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Oathmark Express Fast Painting Lord of The Rings Armies For Oathmark
Oathmark Express Fast Painting Lord of The Rings Armies For Oathmark
Oathmark Express Fast Painting Lord of The Rings Armies For Oathmark
During the recent heavy lock down period Kev Dallimore Dol Guldur to a time slot just before the actual War of the
and I managed to cooperate on a joint personal project Ring. So, roughly around 2940 to 3019 in the Third Age.
whilst managing to keep socially
distant. It was hard on us
Location wise we also thought that the Anduin river
both so the question is, why did
we do this?
between the Misty Mountains and Mirkwood would give us
Having both been inspired by the release of the new a splendid spot for conflict. For
the good guys there are
Oathmark rules by Osprey (and written by Joe Elves available from both Thranduil’s
realm in Mirkwood
McCullough) we thought about playing a few games and plus, perhaps, Lothlorien as well
as men in the shape of
wondered what we’d use to do this. So we did a quick local Beornings and Dwarves from the Iron Hills. There
assessment of our individually owned fantasy ‘armies’: could also be Lakemen and Rohirrim if we went far
Kev’s was more recent than my own but largely enough, geographically speaking,
but for the latter we
comprised bits and pieces, whilst my own – while didn’t have any suitable mounted
figures (yet) so that was
extensive – was like something out of the ark: it’s over all moot.
forty years old and contained a lot of aged Minifigs,
For the combined forces of bad guys – the Axis of Evil, if
Kriegspiel, Citadel, Chronicle and Ral Partha from the
you will – there could be the Orcs of Dol Guldur (greater
period. It’s also in need of some
TLC...
Orcs and lesser Goblins in the service of Mordor); Orcs or
MOVING ON Goblins from the Misty Mountains
(lesser breeds, for the
most part, but good cannon fodder); Wargs (and Goblins
Fun as all of that stock take was, we decided that we mounted on them) also from the mountains; plus the
needed a fresh approach. The new plastic Oathmark beginings, perhaps, of Saruman’s
clandestine forces.
figures from North Star and Osprey seemed like a good These would be made up from Uruks and Man Orcs (or
starting point so we looked at the boxes in the range and Half Orcs) which we thought he might be serupticiously
what we had available between us and made some plans. testing the water with. Of course
we could also have
spiders, trolls and a bear but… well, maybe that’s for later!
The first decision to be made was ‘background’ or – dare I
say – ‘period’. Did we want to do build armies based in
the Author’s bespoke Oathmark background or did we
WHAT COULD WE MAKE?
want to base it on something else? Or could we do both? With those forces in mind that I’ve outlined, we looked at
We decided to generate units that didn’t break any of the the Oathmark Boxed Sets that we had to hand and
tenets or rules within the Oathmark
system and therefore assessed what we might be able to achieve in the time we
could be used as (for want of a better term) ‘straight’ had available. We had one box each of Goblin Wolf
Oathmark Armies. However, we wanted to theme them Riders; Humans; Dwarves; Armoured
Dwarves; Goblins;
as something different that we both enjoyed: they were to Armoured Elves plus a couple of frames of the new Light
be firmly Tolkien based armies and were to be true to the Elves.
Lord of the Rings, the Silmarillion
and so forth. The
We wanted three things from this project: two armies or
books, obviously, rather than the
films...
around 1500 points; all of the troop types covered; and we
WHO, WHEN & WHERE wanted them quick. Our two builds
– performed safely and
separately, of course, taking advantage of a necessary
So – after a general theme (Oathmark friendly and drop off on the way to a supermarket
for food – needed to
Middle-earth) – the next decision
was ‘period’: what slot happen in a single weekend! A similarly speedy painting of
could we find in the canonical
material that would enable these figures would come later, and this will be covered in
us to field two decent sized armies from the figures the next article, but those were the objectives: within the
available? We postulated a point in time we called an constraints of what figures we had and the time we had
‘Interwar period’: some period
between the White available, it was fast and safe!
Council’s forcing of The Necromancer’s
withdrawal from
PICK AND MIX the shoulders of the Goblin body – don’t fit neatly onto the
dish shaped shoulder/neck interface
that features on the
As we wanted a greater variety of figures than what we human bodies or, for that matter,
the flat interface on top
had available in the boxes, we thought about doing some of the dwarf bodies: all the heads stick on in different
mix and match. For example, we wanted to use the Goblin ways and this leads to gaps.
sprues for regular Orcs and Goblins (albeit quite large
ones) but, for the Great Orcs, Uruks and Half Orcs, we Fortunately Tolkien’s Orcs are quite hairy so a green stuff
wanted something different. Uruks are described by blob was employed as both a glue and then teased out
Tolkien as ‘almost man height’ with round shields and into straggly hair with sculpting
tools and a scalpel, which
straight swords. The Half Orcs are used as spear or worked well to hide gaps –and gaps there certainly were!
pikemen by Saruman and, I’ve always thought, are one of We also used putty to add extra fur and hide some gaps
the differing racial ‘mixes’ that
Saruman attempted (them on the wolves/wargs and to mask the odd bisected body
being, perhaps, slightly more ‘man’ than ‘goblin’ in his join – specifically where the two
halves of the head meet –
breeding experimentations than the Uruks were). The but more of that later.
