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Revised Chapter23
Revised Chapter23
This chapter is a collection of various works of different authors that are related to
the accumulated literature such as articles, journals, studies, papers, documents and
different kinds of publication on the Internet that will help the researchers.
2D Game
2D Game are not just only a game; it has an Advantage and Disdvantage for every players
(Advantages)
2D Games with simple controls are more suited for novices, therefore their potential
customers is larger.
Making a 2D game is simple, and it's also lot quicker, cheaper, and easier. The same
Simple rules and 2D games are ideal as fillers. Most of the really well-liked hyper
(Disadvantages)
Financial factors, due to advanced technology, in some cases, you can create 3d
Time is Valuable, and making 2 dimensional based animation template files takes
time.
2D game-based learning.
Math adventures with Tuffy: A 2D game to Aid in Learning Mathematics by: S. Priyanka, Anuja
This game, ‘Math adventures with Tuffy’ was created, and a number of game
dynamics and elements have been effectively included. The game play and narrative play
a big part in the learning process when it comes to the student's desire for arithmetic.
complexity of video game creation processes has been reduced thanks to a new 2D game
engine. The game specification has been streamlined, resulting in a lower level of
complexity and the introduction of a very user-friendly editing environment. The findings
support the concept and the notion of its ease of use, as well as demonstrate the engine's
potential.
One of the most important and frequently used applications in game production is
game engines. This paper presents the design and development of a game logic system for
2D video games. To establish the model's potential, it was tested with a variety of games.
It's also used as a benchmark against other game logic systems in a user test (Chover,
Sotoca, 2020).
According to Andrade, Pedro Alexandre Morais de (2020), the major goal of this
project is to create a generative level generator for 2D games. The generator will be able
to adjust the level of difficulty based on a player's ability in the game. It will use procedural
Mobile games have evolved over time to become one of the most popular forms of
entertainment. Dominance in the digital realm they’ve progressed from being colorless and
lacking in variety. To make a colorful and more practical three-dimensional game, animate
dots and lines. Apart from that, these mobile games provide the player with more than just
entertainment. But also, as a tool for boosting mental ability if the content is well-designed
appropriately. (Yee Tze Yun and colleagues, 2018). Research into the relationship between
the enabling impacts of recreations has been extensively considered by diversions and
culture.
According to several research (Quwaider, M., Alabed, A., & Duwairi, R. (2009),
there is a link between video games and the player's conduct. Another study refuted the
existence of such a link. In this paper, we'll look at what kinds of skills or reactions a player
can develop after playing various games. These reactions might be favourable or negative,
Based on Hang, H., & Auty, S. (2011), virtually every child and adolescent's life
revolve around video games. Every day, 97 percent of people spend at least one hour
playing video games. A small but significant body of evidence has begun to emerge,
Mobile applications have been extremely popular in recent years, and their quality
is critical because application failures can have major effects, such as damage to a
company's brand or financial loss. The purpose of this project is to find and reveal
approaches to the problem of mobile app quality assurance. In most cases, the majority of
the times, mobile applications are created as a user interface to regular applications. The
mobile application stands between the normal application and the mobile client, handling
According to Finus (2020), mobile device traffic was twelve times more than all
global Internet traffic in 2000. The data is incredible, but launching development programs
without preparation is certain to fail. Sometimes, a terrible mobile app or website can be
worse than no mobile app or website. The state of mobile application development,
team, is as follows.
Based on the Najmul Islam (2020) the others university, everyone wants a mobile
app but no one is considering mobile use-cases. Is this the ideal approach to using the
application in terms of exactly what we need or how we plan to use it? The diversity of the
(Kim, 2021). Today's market offers hundreds of different phones, tablets, and mobile
versions of the same operating system. Mobile applications created for a certain OS version
Game-based Learning
other skills that use problem-solving norms, adaptability in employed as an inquiry method,
critical thinking abilities, creativity, and interaction Questioning, observation, data
exploration, and data manipulation are all required. It to construct such a system, it is
participate in many games in order to learn (Liu, 2020). Active engagement in learning
activities can help students build conceptual understanding. Understanding and instilling a
desire to learn more and explore new possibilities platforms for multimedia (Nicholson,
2015).
