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Sword Beach Overlord
Sword Beach Overlord
Briefing Allied special force token in the same hex with these
units to distinguish them from the other units. 5 x5
Axis Player - Take 8 cards Commando units may move 1 or 2 and still battle.
Allied Player - Take 10 cards
You move first 6 x17
Conditions of Victory
10 Medals 7 x19
An Allied unit that captures, the Artillery Emplacement
hex (indicated by a sandbags which is a permanent
improved position), or Casino Riva Bella, or the Chateau,
or Strongpoint 'Trout', will count as one Victory Medal 8 x4
for each. Place an Objective medal on each of these
hexes. As long as the Allied unit remains on the
objective hex, it continues to count toward the Allied
victory. If the unit moves of or is eliminated, it no longer
counts.
If an Infantry unit exits off the battlefield from either of
the indicated hexes on the Axis baseline, it will count as
one Victory Medal for each unit that exits. Place an
Objective medal on these hexes.
Special Rules
The Axis player is in control of the Bunkers and may
claim them as a defensive position.
The Allied Special Forces are Commando units. Place an
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