover a paper trail
If lifted from the water exposing sinister collusion
his body will remain between unscrupulous
buoyant, slowly floating alchemists, the mercantile
away if left untethered. A guilds, and the esteemed
fragrant odour wafts from Temple Bank. Could this
Ignatius's rear end as the mighty financial institution
strange gas that inflates be no more than a front for
him slowly escapes - if some eldritch evil, perhaps
siphoned it would serve even the Dragon itself?
as a potent levitation aid. And if so, what economic
Alternatively, there are chaos would follow
several very unscrupulous exposure, and who would
merchants who would benefit?
pay good coin to use
THE PRIEST
After much negotiation, high nobility are invited to
High priest Tessek of partake of a sip of special
the Thrice Blessed of holy wine blessed by the
Fesselburg has agreed to Tessek himself. Which
come to Grim Biskterstaf all sounds great, except
cathedral to oversee the that you have just seen
mass blessing of the his fat and bloated corpse
city. In the ceremony, all go floating passed, holy
citizens starting with the vestments punctured by
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HOW ODD
You have just passed Dolkepper is bad enough,
Dolkepper the wizard three would be... wait,
in the grand market, who’s that watching you?
muttering to himself and Did they see what you
apparently searching found? Oh dear, you have a
for Kelberond. Nothing feeling this might be bad...
unusual in that, except that
his corpse just floated by,
bloated and fat like it had
been in the water for a few
days. Come to think of it,
that drunk Fish Warden you
saw in the Manky Mermaid
yesterday said that he's
seen the wizard's body
two weeks ago, all cut up
and caught on rocks in the
estuary, only you ignored
him, as did everyone else.
So that's three wizards,
and only one alive. One
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With Thanks
A huge thank you to this project. Without you all
the awesome Warlock it would not be as rich and
discord community, vibrant as it is, so I owe
who provided amazing you a debt of thanks! You
content, ideas and art to know who you are!