This article discusses how games can be used to educate topics while also inspiring
students. The development and verification of pinoy gaming activities are part of the
research in Kirk (2020), and learning should be enjoyable, motivating, and interactive.
through digital as a "marriage" of interactive enjoyment and serious study games. Creating
information stated that the broad use of digital games has stemmed from their expanding
popularity. As previously stated, playing games is an enjoyable way to pass the time.
academic institutions can no longer ignore the issue. According to Auty (2011) the digital
game-based learning (DGBL) is an instructional method that includes both instructive and
entertaining elements in the form 12 of games It was created in the "late twenty-first
century," when there was a global technological boom Tools can help them arrange their
own evaluating players fulfillment, learning results gained information that allows for
numerous types of exploration components of the game as a learning tool. The games are
frequently tough but charming, they are also frequently enjoyable. Humans find frustration
According to Najmul Islam (2020) it allows players to personalize the game based
on their skill level according to a study by game-based learning GBL could be a nice
method to solve some of the problems that come with it. Traditional methods for gathering
video games, like all other media, are the subject of conferences, books, and apps. Before
them, the media played a role in distributing information Li (2021). For example, Rise of
Nations allows players to customize practically every aspect of the game. Game, as well as
talent assessments, to ensure that practically everyone reaches their limit. Additionally, as
This amazing remark is merely a frightening headline. Despite the fact that digital
games are a relatively new phenomenon since the invention of the computer, Games have
existed in human society as amusement and relationship building. Games can be used for
building, training, and possibly traditional weaving Duwairi (2019). Have become deeply
ingrained in human culture and continue to affect our leisure and entertainment. On an
From the Andean Inca empires to the many ethnic groups in the Philippines,
weaving has been a feature of many indigenous civilizations across the world. Due to
modernization and a lack of people interested in learning the ancient skills, like weaving,
many traditions are now in risk of being extinct. Fortunately, this has prompted a number
of international and local organizations to step up and conserve traditional weaving via
initiatives and coordinated campaigns that not only support small businesses but also work
necessitates extensive fieldwork among the communities where the artifacts have their
origin. One such study was recently conducted with the main goal of evaluating and
Ethnobotany. The collection initially focused on the Batak of Palawan Island's expertise of
basket weaving's botanical characteristics as well as its aesthetic features. The Batak of
future field visits in the Philippines. Here, the foundations of Batak basket weaving
knowledge are addressed in the context of socioenvironmental change, with a focus on both
knowledge loss and continuity. There are reports of Batak exegesis on the events
surrounding the acquisition and transfer of this knowledge. Evidence suggests that while
some aspects of basketry expertise are passed down effectively, others are not. However,
"incomplete" transmission might result in novel interactions between specialized "know-
One of the most important forest products in Abra is bamboo. The Abrenians
utilized it for weaving crafts, as a food source, and as a construction material. Therefore,
the purpose of this study was to discover the mathematical ideas, forms, and patterns found
in the woven bamboo crafts, as well as to ascertain the mathematical structure of the
patterns and the associated mathematical consequences. Data were obtained from the
interpretation of the data were done using the descriptive research methodology. By
interlacing bamboo strands, which highlighted the craft's structure and design, the patterns
were examined.
“Habi” is the oldest form of weaving that still exists in Ibaan. It is through this that
the Ibaeños became popular with their hand woven blankets and bed sheets which were
Ibaan’s original famous “kulambo” is actually made if white, soft cotton threads
extracted from abaca-like hemp which pass through rigid process of cleansing and weaving.
As far as one can remember, the materials were bought in Lipa City. First stage if the
process called “mina-matiyas” involves cleansing and rinsing of the hemp strands which is
usually done along river banks. This is followed by dipping the same in “almerol” before
being hanged into open sun until dry with lose ends being tied up, the threads usually cover
a long distance due to its length. After a few more stretching and drying, already in cotton
string form, they are looped into a circular bamboo structure called “bilingan” before again
being teined intoa runner made of bamboo chunk of commonly called “daga” for
“maghahabi”. Ready for weaving, the three threads are inserted and positioned into
“habihan” with which woven cotton cloth for mosquito nets are created. Ibaan’s kulambo
is highly likened and appreciated in different parts of the archipelago for its smoothness,
lightness and cool feeling everytime it touches one’s skin. Because of the complexity of
the process, different barangays performs various stages. This allowed more Ibaeños to
earn until they are peddled by the maglalako. (Aling Marciana Pabito Kulambo since 1970
at Bungahan,Ibaan, Batangas).
Synthesis
This study is based on what is currently happening in our The technology will be
Gamification combines elements from game design as well as the basic concepts and
theories that drive games and applies them to different contexts. Second, gamification is
frequently used to solve issues. These issues vary from lack of workplace involvement to
voter indifference. Gamification, on the other hand, is not a game, and using game concepts
to promote user engagement, happiness, and loyalty is not a game (Growth Engineering,
2002).
to provide more learning about the traditional weaving in Ibaan, Batangas. Some elements
of this system and character exhibit a 2d platform are generally accepted in various mobile
phones. This study uses a step by step tutorial Game-based learning approach as one of its
methodological approaches, in which the learning experience can gradually get and deliver
the information that the developer wants to send/tell to the user (Anastasiadis et al., 2018).
