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Sword Beach Overlord June 6, 1944

Ouistreham Infantry exit hex Infantry exit hex Chateau

Artillery Strongpoint Cod Lion Sur Mer


Emplacement

CasinoRiva Bella Strongpoint Trout

10th and 4th 6th Commando 41st Commando


Commando units units units

Historical Background Setup order


The landings on Sword Beach according to the assault plan had the DD tanks of the 13th and 18th Hussars land just
before the British infantry units. But as on the other beaches this day, heavy seas slowed the approach of the tanks and 1 x11
all came ashore about the same time. The 1st South Lancs landed on Queen White and the 2nd East Yorks on Queen Red.
On shore heavy machine gun and mortar fire along the length of the beach greeted the landing craft.
The Commando units came ashore with the following waves. The 4th Commando along with the 10th French Commando, 2 x6
landed to the left of queen Red with the objective of clearing the Casino at Riva and eliminating the gun battery at
Ouistreham. But the guns had been removed earlier by the Germans. The 41st Commando units touched down on the
western end of Queen White, with the objective to eliminate strongpoint 'Trout' and attack the Chateau west of the
town. While the 6th Commando were ordered to move quickly, to relieve British Airborne around the River Orne. 3 x5
Right in the middle of the beach landings, was the German strongpoint 'Cod', a series of concrete fortifications, wire
and 88mm and 75mm guns.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
4 x5

Briefing Allied special force token in the same hex with these
units to distinguish them from the other units. 5 x5
Axis Player - Take 8 cards Commando units may move 1 or 2 and still battle.
Allied Player - Take 10 cards
You move first 6 x17
Conditions of Victory
10 Medals 7 x19
An Allied unit that captures, the Artillery Emplacement
hex (indicated by a sandbags which is a permanent
improved position), or Casino Riva Bella, or the Chateau,
or Strongpoint 'Trout', will count as one Victory Medal 8 x4
for each. Place an Objective medal on each of these
hexes. As long as the Allied unit remains on the
objective hex, it continues to count toward the Allied
victory. If the unit moves of or is eliminated, it no longer
counts.
If an Infantry unit exits off the battlefield from either of
the indicated hexes on the Axis baseline, it will count as
one Victory Medal for each unit that exits. Place an
Objective medal on these hexes.

Special Rules
The Axis player is in control of the Bunkers and may
claim them as a defensive position.
The Allied Special Forces are Commando units. Place an
Symbols & Graphics Copyright (c) 2004 - 2022 Days of Wonder, Inc.
Produced with permission, for non-commercial use only.

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