Great Orcs – like Sauron’s commander
Grishnákh in the Greenstuff does have its limits though. Sometimes –
Lord of the Rings – are described as shorter than especially if you have a ball of
greenstuff ‘on the go’ for a
Saruman’s Uruks but very broad and powerful. Our while as you perform your ‘Doctor Frankenstein’ style
conundrum was, how to achieve this variety with the surgery – the putty can go off enough to lose it’s initial
models we had? stickiness. Then, a head that looks to be stuck on well
using just the putty, might well
drop off later in handling
The answer was a series of head, arm, weapon, shield
and body swaps. Where possible, this was done with and clean up – as some of ours did! Fortunately, the two
simple plastic-to-plastic, ‘cut and stick’ (with liquid-polly halves of the join – the underside
of the head and the
cement) but – where necessary – greenstuff ribbon epoxy greenstuff ‘socket’ it sat in – are a perfect ‘male/female’
putty was used to fill gaps. Typically
this was needed on joint and stick back together seamlessly and tenaciously
awkward head transitions (or should I saw ‘orc-ward’…). with a drop of super-glue.
For example the Goblin heads – which stick onto a peg on
WHAT DID WE DO? • The Dol Guldur Great Orcs have Dwarven bodies –
the straight, chainmail bodies of the Dwarf set – with
Here’s a list of the ‘cut and shunt’ performed: helmeted Goblin heads. The arms were all Goblin arms
with axes and heavy weapons, plus Goblin shields.
• Uruks had Goblin bodies and heads, plus
Armoured Dwarf, round shields with human straight
• In all of these units we tried to make leaders look a
sword arms (with the odd one from the spares box: Kev little different (as is required by the
rules) so, for example,
found a Ghost Archipelago sword arm that worked very the Great Orc leader (Grishnákh’s brother or something…)
nicely!). has a heavy Armoured Dwarf body and Dwarf arms, just
• The mannish Half Orcs have human bodies to make him look exceptionable. Extra colour and texture
including their square shields; a mix of arms – some was also added on leaders – horse tails on Orc and Uruk
human and some Goblin but all with spears – plus Leaders, and plumes on the Elves, for example.
Goblin heads, and all needing some putty work to make
• The Warg riders were assembled pretty much
them fit. Some of the heads for
both these and the Uruks straight from the Wolf Riders box with a little remedial
came from the Goblin box but some also came from the putty work. There’s three units: five with bow (as Scouts);
Wolf Riders box – you get a lot of spare heads which is five with spears and five with scimitars. The leader is
great! identified by having a pillion hanging on for grim death:
not a fighting advantage as much as an uncommon act of
kindness!
Above. Orc Spearmen of the White Hand (Orc Spearmen).
• The Goblin units are pretty much straight from the three units are equipped as a sword, spear and bow unit.
box though with head and spears sometimes selected
• The Light Elves are Elf Rangers and built pretty
from the Goblin Rider box just to add variety, and some
much straight from the sprue by Kev.
given Dwarf shields.
• The Dwarves have had a little work, which we split
• The Beornings have the Human bodies and heads
between us. I swapped armoured dwarf and unarmoured
but with the plain, round Dwarf shields and are
dwarf arms around a little and I added the boar helmet
exclusively spearmen. Shields aside – with an Armoured
crests (and I added a special big one for my leader with
Dwarf shield for the leader – they are a pretty straight
the boar from the standard attached
to the dwarfs helmet
build, but then they are generic,
low ranking men: they
for a really obvious command figure) but they are all fairly
could be the older, remaining Rohirrim infantry such as
standard.
were left in the defence of Helms
Deep, or Lakemen just
as easily so they are deliberately
quite generic. • The Leaders for both armies got the most work and
Kev did those: the Elven leader has an upper body from
• The four units of armoured elves are similarly just
an Armoured Dwarf added to an Elven lower body with
built from the box. I did a little work
on the double armed
elven arms and weapons and a Frostgrave cloak (from
guys to get a variety of poses and weapons – the leader
the female soldiers set) again taken from Kev’s capacious
has a battlefield trophy of an orc scimitar in his left hand
spare box (and which fitted surprisingly well). The Great
from the Goblin box – but the only reason they are
Orc leader also has an armoured
dwarf body (the
double armed is to signify them as the Kings Guard (in the
whole thing, though) plus a head,
shield, and long scimitar
list they are categorised as ‘Line
Breakers’) but the other
from the wolf rider box.
NEXT (PAGE 2
There are plans for other add-ons to the forces:
Kev has a very nice new Oathmark Wingless
Dragon for a cold drake that he’s itching to use
but that would have to be balanced by something
like Beorn for the good guys
(and he’s not short of
bears...). However the next
step is, of course,
painting: they must get a paint job and we’ll cover
that in part two. Pandemic or not, the day either of
us put an army on the table
unpainted is a day
that just isn’t going to happen.
Even if we have
paint in separate houses and – eventually – play
the game two metres apart!