CHAPTER III
METHODOLOGY
method to develop. The study was carefully designed and developed using developmental
research. It will also be utilized to steer instructional programs, consistency, and the game's
effectiveness must be measured against the criteria. The System Developmental Method
was also used in this study to encompass the creation of the idea system design, system
Research Design
descriptive method will gather more data and information about the traditional weaving to
help with the development of this game and to measure the usability. The developmental
method will develop a 2D video game application that will show the steps in traditional
processes, and models in order to provide reliable, usable information to practitioners and
theorists in order to facilitate the study of new models, tools, and procedures so that we can
predict their effectiveness and efficiency while also addressing the field's pressing
The proponents can simply design a mobile application by following each stage in
Agile, and we can readily learn the relevance of each step as well as the development
process itself. We may utilize Agile for easy development not only in producing a mobile
The researcher used agile method in this study since it is the most accurate method
for producing a mobile application and one of the most effective methods for game
REQUIREMENTS- the design of this study will need first all of the requirement in game
DESIGN- the design phase will show the overall concept of the game by using different
DEVELOP- this phase will show the progression of the construction of the game by which,
DEPLOY- after all phases/ stages and knowing that all are good and no problem, it
Depicts the steps in the Agile model that indicate how the application is developed
through various phases or stages; each stage is critical in establishing the application's
quality. Agile teams use planning methods that allow for change as the project progresses
(Keith & Kent Beck and Martin Fowler, Consulting Editors, 2010). Many applications fall
short of customer expectations in terms of cost, time, and quality. The technological
incomplete and unclear goals, and needs are all common causes for the report, and it
advocated an agile approach renowned for producing and developing games that is more
In order to create the system or mobile application for 2D video games, the use a
different built-in platform to design all of the characters and locations that will be required
The researchers will gathers a survey within the designated area which is the
University of Batangas. Specifically, the researchers will only gather in all grade seven (7)
students in that particular school; every student will test the game and will answer each of
the question after they played the game given. By the use the following online methods to
collect data for this study: first, the researchers conducted a face to face Survey followed
by link of APK with the respondent before utilizing the game to assess what they already
knew about the basic steps in traditional weaving. After they used the 2D mobile game
application to see if it helped the respondent recall, remind, and provide knowledge about
the basic tutorials of steps and also to see the effectiveness of the application. The two I.T
professionals evaluate the develop system to see if it complies with the standards of
Software product quality (ISO 9126), and researches. The paper/form also includes a
comment area provided by the researchers; the form may mention how well the application
Research Procedure
Internet Research
The researchers conducts an online search to find the most relevant studies that are
easily identified from literature that is relevant to the research to begin developing the
system notion, go to the internet. This is the first phase something that the research
performs to back up, support, and advance the study validity. The researchers searches
various e databases for papers to publish. JSTOR, Google Scholar, and Mendeley have
several reports and articles (Main website), ResearchGate and the remainder come from
various websites, which are then scanned games that the researchers believes could help
develop the system the through analyzing this, the researchers comes across several similar
studies and publications. Finally, the article researchers has obtained and summarized
relevant studies that support the proposed investigation a comparison of existing features,
purposes, genres, and abilities this is being done to ensure that the system has met the
The researchers gives the links of game APK of his respondents by personal survey
will be download it to use and try this game by distributing it to the respondents.
Another step is to assess the functionality of this game. I.T. will answer and
researchers, evaluate (ISO 1926) I.T. professionals and researchers assess functionality
After the testing of the Mobile application game, will be conduct the test
questionnaires via face to face will be distribute the links of APK to the respondents though
the use of Google Drive and any relevant platform that can help. The data will be later on
collected and evaluated by the researchers through the help of a google form a
TECHNICAL BACKGROUND
The proponents had gathered all relevant studies for the topic and discussed
potential technological approaches. The project’s proponents will continue looking for
equipment and programs that can aid in the system’s improvement while it is being
developed. There are some technical terms that are being used by the proponents in the
study: MySQL, Blender, Database, Adobe Illustrator, Mobile Application, and Adobe
Photoshop. Some of the technological terminologies being stated above are technologies
Adobe Photoshop & Illustrator- This will be used the layout and creating of
Adobe XD – This platform will use for the modeling and the assets of the game.
Following the first and most critical step, the researchers now seeks this phase is
also considered part of the requirements in creating the system. Determining and defining
the resources required to complete the project or what was the purpose of the application.
Following the first and most critical step, the researchers now seeks this phase is also
considered part of the requirements in creating the system. Determining and defining the
resources required to complete the project or what was the purpose of the application.
For the documentation of the proposed study the first requirement that the
DEVELOPMENT:
o INTEL I7 PROCESSOR
o WINDOWS 11
DEPLOYMENT.
GAMING.
The developer will be needing the following software for the preparation in
Adobe Photoshop,
Adobe Illustrator
Adobe XD
Unity
Visual Studio